The death of [29 Rogue] Knik (Human)

in The Leader's Hut

from the perspective of [29 Rogue] Knik (Human)

<worn on eyes>       a wire mesh eyepatch [superior]
<worn in ear>        a diamond earring [superior]
<worn on face>       a burnt bronze veil
<worn around neck>   a bloody granite torque
<worn around neck>   a well-crafted steel torque
<worn on body>       a tarnished leather tunic from Harrow -The Gnome Village
<worn about body>    a leather mantle embedded with iron spikes [superior]
<worn on back>       a large leather backpack
<worn about waist>   a thick black leather belt
<worn on arms>       a pair of worn leather sleeves
<held as shield>     a shield emblazoned with the insignia of Tharnadia
<worn around wrist>  a polished steel bracelet
<worn around wrist>  a polished steel bracelet [superior]
<worn on hands>      a pair of studded black leather gloves [poor]
<worn on finger>     a red hawk signet ring
<primary weapon>     a silver stiletto [superior]
<worn on legs>       some well-crafted bamboo leg plates
<worn on feet>       a pair of high-soft leather boots [superior]

Sirce leaves south.
You follow Sirce.

The Tribal Path
Obvious exits: -N -E -S
Sirce (Gnome)(small) stands, floating here.
A wemic child plays in the sand here.
A wemic child plays in the sand here.
A wemic child plays in the sand here.

< 257h/257H 102v/112V Pos: standing >
Sirce leaves east.
You follow Sirce.

Path to the Watering Hole
Obvious exits: -E -W
Sirce (Gnome)(small) stands, floating here.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 257h/257H 104v/112V Pos: standing >
Sirce looks at a wemic conjurer.

< 257h/257H 106v/112V Pos: standing >
   This youth has taken up conjuring and has gotten quite good at it.
 He has rough fur and stands at the average height of the other wemic
 youthes. He has dark brown eyes.
A wemic conjurer appears to be Humanoid and is in excellent condition.
He's medium in size.
His body seems to be made of stone!
He is surrounded by burning flames!
He's encased in a shimmering globe!

<worn on head>       a hood dusted with sand [superior]
<worn about body>    a large sand covered apron
<primary weapon>     a wicked looking mace

You attempt to peek at the inventory:
You can't see anything.

< 257h/257H 107v/112V Pos: standing >
A wemic child enters from the west.

< 257h/257H 112v/112V Pos: standing >
Path to the Watering Hole
Obvious exits: -E -W
A wemic child plays in the sand here.
Sirce (Gnome)(small) stands, floating here.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 257h/257H 112v/112V Pos: standing >
Sirce starts casting a spell.

< 257h/257H 112v/112V Pos: standing >
Sirce completes her spell...
Sirce utters the words 'qaiyjcandus zrzwunsohar'
A water elemental forms from a puddle in front of you.
A water elemental sulkily says 'Your wish is my command, Sirce!'
A water elemental now follows Sirce.

< 257h/257H 112v/112V Pos: standing >
Sirce sizes up a water elemental with a quick glance.

< 257h/257H 112v/112V Pos: standing >
A water elemental is now a member of Sirce's group.

< 257h/257H 112v/112V Pos: standing >
Sirce sits down in a comfortable spot.

< 257h/257H 112v/112V Pos: standing >
Sirce opens a spellbook and begins studying it intently.

< 257h/257H 112v/112V Pos: standing >
A wemic child enters from the west.
Your group consists of ( 3/20):
( Head)   153/153   hit,  110/110  move Sirce
(Front)   257/257   hit,  112/112  move Knik
(Front)   245/245   hit,  181/181  move a water elemental

< 257h/257H 112v/112V Pos: standing >
Sirce closes her book and smiles broadly.

< 257h/257H 112v/112V Pos: standing >
Path to the Watering Hole
Obvious exits: -E -W
A wemic child plays in the sand here.
A water elemental is here, flowing like a living current. (minion) 
A wemic child plays in the sand here.
Sirce (Gnome)(small) sits resting.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 257h/257H 112v/112V Pos: standing >
Sirce clambers to her feet.

