The death of [16 Summoner] Raj (Grey Elf)

in Goblin Sleeping Quarters

from the perspective of [16 Summoner] Raj (Grey Elf)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   the skin of a giant snake [poor]
<worn on belt buckle>a dark magical tome (glowing) (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<attached to belt>   a quill
<primary weapon>     an amber-colored rod
<worn on feet>       a pair of tight black slippers

 **....^^^MMMMM   
  ....^^^MMMMM    
   ..^.^^MMMM     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 31v/120V Pos: standing >
 
   ....^M^MMMM    
  M..^..^MM^^^^   
 .^....^MM^^MMMM  
 ....^^^^^^MMMMM  
 ...^^^^@^MMMMMM  
 *......^^MMMMM   
 *....^^^MMMMM    
  ...^^^MMMMM     
   .^.^^MMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 28v/120V Pos: standing >
 
   ...^M^MMMMM    
  ..^..^MM^^^^^   
 ^....^MM^^MMMMM  
 ...^^^^^^MMMMMM  
 ..^^^^^@MMMMMMM  
 ......^^MMMMM    
 ....^^^MMMMM     
  ..^^^MMMMM      
   ^.^^MMMM       
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 25v/120V Pos: standing >
 
   .....^^MMMM    
  ....^M^MMMMMM   
 M..^..^MM^^^^^^  
 ^....^MM^^MMMMM  
 ...^^^^@^MMMMMM  
 ..^^^^^^MMMMMMM  
 ......^^MMMMM    
  ...^^^MMMMM     
   .^^^MMMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 24v/120V Pos: standing >
 
   ....^^MMMMM    
  ...^M^MMMMMMM   
 ..^..^MM^^^^^^^  
 ....^MM^^MMMMMM  
 ..^^^^^@MMMMMMM  
 .^^^^^^MMMMMMM   
 .....^^MMMMM     
  ..^^^MMMMM      
   ^^^MMMMM       
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 21v/120V Pos: standing >
 
   ..^M..^^MMM    
  .....^^MMMMMM   
 ....^M^MMMMMMMM  
 ..^..^MM^^^^^^^  
 ....^MM@^MMMMMM  
 ..^^^^^^MMMMMMM  
 .^^^^^^MMMMMMM   
  ....^^MMMMM     
   .^^^MMMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 18v/120V Pos: standing >
 
   .^...^^MMMM    
  ....^^MMMMMMM   
 ...^M^MMMMMMMM^  
 .^..^MM^^^^^^^^  
 ...^MM^@MMMMMMM  
 .^^^^^^MMMMMMMM  
 ^^^^^^MMMMMMM    
  ...^^MMMMM      
   ^^^MMMMM       
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 22v/120V Pos: standing >
 
   ..M...^^^^M    
  ..^...^^MMMMM   
 .....^^MMMMMMM^  
 ...^M^MMMMMMMM^  
 .^..^MM@^^^^^^^  
 ...^MM^^MMMMMMM  
 .^^^^^^MMMMMMMM  
  ^^^^^MMMMMMM    
   ..^^MMMMM      
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 19v/120V Pos: standing >
 
   .M...^^^^MM    
  .^...^^MMMMM^   
 ....^^MMMMMMM^M  
 ..^M^MMMMMMMM^M  
 ^..^MM^@^^^^^^M  
 ..^MM^^MMMMMMMM  
 ^^^^^^MMMMMMMM   
  ^^^^MMMMMMM     
   .^^MMMMM       
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 17v/120V Pos: standing >
 
   M...^^^^MM^    
  ^...^^MMMMM^M   
 ...^^MMMMMMM^MM  
 .^M^MMMMMMMM^MM  
 ..^MM^^@^^^^^MM  
 .^MM^^MMMMMMMM   
 ^^^^^MMMMMMMM    
  ^^^MMMMMMM      
   ^^MMMMM        
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 14v/120V Pos: standing >
 
   ...^^^^MM^M    
  ...^^MMMMM^MM   
 ..^^MMMMMMM^MMM  
 ^M^MMMMMMMM^MMM  
 .^MM^^^@^^^^MMM  
 ^MM^^MMMMMMMM    
 ^^^^MMMMMMMM     
  ^^MMMMMMM       
   ^MMMMM         
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 11v/120V Pos: standing >
 
   ..^^^^MM^MM    
  ..^^MMMMM^MMM   
 .^^MMMMMMM^MMMM  
 M^MMMMMMMM^MMMM  
 ^MM^^^^@^^^MMM   
 MM^^MMMMMMMM     
 ^^^MMMMMMMM   .  
  ^MMMMMMM    .   
   MMMMM     *    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 8v/120V Pos: standing >
 
