<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an unearthly crystal tiara
<worn on eyes> a glass eye
<worn in ear> a delicate nipple ring (glowing)
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a harpy feather mask
<worn around neck> a necklace of drow testicles
<worn around neck> a psionicist locket of power (glowing)
<worn on body> some lizardhide robes
<worn about body> a black leather cloak with a spun silver lining
<worn as quiver> a shimmering bronze quiver
<worn about waist> a strip of su-monster skin
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<held as shield> a shield of dragonbone
<worn around wrist> the bracer of unsubstance (glowing)
<worn around wrist> a durithalite bracelet
<worn on hands> some exquisite emerald gauntlets
<worn on finger> a small diamond encrusted ring
<worn on finger> a ring of endurance
<held> a wand made of ice
<worn on legs> a pleated red and yellow kilt
<worn on feet> a pair of forest walking boots
A half-orc commoner who is in the distance to your south.
< 270h/270H 198v/203V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 270h/270H 197v/203V Pos: standing >
You quickly scan the area.
A palace guard who is close by to your north.
A palace guard who is close by to your north.
A pigeon who is a brief walk away to your south.
A pigeon who is a brief walk away to your south.
A myrabolan commoner who is rather far off to your south.
A celestial white dragon who is rather far off to your south.
A myrabolan commoner who is in the distance to your south.
< 270h/270H 198v/203V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 270h/270H 198v/203V Pos: standing >
Myrabolus Highway - Protection Street Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 270h/270H 198v/203V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A pigeon, trained by animal empathists, flutters about.
A pigeon, trained by animal empathists, flutters about.
< 270h/270H 197v/203V Pos: standing >
You quickly scan the area.
A palace guard who is rather far off to your north.
A myrabolan commoner who is close by to your south.
A celestial white dragon who is close by to your south.
A myrabolan commoner who is not far off to your south.
A half-orc commoner who is a brief walk away to your south.
A pigeon who is rather far off to your south.
A pigeon who is rather far off to your south.
< 270h/270H 197v/203V Pos: standing >
Myrabolus Fountain Plaza
Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon. It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
A common resident of the city wanders the streets.
A celestial dragon curls around the fountain plaza, absorbing the sun.
< 270h/270H 197v/203V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A common resident of the city wanders the streets.
< 270h/270H 196v/203V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A Half-Orc, born and raised in the city, loiters here.
< 270h/270H 196v/203V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
A pigeon, trained by animal empathists, flutters about.
A pigeon, trained by animal empathists, flutters about.
< 270h/270H 195v/203V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
< 270h/270H 195v/203V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
This Halfling spends his days playing pranks on visitors.
A veteran pikeman stands on watch at the gates here.
A trained whitetiger waits for an owner
An elite Myrabolan warrior stands here on high alert.
< 270h/270H 196v/203V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 270h/270H 195v/203V Pos: standing >
M
MMM
MMMMMS^ MMMM^
MMMM^..@.MMM^^^
MM..^M.^MMMM^^.
..^....^MMM^...
^...^**MMM^^.
^..*^*MM^^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 193v/203V Pos: standing >
MM
MMMMMS^ MMMM^
MMMM^....MMM^^^
MM..^M.@MMMM^^.
..^....^MMM^...
.^...^**MMM^^..
.^..*^*MM^^**
^.****M^*^*
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 270h/270H 193v/203V Pos: standing >
M
MMMMMS^ MMMM
MMMMM^....MMM^^
MMM..^M@^MMMM^^
...^....^MMM^..
..^...^**MMM^^.
..^..*^*MM^^*
.^.****M^*^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 192v/203V Pos: standing >
MMMMMS^ MMM
MMMMM^....MMM^^
MMM..^M.^MMMM^^
...^...@^MMM^..
..^...^**MMM^^.
...^..*^*MM^^**
..^.****M^*^*
^^^^^*MM^**
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 190v/203V Pos: standing >
MMMMMS^ MM
MMMMMM^....MMM^
MMMM..^M.^MMMM^
^...^..@.^MMM^.
...^...^**MMM^^
....^..*^*MM^^*
^..^.****M^*^
^^^^^^*MM^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 189v/203V Pos: standing >
MMMMMS^ M
MMMMM^....MMM
MMMM..^M.^MMMM^
^...^....^MMM^.
