The death of [20 Necromancer] Rona (Gnome)

in Inside a Wooden Structure

from the perspective of [20 Necromancer] Rona (Gnome)

<worn on head>       a leather cap
<worn in ear>        a bloody hide stud
<worn in ear>        a diamond earring [poor]
<worn on face>       a torn batskin mask
<worn on back>       a large leather backpack
<worn about waist>   a stylish rubber belt
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  an orcskin forearm guard [superior]
<worn on hands>      some unearthly softwood mitts
<worn on finger>     an angelic bark band
<worn on legs>       some tight silk pants
<worn on feet>       a pair of rugged outdoors boots

 ^..^M.@.^^MM^  
 ...^..+.^^^^^  
 ..M.^^+.^..^^  
  .....+.....   
   **..+++..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A mountain goat stands here.
A rock lizard stands here.
A rock lizard stands here.
Mugtogg, the great shaman, stands here, mixing reagents.

< 117h/117H 105v/105V Pos: standing >
 
   ^.^^..MM^    
  ^^MM^..MM^^   
 ++++M+M.^MM^.  
 ^..^M.M.^^MM^  
 ...^..@.^^^^^  
 ..M.^^+.^..^^  
 *.....+......  
  ***..+++...   
   *.....+..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   .^^..MM^.    
  ^MM^..MM^^^   
 +++M+M.^MM^.^  
 ..^M.M.^^MM^.  
 ..^..+@^^^^^.  
 .M.^^+.^..^^^  
 .....+.......  
  **..+++....   
   .....+...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   ^^..MM^.^    
  MM^..MM^^^^   
 +++MM.^MM^.^^  
 .^M.M.^^MM^..  
 .^..+.@^^^^..  
 M.^^+.^..^^^^  
 ....+........  
  *..+++.....   
   ....+....    
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   ^..MM^.^.    
  M^..MM^^^^.   
 ++MM.^MM^.^^.  
 ^M.M.^^MM^...  
 ^..+.^@^^^...  
 .^^+.^..^^^^.  
 ...+.........  
  ..+++......   
   ...+.....    
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   ..MM^.^..    
  ^..MM^^^^.*   
 +MM.^MM^.^^.*  
 M.M.^^MM^....  
 ..+.^^@^^....  
 ^^+.^..^^^^..  
 ..+..........  
  .+++.......   
   ..+......    
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   .MM^.^..*    
  ..MM^^^^.**   
 MM.^MM^.^^.**  
 .M.^^MM^....*  
 .+.^^^@^.....  
 ^+.^..^^^^...  
 .+...........  
  +++........   
   .+.......    
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   MM^.^..**    
  .MM^^^^.***   
 MM^MM^.^^.**^  
 M.^^MM^....**  
 +.^^^^@.....*  
 +.^..^^^^....  
 +............  
  ++.........   
   +.......M    
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   M^.^..***    
  MM^^^^.****   
 M^MM^.^^.**^*  
 .^^MM^....***  
 .^^^^^@....**  
 .^..^^^^.....  
 .............  
  +..........   
   .......M.    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   ^.^..****    
  M^^^^.*****   
 ^MM^.^^.**^**  
 ^^MM^....****  
 ^^^^^.@...***  
 ^..^^^^......  
 .............  
  ...........   
   ......M..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   .^..*****    
  ^^^^.******   
 MM^.^^.**^***  
 ^MM^....*****  
 ^^^^..@..****  
 ..^^^^.......  
 .............  
  ...........   
   .....M...    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   ^..******    
  ^^^.*******   
 M^.^^.**^****  
 MM^....******  
 ^^^...@.*****  
 .^^^^.......*  
 .............  
  ...........   
   ....M....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
   ..******.    
  ^^.*******.   
 ^.^^.**^****.  
 M^....*******  
 ^^....@******  
 ^^^^.......**  
 ............*  
  ...........   
   ...M.....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
 .***M  
 ..@**  
 .....  
A Light and Spacious Forest
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
 
 **^**  
 .*@*M  
 ..***  
A Light and Spacious Forest
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
Outside a Huge Camp
    While the surrounding landscape is rather plain, to the north lies a huge
camp. Roofs of tents and wooden structures can be seen rising above the
tall wooden wall that surrounds that camp. The sound of yelling
can be heard within the camp, punctuated by the occasional scream of pain.
This camp could be a gypsy camp although there is an equally
high chance that it is a home to bandits and slave traders. Smoke
can be seen rising from the center of the camp, presumably from a
massive bonfire burning within.
Obvious exits: -North -South

< 117h/117H 105v/105V Pos: standing >
A Path Near the Camp's Main Entrance
    This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits.
Obvious exits: -North -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
The Main Entrance to the Bandit Camp
    A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East  -South -West 
A small brown tinged bottle lies here.
A supreme black, Myrabolan war horse rests here.
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies.