   .^^^^MM^MMM    
  .^^MMMMM^MMMM   
 ^^MMMMMMM^MMMMM  
 ^MMMMMMMM^MMMMM  
 MM^^^^^@^^MMM    
 M^^MMMMMMMM   .  
 ^^MMMMMMMM   ..  
  MMMMMMM    ..   
   MMMM     *.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 6v/120V Pos: standing >
 
   ^^^^MM^MMMM    
  ^^MMMMM^MMMMM   
 ^MMMMMMM^MMMMMM  
 MMMMMMMM^MMMMMM  
 M^^^^^^@^MMM     
 ^^MMMMMMMM   ..  
 ^MMMMMMMM   ...  
  MMMMMM    ...   
   MMM     *..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 3v/120V Pos: standing >
 
   ^^^MM^MMMMM    
  ^MMMMM^MMMMMM   
 MMMMMMM^MMMMMMM  
 MMMMMMM^MMMMMM   
 ^^^^^^^@MMM      
 ^MMMMMMMM   ...  
 MMMMMMMM   ....  
  MMMMM    ....   
   MM     *...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 0v/120V Pos: standing >
You're too exhausted.

< 93h/93H 1v/120V Pos: standing >
You're too exhausted.

< 93h/93H 2v/120V Pos: standing >
You're too exhausted.

< 93h/93H 2v/120V Pos: standing >

< 93h/93H 3v/120V Pos: standing >
 
   ^^^MM^MMMMM    
  ^MMMMM^MMMMMM   
 MMMMMMM^MMMMMMM  
 MMMMMMM^MMMMMM   
 ^^^^^^^@MMM      
 ^MMMMMMMM   ...  
 MMMMMMMM   ....  
  MMMMM    ....   
   MM     *...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 5v/120V Pos: standing >
 
   ^.^^MMMMMMM    
  ^^^^MM^MMMMMM   
 ^^MMMMM^MMMMMMM  
 MMMMMMM^MMMMMMM  
 MMMMMMM@MMMMMM   
 ^^^^^^^^MMM      
 ^MMMMMMMM   ...  
  MMMMMMM   ...   
   MMMM    ...    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 5v/120V Pos: standing >
 
   ^^^.^.MMMMM    
  ^^.^^MMMMMMMM   
 .^^^^MM^MMMMMMM  
 ^^MMMMM^MMMMMMM  
 MMMMMMM@MMMMMMM  
 MMMMMMM^MMMMMM   
 ^^^^^^^^MMM      
  MMMMMMMM   ..   
   MMMMMM   ..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 3v/120V Pos: standing >
 
   ^.....M^^MM    
  .^^^.^.MMMMMM   
 ^^^.^^MMMMMMMMM  
 .^^^^MM^MMMMMMM  
 ^^MMMMM@MMMMMMM  
 MMMMMMM^MMMMMMM  
 MMMMMMM^MMMMMM   
  ^^^^^^^MMM      
   MMMMMMM   .    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 93h/93H 1v/120V Pos: standing >
You're too exhausted.

< 93h/93H 1v/120V Pos: standing >
Huge Cave Entrance
Obvious exits: -N -S

< 93h/93H 1v/120V Pos: standing >
Inside a Huge Cave
Obvious exits: -N -E -S
An ugly kobold is standing here.

< 93h/93H 1v/120V Pos: standing >
It stands about three feet tall, with slimy yellow skin.
A kobold appears to be Humanoid and is in excellent condition.
It's medium in size.
Through your advanced training, you glean they are a level 10 .


< 93h/93H 6v/120V Pos: standing >

< 93h/93H 6v/120V Pos: standing >
Inside a Huge Cave
Obvious exits: -N -E -S
An ugly kobold is standing here.

< 93h/93H 8v/120V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
A large hobgoblin is standing here, looking mean.

< 93h/93H 11v/120V Pos: standing >
Entrance to Goblin Hall
Obvious exits: -E -W#

< 93h/93H 13v/120V Pos: standing >
Ok.

< 93h/93H 15v/120V Pos: standing >
Goblin Hall
Obvious exits: -N -E -S -W
A goblin is standing here, wearing a clueless expression.

< 93h/93H 15v/120V Pos: standing >
Goblin Hall
Obvious exits: -N -E -W

< 93h/93H 14v/120V Pos: standing >
Goblin Hall
Obvious exits: -E -S -W
A goblin is standing here, wearing a clueless expression.
A goblin is standing here, wearing a clueless expression.

< 93h/93H 14v/120V Pos: standing >
End of Goblin Hall
Obvious exits: -N -E -S

< 93h/93H 15v/120V Pos: standing >
Goblin Sleeping Quarters
Obvious exits: -N -E
(Q)A goblin sentry is stretched out, sound asleep.
(Q)A goblin sentry is stretched out, sound asleep.
A goblin sentry stands here, eyeing you curiously.
A goblin sentry stands here, eyeing you curiously.

< 93h/93H 14v/120V Pos: standing >
Do you feel lucky, punk?

