The death of [28 Monk] Joan (Human)

in A Cage

from the perspective of [28 Monk] Joan (Human)


Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 86h/217H 3v/112V Pos: standing >
 
 ....^  
 ..@..  
 .....  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 86h/217H 1v/112V Pos: standing >
 
 .....  
 ..@..  
 .....  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 86h/217H 0v/112V Pos: standing >
You're too exhausted.

< 86h/217H 1v/112V Pos: standing >
You sit down and relax.

< 87h/217H 2v/112V Pos: sitting >
 
 .....  
 ..@..  
 .....  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 87h/217H 5v/112V Pos: sitting >
You clamber to your feet.

< 91h/217H 48v/112V Pos: standing >
 
 *....  
 ..@..  
 .....  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 47v/112V Pos: standing >
 
 .*...  
 ..@..  
 .....  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 45v/112V Pos: standing >
 
 ..*..  
 ..@..  
 .....  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 44v/112V Pos: standing >
 
 .....  
 ..@..  
 .....  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 42v/112V Pos: standing >
 
 .....  
 ..@..  
 ..^..  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 40v/112V Pos: standing >
 
 .....  
 ..@..  
 ^^^^^  
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 39v/112V Pos: standing >
 
 ..^..  
 ^^@^^  
 ^...^  
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 36v/112V Pos: standing >
 
 ^^^^^  
 ^.@.^  
 ^^^^^  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 34v/112V Pos: standing >
 
 ^...^  
 ^^@^^  
 ^.^..  
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 32v/112V Pos: standing >
 
 ^^...  
 .^@^^  
 .^.^.  
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 30v/112V Pos: standing >
 
 ^^^..  
 ..@^^  
 ^.^.^  
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 27v/112V Pos: standing >
 
 .^^^.  
 ^.@^^  
 ^^.^.  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 26v/112V Pos: standing >
 
 ..^^^  
 ^^@.^  
 .^^.^  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 24v/112V Pos: standing >
 
 ...^^  
 .^@..  
 ..^^.  
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 22v/112V Pos: standing >
 
 ....^  
 M.@^.  
 ...^^  
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 91h/217H 20v/112V Pos: standing >
 
 M.^^.  
 ..@^^  
 ^...^  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 92h/217H 18v/112V Pos: standing >
 
 ...^^  
 ^.@.^  
 ^.^..  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 92h/217H 16v/112V Pos: standing >
 
 ^...^  
 ^.@..  
 ^.^.^  
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 92h/217H 14v/112V Pos: standing >
 
 ^.^..  
 ^.@.^  
 ..^.^  
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 92h/217H 12v/112V Pos: standing >
 
 .^.^.  
 ^^@^.  
 ...^.  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South

< 92h/217H 10v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 92h/217H 10v/112V Pos: standing >
 
 ^^.^.  
 ..@^.  
 .^.^.  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 92h/217H 10v/112V Pos: standing >
 
 .^^.^  
 ^.@.^  
 ^.^.^  
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East  -South -West 

< 92h/217H 8v/112V Pos: standing >
A Colossal Pair of Gates
   A towering metal archway leads into a vast wasteland of ruined stone-
works. Once two enormous metallic gates hung from this arch, but in the many
years since this city stood, the gates rusted and fell to the earth, leaving
only the arch overhead as a memory of greatness. The gates lie off to one
side.
   Many tracks can be seen in the soft earth that leads underneath the
arch. It is obvious that more lead in, to the north, than lead south and
away from the desolation.
Obvious exits: -North -South

< 92h/217H 7v/112V Pos: standing >
A Ruined City Street
   The devastation extends for miles in each direction. Huge blocks of
stone are strewn about, the remains of the buildings that once lined this
street. All movement must be done slowly and carefully, lest a twisted
ankle result. Weeds have sprung up here and there, lending a slight bit of
color to a landscape that is otherwise entirely gray. This appears to have
once been a residential street.
Obvious exits: -North -East  -South -West 

< 92h/217H 7v/112V Pos: standing >
Along a Thoroughfare in a City of Ruins
   This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -South

< 92h/217H 6v/112V Pos: standing >
A blue ooze enters from the north.

< 100h/217H 45v/112V Pos: standing >
Along a Thoroughfare in a City of Ruins
   This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -South -West #
A piece of water flows over the ground here.

< 101h/217H 50v/112V Pos: standing >
Along a Thoroughfare in a City of Ruins
   This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -East # -South
A ten-foot spider picks its way across the rubble here.

< 101h/217H 49v/112V Pos: standing >
Along a Thoroughfare in a City of Ruins
   This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -South
A many-legged creature moves effortlessly over the debris here.

< 101h/217H 49v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/217H 50v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/217H 50v/112V Pos: standing >
The South End of the Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. To the north there stand a series of five statues, towering
at least eighty feet into the air.
Obvious exits: -North -East  -South -West 

< 101h/217H 50v/112V Pos: standing >
A Corner in the Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. To the north there stand a series of five statues, towering
at least eighty feet into the air.
Obvious exits: -North -West  -Down 

< 101h/217H 49v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/217H 49v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/217H 50v/112V Pos: standing >
The Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -South -West 

< 102h/217H 49v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/217H 50v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/217H 50v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/217H 50v/112V Pos: standing >
The snow is coming down faster now.
The Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -South -West 

< 102h/217H 50v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/217H 50v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/217H 51v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/217H 51v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/217H 51v/112V Pos: standing >
The Plaza of Statues
   When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -East  -South -West 
A puddle of blood is moving of its own volition!

