The death of [15 Rogue] Glong (Orc)

in A Path up to the Plateau

from the perspective of [33 Necrolyte] Kesk The Resistance (Githzerai)

<worn as a badge>    an ashen electrum badge from Bloodstone Keep
<worn on head>       a troll brewer's fez of clarity
<worn on face>       a masterly-crafted ruby veil from Du'Maathe Castle
<worn around neck>   a legendary crystal torque from IceCrag Castle
<worn on body>       a well-used granite tunic from Du'Maathe Castle
<worn on arms>       some frost-rimed ruby sleeves from Du'Maathe Castle
<worn around wrist>  a gaseous bracelet (magic)
<worn on hands>      some human-made ruby mitts from Du'Maathe Castle
<wielding twohanded> a decent steel shillelagh from Du'Maathe Castle of stunning (magic)
<worn on legs>       some dark bronze leg plates from Du'Maathe Castle

Nz leaves up.
You follow Nz.

The Inn of Storm Port
   The Storm Port inn is a haven for all sorts of ruffians and pirates.
Brawls between the sailors and city folk are a common thing in the
waiting room and thanks to the uncaring city guards the fights usually
rage on for quite some time.  The innkeeper here is a burly orc,
most likely as burly as an orc could possibly get, and usually is
the one who breaks up the fights in frustation and sends the drunk
or unconcious to their beds.  
Obvious exits: -Down 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An Orc commoner wanders the city here.(Red Aura)
A black crow hops through the streets, pecking at trash.
An Orc commoner wanders the city here.(Red Aura)
The wraith of a freshwater shark enters from below.
The wraith of a freshwater shark enters from below.
The wraith of a freshwater shark enters from below.

< 264h/264H 84v/122V Pos: standing >
Nz leaves down.
You follow Nz.

Waiting Room of the Inn
   The waiting room of the inn is a breeding ground for brawls.  Most
likely caused by the brawny sailors constantly flowing in and out
of the city, always rowdy and looking for a good time, including
beating on a few of the locals, however, the trolls and ogres who
frequent this inn have a tendancy to turn around and push the sailors
around, forcing the locals out of the room and back into the streets,
lest they fall prey to an ogre's fist or troll's forehead. A flimsey
staircase leads up to the inn itself.
Obvious exits: -West # -Up   
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
The wraith of a freshwater shark enters from above.
The wraith of a freshwater shark enters from above.
The wraith of a freshwater shark enters from above.

< 264h/264H 84v/122V Pos: standing >
Nz opens the door.
You quickly scan the area.
An orc commoner who is close by above you.
A black crow who is close by above you.
An orc commoner who is close by above you.

< 264h/264H 85v/122V Pos: standing >
Nz leaves west.
You follow Nz.

Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East  -South
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 264h/264H 85v/122V Pos: standing >
Nz closes the door.

< 264h/264H 85v/122V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
An orc city guard who is close by to your south.

< 264h/264H 86v/122V Pos: standing >
Nz leaves south.
You follow Nz.

North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East  -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.(Red Aura)
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.

< 264h/264H 86v/122V Pos: standing >
Nz leaves west.
You follow Nz.

North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The Storm Port armory lies south of here, probably
the most important shop for the sailors and soldiers of the city, where
they can purchase somewhat better than the standard weapons they
recieve from their employers.
Obvious exits: -East  -South -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 264h/264H 87v/122V Pos: standing >
Nz leaves west.
You follow Nz.

North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  All along the street orc merchants and soldiers
can be seen wandering around. The sounds of the city has reached
a crescendo, with the shouts of the commoners, the steady rhythm of
the water wheel, far off drum beating, and the yipping of a dog
someone has just kicked.
Obvious exits: -East  -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 264h/264H 87v/122V Pos: standing >
Nz leaves west.
You follow Nz.

West End of North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The street ends here, connecting to Tempest Avenue
south.  North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North# -East  -South
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 264h/264H 87v/122V Pos: standing >
You stop following Nz.

< 264h/264H 89v/122V Pos: standing >
Nz leaves south.

