The death of [27 Blighter] Maizen *-* Bloodlust *-* (Drow Elf)

in Along the Western Fork of the Path

from the perspective of [31 Shadowmage] Bisil The Resistance (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an imp-skull cap (humming)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        an ear clasp of petrified dragon claws (illuminating)
<worn on face>       an irridescent blue mask
<worn around neck>   a psionicist locket of power of endurance (glowing)
<worn around neck>   a patched obsidian torque from The Kingdom of Torg
<worn on body>       the robes of equality of health (glowing) (humming)
<worn about body>    a frost-rimed gem cloak
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a coconut belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   the lost book of Magic [76%]
<worn on arms>       a pair of drow and illithid-skin armguards (glowing) [83%]
<held as shield>     a crystalline tower shield (glowing)
<worn around wrist>  a silver band with blue stones
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      the gloves of randomness
<worn on finger>     a blackened ring
<worn on finger>     a blackened ring
<held>               the head of a giant termite queen
<worn on legs>       some magical bamboo greaves
<worn on feet>       a pair of winded boots

    ^.^.^..****     
   ^....^**M****    
  ^.^..**********   
 ^^...************  
 ^.^M****^*******.  
 ^...****@******..  
 ^^.***********..^  
 ^..**********....  
  ^*****^*****...   
   ****^^****.^^    
    ***^****...     
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 344h/344H 126v/150V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A hunter who is almost out of sight to your north.

< 344h/344H 128v/150V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
A small deer warily munches grass and tubers here.

< 344h/344H 133v/150V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South

< 344h/344H 132v/150V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 344h/344H 131v/150V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 344h/344H 132v/150V Pos: standing >
You quickly scan the area.
A bandit treejumper who is close by to your north.
A hunter who is rather far off to your north.
A deer who is a brief walk away to your south.
A hunter who is not far off above you.
A bandit archer who is not far off above you.

< 344h/344H 135v/150V Pos: standing >
Hidden Ladder on a Giant Tree
     Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing.  Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree.  A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up    -Down 

< 344h/344H 136v/150V Pos: standing >
A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West  -Down 
A strong looking vine hangs here.
A human hunter wanders the forest here looking for game.
A living tree walks along the forest floor.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 344h/344H 135v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 136v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 137v/150V Pos: standing >
You quickly scan the area.
A voadkyn who is not far off to your west.
A forest Tor who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A voadkyn who is a brief walk away to your west.
A treejumper who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 344h/344H 139v/150V Pos: standing >
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East  -West 

< 344h/344H 141v/150V Pos: standing >
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East  -West 
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 344h/344H 140v/150V Pos: standing >
Entry of the Bandits Treehouse
   This serves as the entry room of the bandits treehouse.  A large
table domitates the central area of the room, while an entryway leads off to
another chamber north.  An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said.  The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East  -West #
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
A treejumper searches the area for food.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 344h/344H 141v/150V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A voadkyn who is close by to your east.
A forest Tor who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A hunter who is a brief walk away to your east.
A treant who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.

< 344h/344H 143v/150V Pos: standing >
Deck of a Large Treehouse
     This is the deck of a very large treehouse, probably used by the local
bandits.  The deck presents a perfect view of the clearing below, but is
probably invisible from the ground.  A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse.  On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East  -West 
A small wood giant, probably a voadkyn, wanders here.(Gold Aura)
A forest Tor saunters along the forest floor.(Gold Aura)
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 344h/344H 149v/150V Pos: standing >
Rope Bridge over the Clearing
     This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing.  Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below.  From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East  -West 
A human hunter wanders the forest here looking for game.

< 344h/344H 147v/150V Pos: standing >

< 344h/344H 150v/150V Pos: standing >
A Hidden Loft
     This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below.  Seen from
above, the clearing looks like an anciant crater of some sort.  What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West  -Down 
A strong looking vine hangs here.
A living tree walks along the forest floor.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)

< 344h/344H 148v/150V Pos: standing >
A Secret Ambush Loft
   This loft has been cleverly hidden against the trunk of this giant Tree.
It is used by the bandits for the purpose of ambushing caravan groups in
the clearing below.  A steel cable runs from the loft to the ground, for
the purpose in of a lightning fast slide to the ground below, and the chaos
and surprise which would result from such a maneuver.  The clearing is a
dizzying hundred feet below, and the cable looks like it might take both some
practice and some agility to utilize.  In between raids, the bandits use
this loft as a resting place.
Obvious exits: -Down 

< 344h/344H 148v/150V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 344h/344H 147v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 147v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 148v/150V Pos: standing >
You quickly scan the area.
A hunter who is rather far off to your north.
A deer who is a brief walk away to your south.
A treant who is not far off above you.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.