< 257h/257H 112v/112V Pos: standing >
Sirce sizes up a fire elemental with a quick glance.

< 257h/257H 112v/112V Pos: standing >
Path to the Watering Hole
Obvious exits: -E -W
A wemic child plays in the sand here.
A water elemental is here, flowing like a living current. (minion) 
A wemic child plays in the sand here.
Sirce (Gnome)(small) stands, floating here.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here.

< 257h/257H 112v/112V Pos: standing >
Sirce starts casting a spell.

< 257h/257H 112v/112V Pos: standing >
A wemic child leaves west.

< 257h/257H 112v/112V Pos: standing >
Sirce completes her spell...
Sirce utters the words 'ghaiz gtui'
Sirce's flesh melds with conjured rocks, turning it to stone.

< 257h/257H 112v/112V Pos: standing >
Sirce sits down in a comfortable spot.

< 257h/257H 112v/112V Pos: standing >
Sirce opens a spellbook and begins studying it intently.

< 257h/257H 112v/112V Pos: standing >
A wemic conjurer starts casting a spell.

< 257h/257H 112v/112V Pos: standing >

		Score information for Knik

Level: 29   Race: Human   Class: Rogue Sex: Male
Hit points: 257(257)  Moves: 112(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  101 platinum   894 gold  1039 silver   193 copper
Playing time: 1 days / 9 hours/ 50 minutes
Received data: 0.2108 MB this session.
Send data:     0.0031 MB this session.
Compression ratio: 80%
80%
Group Leader: Sirce
Status:  Standing.
         Coldshielded
Epic points(total): 4(4)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   6
Consenting: Sirce
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  288 

Active Spells:
--------------
stone skin (2 minutes)
well-rested bonus (80 minutes)


		Score information for Knik

Level: 29   Race: Human   Class: Rogue Sex: Male
Hit points: 257(257)  Moves: 112(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  101 platinum   894 gold  1039 silver   193 copper
Playing time: 1 days / 9 hours/ 50 minutes
Received data: 0.2108 MB this session.
Send data:     0.0031 MB this session.
Compression ratio: 80%
80%
Group Leader: Sirce
Status:  Standing.
         Coldshielded
Epic points(total): 4(4)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   6
Consenting: Sirce
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  1.00 
Leaderboard Points:  288 

Active Spells:
--------------
stone skin (2 minutes)
well-rested bonus (80 minutes)


< 257h/257H 112v/112V Pos: standing >
A wemic conjurer completes his spell...
A wemic conjurer utters the word 'yufzgpuzre'
A wemic conjurer is surrounded by burning flames!

< 257h/257H 112v/112V Pos: standing >
Sirce closes her book and smiles broadly.

< 257h/257H 112v/112V Pos: standing >
A wemic conjurer starts casting a spell.

< 257h/257H 112v/112V Pos: standing >
Path to the Watering Hole
Obvious exits: -E -W
A water elemental is here, flowing like a living current. (minion) 
A wemic child plays in the sand here.
Sirce (Gnome)(small) sits resting.
A fire elemental is here blazing with heat!
A wemic conjurer is studying here. (casting) 

< 257h/257H 112v/112V Pos: standing >
Sirce clambers to her feet.
   This youth has taken up conjuring and has gotten quite good at it.
 He has rough fur and stands at the average height of the other wemic
 youthes. He has dark brown eyes.
A wemic conjurer appears to be Humanoid and is in excellent condition.
He's medium in size.
He appears to be casting.
He is surrounded by burning flames!
He's encased in a shimmering globe!

<worn on head>       a hood dusted with sand [superior]
<worn about body>    a large sand covered apron
<primary weapon>     a wicked looking mace

You attempt to peek at the inventory:
You can't see anything.

< 257h/257H 112v/112V Pos: standing >
Sirce starts casting a spell.