< 93h/93H 18v/120V Pos: standing >
You start chanting...

< 93h/93H 21v/120V Pos: standing >
You complete your spell...
Your spell disturbs a goblin sentry's beauty sleep!
[Damage: 46 ] You get a good hold of the shocked a goblin sentry.
You dodge a goblin sentry's vicious attack.
A goblin sentry clambers to its feet.

< 93h/93H 22v/120V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 93h/93H 24v/120V Pos: standing >
You dodge a goblin sentry's vicious attack.
A goblin sentry's kick hits you in your side.

< 88h/93H 27v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 You start chanting...

< 88h/93H 28v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 Casting: shocking grasp *

< 88h/93H 28v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  nasty wounds >
 You complete your spell...
[Damage: 38 ] You get a good hold of the shocked a goblin sentry.
You miss a goblin sentry.

< 88h/93H 28v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  awful >
 You start chanting...

< 88h/93H 28v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  awful >
 A goblin sentry misses you.

< 88h/93H 28v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  awful >
 Casting: shocking grasp *

< 88h/93H 28v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  awful >
 You complete your spell...
[Damage: 18 ] A goblin sentry dies while looking rather shocked.
A goblin sentry is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a goblin sentry cause a sickening chill to run up your spine.
Congratulations, you found the right mob, but you're not done yet.

< 88h/93H 28v/120V Pos: standing >
You get a few coins from the corpse of a goblin sentry.
There were: 3 gold coins, 9 silver coins, 9 copper coins. 
You get a thick belt of trollhide from the corpse of a goblin sentry.

< 88h/93H 28v/120V Pos: standing >
Saving Raj.

< 88h/93H 29v/120V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 88h/93H 30v/120V Pos: standing >
You sit down and relax.

< 88h/93H 32v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  2 - dispel magic
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   14 seconds:  ( 3rd) shocking grasp
   29 seconds:  ( 3rd) shocking grasp
   44 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 88h/93H 32v/120V Pos: sitting >
You start meditating...

< 88h/93H 33v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 90h/93H 55v/120V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 91h/93H 62v/120V Pos: sitting >

		Score information for Raj

Level: 16   Race: Grey Elf   Class: Summoner Sex: Male
Hit points: 92(93)  Moves: 70(120)
Coins carried:    0 platinum     3 gold     9 silver     9 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 2 hours/ 7 minutes
Received data: 0.1385 MB this session.
Send data:     0.0040 MB this session.
Compression ratio: 82%
Title: Rite of The Resistance
Status:  Sitting around, resting.
         Memorizing Meditating
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Heat
Enchantments:    Levitation
Bartender Quests Remaining: 8
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points:  160 

Active Spells:
--------------
levitate (12 minutes)
well-rested bonus (126 minutes)


< 92h/93H 70v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 93h/93H 99v/120V Pos: sitting >
A goblin enters from the east.

< 93h/93H 105v/120V Pos: sitting >
Autosaving...

< 93h/93H 111v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  2 - shocking grasp
               2 - dispel magic
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 93h/93H 120v/120V Pos: sitting >

< 93h/93H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 93h/93H 120v/120V Pos: sitting >
You clamber to your feet.

< 93h/93H 120v/120V Pos: standing >
You are already about as tense as you can get.

< 93h/93H 120v/120V Pos: standing >
Goblin Sleeping Quarters
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a goblin sentry is lying here.
A goblin is standing here, wearing a clueless expression.
(Q)A goblin sentry is stretched out, sound asleep.
A goblin sentry stands here, eyeing you curiously.
A goblin sentry stands here, eyeing you curiously.

< 93h/93H 120v/120V Pos: standing >
You start chanting...

< 93h/93H 120v/120V Pos: standing >
You complete your spell...
Your spell disturbs a goblin sentry's beauty sleep!
[Damage: 42 ] You get a good hold of the shocked a goblin sentry.
You dodge a goblin sentry's vicious attack.
A goblin sentry clambers to its feet.
A goblin sentry's sweep catches you in the side and you almost stumble.

< 85h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 You start chanting...

< 85h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 You complete your spell...
[Damage: 50 ] You get a good hold of the shocked a goblin sentry.
A goblin sentry is stunned!

< 85h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  bleeding, close to death >
 You start chanting...

< 85h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  bleeding, close to death >
 A goblin sentry misses you.

< 85h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: goblin sta EP:  bleeding, close to death >
 You complete your spell...
[Damage: 10 ] A goblin sentry dies while looking rather shocked.
A goblin sentry is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a goblin sentry cause a sickening chill to run up your spine.
Congratulations, you found the right mob, but you're not done yet.

< 85h/93H 120v/120V Pos: standing >
You get a few coins from the corpse of a goblin sentry.
There were: 3 gold coins, 8 silver coins, 11 copper coins. 

