<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a fine glass coif from Ixarkon
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> a dwarven earring (magic)
<worn in ear> a tiny diorite ear stud (magic)
<worn on face> some stretched illithid skin (magic)
<worn around neck> a soldier's rubber medallion from Ixarkon
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn on body> an angelic glass tunic from Ixarkon
<worn about body> a cloak of protection (magic)
<worn on tail> a magical bone tail protector
<worn as quiver> a humming leather quiver from Ixarkon
<worn about waist> a silken sash of raw silk
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> the shield of Hope
<worn around wrist> a blackened bluestone bracer (glowing)
<worn around wrist> some polished endurium bracers of endurance (magic)
<worn on hands> the hands of justice (magic) (glowing)
<worn on finger> a band of the winds
<worn on finger> a superior bark signet from Ixarkon
<held> a carved femur of a stupid barb (magic) (glowing)
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> some knight's glass moccasins from Ixarkon
.^.
..+. P@SS S
MM*+*.
***.*..
++.+**..
******.
**.**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch ButterNutz floats here.
< 113h/310H 197v/238V Pos: standing >
.^.
..+. @SSSS
.MM*+*.
****.*..
*++.+**..
+******.
***.**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 113h/310H 144v/238V Pos: standing >
You do not see that here.
< 113h/310H 145v/238V Pos: standing >
You do not see that here.
< 113h/310H 147v/238V Pos: standing >
.^.
..+. @PSSS
..MM*+*.
.****.*..
**++.+**..
*+******.
.***.**..
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 114h/310H 93v/238V Pos: standing >
You do not see that here.
< 114h/310H 96v/238V Pos: standing >
.^.
..+. PSSS
..MM*+*. @
.****.*..
**++.+**..
**+******.
*.***.**..
+**...*....
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 114h/310H 44v/238V Pos: standing >
You do not see that here.
< 115h/310H 47v/238V Pos: standing >
You sit down and relax.
< 115h/310H 50v/238V Pos: sitting >
You stop sitting around and lay down.
< 115h/310H 53v/238V Pos: on your ass >
Pardon?
< 116h/310H 58v/238V Pos: on your ass >
You feel your skin harden to stone.
The spirits of Ixarkon grant you their protection.
< 116h/310H 66v/238V Pos: on your ass >
You drift off to sleep.
< 117h/310H 76v/238V Pos: on your ass >
< 118h/310H 88v/238V Pos: on your ass >
< 118h/310H 97v/238V Pos: on your ass >
You wake up.
< 119h/310H 105v/238V Pos: on your ass >
You clamber to your feet.
< 119h/310H 112v/238V Pos: standing >
F
.^.
..+. PSSSS
..MM*+*.
.****.*..@
**++.+**..
**+******.
**.***.**..
.+**...*....
+*..........
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 119h/310H 60v/238V Pos: standing >
You do not see that here.
< 120h/310H 63v/238V Pos: standing >
You sit down and relax.
< 120h/310H 67v/238V Pos: sitting >
You stop sitting around and lay down.
< 120h/310H 71v/238V Pos: on your ass >
You drift off to sleep.
< 121h/310H 78v/238V Pos: on your ass >
< 122h/310H 90v/238V Pos: on your ass >
< 122h/310H 103v/238V Pos: on your ass >
< 123h/310H 116v/238V Pos: on your ass >
< 123h/310H 125v/238V Pos: on your ass >
You wake up.
< 124h/310H 134v/238V Pos: on your ass >
You clamber to your feet.
< 124h/310H 143v/238V Pos: standing >
You don't have that spell memorized.
< 125h/310H 147v/238V Pos: standing >
.^.
..+. S PSSS
..MM*+*.
.****.*..@
**++.+**..
**+******.
**.***.**..
.+**...*....
+*..........
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 125h/310H 153v/238V Pos: standing >
Autosaving...
< 125h/310H 154v/238V Pos: standing >
You do not see that here.
< 126h/310H 155v/238V Pos: standing >
You don't have that spell memorized.
< 126h/310H 157v/238V Pos: standing >
You sit down and relax.