< 257h/257H 112v/112V Pos: standing >
A wemic conjurer completes his spell...
A wemic conjurer utters the words 'ghaiz gtui'
A wemic conjurer's flesh melds with conjured rocks, turning it to stone.

< 257h/257H 112v/112V Pos: standing >
Sirce completes her spell...
Sirce utters the word 'qaregpuzre'
Sirce is surrounded by an aura of deadly cold!

< 257h/257H 112v/112V Pos: standing >
You attempt to stab a wemic conjurer in the back, but their stone skin quickly absorbs the impact before fading away!
A wemic conjurer makes a strange sound as you place a silver stiletto [superior] in his back.

< 257h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:excellent E: wemic sta EP: few scratches >
 You parry a wemic conjurer's lunge at you.
A wemic conjurer starts casting an offensive spell.

< 257h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sirce gives an order to her followers.
A water elemental is burned severely as it hits a wemic conjurer!
A wemic conjurer is knocked to the ground by a water elemental's mighty bash!

< 257h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:excellent E: wemic sit EP: few scratches >
 A wemic conjurer continues preparing his spell from the ground...
A water elemental misses a wemic conjurer.

< 257h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:excellent E: wemic sit EP: few scratches >
 Your fine pierce wounds a wemic conjurer.
You are burned as you hit a wemic conjurer!

< 256h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sit EP: few scratches >
 A wemic conjurer stops invoking abruptly!

< 256h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sit EP: few scratches >
 A fire elemental suddenly attacks YOU!
A fire elemental misses you.
You parry a wemic conjurer's lunge at you.

< 256h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sit EP: few scratches >
 Sirce starts casting an offensive spell.

< 256h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sit EP: few scratches >
 Your fine pierce wounds a wemic conjurer.
You are burned as you hit a wemic conjurer!
Your pierce wounds a wemic conjurer.
You are burned as you hit a wemic conjurer!

< 254h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sit EP: few scratches >
 A water elemental misses a wemic conjurer.

< 254h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sit EP: few scratches >
 Sirce completes her spell...
Sirce utters the words 'diesilla barh'
A wemic conjurer wavers under the impact of the lightning bolt sent by Sirce.

< 254h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sit EP:  few wounds >
 Sirce starts casting an offensive spell.

< 254h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sit EP:  few wounds >
 Sirce completes her spell...
Sirce utters the words 'diesilla barh'
A wemic conjurer wavers under the impact of the lightning bolt sent by Sirce.

< 254h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sit EP:  nasty wounds >
 You dodge a fire elemental's vicious attack.
A fire elemental misses you.
A wemic conjurer misses you.
A wemic conjurer clambers to his feet.
A wemic conjurer starts casting a spell.

< 254h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 You miss a wemic conjurer.
Your pierce strikes a wemic conjurer.
You are burned as you hit a wemic conjurer!
Sirce starts casting an offensive spell.

< 253h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP:  nasty wounds >
 Sirce completes her spell...
Sirce utters the words 'diesilla barh'
A wemic conjurer wavers under the impact of the lightning bolt sent by Sirce.

< 253h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP: pretty hurt >
 The snow is coming down faster now.
A water elemental's fine crush seriously wounds a wemic conjurer.
A wemic conjurer's spell flows around a water elemental, leaving it unharmed!

< 253h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP:  awful >
 A fire elemental suddenly attacks YOU!
A fire elemental's crush grazes you.

< 252h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP:  awful >
 A wemic conjurer completes his spell...
A wemic conjurer utters the words 'ghaiz gtui'
A wemic conjurer's flesh melds with conjured rocks, turning it to stone.

< 252h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP:  awful >
 Sirce gives an order to her followers.
A wemic conjurer avoids being bashed by a water elemental, who loses its balance and falls.

< 252h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP:  awful >
 A wemic conjurer misses you.
A wemic conjurer starts casting an offensive spell.

< 252h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP:  awful >
 You miss a wemic conjurer.
A wemic conjurer dodges your futile attack.