< 85h/93H 120v/120V Pos: standing >
Saving Raj.

< 85h/93H 120v/120V Pos: standing >
the bartender gave you the following quest:
Go kill 3 a goblin sentry (1 left) in Caves of Mt. Skelenak!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 85h/93H 120v/120V Pos: standing >
You sit down and relax.

< 86h/93H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  2 - dispel magic
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   14 seconds:  ( 3rd) shocking grasp
   29 seconds:  ( 3rd) shocking grasp
   44 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 86h/93H 120v/120V Pos: sitting >
You start meditating...

< 86h/93H 120v/120V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 88h/93H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  2 - dispel magic
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    0 seconds:  ( 3rd) shocking grasp
   15 seconds:  ( 3rd) shocking grasp
   29 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 89h/93H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 90h/93H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  1 - shocking grasp
               2 - dispel magic
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 3rd) shocking grasp
   26 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 90h/93H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
( 3rd circle)  1 - shocking grasp
               2 - dispel magic
( 2nd circle)  7 - burning hands
( 1st circle)  2 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 3rd) shocking grasp
   24 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.

< 91h/93H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.

< 91h/93H 120v/120V Pos: sitting >
A Troll enters from the north.

< 93h/93H 120v/120V Pos: sitting >
A Troll leaps at you only to realize you are down already.
You abandon your studies.

< 93h/93H 120v/120V Pos: sitting >
A Troll misses you.
A Troll misses you.

< 93h/93H 120v/120V Pos: sitting >
< T: Raj TP: sit TC:excellent E: A Troll sit EP: excellent >
 You miss a Troll.

< 93h/93H 120v/120V Pos: sitting >
< T: Raj TP: sit TC:excellent E: A Troll sit EP: excellent >
 You clamber to your feet.

< 93h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:excellent E: A Troll sit EP: excellent >
 Magic must always be enclosed by the holy symbols known only as 'apostrophes'.

< 93h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:excellent E: A Troll sit EP: excellent >
 [Damage:  1 ] -=[Your weak crush grazes a Troll.]=-
You dodge a Troll's vicious attack.
-=[A Troll's fine slash strikes you.]=-

< 88h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: A Troll sit EP: few scratches >
 A Troll clambers to his feet.

< 88h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:few scratches E: A Troll sta EP: excellent >
 Everything is blurry after a Troll's head came crashing into your skull.
OUCH!  That really did HURT!

< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You miss a Troll.

< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You dodge a Troll's vicious attack.
A Troll misses you.
You dodge a Troll's vicious attack.

< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Magic must always be enclosed by the holy symbols known only as 'apostrophes'.

< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You start chanting...

< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll sta EP: excellent >
 You complete your spell...
The globe around a Troll's body flares as it bears the brunt of your assault!
A Troll tries to tackle you and misses completely, making a nice dent in his forehead and the ground!

< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll kne EP: excellent >
 You miss a Troll.

< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll kne EP: excellent >
 
< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll kne EP: excellent >
 You start chanting...

< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll kne EP: excellent >
 A Troll rises to his feet.

< 58h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: few wounds E: A Troll sta EP: excellent >
 Everything is blurry after a Troll's head came crashing into your skull.
YIKES!  Another hit like that, and you've had it!!

< 24h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 You complete your spell...
You try to dispel a Troll's magic.
and you fail miserably...

< 24h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.

< 24h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 You start chanting...

< 24h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 You dodge a Troll's vicious attack.
A Troll misses you.
You dodge a Troll's vicious attack.

< 24h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC:pretty hurt E: A Troll sta EP: excellent >
 A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 24h/93H 120v/120V Pos: sitting >
< T: Raj TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 You continue preparing your spell from the ground...
You complete your spell...
The globe around a Troll's body flares as it bears the brunt of your assault!

< 24h/93H 120v/120V Pos: sitting >
< T: Raj TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
 -=[A Troll's crush seriously wounds you.]=-
-=[A Troll's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Troll misses you.

< 10h/93H 120v/120V Pos: sitting >
< T: Raj TP: sit TC: awful E: A Troll sta EP: excellent >
 A Troll dodges your futile attack.

< 10h/93H 120v/120V Pos: sitting >
< T: Raj TP: sit TC: awful E: A Troll sta EP: excellent >
 You clamber to your feet.

< 10h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: awful E: A Troll sta EP: excellent >
 You are already about as tense as you can get.

< 10h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: awful E: A Troll sta EP: excellent >
 You start chanting...

< 10h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: awful E: A Troll sta EP: excellent >
 You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
A Troll misses you.

< 10h/93H 120v/120V Pos: standing >
< T: Raj TP: sta TC: awful E: A Troll sta EP: excellent >
 A Troll's exploding headbutt relieves you of your duties in life.
Your light blue scarf was completely destroyed by the massive blow!