< 117h/117H 105v/105V Pos: standing >
The mercenary guard looks at you and says 'Ey! Wud ar' yoo lookin'
at!'

The mercenary guard hiccups loudly. *HIC*


< 117h/117H 105v/105V Pos: standing >
The day has begun.

< 117h/117H 105v/105V Pos: standing >
East of the Main Gate
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Many wagon tracks and hoof prints can be found on the ground which shows
this camp faces heavy traffic through the front gate. The front gate
itself can be found a short distance to the west. Eastwards leads away
from the camp itself.
Obvious exits: -South -West 

< 117h/117H 105v/105V Pos: standing >
A Path Near the Camp's Main Entrance
    This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits. It is possible to leave this camp to the east and south.
Obvious exits: -North -West 

< 117h/117H 105v/105V Pos: standing >
East of the Main Gate
    This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Many wagon tracks and hoof prints can be found on the ground which shows
this camp faces heavy traffic through the front gate. The front gate
itself can be found a short distance to the west. Eastwards leads away
from the camp itself.
Obvious exits: -South -West 

< 117h/117H 105v/105V Pos: standing >
Alas, you cannot go that way. . . .

< 117h/117H 105v/105V Pos: standing >
The Main Entrance to the Bandit Camp
    A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East  -South -West 
A small brown tinged bottle lies here.
A supreme black, Myrabolan war horse rests here.
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies.

< 117h/117H 105v/105V Pos: standing >
Inside the Entrance to a Bandit Camp
    This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East  -South -West 

< 117h/117H 105v/105V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are numerous
footprints on the ground which gives the idea that this place is frequently
traveled. Numerous tents can be seen towards the center of the camp and
loud noises can be heard from an open area in the center. Northwards leads
to a path that goes into the center of the bandit camp. To the northwest
a small closed off pen can be seen used for storing live cattle.
Obvious exits: -North -East  -West 

< 117h/117H 105v/105V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp near the southern wall of it while
to the west is a gate which leads into a small cattle pen where live cattle
is kept for food.
Obvious exits: -North -South -West #

< 117h/117H 105v/105V Pos: standing >
Ok.

< 117h/117H 105v/105V Pos: standing >
Inside a Cattle Pen
    This small fenced off area is used by the bandits to store live cattle
to keep as food. It is extremely dirty and piles of manure can be found
all over the place. While small this pen is still capable of holding
enough cattle to feed the majority of the bandits in the camp. To the north
one can see the center of the camp where slave auctions are often held.
Southwards directly faces the southern wall of the camp.
Obvious exits: -North -East  -West 

< 117h/117H 105v/105V Pos: standing >
You dismount a large rat.

< 117h/117H 105v/105V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp near the southern wall of it while
to the west is a gate which leads into a small cattle pen where live cattle
is kept for food.
Obvious exits: -North -South -West 

< 117h/117H 104v/105V Pos: standing >
Ok.

< 117h/117H 105v/105V Pos: standing >
A Path Near the Center of the Camp
    This path is quite wide and could allow passage for horse drawn carts
and other large vehicles. Those types of vehicles appear to take full
advantage of this road as many tracks are evident on the ground. The north
leads near the center of the camp where a wooden platform can be faintly
seen. Southwards leads out of this camp and to the entrance to the cattle
pen where live cattle is kept for food.
Obvious exits: -North -South

< 117h/117H 104v/105V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the north where a crowd of
people have gathered. Because this place is so open it would be a bad place
to be caught if the bandits were searching here. Eastwards continues the
path near the auction while west leads a fair distance away to the entrance
of a wooden structure. Southwards leads to a path out of the center of the
slave auction and near the entrance to a cattle pen.
Obvious exits: -North -East  -South -West 

< 117h/117H 103v/105V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East # -South# -West 
A wooden sign is tacked to the southern door

< 117h/117H 103v/105V Pos: standing >
a small wooden sign
The sign reads:

--------------------------- 
|                          |
|       Guard Quarters!    |
|                          |
|           Keep out!      |
|                          |
|                          |
|                          |
|                          |
 ---------------------------

< 117h/117H 105v/105V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the southeast where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the east is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. West leads to listening distance of the auction in the center.
Obvious exits: -North -East # -South -West 
A merchant stands here struggling to hear the auctioneer.

< 117h/117H 104v/105V Pos: standing >
A merchant leaves north.

< 117h/117H 104v/105V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A merchant stands here struggling to hear the auctioneer.
A powerful looking guard stands here watching the auction.

< 117h/117H 103v/105V Pos: standing >
Easy.

< 117h/117H 105v/105V Pos: standing >
You have memorized the following spells:
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness  [not in spell book]
   14 seconds:  ( 1st) slashing darkness  [not in spell book]
   21 seconds:  ( 1st) slashing darkness  [not in spell book]

You can memorize 2 3rd circle spell(s).