< 252h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP:  awful >
 You dodge a fire elemental's vicious attack.
A fire elemental turns to focus its attack on a water elemental!

< 252h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC:few scratches E: wemic sta EP:  awful >
 A wemic conjurer completes his spell...
A wemic conjurer utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a wemic conjurer striking you full on!
OUCH!  That really did HURT!

< 224h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC: small wounds E: wemic sta EP:  awful >
 Sirce gives an order to her followers.

< 224h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC: small wounds E: wemic sta EP:  awful >
 Sirce starts casting an offensive spell.

< 224h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC: small wounds E: wemic sta EP:  awful >
 You dodge a wemic conjurer's vicious attack.

< 224h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC: small wounds E: wemic sta EP:  awful >
 Your weak pierce strikes a wemic conjurer.
Your weak pierce strikes a wemic conjurer.

< 224h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC: small wounds E: wemic sta EP:  awful >
 Sirce completes her spell...
Sirce utters the words 'diesilla barh'
A wemic conjurer receives the full blast of a lightning bolt from Sirce ... and is no more.
A wemic conjurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a wemic conjurer cause a sickening chill to run up your spine.
A fire elemental is dead! R.I.P.
You feel a carnal satisfaction as a fire elemental's gurgling and choking signals its demise.
A fire elemental disappears in a burst of fire.
A fire elemental stops following a wemic conjurer.

< 224h/257H 112v/112V Pos: standing >
Sirce gets some stuff from the corpse of a wemic conjurer.

< 224h/257H 112v/112V Pos: standing >
Path to the Watering Hole
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a wemic conjurer is lying here.
A water elemental is here, flowing like a living current. (minion) 
A wemic child plays in the sand here.
Sirce (Gnome)(small) stands, floating here.

< 225h/257H 112v/112V Pos: standing >
You sit down and relax.

< 225h/257H 112v/112V Pos: sitting >
Sirce wears a large sand covered apron about her body.

< 225h/257H 112v/112V Pos: sitting >
You attempt to hide yourself.
You feel your skill in hide improving.

< 225h/257H 112v/112V Pos: sitting >
Sirce dons a hood dusted with sand [superior] on her head.

< 228h/257H 112v/112V Pos: sitting >
Path to the Watering Hole
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a wemic conjurer is lying here.
A water elemental is here, flowing like a living current. (minion) 
A wemic child plays in the sand here.
Sirce (Gnome)(small) stands, floating here.

< 229h/257H 112v/112V Pos: sitting >
Sirce stops using a large leather backpack.

< 230h/257H 112v/112V Pos: sitting >
Sirce puts a diabolical limestone helm from Turolopolis Zoo into a large leather backpack.

< 230h/257H 112v/112V Pos: sitting >
Sirce straps a large leather backpack to her back.

< 230h/257H 112v/112V Pos: sitting >
Sirce stops using a large leather backpack.

< 230h/257H 112v/112V Pos: sitting >
Sirce puts a wicked looking mace into a large leather backpack.

< 230h/257H 112v/112V Pos: sitting >
Sirce straps a large leather backpack to her back.

< 231h/257H 112v/112V Pos: sitting >
Sirce wears a dusty traveling cloak [superior] about her body.

< 231h/257H 112v/112V Pos: sitting >
Sirce stops using a large leather backpack.

< 232h/257H 112v/112V Pos: sitting >
Sirce puts a large sand covered apron into a large leather backpack.

< 232h/257H 112v/112V Pos: sitting >
Sirce straps a large leather backpack to her back.

< 232h/257H 112v/112V Pos: sitting >
You clamber to your feet.

< 232h/257H 112v/112V Pos: standing >
Sirce sits down in a comfortable spot.
Path to the Watering Hole
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a wemic conjurer is lying here.
A water elemental is here, flowing like a living current. (minion) 
A wemic child plays in the sand here.
Sirce (Gnome)(small) sits resting.

< 232h/257H 112v/112V Pos: standing >
Sirce opens a spellbook and begins studying it intently.