< 344h/344H 150v/150V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South

< 344h/344H 148v/150V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East  -South

< 344h/344H 146v/150V Pos: standing >
Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South

< 344h/344H 144v/150V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 
A human hunter wanders the forest here looking for game.

< 344h/344H 143v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 145v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 146v/150V Pos: standing >
Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West 

< 344h/344H 146v/150V Pos: standing >
You quickly scan the area.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A forest guard who is not far off to your north.
A hunter who is close by to your west.
A treant who is not far off to your west.
A treejumper who is a brief walk away to your west.
A forest elf scout who is a brief walk away to your west.
A forest Tor who is a brief walk away to your west.
A foraging herbalist who is a brief walk away to your west.
A hopper who is a brief walk away to your west.

< 344h/344H 148v/150V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 
A human hunter wanders the forest here looking for game.

< 344h/344H 148v/150V Pos: standing >
Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South

< 344h/344H 146v/150V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East  -South

< 344h/344H 144v/150V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South

< 344h/344H 144v/150V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 344h/344H 143v/150V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 344h/344H 144v/150V Pos: standing >

< 344h/344H 150v/150V Pos: standing >
Path Approaching a Small Clearing
Obvious exits: -North -South

< 344h/344H 150v/150V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A hunter who is in the distance to your north.
A deer who is not far off to your south.

< 344h/344H 150v/150V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A hunter who is in the distance to your north.
A deer who is not far off to your south.

< 344h/344H 150v/150V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A hunter who is in the distance to your north.
A deer who is not far off to your south.

< 344h/344H 150v/150V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A hunter who is in the distance to your north.
A deer who is not far off to your south.

< 344h/344H 150v/150V Pos: standing >
You quickly scan the area.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A hunter who is in the distance to your north.
A deer who is not far off to your south.

< 344h/344H 150v/150V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South

< 344h/344H 148v/150V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
A small deer warily munches grass and tubers here.

< 344h/344H 146v/150V Pos: standing >
 
    ^.^.^..****     
   ^....^**M****    
  ^.^..**********   
 ^^...************  
 ^.^M****^*******.  
 ^...****@******..  
 ^^.***********..^  
 ^..**********....  
  ^*****^*****...   
   ****^^****.^^    
    ***^****...     
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 344h/344H 146v/150V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
A small deer warily munches grass and tubers here.

< 344h/344H 148v/150V Pos: standing >
You start chanting...

< 344h/344H 148v/150V Pos: standing >
You complete your spell...
You vanish.

< 344h/344H 148v/150V Pos: standing >
Beginning of Aravne Forest
Obvious exits: -North -South
A small deer warily munches grass and tubers here.

< 344h/344H 150v/150V Pos: standing >
Looks like an exit.

< 344h/344H 150v/150V Pos: standing >
You reappear, visible to all.
 
    ^.^.^..****     
   ^....^**M****    
  ^.^..**********   
 ^^...************  
 ^.^M****^*******.  
 ^...****@******..  
 ^^.***********..^  
 ^..**********....  
  ^*****^*****...   
   ****^^****.^^    
    ***^****...     
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 344h/344H 148v/150V Pos: standing >
 
    .^.^..*****     
   ....^**M*****    
  .^..***********   
 ^...*************  
 .^M****^*******..  
 ...*****@*****...  
 ^.***********..^.  
 ..**********.....  
  *****^*****....   
   ***^^****.^^^    
    **^****....     
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 344h/344H 146v/150V Pos: standing >
You start chanting...

< 344h/344H 150v/150V Pos: standing >
You complete your spell...
Your eyes begin to tingle.

< 344h/344H 150v/150V Pos: standing >
You sit down and relax.