< 127h/310H 166v/238V Pos: sitting >
You have memorized the following spells:
( 5th circle) 4 - molten spray
( 4th circle) 2 - pantherspeed
1 - mousestrength
1 - hawkvision
( 3rd circle) 5 - scalding blast
1 - snailspeed
2 - purify spirit
( 2nd circle) 8 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
1 - transfer wellness
And you are currently memorizing the following spells:
7 seconds: ( 5th) molten spray
14 seconds: ( 6th) greater mending
22 seconds: ( 7th) greater soul disturbance
30 seconds: ( 6th) greater mending
37 seconds: ( 6th) greater mending
45 seconds: ( 6th) greater mending
52 seconds: ( 5th) molten spray
58 seconds: ( 4th) mending
64 seconds: ( 4th) mending
71 seconds: ( 4th) mending
75 seconds: ( 2nd) flameburst
You can memorize no more spells.
You continue your study.
< 127h/310H 167v/238V Pos: sitting >
You start meditating...
< 127h/310H 170v/238V Pos: sitting >
You have finished memorizing molten spray.
< 130h/310H 202v/238V Pos: sitting >
< 130h/310H 209v/238V Pos: sitting >
< 130h/310H 211v/238V Pos: sitting >
You are already meditating.
< 131h/310H 223v/238V Pos: sitting >
You have finished memorizing greater mending.
< 132h/310H 237v/238V Pos: sitting >
You stop meditating.
.^.
..+. PP SSS
..MM*+*.PS
.****.*..@
**++.+**..
**+******.
**.***.**..
.+**...*....
+*..........
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 133h/310H 238v/238V Pos: sitting >
You do not see that here.
< 133h/310H 238v/238V Pos: sitting >
You start meditating...
< 133h/310H 238v/238V Pos: sitting >
The first hint of daylight can be seen on the northern horizon.
< 137h/310H 238v/238V Pos: sitting >
You stop meditating.
.^.
..+. S SSS
..MM*+*.P
.****.*..@
**++.+**..
**+******.
**.***.**..
.+**...*....
+*..........
The Waters of the Abyss
Obvious exits: -N -E -S -W
< 137h/310H 238v/238V Pos: sitting >
You do not see that here.
< 137h/310H 238v/238V Pos: sitting >
< 138h/310H 238v/238V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 138h/310H 238v/238V Pos: sitting >
< 139h/310H 238v/238V Pos: sitting >
Your group consists of ( 3/20):
( Head) 140/310 hit, 238/238 move Azar
(Front) Kiria
(Front) Jubei
< 140h/310H 238v/238V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - greater soul disturbance
( 6th circle) 1 - greater mending
( 5th circle) 5 - molten spray
( 4th circle) 2 - pantherspeed
1 - mousestrength
1 - hawkvision
( 3rd circle) 5 - scalding blast
1 - snailspeed
2 - purify spirit
( 2nd circle) 8 - flameburst
( 1st circle) 6 - ice missile
2 - spirit armor
1 - transfer wellness
And you are currently memorizing the following spells:
3 seconds: ( 6th) greater mending
10 seconds: ( 6th) greater mending
18 seconds: ( 6th) greater mending
25 seconds: ( 5th) molten spray
31 seconds: ( 4th) mending
37 seconds: ( 4th) mending
44 seconds: ( 4th) mending
48 seconds: ( 2nd) flameburst
You can memorize no more spells.
< 141h/310H 238v/238V Pos: sitting >
< 141h/310H 238v/238V Pos: sitting >
< 142h/310H 238v/238V Pos: sitting >
< 143h/310H 238v/238V Pos: sitting >
You have finished memorizing greater mending.
< 144h/310H 238v/238V Pos: sitting >
Your group consists of ( 3/20):
( Head) 145/310 hit, 238/238 move Azar
(Front) Kiria
(Front) Jubei
< 145h/310H 238v/238V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.
< 146h/310H 238v/238V Pos: standing >
.^.
..+. SSS
..MM*+*.P@
.****.*..
**++.+**..
**+******.
*.***.**..
+**...*....
The Waters of the Abyss
Obvious exits: -N -E -S -W
The Ketch Visionary floats here.
< 147h/310H 182v/238V Pos: standing >
.^.
. ..+. SSS
*..MM*+*.@S
*.****.*..
***++.+**..
***+******.
**.***.**..
.+**...*....
The Waters of the Abyss
Obvious exits: -N -E -S -W
A Grey Elf (medium) The Resistance stands in mid-air here.(Gold Aura)
A globe of darkness floats near a Grey Elf's head.
A Thri-Kreen (medium) The Resistance sits in mid-air here, fighting Kiria.(Gold Aura)
Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) stands in mid-air here, fighting a Thri-Kreen.(Red Aura)
< 147h/310H 126v/238V Pos: standing >
A Thri-Kreen snaps into visibility.