...^...@**MMM^^
....^..*^*MM^^*
.^..^.****M^*^*
^^^^^^^*MM^**
MMMMMMMMMM.
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 270h/270H 187v/203V Pos: standing >
..^**
..@^*
.****
A Dark Jungle
Obvious exits: -North -East -South -West
< 270h/270H 186v/203V Pos: standing >
You quickly scan the area.
A hippogryph who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
A su-monster who is a brief walk away to your east.
< 270h/270H 187v/203V Pos: standing >
A Path Through a Jungle
Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
The corpse of a su-monster is lying here.
< 270h/270H 185v/203V Pos: standing >
..^**
..@^*
.****
A Dark Jungle
Obvious exits: -North -East -South -West
< 270h/270H 185v/203V Pos: standing >
MMMMMS^ M
MMMMM^....MMM
MMMM..^M.^MMMM^
^...^....^MMM^.
...^...@**MMM^^
....^..*^*MM^^*
.^..^.****M^*^*
^^^^^^^*MM^**
MMMMMMMMMM.
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 270h/270H 185v/203V Pos: standing >
...^M
.^@*M
.*^*M
A Dark Jungle
Obvious exits: -North -East -West
< 270h/270H 184v/203V Pos: standing >
MMMMMS^ MMM
MMMMM^....MMM^^
MMM..^M.^MMMM^^
...^...@^MMM^..
..^...^**MMM^^.
...^..*^*MM^^**
..^.****M^*^*
^^^^^*MM^**
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 187v/203V Pos: standing >
M
MMMMMS^ MMMM
MMMMM^....MMM^^
MMM..^M@^MMMM^^
...^....^MMM^..
..^...^**MMM^^.
..^..*^*MM^^*
.^.****M^*^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 185v/203V Pos: standing >
MM
MMMMMS^ MMMM
MMMMM^.@..MMM^^
MMM..^M.^MMMM^^
...^....^MMM^..
.^...^**MMM^^
.^..*^*MM^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 183v/203V Pos: standing >
M
MM
MMMMM@^ MMMM
MMMMM^....MMM^^
MMM..^M.^MMMM^^
..^....^MMM^.
^...^**MMM^
A Sandy Myrabolan Beach
Obvious exits: -North -East -South -West
The corpse of a Gnome is lying here.
A strange gnomish contraption stands here, dispensing ferry tickets.
The Clipper ThE pOrKcHoP eXpReSs floats here.
The Ketch yeepee floats here.
The Sloop Northern Thunder floats here.
The Sloop fogs floats here.
The Sloop The Enforcer floats here.
The Sloop Mino Tazi floats here.
The Sloop PoopSLoop floats here.
< 270h/270H 182v/203V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 270h/270H 181v/203V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
This Halfling spends his days playing pranks on visitors.
A veteran pikeman stands on watch at the gates here.
A trained whitetiger waits for an owner
An elite Myrabolan warrior stands here on high alert.
< 270h/270H 180v/203V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
< 270h/270H 180v/203V Pos: standing >
Gate Road West
Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East -West -Up
< 270h/270H 179v/203V Pos: standing >
You quickly scan the area.
A pretty woman who is a brief walk away to your east.
A myrabolan hunter guard who is in the distance to your east.
A myrabolan commoner who is not far off to your west.
A kitty who is a brief walk away to your west.
An archer who is close by above you.
< 270h/270H 180v/203V Pos: standing >
An Archer's Parapet
This room is built by the same sturdy, magical, white stone that the city
walls are created from. A ladder leads down to the Gate Road and continues
up to the open ceiling, that is used for carrier pigeons sending scout
reports to the palace. A slit is open in west, south, and east walls just
narrow enough to give the archers targetting space.
Obvious exits: -Down
A Myrabolan archer watches over the city.
< 270h/270H 181v/203V Pos: standing >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 4 - cone of cold
2 - dimension door
( 4th circle) 5 - lightning bolt
1 - levitate
1 - dispel magic
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
You can memorize no more spells.