< 117h/117H 105v/105V Pos: standing >
You sit down and relax.

< 117h/117H 105v/105V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness  [not in spell book]
   14 seconds:  ( 1st) slashing darkness  [not in spell book]
   21 seconds:  ( 1st) slashing darkness  [not in spell book]

You can memorize 2 3rd circle spell(s).
You continue your study.

< 117h/117H 105v/105V Pos: sitting >
You have to write quit - no less, to quit!

< 117h/117H 105v/105V Pos: sitting >
You start meditating...

< 117h/117H 105v/105V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) slashing darkness  [not in spell book]
    8 seconds:  ( 1st) slashing darkness  [not in spell book]
   15 seconds:  ( 1st) slashing darkness  [not in spell book]

You can memorize 2 3rd circle spell(s).

< 117h/117H 105v/105V Pos: sitting >
You have managed to misplace your spellbook!
You abandon your studies.

< 117h/117H 105v/105V Pos: sitting >
You get a spellbook from a large leather backpack.

< 117h/117H 105v/105V Pos: sitting >
Autosaving...

< 117h/117H 105v/105V Pos: sitting >
You are already resting.

< 117h/117H 105v/105V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
               4 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               4 - slashing darkness

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) slashing darkness
   14 seconds:  ( 1st) slashing darkness
   21 seconds:  ( 1st) slashing darkness

You can memorize 2 3rd circle spell(s).
You continue your study.

< 117h/117H 105v/105V Pos: sitting >
You have to write quit - no less, to quit!

< 117h/117H 105v/105V Pos: sitting >
You start meditating...

< 117h/117H 105v/105V Pos: sitting >
You have finished memorizing slashing darkness.

< 117h/117H 105v/105V Pos: sitting >
You have finished memorizing slashing darkness.

< 117h/117H 105v/105V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 117h/117H 105v/105V Pos: sitting >
You clamber to your feet.

< 117h/117H 105v/105V Pos: standing >
You start chanting...

< 117h/117H 105v/105V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an auction guard!
The shadowy hand slashes an auction guard viciously.
An auction guard misses you.
You dodge an auction guard's vicious attack.
You suddenly see an auction guard's foot in your chest.

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  nasty wounds >
 You start chanting...

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  nasty wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an auction guard!
The shadowy hand slashes an auction guard viciously.

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  awful >
 You feel your skill in 1h piercing improving.
You score a CRITICAL HIT!!!!!
Your fine pierce seriously wounds an auction guard.

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  awful >
 An auction guard misses you.

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  awful >
 You don't know that spell!

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  awful >
 Your weak pierce strikes an auction guard.

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  awful >
 You dodge an auction guard's vicious attack.
An auction guard's kick parts your hair but does little else.

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  awful >
 Your weak pierce strikes an auction guard hard.

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  awful >
 You start chanting...

< 110h/117H 105v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: auction sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an auction guard!
The shadowy hand slashes an auction guard viciously.
An auction guard is mortally wounded, and will die soon, if not aided.

< 110h/117H 105v/105V Pos: standing >
<Your weak pierce enshrouds an auction guard in a mist of blood.
An auction guard is mortally wounded, and will die soon, if not aided.

< 110h/117H 105v/105V Pos: standing >
<Your decent pierce hits an auction guard.
An auction guard is mortally wounded, and will die soon, if not aided.

< 110h/117H 105v/105V Pos: standing >
<A merchant leaves south.
You successfully stab an auction guard in the heart, killing him instantly.
An auction guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an auction guard cause a sickening chill to run up your spine.

< 110h/117H 105v/105V Pos: standing >
You get a few coins from the corpse of an auction guard.
There were: 3 gold coins, 8 silver coins, 10 copper coins. 

< 110h/117H 105v/105V Pos: standing >
The leather is not a container.

< 110h/117H 105v/105V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 15 silver, and 14 copper coins into a large leather backpack.

< 110h/117H 105v/105V Pos: standing >
It appears to be the corpse of an auction guard.
Nothing.

< 111h/117H 105v/105V Pos: standing >
You start chanting...

< 117h/117H 105v/105V Pos: standing >
You complete your spell...
The corpse of an auction guard is preserved for an additional 50 hours.

< 117h/117H 105v/105V Pos: standing >
You start chanting...

< 117h/117H 105v/105V Pos: standing >
You complete your spell...
You breathe life into the corpse of an auction guard with the awesome power of your art.
The zombie of an auction guard starts following you.

< 117h/117H 105v/105V Pos: standing >
The zombie of an auction guard is now a member of your group.

< 117h/117H 105v/105V Pos: standing >
You are carrying: (8/11)
a spellbook
a steel short sword
a thin steel dagger
a large leather backpack
a leather bag with two little eye holes
[2] a slender fishing pole
a righteous robe

< 117h/117H 105v/105V Pos: standing >
You start chanting...