< 264h/264H 91v/122V Pos: standing >
West End of North Storm Street
Obvious exits: -North# -East  -South
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)

< 264h/264H 91v/122V Pos: standing >

< 264h/264H 92v/122V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 264h/264H 97v/122V Pos: standing >
Laz enters from the south.
Fer enters from the south.
Zide enters from the south.
Ok.

< 264h/264H 98v/122V Pos: standing >
Sailor's Supplies
   This small shop, run by a short, devious, looking orc, supplies the
numerous sailors of the city with the much needed rations and equipment
that is crucial for long months at sea.  The shopkeeper will sell and
buy anything from backpacks to broadswords for the right price, usually
marked up a sizable ammount from the craftsmen's huts.  The sailors
who spend their hard earned money here gripe, but in the end, pay
the full fee.
Obvious exits: -South
A villainous Orc tends to his store here.(Red Aura)
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 264h/264H 98v/122V Pos: standing >
West End of North Storm Street
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  The street ends here, connecting to Tempest Avenue
south.  North lies the city supply shop, where many of the sailors
purchase goods needed for their long voyages at sea.
Obvious exits: -North -East  -South
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.

< 264h/264H 103v/122V Pos: standing >
Ok.

< 264h/264H 106v/122V Pos: standing >
Nz leaves south.
Looks like an exit.

< 264h/264H 107v/122V Pos: standing >
Tempest Avenue and North Storm Street Connector
   Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks.  The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour.  It begins to hurt the lungs.
Obvious exits: -North -South -West 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.

< 264h/264H 108v/122V Pos: standing >
You quickly scan the area.
The matron who is not far off to your south.
Zide who is close by to your west.
Fer who is close by to your west.
Laz who is close by to your west.

< 264h/264H 109v/122V Pos: standing >
A Dusty Path
   A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads.  It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper.  The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East 
Zide (Minotaur)(huge) stands, floating here (Newbie).
Fer  The Resistance (Githzerai)(medium) stands, floating here.(Red Aura)
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 264h/264H 110v/122V Pos: standing >
Nz enters from the east.

< 264h/264H 110v/122V Pos: standing >
a bottomless bag of the shield dwarves does not contain the scale.

< 264h/264H 115v/122V Pos: standing >
You start chanting...

< 264h/264H 116v/122V Pos: standing >
Laz stops following Nz.

< 264h/264H 116v/122V Pos: standing >
Casting: wall of bones **

< 264h/264H 118v/122V Pos: standing >
Nz now follows Laz.

< 264h/264H 120v/122V Pos: standing >
You complete your spell...

< 264h/264H 122v/122V Pos: standing >

< 264h/264H 122v/122V Pos: standing >
Laz says 'he in here'

< 264h/264H 122v/122V Pos: standing >

< 264h/264H 122v/122V Pos: standing >
A Dusty Path
Obvious exits: -North -East 
A thin wall of scales is here to the east. (magic)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
Zide (Minotaur)(huge) stands, floating here (Newbie).
Fer  The Resistance (Githzerai)(medium) stands, floating here.(Red Aura)
Laz  The Resistance (Barbarian)(large) stands in mid-air here.

< 264h/264H 122v/122V Pos: standing >
Laz leaves north.
Nz leaves north.
Fer leaves north.
Zide leaves north.

< 264h/264H 122v/122V Pos: standing >
Laz enters from the north.
Nz enters from the north.
Fer enters from the north.
Zide enters from the north.

< 264h/264H 122v/122V Pos: standing >
You now follow Nz.

< 264h/264H 122v/122V Pos: standing >
An Orc bumps into a thin wall of scales, destroying it in the process!
A thin wall of scales crumbles to dust and blows away.

< 264h/264H 122v/122V Pos: standing >
Nz nods.

< 264h/264H 122v/122V Pos: standing >
Nz nods.
Ok.

< 264h/264H 122v/122V Pos: standing >
Ok.

< 264h/264H 122v/122V Pos: standing >
A Dusty Path
Obvious exits: -North -East 
Zide (Minotaur)(huge) stands, floating here (Newbie).
Fer  The Resistance (Githzerai)(medium) stands, floating here.(Red Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)

< 264h/264H 122v/122V Pos: standing >
An Orc attempts to flee.
An Orc leaves north.