< 344h/344H 150v/150V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - bigbys clenched fist
( 6th circle)  3 - fireball
               1 - blink
( 5th circle)  4 - cone of cold
               2 - dimension door
( 4th circle)  3 - lightning bolt
               1 - levitate
               2 - dispel magic
( 3rd circle)  4 - concealment
               3 - shocking grasp
( 2nd circle)  9 - burning hands
( 1st circle)  2 - minor creation
               6 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) concealment
   15 seconds:  ( 4th) farsee

You can memorize no more spells.
You continue your study.

< 344h/344H 150v/150V Pos: sitting >
The gods ignore you.

< 344h/344H 150v/150V Pos: sitting >
You start meditating...

< 344h/344H 150v/150V Pos: sitting >

< 344h/344H 150v/150V Pos: sitting >
You have finished memorizing concealment.

< 344h/344H 150v/150V Pos: sitting >
You have finished memorizing farsee.
Your studies are complete.

< 344h/344H 150v/150V Pos: sitting >
You clamber to your feet.

< 344h/344H 150v/150V Pos: standing >
 
    ^.^.^..****     
   ^....^**M****    
  ^.^..**********   
 ^^M..************  
 ^.^^****^*******.  
 ^...****@******..  
 ^^.***********..^  
 ^..**********....  
  ^*****^*****...   
   ****^^****.^^    
    ***^****...     
The Great Forest of Aravne
Obvious exits: -North -East  -South -West 

< 344h/344H 148v/150V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A treant who is rather far off to your north.
A rotund merchant who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A caravan guard who is rather far off to your north.
A treant who is almost out of sight to your north.
A hunter who is almost out of sight to your north.

< 344h/344H 148v/150V Pos: standing >

< 344h/344H 148v/150V Pos: standing >
Beginning of Aravne Forest
     Here is where the jungle ends and the giant forest begins.  Here
the trees at the edge of the forest are simply very large.  Farther in,
however, they grow to inconceivable heights allowable only by their innate
magic.  The center of the forest is where the wonderous city of Aravne
can be found among the largest of the giant trees.  It is rumored that in
the center of that great city stands the World tree, which is said to
touch the sky and the realm of the gods themselves.  The path leads onward
toward the city to the north, and back into the jungle to the south.
Obvious exits: -North -South
A small deer warily munches grass and tubers here.

< 344h/344H 146v/150V Pos: standing >
Path Along the Forest Floor
     Here the forest path continues northward toward the tree city of
Aravne.  The path is fairly well traveled, although it is not until much
farther to the north that the safety of the city patrol boundary can be
reached.  For this reason, caravans laden with valuable goods from faraway
lands often push onward after leaving the jungle until they reach safety
to the north.  Rumors of bandits and theives have become minor legends
throughout the area, and are taken very seriously by those who travel here.
Obvious exits: -North -South

< 344h/344H 144v/150V Pos: standing >
Path Approaching a Small Clearing
     The forest path approaches a small clearing to the north.  Although
the forest floor here has seen nothing but shadows for countless millenia,
rays of light penetrate nearly to the forest floor up ahead.  It is not
apparent from here what may have caused the clearing up ahead, but after days
of travel through the dark jungle it looks like a tempting place to
rest.
Obvious exits: -North -South

< 344h/344H 143v/150V Pos: standing >
You quickly scan the area.
A treant who is close by to your north.
A rotund merchant who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A treant who is in the distance to your north.
A hunter who is in the distance to your north.
A deer who is not far off to your south.

< 344h/344H 145v/150V Pos: standing >
A Clearing in the Forest
     Here the forest path opens into a large clearing.  Athough here
the shadows which normally cloak the forest floor abate slightly,  the
choking amount of leaves and needles which cover the ground still prevent any
grass from gaining a foothold here.  Hundreds of feet up, a small patch of sky
can be seen between the giant treetops.  It looks as though many caravans
have stopped here to rest, and also like there has been an attempt to cover up
some signs of some sort of activity.  To the north, the path continues to wind
between the trunks of the huge trees.
Obvious exits: -North -South -Up   
A living tree walks along the forest floor.(Gold Aura)
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 344h/344H 146v/150V Pos: standing >
A Pathway Further into Aravne Forest
   Here the pathway continues deeper into Aravne Forest to the north.  South
along the pathway seems to lie a small, inviting clearing.  The bases of the
trees are growing larger and larger as the path leads ever deeper into
the ancient forest.  Many of them here are already wider than what ten
ogres could form a ring around, and must be tens of centuries old.
Obvious exits: -North -South