< 117h/117H 105v/105V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.

< 117h/117H 105v/105V Pos: standing >
Ok.
The zombie of an auction guard gets a small round wooden shield.

< 117h/117H 105v/105V Pos: standing >
Ok.

< 117h/117H 105v/105V Pos: standing >
Ok.
The zombie of an auction guard straps a small round wooden shield to its arm.
The zombie of an auction guard wields a steel short sword.

< 117h/117H 105v/105V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The zombie of an auction guard stands here. (minion) 

< 117h/117H 105v/105V Pos: standing >
A Path Leading to the Center of the Bandit Camp
    This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East  -West 
The zombie of an auction guard enters from the west.

< 117h/117H 104v/105V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The zombie of an auction guard enters from the east.

< 117h/117H 103v/105V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is a rather sturdy looking wooden building. The sign
on the northern door is very easy to read and in big letters. The actual
auction is being held to the southwest where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here.
Obvious exits: -North# -South -West 
A wooden sign is tacked to the northern door
The zombie of an auction guard enters from the south.

< 117h/117H 102v/105V Pos: standing >
a small wooden sign
The sign reads:

--------------------------- 
|                          |
|       Guard Quarters!    |
|                          |
|           Keep out!      |
|                          |
|                          |
|                          |
|                          |
 ---------------------------

< 117h/117H 105v/105V Pos: standing >
Ok.

< 117h/117H 105v/105V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the south. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
[2] The corpse of an experienced bandit warrior is lying here.
A warg prowls here looking for things to eat. (minion) 
An Orc (medium) sits resting.
The zombie of an auction guard enters from the south.

< 117h/117H 104v/105V Pos: standing >
An Orc clambers to his feet.
An Orc, looking very frustrated, packs up his book.

< 117h/117H 104v/105V Pos: standing >
An Orc suddenly attacks YOU!
An Orc misses you.

< 117h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC:excellent E: An Orc sta EP: few scratches >
 You miss an Orc.
You dodge an Orc's vicious attack.

< 117h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC:excellent E: An Orc sta EP: few scratches >
 You start chanting...

< 117h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC:excellent E: An Orc sta EP: few scratches >
 You suddenly see an Orc's foot in your chest.

< 109h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: An Orc sta EP: few scratches >
 You complete your spell...
You chill an Orc.

< 109h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 The zombie of an auction guard suddenly attacks an Orc!
The zombie of an auction guard misses an Orc.

< 109h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 You start chanting...

< 109h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 A snarling warg suddenly attacks YOU!
A snarling warg misses you.
You complete your spell...
You chill an Orc.
You miss an Orc.
An Orc's impressive slash strikes you very hard.
OUCH!  That really did HURT!
You dodge an Orc's vicious attack.
You dodge an Orc's vicious attack.

< 93h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 You start chanting...

< 93h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an Orc!
The shadowy hand slashes an Orc viciously.

< 93h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 You start chanting...

< 93h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 An Orc misses you.
An Orc starts casting an offensive spell called 'magic missile'.

< 93h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: small wounds E: An Orc sta EP:  small wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an Orc!
The shadowy hand slashes an Orc viciously.
You dodge a snarling warg's vicious attack.

< 93h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: small wounds E: An Orc sta EP:  few wounds >
 An Orc completes his spell...
An Orc utters the words 'magic missile'
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.

< 64h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP:  few wounds >
 You start chanting...

< 64h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP:  few wounds >
 An Orc starts casting an offensive spell.

< 64h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP:  few wounds >
 Casting: chill touch 

< 64h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP:  few wounds >
 You complete your spell...
You chill an Orc.

< 64h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
Your weak pierce grazes an Orc.
You start chanting...

< 64h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: few wounds E: An Orc sta EP:  few wounds >
 An Orc completes his spell...
An Orc utters the words 'magic missile'
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.

< 42h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP:  few wounds >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an Orc!
The shadowy hand slashes an Orc viciously.
An Orc's long elegant peacock feather [superior] is blasted by the negative energy!

< 42h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP:  few wounds >
 You dodge a snarling warg's vicious attack.
An Orc starts casting an offensive spell.

< 42h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP:  few wounds >
 You start chanting...

< 42h/117H 104v/105V Pos: standing >
< T: Rona TP: sta TC: nasty wounds E: An Orc sta EP:  few wounds >
 An Orc completes his spell...
An Orc utters the words 'waouq wuggurz'
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.
You stagger as a magic missile from an Orc hits you.
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from an Orc hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You stagger as a magic missile from an Orc hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -9h/117H 104v/105V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your spell before it's done!

< -9h/117H 104v/105V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -9h/117H 104v/105V Pos: standing >