< 264h/264H 122v/122V Pos: standing >
Ok.

< 264h/264H 122v/122V Pos: standing >
Ok.

< 264h/264H 122v/122V Pos: standing >
Laz leaves north.
Nz leaves north.
You follow Nz.

A Dusty Path
   The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city. 
Obvious exits: -South -Up   
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
An ugly mountain goat walks about the hill.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
Fer enters from the south.
Zide enters from the south.
Ok.

< 264h/264H 120v/122V Pos: standing >
Ok.

< 264h/264H 120v/122V Pos: standing >
Ok.

< 264h/264H 120v/122V Pos: standing >
Laz leaves south.
Nz leaves south.
Fer leaves south.
Zide leaves south.

< 264h/264H 120v/122V Pos: standing >
Ok.

< 264h/264H 120v/122V Pos: standing >
A Dusty Path
   A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads.  It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper.  The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East 
Zide (Minotaur)(huge) stands, floating here (Newbie).
Fer  The Resistance (Githzerai)(medium) stands, floating here.(Red Aura)
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.

< 264h/264H 118v/122V Pos: standing >
Ok.

< 264h/264H 119v/122V Pos: standing >
Laz leaves north.
Nz leaves north.
You follow Nz.

A Dusty Path
   The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city. 
Obvious exits: -South -Up   
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
An ugly mountain goat walks about the hill.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
Fer enters from the south.
Zide enters from the south.

< 264h/264H 118v/122V Pos: standing >
Slay whom?

< 264h/264H 119v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 121v/122V Pos: standing >
Slay whom?

< 264h/264H 121v/122V Pos: standing >
Laz leaves south.
Nz leaves south.
You follow Nz.

A Dusty Path
   A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads.  It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper.  The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
Fer enters from the north.
Zide enters from the north.

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Laz leaves north.
Nz leaves north.
You follow Nz.

A Dusty Path
   The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city. 
Obvious exits: -South -Up   
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
An ugly mountain goat walks about the hill.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
Fer enters from the south.
Zide enters from the south.
Slay whom?

< 264h/264H 118v/122V Pos: standing >
Slay whom?

< 264h/264H 118v/122V Pos: standing >
Slay whom?

< 264h/264H 119v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 121v/122V Pos: standing >
Laz floats up.
Nz leaves up.
You follow Nz.

A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -West  -Down 
*Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
An ugly mountain goat walks about the hill.
The wraith of a freshwater shark enters from below.
The wraith of a freshwater shark enters from below.
The wraith of a freshwater shark enters from below.
Fer floats in from below.
Zide floats in from below.
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Laz swings his weapon wide...
...but in the end he fails to impress anyone.
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Nz suddenly attacks an Orc!
Nz snaps into visibility.
Nz's decent crush strikes an Orc.

< 264h/264H 120v/122V Pos: standing >
You snap into visibility.
You miss an Orc.

< 264h/264H 120v/122V Pos: standing >
< T: Nz TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Zide suddenly attacks an Orc!
Zide's impressive bludgeon strikes an Orc hard.

< 264h/264H 120v/122V Pos: standing >
< T: Nz TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
An Orc leaves west.

< 264h/264H 120v/122V Pos: standing >
The sun vanishes behind the southern horizon.

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Slay whom?

< 264h/264H 120v/122V Pos: standing >
Nz leaves west.
You follow Nz.

A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -North -East 
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An Orc (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 264h/264H 118v/122V Pos: standing >
Nz suddenly attacks an Orc!
Nz's fine crush strikes an Orc.
You miss an Orc.

< 264h/264H 118v/122V Pos: standing >
< T: Nz TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 Laz enters from the east.
Fer enters from the east.

< 264h/264H 118v/122V Pos: standing >
< T: Nz TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 An Orc attempts to flee.
An Orc leaves east.

< 264h/264H 118v/122V Pos: standing >
Zide enters from the east.

< 264h/264H 118v/122V Pos: standing >
Fer leaves east.

< 264h/264H 118v/122V Pos: standing >
Zide leaves east.