< 344h/344H 145v/150V Pos: standing >
A Junction of the Main Path
   Here the main path seems to come to a small junction of sorts.  While the
main path continues north and south through the forest, a small side path
leads off to the east.  The side path looks as though it was once hidden, but
has now been recently enlarged.  How or why this has happened is unknown.
Obvious exits: -North -East  -South

< 344h/344H 144v/150V Pos: standing >
Main Path Along the Forest Floor
   The trees here are beginning to grow larger,  with many of the bases
larger around than a house.  It is hard to see farther than a stones throw in
any direction now due to the thickening forest.  The path begins to take
more and more of a winding course as it leads thicker into Aravne forest,
twisting throughout the gigantic trees.
Obvious exits: -North -South

< 344h/344H 143v/150V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 
A living tree walks along the forest floor.(Gold Aura)
A human hunter wanders the forest here looking for game.

< 344h/344H 144v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 145v/150V Pos: standing >
Alas, you cannot go that way. . . .

< 344h/344H 146v/150V Pos: standing >
You quickly scan the area.
A treant who is rather far off to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A Drow Elf who is close by to your west.
A hopper who is not far off to your west.
A treejumper who is not far off to your west.
A forest elf scout who is not far off to your west.
A foraging herbalist who is not far off to your west.

< 344h/344H 148v/150V Pos: standing >
Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West 

< 344h/344H 147v/150V Pos: standing >
Split in the Path at a Giant Rock
   Here the path takes a sudden split, as a huge boulder lies imbedded
into the forest floor to the north.  Judging by the mass of the stone at its
base, a good half of it probably lies below the ground.  The origional path
is blocked by the boulder, and a pair of new paths have been forged to either
side of it.  The path leading out of the forest lead back to the south.
Obvious exits: -East  -South -West 
A living tree walks along the forest floor.(Gold Aura)
A human hunter wanders the forest here looking for game.

< 344h/344H 148v/150V Pos: standing >
Looks like an exit.
You extend your sights westward.
Along the Western Fork of the Path
   This western branch of the path leads around the giant boulder, and
continues off into the forest to the west.  It does not seem to be as
well traveled or established as the main path south of the fork, but perhaps
this could be due to it being a recent bypass route to Aravne.
Obvious exits: -East  -West 
[2] The corpse of a cargo mover is lying here.
A Drow Elf (medium) Spawn  *-* Bloodlust *-* stands in mid-air here. (camping) 

< 344h/344H 148v/150V Pos: standing >
Along the Western Fork of the Path
   This western branch of the path leads around the giant boulder, and
continues off into the forest to the west.  It does not seem to be as
well traveled or established as the main path south of the fork, but perhaps
this could be due to it being a recent bypass route to Aravne.
Obvious exits: -East  -West 
[2] The corpse of a cargo mover is lying here.
A Drow Elf (medium) Spawn  *-* Bloodlust *-* stands in mid-air here. (camping) 

< 344h/344H 146v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 344h/344H 149v/150V Pos: standing >
Casting: bigbys clenched fist 

< 344h/344H 150v/150V Pos: standing >
You complete your spell...
[Damage: 162 ] Your giant fist of force causes a Drow Elf to stagger in agony!
A Drow Elf's orcish-woven bracelet [superior] was damaged from the massive blow!

< 344h/344H 150v/150V Pos: standing >
A Drow Elf misses you.
You start chanting...

< 344h/344H 150v/150V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 Casting: fireball *

< 344h/344H 150v/150V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Drow Elf sta EP:  awful >
 You complete your spell...
[Damage: 25 ] Your fireball hits a Drow Elf with full force, causing an immediate death.
A Drow Elf's bloody emerald circlet melted from the intense heat!
A Drow Elf's bright brass ring melted from the intense heat!
A Drow Elf's adamantine visor melted from the intense heat!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!