<worn on head> a glittering stone helmet from Bastine Castle
<worn on eyes> an unique hemp eyepatch
<worn around neck> a jeweled iron gorget
<worn around neck> a static flesh necklace from The Minizones of the Surface
<worn on body> an exquisite ivory breastplate from Bastine Castle
<worn as quiver> a hollowed eye stalk (magic) (glowing)
<worn about waist> a skin-wrapped iron belt
<held as shield> a superior ivory buckler
<worn on hands> some brutal crystal claws
<primary weapon> a falchion named 'Magebane' (magic) (illuminating)
<worn on legs> a pair of polished chainmail leggings (magic)
<worn on feet> some jeweled steel shoes from Bastine Castle
Kiria leaves north.
You follow Azar.
A Rented Room
This is a standard room of the Rising Sun Inn. It is furnished
without estravagance. There is a single sized bed, a dresser, a couple
chairs, and a small table. The door south appears to be of the lowest
quality wood.
Obvious exits: -South
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 136v/163V Pos: standing >
Azar leaves south.
Matak leaves south.
Kiria leaves south.
You follow Azar.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A common resident of the city wanders the streets.
< 240h/240H 136v/163V Pos: standing >
Azar leaves west.
Matak leaves west.
Kiria leaves west.
You follow Azar.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 135v/163V Pos: standing >
Azar leaves west.
Matak leaves west.
Kiria leaves west.
You follow Azar.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*A powerful cyclone flies quickly about the room.
< 240h/240H 135v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 135v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Rising Sun Corridor
This corridor leads to a few of rentable rooms of the Rising Sun
inn. Various paintings and tapestries are hung from the walls, mostly
images of the Hunters doing battle with all forms of devils and dragons,
capturing them and freezing them in time of their most glorious moments.
Obvious exits: -North -East -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A common resident of the city wanders the streets.
< 240h/240H 134v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Rising Sun Inn
The Rising Sun is a rather famous location of the city. The innkeeper
is free of any prejiduce and will admit any traveller as long as they
leave their weapons or spellbooks in the bin located next to the door.
The sign behind innkeeper's counter depicts the familiar golden sun with
a silvery blade thrust through it.
Obvious exits: -West -Down
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 134v/163V Pos: standing >
Azar leaves down.
Matak floats down.
Kiria floats down.
You follow Azar.
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 240h/240H 133v/163V Pos: standing >
Azar leaves south.
Matak leaves south.
Kiria leaves south.
You follow Azar.
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 132v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Grey Elf from Charing, wanders the city.
< 240h/240H 133v/163V Pos: standing >
Azar leaves north.
Matak leaves north.
Kiria leaves north.
You follow Azar.
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A pigeon, trained by animal empathists, flutters about.
< 240h/240H 134v/163V Pos: standing >
Azar leaves north.
Matak leaves north.
Kiria leaves north.
You follow Azar.
Myrabolus Fountain Plaza
Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon. It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A celestial dragon curls around the fountain plaza, absorbing the sun.
< 240h/240H 133v/163V Pos: standing >
Azar leaves west.
Matak leaves west.
Kiria leaves west.
You follow Azar.
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks.
Obvious exits: -East -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Half-Orc, born and raised in the city, loiters here.
< 240h/240H 134v/163V Pos: standing >
Azar leaves west.
Matak leaves west.
Kiria leaves west.
You follow Azar.
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks. A simple wooden sign denotes the resident
of each house.
Obvious exits: -North# -East -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A self-righteous High Elf citizen travels the town.
This Halfling spends his days playing pranks on visitors.
A Half-Orc, born and raised in the city, loiters here.
< 240h/240H 133v/163V Pos: standing >
< 240h/240H 134v/163V Pos: standing >
< 240h/240H 134v/163V Pos: standing >
Azar opens the door.
< 240h/240H 135v/163V Pos: standing >
Azar closes the door.
< 240h/240H 138v/163V Pos: standing >
< 240h/240H 139v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Ancients Avenue
Unlike the loud section of Market Road, this street is basically
deserted and eerily quiet. Only the praticed ever venture here in hopes of
maturing their skills by the well known teachers who live in their
nonscript housing blocks.
Obvious exits: -East -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Half-Orc, born and raised in the city, loiters here.
< 240h/240H 138v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Myrabolus Fountain Plaza
Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon. It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A celestial dragon curls around the fountain plaza, absorbing the sun.
< 240h/240H 138v/163V Pos: standing >
< 240h/240H 139v/163V Pos: standing >
Azar leaves south.
Matak leaves south.
Kiria leaves south.
You follow Azar.
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A pigeon, trained by animal empathists, flutters about.
< 240h/240H 143v/163V Pos: standing >
Azar leaves south.
Matak leaves south.
Kiria leaves south.
You follow Azar.
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 142v/163V Pos: standing >
< 240h/240H 147v/163V Pos: standing >
A visiting grey elf enters from the east.
Azar leaves south.
Matak leaves south.
Kiria leaves south.
You follow Azar.
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A Grey Elf from Charing, wanders the city.
< 240h/240H 146v/163V Pos: standing >
A visiting grey elf leaves north.
Azar leaves south.
Matak leaves south.
Kiria leaves south.
You follow Azar.
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A self-righteous High Elf citizen travels the town.