< 270h/270H 186v/203V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
sleep [in spellbook]
strength [in spellbook]
3rd CIRCLE:
acid blast [in spellbook]
agility [in spellbook]
concealment [in spellbook]
shocking grasp [in spellbook]
4th CIRCLE:
dispel magic [in spellbook]
farsee [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
minor paralysis [in spellbook]
ray of enfeeblement [in spellbook]
wizard eye [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
cone of cold [in spellbook]
dimension door [in spellbook]
minor globe of invulnerability [in spellbook]
slowness [in spellbook]
6th CIRCLE:
blink [in spellbook]
color spray [in spellbook]
feeblemind [in spellbook]
fireball [in spellbook]
fireshield [in spellbook]
ice storm [in spellbook]
teleport [in spellbook]
7th CIRCLE:
bigbys clenched fist [in spellbook]
detect invisibility [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
power word blind [in spellbook]
power word stun [in spellbook]
reveal true name [in spellbook]
8th CIRCLE:
dispel invisible
fly
immolate
power word kill
shadow shield
9th CIRCLE:
electrical execution
incendiary cloud
mass invisibility
prismatic ray
relocate
10th CIRCLE:
bigbys crushing hand
chain lightning
meteorswarm
11th CIRCLE:
enlarge
reduce
solbeeps missile barrage
12th CIRCLE:
deflect
globe of invulnerability
obtenebration
< 270h/270H 190v/203V Pos: standing >
You purge 'lightning bolt' from your thoughts.
< 270h/270H 203v/203V Pos: standing >
You sit down and relax.
< 270h/270H 203v/203V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 4 - cone of cold
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - levitate
1 - dispel magic
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
You can memorize 1 4th circle spell(s).
< 270h/270H 203v/203V Pos: sitting >
You start meditating...
< 270h/270H 203v/203V Pos: sitting >
You are memorizing farsee, which will take about 8 seconds.
< 270h/270H 203v/203V Pos: sitting >
You have finished memorizing farsee.
Your studies are complete.
< 270h/270H 203v/203V Pos: sitting >
You clamber to your feet.
< 270h/270H 203v/203V Pos: standing >
You start chanting...
< 270h/270H 203v/203V Pos: standing >
Casting: farsee *
< 270h/270H 203v/203V Pos: standing >
You complete your spell...
Your eyes begin to tingle.
< 270h/270H 203v/203V Pos: standing >
You sit down and relax.
< 270h/270H 203v/203V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 4 - cone of cold
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - levitate
1 - dispel magic
( 3rd circle) 3 - concealment
4 - shocking grasp
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
1 - strength
( 1st circle) 2 - minor creation
6 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
8 seconds: ( 4th) farsee
You can memorize no more spells.
You continue your study.
< 270h/270H 203v/203V Pos: sitting >
You start meditating...
< 270h/270H 203v/203V Pos: sitting >
You have finished memorizing farsee.
Your studies are complete.
< 270h/270H 203v/203V Pos: sitting >
You clamber to your feet.
< 270h/270H 203v/203V Pos: standing >
Score information for Matak
Level: 31 Race: Kobold Class: Sorcerer / Shadowmage Sex: Male
Hit points: 270(270) Moves: 203(203)
Coins carried: 100 platinum 0 gold 0 silver 0 copper
Coins in bank: 8256 platinum 66 gold 27 silver 11 copper
Playing time: 1 days / 3 hours/ 2 minutes
Received data: 4.0752 MB this session.
Send data: 0.0164 MB this session.
Compression ratio: none
Title: DreadLord *-* Bloodlust *-*
Status: Standing.
Epic points(total): 375(375)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.24 Deaths: 6
Detecting: Invisible Evil
Enchantments: Ultravision Farsee Fly Haste Invisibility Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 485
Active Spells:
--------------
farsee (61 minutes)
accelerated healing (39 minutes)
improved invisibility (11 minutes)
detect invisibility (25 minutes)
< 270h/270H 203v/203V Pos: standing >
Gate Road West
Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East -West -Up
< 270h/270H 202v/203V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
< 270h/270H 201v/203V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
This Halfling spends his days playing pranks on visitors.
A veteran pikeman stands on watch at the gates here.
A trained whitetiger waits for an owner
An elite Myrabolan warrior stands here on high alert.
< 270h/270H 200v/203V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 270h/270H 198v/203V Pos: standing >
MM
MMMMMS^ MMMM
MMM^..@.MMM^^
M..^M.^MMMM^^
.^....^MMM^..