< 232h/257H 112v/112V Pos: standing >
You attempt to hide yourself.

< 233h/257H 112v/112V Pos: standing >
A wemic child leaves west.

< 235h/257H 112v/112V Pos: standing >

< 235h/257H 112v/112V Pos: standing >
Path to the Watering Hole
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a wemic conjurer is lying here.
A water elemental is here, flowing like a living current. (minion) 
Sirce (Gnome)(small) sits resting.

< 235h/257H 112v/112V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your west.

< 236h/257H 112v/112V Pos: standing >
You sit down and relax.

< 236h/257H 112v/112V Pos: sitting >
You attempt to hide yourself.

< 236h/257H 112v/112V Pos: sitting >

< 239h/257H 112v/112V Pos: sitting >

< 240h/257H 112v/112V Pos: sitting >

< 240h/257H 112v/112V Pos: sitting >
Path to the Watering Hole
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a wemic conjurer is lying here.
A water elemental is here, flowing like a living current. (minion) 
Sirce (Gnome)(small) sits resting.

< 240h/257H 112v/112V Pos: sitting >
Sirce closes her book and smiles broadly.

< 241h/257H 112v/112V Pos: sitting >
A water elemental has been kicked out of Sirce's group.

< 241h/257H 112v/112V Pos: sitting >
Sirce clambers to her feet.

< 242h/257H 112v/112V Pos: sitting >
Path to the Watering Hole
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a wemic conjurer is lying here.
A water elemental is here, flowing like a living current. (minion) 
Sirce (Gnome)(small) stands, floating here.

< 242h/257H 112v/112V Pos: sitting >
Sirce shouts out loudly.. MOVING!!!!

< 244h/257H 112v/112V Pos: sitting >
The sun hangs low on the southern sky.

< 245h/257H 112v/112V Pos: sitting >
You clamber to your feet.

< 245h/257H 112v/112V Pos: standing >
Path to the Watering Hole
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a wemic conjurer is lying here.
A water elemental is here, flowing like a living current. (minion) 
Sirce (Gnome)(small) stands, floating here.

< 245h/257H 112v/112V Pos: standing >
Sirce leaves west.
A water elemental leaves west.
You follow Sirce.

The Tribal Path
Obvious exits: -N -E -S
A water elemental is here, flowing like a living current. (minion) 
Sirce (Gnome)(small) stands, floating here.
A wemic acolyte is here praying.
A wemic child plays in the sand here.
A wemic child plays in the sand here.

< 245h/257H 110v/112V Pos: standing >
Sirce looks at a wemic acolyte.

< 246h/257H 110v/112V Pos: standing >
You are still a very long way from your next level.

< 246h/257H 110v/112V Pos: standing >
Sirce leaves south.
A water elemental leaves south.
You follow Sirce.

The Village Center
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
Sirce (Gnome)(small) stands, floating here.

< 246h/257H 108v/112V Pos: standing >
Sirce leaves south.
A water elemental leaves south.
You follow Sirce.

A Rocky Path
Obvious exits: -N -E -S -W
A water elemental is here, flowing like a living current. (minion) 
Sirce (Gnome)(small) stands, floating here.
A water elemental is here, flowing like a living current.
A wemic conjurer is studying here.

< 247h/257H 108v/112V Pos: standing >
Sirce looks at a wemic conjurer.

< 247h/257H 111v/112V Pos: standing >
Sirce leaves south.
A water elemental leaves south.
You follow Sirce.

The Leader's Hut
Obvious exits: -N
A water elemental is here, flowing like a living current. (minion) 
Sirce (Gnome)(small) stands, floating here.
Mnenar, the town leader stands here advising.
You do not see that here.

< 248h/257H 111v/112V Pos: standing >
You ARE mad!

< 249h/257H 111v/112V Pos: standing >
Sirce sizes up Mnenar, the town leader with a quick glance.

< 249h/257H 111v/112V Pos: standing >
Sirce sizes up Mnenar, the town leader with a quick glance.