Kiria's impressive slash wounds a Thri-Kreen.
Kiria shivers as she hits a Thri-Kreen.
Kiria misses a Thri-Kreen.
Kiria's slash strikes a Thri-Kreen.
Kiria shivers as she hits a Thri-Kreen.
You do not see that here.
< 147h/310H 126v/238V Pos: standing >
You do not see that here.
A Grey Elf suddenly attacks Kiria!
A Grey Elf misses Kiria.
< 147h/310H 127v/238V Pos: standing >
You start chanting...
< 147h/310H 128v/238V Pos: standing >
A Thri-Kreen clambers to his feet.
< 148h/310H 131v/238V Pos: standing >
Kiria attempts to flee.
Kiria leaves west.
< 148h/310H 132v/238V Pos: standing >
You abort your spell before it's done!
< 148h/310H 135v/238V Pos: standing >
Your group consists of ( 3/20):
( Head) 149/310 hit, 140/238 move Azar
(Front) Kiria
(Front) Jubei
< 149h/310H 140v/238V Pos: standing >
.^.
. ..+. SSS
*.M.M*+*@PS
*.****.*..
***++.+**..
**+******.
*.***.**..
+**...*....
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
Kiria ThE FuRY *-* Bloodlust *-* (Drow Elf)(medium) is sprawled out, resting.(Red Aura)
< 149h/310H 113v/238V Pos: standing >
.^.
. ..+. SSS
*.M.M*+*PPS
*.****.*@.
***++.+**..
***+******.
**.***.**..
.+**...*....
+*.........
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 150h/310H 115v/238V Pos: standing >
Kiria enters from the north.
< 150h/310H 119v/238V Pos: standing >
Kiria leaves south.
< 150h/310H 120v/238V Pos: standing >
Pardon?
< 151h/310H 124v/238V Pos: standing >
.^.
. ..+. SSS
*.M.M*+*.P S
*.****.*@.
***++.+**..
***+******.
**.***.**..
.+**...*....
+*.........
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 151h/310H 128v/238V Pos: standing >
< 152h/310H 136v/238V Pos: standing >
< 152h/310H 138v/238V Pos: standing >
.^.
. ..+. SSS
*.M.M*+*@P S
*.****.*..
***++.+**..
**+******.
*.***.**..
+**...*....
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 152h/310H 137v/238V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!
< 153h/310H 138v/238V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your east.
A Thri-Kreen who is close by to your east.
An orc city guard who is rather far off to your west.
A huge hippogryph who is rather far off to your west.
An orc female who is almost out of sight to your west.
< 153h/310H 141v/238V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.
< 154h/310H 149v/238V Pos: standing >
You start chanting...
< 154h/310H 156v/238V Pos: standing >
You complete your spell...
Your spell disturbs a Thri-Kreen's beauty sleep!
You point at a Thri-Kreen.
[Damage: 72 ] Your blast of molten spray slams into a Thri-Kreen, burning holes into his flesh.
< 154h/310H 159v/238V Pos: standing >
You start chanting...
< 155h/310H 163v/238V Pos: standing >
You complete your spell...
You point at a Thri-Kreen.
[Damage: 66 ] Your blast of molten spray slams into a Thri-Kreen, burning holes into his flesh.
< 155h/310H 166v/238V Pos: standing >
You start chanting...
< 155h/310H 171v/238V Pos: standing >
You complete your spell...
You point at a Thri-Kreen.
[Damage: 72 ] Your blast of molten spray slams into a Thri-Kreen, burning holes into his flesh.
A Thri-Kreen enters from the east.
< 155h/310H 174v/238V Pos: standing >
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
< 155h/310H 175v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: few wounds >
Umm. I don't believe there is anything that direction.
You failed.
< 155h/310H 176v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 155h/310H 176v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: few wounds >
You miss a Thri-Kreen.
You miss a Thri-Kreen.
A Thri-Kreen snaps into visibility.
< 155h/310H 176v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: few wounds >
You attempt to flee...
.+.
*+@PP
M.*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
You flee westward!
< 155h/310H 152v/238V Pos: standing >
.^.
. ..+. SSS
*.M.M*+*@P
*.****.*..S
***++.+**..
**+******.
*.***.**..
+**...*....
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
*A Thri-Kreen (medium) The Resistance crouches in mid-air here.(Gold Aura)
< 155h/310H 154v/238V Pos: standing >
< 155h/310H 161v/238V Pos: standing >
You start chanting...