< 264h/264H 118v/122V Pos: standing >
Laz leaves east.

< 264h/264H 118v/122V Pos: standing >
Slay whom?

< 264h/264H 118v/122V Pos: standing >
Nz leaves east.
You follow Nz.

A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -West  -Down 
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
An ugly mountain goat walks about the hill.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
Slay whom?

< 264h/264H 116v/122V Pos: standing >
Slay whom?

< 264h/264H 116v/122V Pos: standing >
Slay whom?

< 264h/264H 116v/122V Pos: standing >
Slay whom?

< 264h/264H 116v/122V Pos: standing >
A mountain goat leaves down.
Slay whom?

< 264h/264H 117v/122V Pos: standing >
Slay whom?

< 264h/264H 117v/122V Pos: standing >
Ok.

< 264h/264H 122v/122V Pos: standing >
Laz floats in from below.
Fer floats in from below.
Zide floats in from below.

< 264h/264H 122v/122V Pos: standing >
Laz floats down.
Nz leaves down.
You follow Nz.

A Dusty Path
   The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city. 
Obvious exits: -South -Up   
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
An ugly mountain goat walks about the hill.
An ugly mountain goat walks about the hill.
The wraith of a freshwater shark enters from above.
The wraith of a freshwater shark enters from above.
The wraith of a freshwater shark enters from above.
Fer floats in from above.
Zide floats in from above.

< 264h/264H 120v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 264h/264H 120v/122V Pos: standing >
You quickly scan the area.
You see nothing.

< 264h/264H 120v/122V Pos: standing >

< 264h/264H 120v/122V Pos: standing >
Laz floats up.
Nz leaves up.
You follow Nz.

A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -West  -Down 
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
The wraith of a freshwater shark enters from below.
The wraith of a freshwater shark enters from below.
The wraith of a freshwater shark enters from below.
Fer floats in from below.
Zide floats in from below.
Ok.

< 264h/264H 118v/122V Pos: standing >

< 264h/264H 118v/122V Pos: standing >
Ok.

< 264h/264H 119v/122V Pos: standing >

< 264h/264H 121v/122V Pos: standing >

< 264h/264H 121v/122V Pos: standing >
Laz leaves west.
Nz leaves west.
You follow Nz.

A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -North -East 
Nz  The Resistance (Githzerai)(medium) stands in mid-air here.
Laz  The Resistance (Barbarian)(large) stands in mid-air here.
An Orc (medium) stands here (Newbie). (Non-Fraggable)(Red Aura)
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
Fer enters from the east.
Zide enters from the east.
Ok.

< 264h/264H 120v/122V Pos: standing >
Laz fills with BLooDLuST and makes a ferocious leap at an Orc!
Laz knocks an Orc down with a mighty blow!

< 264h/264H 120v/122V Pos: standing >
Fer suddenly attacks an Orc!
Fer misses an Orc.

< 264h/264H 120v/122V Pos: standing >
Ok.
The wraith of a freshwater shark starts casting an offensive spell.
The wraith of a freshwater shark snaps into visibility.
The wraith of a freshwater shark starts casting an offensive spell.
The wraith of a freshwater shark snaps into visibility.
The wraith of a freshwater shark starts casting an offensive spell called 'fireball'.
The wraith of a freshwater shark snaps into visibility.

< 264h/264H 120v/122V Pos: standing >
Laz's impressive crush seriously wounds an Orc.
Laz's impressive crush seriously wounds an Orc.
Laz's impressive crush enshrouds an Orc in a mist of blood.
Laz's impressive crush causes an Orc to grimace in pain.

< 264h/264H 120v/122V Pos: standing >
An Orc detonates, pieces of flesh splatter across the room.
An Orc's crystal-tipped dagger [superior] shattered in bits as the tortured body spasms and quivers!
An Orc's studded leather jacket shattered in bits as the tortured body spasms and quivers!
An Orc's twined bark ring shattered in bits as the tortured body spasms and quivers!
An Orc's pair of raw leather pants shattered in bits as the tortured body spasms and quivers!
An Orc is dead! R.I.P.
You receive your share of experience.