...^**MMM^^
..*^*MM^^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 197v/203V Pos: standing >
M
MMMMMS^ MMMM
MMM^....MMM^^
M..^M.@MMMM^^
.^....^MMM^..
^...^**MMM^^.
^..*^*MM^^*
.****M^*^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 270h/270H 196v/203V Pos: standing >
MMMMMS^ MMM
MMMM^....MMM^
MM..^M@^MMMM^
..^....^MMM^.
.^...^**MMM^^
.^..*^*MM^^
^.****M^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 196v/203V Pos: standing >
MMMMMS^ MM
MMMM^....MMM^
MM..^M.^MMMM^
..^...@^MMM^.
.^...^**MMM^^
..^..*^*MM^^*
.^.****M^*^
^^^^*MM^*
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 194v/203V Pos: standing >
MMMMMS^ M
MMMMM^....MMM
MMM..^M.^MMMM
...^..@.^MMM^
..^...^**MMM^
...^..*^*MM^^
..^.****M^*
^^^^^*MM^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 270h/270H 193v/203V Pos: standing >
MMMMMS^
MMMM^....MM
MMM..^M.^MMMM
...^....^MMM^
..^...@**MMM^
...^..*^*MM^^
^..^.****M^*^
^^^^^^*MM^*
MMMMMMMMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 270h/270H 191v/203V Pos: standing >
..^**
..@^*
.****
A Dark Jungle
Obvious exits: -North -East -South -West
< 270h/270H 190v/203V Pos: standing >
You quickly scan the area.
A Grey Elf who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
< 270h/270H 191v/203V Pos: standing >
You quickly scan the area.
A hippogryph who is a brief walk away to your north.
A Grey Elf who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
< 270h/270H 191v/203V Pos: standing >
A Path Through a Jungle
Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
The corpse of a su-monster is lying here.
< 270h/270H 191v/203V Pos: standing >
Deeper Into the Jungle
This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
< 270h/270H 192v/203V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
A bloody marble tiara lies here on the ground.
A bent steel scrap has lies here on the ground.
A few drops of fresh blood are scattered around the area.
[2] The corpse of a su-monster is lying here.
A Grey Elf (medium) The Resistance stands in mid-air here.
A Grey Elf (medium) The Resistance stands in mid-air here.
A Grey Elf (medium) The Resistance stands in mid-air here.
A Grey Elf (medium) The Resistance stands in mid-air here.
A Grey Elf (medium) The Resistance sits resting.
< 270h/270H 194v/203V Pos: standing >
You failed.
< 270h/270H 203v/203V Pos: standing >
You failed.
< 270h/270H 203v/203V Pos: standing >
You failed.
< 270h/270H 203v/203V Pos: standing >
A Tribal Path
The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West
A bloody marble tiara lies here on the ground.
A bent steel scrap has lies here on the ground.
A few drops of fresh blood are scattered around the area.
[2] The corpse of a su-monster is lying here.
A Grey Elf (medium) The Resistance stands in mid-air here.
A Grey Elf (medium) The Resistance stands in mid-air here.
A Grey Elf (medium) The Resistance stands in mid-air here.
A Grey Elf (medium) The Resistance sits resting.
< 270h/270H 201v/203V Pos: standing >
You failed.
< 270h/270H 201v/203V Pos: standing >
You failed.
< 270h/270H 201v/203V Pos: standing >
You failed.
< 270h/270H 201v/203V Pos: standing >
You start chanting...
You snap into visibility.
< 270h/270H 201v/203V Pos: standing >
You complete your spell...
[Damage: 157 ] Your giant fist of force causes a Grey Elf to stagger in agony!
A Grey Elf, looking very frustrated, packs up his book.
< 270h/270H 202v/203V Pos: standing >
You start chanting...
< 270h/270H 203v/203V Pos: standing >
You dodge a Grey Elf's vicious attack.
< 270h/270H 203v/203V Pos: standing >
You complete your spell...
[Damage: 64 ] Your fireball hits a Grey Elf with full force, causing an immediate death.
A Grey Elf's pair of feathered gloves melted from the intense heat!
A Grey Elf's glowing white stone circlet melted from the intense heat!
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A Grey Elf stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!