< 249h/257H 111v/112V Pos: standing >
You sit down and relax.

< 250h/257H 111v/112V Pos: sitting >
You attempt to hide yourself.

< 250h/257H 112v/112V Pos: sitting >
Sirce leaves north.
A water elemental leaves north.

< 251h/257H 112v/112V Pos: sitting >
A wemic conjurer enters from the north.
A water elemental enters from the north.

< 257h/257H 112v/112V Pos: sitting >
A Troll enters from the north.
A Kobold enters from the north.
An ice elemental enters from the north.

< 257h/257H 112v/112V Pos: sitting >
A Troll leaves north.
A Kobold leaves north.
An ice elemental leaves north.

< 257h/257H 112v/112V Pos: sitting >
A wemic conjurer starts casting a spell.

< 257h/257H 112v/112V Pos: sitting >
A wemic conjurer completes his spell...
Mnenar, the town leader begins to shimmer.

< 257h/257H 112v/112V Pos: sitting >
A wemic conjurer leaves north.
A water elemental leaves north.

< 257h/257H 112v/112V Pos: sitting >
Autosaving...

< 257h/257H 112v/112V Pos: sitting >
You feel your skin soften and return to normal.

< 257h/257H 112v/112V Pos: sitting >
A Kobold enters from the north.
A Troll enters from the north.

< 257h/257H 112v/112V Pos: sitting >
A Kobold enters from the north.
An ice elemental enters from the north.

< 257h/257H 112v/112V Pos: sitting >
A Kobold leaves north.

< 257h/257H 112v/112V Pos: sitting >
A Kobold enters from the north.

< 257h/257H 112v/112V Pos: sitting >
A Kobold leaves north.
A Kobold leaves north.
An ice elemental leaves north.

< 257h/257H 112v/112V Pos: sitting >
A Kobold enters from the north.
A Kobold enters from the north.
An ice elemental enters from the north.

< 257h/257H 112v/112V Pos: sitting >
A Kobold's body appears to recover from the affects of the potion.
A Troll's pupils dialate and return to normal.
A Kobold stops following a Kobold.

< 257h/257H 112v/112V Pos: sitting >
A Kobold now follows a Kobold.

< 257h/257H 112v/112V Pos: sitting >
A Kobold suddenly attacks YOU!
A Kobold misses you.

< 257h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC:excellent E: A Kobold sta EP: excellent >
 A Troll leaps at you only to realize you are down already.

< 257h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC:excellent E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold misses you.

< 257h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC:excellent E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.

< 257h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC:excellent E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 257h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC:excellent E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
A Kobold fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!

< 170h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 170h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Troll misses you.
A Troll misses you.

< 170h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold misses you.
A Kobold starts casting an offensive spell.

< 170h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'ghahuq eugqpabraoz'
A web of cracking lightning appears around you!

< 170h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
A Kobold fires a blast of molten spray at you, causing unbearable pain.
OUCH!  That really did HURT!

< 98h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.
A Kobold starts casting an offensive spell.

< 98h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 98h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'ghahuq eugqpabraoz'

< 98h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 The lightning surrounding you glows briefly.

< 98h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: nasty wounds E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
A Kobold fires a blast of molten spray at you, causing unbearable pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 20h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: awful E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold misses you.
A Troll clambers to his feet.
A Kobold starts casting an offensive spell.

< 20h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: awful E: A Kobold sta EP: excellent >
 A Troll looks at you.

< 20h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: awful E: A Kobold sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 20h/257H 112v/112V Pos: sitting >
< T: Knik TP: sit TC: awful E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'ghahuq eugqpabraoz'
A Troll attempted to headbutt you.
You scramble madly to your feet!

< 20h/257H 112v/112V Pos: standing >
< T: Knik TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'warhunso gsfal'
A Kobold points at you.
A Kobold sends a blast of molten spray into your face, and you slip away..
Your leather cap melted from the intense heat!
Your diamond earring [superior] melted from the intense heat!