A Grey Elf sneaks in from the east.
< 155h/310H 162v/238V Pos: standing >
You complete your spell...
You point at a Thri-Kreen.
A Thri-Kreen snaps into visibility.
[Damage: 55 ] Your flameburst collides silently with a Thri-Kreen, who screams out in sudden pain.
< 155h/310H 166v/238V Pos: standing >
A Grey Elf starts casting a spell.
< 155h/310H 169v/238V Pos: standing >
.+.
*+@P
M.*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 155h/310H 168v/238V Pos: standing >
*+*P
M.@..
.+**.
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 156h/310H 167v/238V Pos: standing >
M .^.
*.. ..+. PSSS
***.M.M*+*P
***.****@*..S
..***++.+**..
^.***+******.
^.**.***.**..
...+**...*...
..+*.......
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 156h/310H 167v/238V Pos: standing >
.M .^.
*.. ..+. PSSS
***.M.M*@*P
***.****.*..S
..***++.+**..
.***+******.
.**.***.**..
..+**...*..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 156h/310H 166v/238V Pos: standing >
You kneel.
< 156h/310H 171v/238V Pos: kneeling >
A Thri-Kreen enters from the south.
< 156h/310H 177v/238V Pos: kneeling >
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
< 156h/310H 180v/238V Pos: kneeling >
.
.M .^.
*.. ..@. PSSS
***.M.M*P*PS
***.****.*..
.***++.+**..
***+******.
**.***.**..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 156h/310H 179v/238V Pos: kneeling >
You rise to your feet.
< 157h/310H 182v/238V Pos: standing >
.M .^.
*.. ..+. PSSS
***.M.M*@*PS
***.****.*..
..***++.+**..
.***+******.
.**.***.**..
..+**...*..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A Thri-Kreen (medium) The Resistance sits in mid-air here.(Gold Aura)
< 157h/310H 184v/238V Pos: standing >
You failed.
< 157h/310H 192v/238V Pos: standing >
You start chanting...
< 157h/310H 197v/238V Pos: standing >
You complete your spell...
You point at a Thri-Kreen.
[Damage: 42 ] Your flameburst collides silently with a Thri-Kreen, who screams out in sudden pain.
< 157h/310H 200v/238V Pos: standing >
You start chanting...
< 158h/310H 204v/238V Pos: standing >
You complete your spell...
You point at a Thri-Kreen.
[Damage: 42 ] Your flameburst collides silently with a Thri-Kreen, who screams out in sudden pain.
< 158h/310H 208v/238V Pos: standing >
A Thri-Kreen clambers to his feet.
< 158h/310H 211v/238V Pos: standing >
You start chanting...
< 158h/310H 212v/238V Pos: standing >
You complete your spell...
You point at a Thri-Kreen.
[Damage: 38 ] Your flameburst collides silently with a Thri-Kreen, who screams out in sudden pain.
< 158h/310H 215v/238V Pos: standing >
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
< 158h/310H 217v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: pretty hurt >
You start chanting...
< 158h/310H 218v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: pretty hurt >
A Thri-Kreen's weak crush wounds you.
You dodge a Thri-Kreen's vicious attack.
< 156h/310H 218v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: pretty hurt >
You complete your spell...
You point at a Thri-Kreen.
[Damage: 38 ] Your flameburst collides silently with a Thri-Kreen, who screams out in sudden pain.
< 156h/310H 218v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: awful >
You start chanting...
< 156h/310H 218v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: awful >
< 156h/310H 218v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: awful >
A Grey Elf enters from the east.
< 156h/310H 218v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: awful >
You complete your spell...
You point at a Thri-Kreen.
[Damage: 42 ] Your flameburst collides silently with a Thri-Kreen, who screams out in sudden pain.
< 156h/310H 218v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: awful >
You start chanting...
< 156h/310H 218v/238V Pos: standing >
< T: Azar TP: sta TC: few wounds E: A Thri-Kreen kne EP: awful >
You complete your spell...
You point at a Thri-Kreen.
[Damage: 39 ] With a burst of heat, a Thri-Kreen is burnt to a crisp.
A Thri-Kreen's spiked mithril mace melted from the intense heat!
A Thri-Kreen's necklace of undead beholder eyes of endurance melted from the intense heat!
A Thri-Kreen's emerald braid of rank melted from the intense heat!
A Thri-Kreen's lightbringer bracelet of Pelor melted from the intense heat!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!