< 240h/240H 145v/163V Pos: standing >
Azar leaves south.
Matak leaves south.
Kiria leaves south.
You follow Azar.
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 240h/240H 145v/163V Pos: standing >
Azar leaves south.
Matak leaves south.
Kiria leaves south.
You follow Azar.
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 144v/163V Pos: standing >
Azar leaves north.
Matak leaves north.
Kiria leaves north.
You follow Azar.
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 240h/240H 145v/163V Pos: standing >
Kiria's body appears to recover from the affects of the potion.
Azar's body appears to recover from the affects of the potion.
Azar leaves north.
Matak leaves north.
Kiria leaves north.
You follow Azar.
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A self-righteous High Elf citizen travels the town.
< 240h/240H 144v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Gate Road East
To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West -Up
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A self-righteous High Elf citizen travels the town.
< 240h/240H 143v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Gate Road East
To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 143v/163V Pos: standing >
Kiria's skin seems to turn to stone.
< 240h/240H 144v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Gate Road East
To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -South -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
< 240h/240H 143v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Gate Road East
To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East -West
The corpse of a logger from desolate is lying here.
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
< 240h/240H 143v/163V Pos: standing >
Azar leaves east.
Matak leaves east.
Kiria leaves east.
You follow Azar.
Skylight Lane and Gate Road
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 142v/163V Pos: standing >
Azar leaves north.
Matak leaves north.
Kiria leaves north.
You follow Azar.
Skylight Lane
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A woman shopper travels the city.
This Halfling spends his days playing pranks on visitors.
< 240h/240H 142v/163V Pos: standing >
Azar leaves north.
Matak leaves north.
Kiria leaves north.
You follow Azar.
Skylight Lane and Market Road
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 141v/163V Pos: standing >
Azar leaves north.
Matak leaves north.
Kiria leaves north.
You follow Azar.
Skylight Lane
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West #
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 141v/163V Pos: standing >
Azar leaves south.
Matak leaves south.
Kiria leaves south.
You follow Azar.
Skylight Lane and Market Road
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 141v/163V Pos: standing >
Azar leaves north.
Matak leaves north.
Kiria leaves north.
You follow Azar.
Skylight Lane
Skylight Lane, the street running parallel to the Myrabolan
Highway, was named because it is the first place in the city
the sunshine hits in the morning and for the rest of the day
the sky is all completely visible without large buildings obstructing
anyone's line of vision. It is also the most comfortable street in the
city where many people come to relax and enjoy the outdoors. Protection,
Ancients, Market, and Gate, all breakaway from Skylight Lane.
Obvious exits: -North -South -West #
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
< 240h/240H 141v/163V Pos: standing >
< 240h/240H 142v/163V Pos: standing >
Azar opens the granite.
< 240h/240H 143v/163V Pos: standing >
Azar leaves west.
Matak leaves west.
Kiria leaves west.
You follow Azar.
A Sitting Room
This house has been built to be avoidable by both the citizens of Myrabolus
and its resident. The living room seems simple and common enough, but
on the west wall a painting depicting the image of Lloth is hung.
Obviously this is not your standard, nuetral, Myrabolan's building.
Obvious exits: -East -Up
*Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Kiria's head.
*Matak DreadLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
*Azar ZerkerLord *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
A fire elemental is here blazing with heat! (minion)
A Gnome (small) sits resting.
A Grey Elf from Charing, wanders the city.
< 240h/240H 142v/163V Pos: standing >
Kiria snaps into visibility.
Kiria leaps at a Gnome only to realize he is down already.
A Gnome is disrupted from meditation.
A Gnome, looking very frustrated, packs up his book.
< 240h/240H 142v/163V Pos: standing >
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 11 ] Your slash strikes a Gnome.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: few scratches >
Azar closes the door.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: few scratches >
Matak starts casting an offensive spell.
Matak snaps into visibility.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: few scratches >
A fire elemental suddenly attacks Kiria!
A fire elemental misses Kiria.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: few scratches >
Matak completes his spell...
Matak utters the word 'yufzbarr'
Matak smirks as his fireball explodes into the face of a Gnome.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: few wounds >
You miss a Gnome.
You miss a Gnome.
Kiria misses a Gnome.
Kiria misses a Gnome.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: few wounds >
You dodge a Gnome's vicious attack.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Matak starts casting an offensive spell.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: few wounds >
You start chanting...
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Matak completes his spell...
Matak utters the word 'yufzbarr'
Matak smirks as his fireball explodes into the face of a Gnome.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: awful >
Casting: forked lightning *
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: awful >
Azar starts casting an offensive spell.
Azar snaps into visibility.
Matak starts casting an offensive spell.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: awful >
A fire elemental misses Kiria.
Kiria misses a Gnome.
Kiria misses a Gnome.
< 240h/240H 143v/163V Pos: standing >
< T: Taji TP: sta TC:excellent E: A Gnome sit EP: awful >
Azar completes his spell...
Azar utters the words 'warhunso gsfal'
Azar points at a Gnome.
A burst of molten spray sent from Azar's fingertips melts a Gnome into a puddle of mush.
A Gnome's jeweled glass cloak melted from the intense heat!
A Gnome's strip of su-monster skin melted from the intense heat!
A fire elemental stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!