< 102h/217H 50v/112V Pos: standing >
A Narrow Side Street
   This short road was very small, even when the city was still whole;
now, with the buildings that once lined it having collapsed, the road is
all but impossible to navigate. Mounds of chipped stone are as high as
eight feet off the ground, and progress down the street in either direction
is very, very slow.
   Close by to the west lies a strange series of five gigantic statues.
Obvious exits: -East  -West 

< 102h/217H 50v/112V Pos: standing >
A Narrow Side Street
   This short road was very small, even when the city was still whole;
now, with the buildings that once lined it having collapsed, the road is
all but impossible to navigate. Mounds of chipped stone are as high as
eight feet off the ground, and progress down the street in either direction
is very, very slow.
   Not far to the west lies a strange series of five gigantic statues.
To the north a small building might be in good enough shape to explore.
Obvious exits: -North# -East  -West 

< 102h/217H 49v/112V Pos: standing >
An Intersection of Ruined Streets
   This street threads north and south between twin rows of devastated
buildings. From the amount of rubble in the street, indicating buildings of
several stories, and the gaping spaces where large picture-windows used to
be, it can be surmised that this street used to house many of the city's
shops. A ways to the north a grand building, most improbably, still stands
erect. To the west lies another street, and to the east is a wild burst of
growth that may have once been a city park.
Obvious exits: -North -East  -South -West 

< 102h/217H 48v/112V Pos: standing >
Just Inside a Large Park
Obvious exits: -North -East  -South -West 

< 102h/217H 48v/112V Pos: standing >
Within a Public Park
Obvious exits: -North -East  -South -West 

< 102h/217H 46v/112V Pos: standing >
Deep Within a Sprawling Park
Obvious exits: -North -East  -South -West 
You see the red shape of a small living being here.

< 102h/217H 44v/112V Pos: standing >
The Far Side of a Public Park
Obvious exits: -North -South -West 
You see the red shape of a small living being here.
You see the red shape of a tiny living being here.

< 103h/217H 43v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 103h/217H 43v/112V Pos: standing >
A Corner in the City Park
Obvious exits: -South -West 

< 103h/217H 41v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 103h/217H 42v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 103h/217H 42v/112V Pos: standing >
A Sprawling Public Park
Obvious exits: -East  -South -West 
You see the red shape of a small living being here.

< 103h/217H 41v/112V Pos: standing >
A Sprawling Public Park
Obvious exits: -East  -South -West 
You see the red shape of a small living being here.
You see the red shape of a tiny living being here.

< 103h/217H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 103h/217H 40v/112V Pos: standing >
A Quiet Corner in the City Park
Obvious exits: -East  -South -West 

< 103h/217H 38v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 103h/217H 39v/112V Pos: standing >
A Shattered Gate
   Standing in the middle of the field of debris is a shattered metal gate
alongside a crumbling red brick wall that stretches to the north and south.
The gate had been shut and locked with a very large iron chain, but something
bashed the gate open from the inside, shattering the chain into a thousand
rusted pieces that now lie at your feet. A small metal plaque is set into the
wall on the right side of the gate.
Obvious exits: -East  -West 

< 103h/217H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 104h/217H 39v/112V Pos: standing >
A Path Through The Debris
   A path of sorts exists through the debris field here running roughly in an
east-west direction. A red brick wall and a smashed gate can be seen close by
to the east and a small clearing can be seen to the west.
Obvious exits: -East  -West 

< 104h/217H 39v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 104h/217H 40v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 104h/217H 40v/112V Pos: standing >
A Crosspath
   Four paths intersect here amidst the ruins of a large water fountain. The
fountain was once carved with creatures of all kinds, but time has eroded the
figures into unrecognizable lumps. Ruins of large buildings can be seen to
the north, west, and south. A broken sign lies here buried in some rubble.
Obvious exits: -North -East  -South -West 
A zoo keeper walks through here, cleaning up dung.

< 104h/217H 40v/112V Pos: standing >
Outside A Ruined Building
   The path ends at the entrance to a large, ruined building. The roof appears
to have collapsed, but the door has remained intact. Vines and weeds have begun
to overtake the building. The path leads back to the south.
Obvious exits: -North# -South

< 104h/217H 39v/112V Pos: standing >
The door seems to be closed.

< 104h/217H 40v/112V Pos: standing >
Ok.

< 104h/217H 41v/112V Pos: standing >
Within A Ruined Building
   The roof has collapsed throughout most of the building, although patches
of it still stand in some places. A row of rusted cages lines this path and
leads north to another exit. The smell in this building is horrible, as if
death itself has taken up residence.
Obvious exits: -North -East  -South -West 
A dwarven-made hemp badge lies here on the ground.

< 105h/217H 41v/112V Pos: standing >
Ok.

< 105h/217H 42v/112V Pos: standing >
A malformed vulture enters from the east.

< 108h/217H 57v/112V Pos: standing >
A malformed vulture leaves north.

< 109h/217H 64v/112V Pos: standing >
A malformed vulture enters from the west.

< 109h/217H 65v/112V Pos: standing >

< 109h/217H 65v/112V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 109h/217H 65v/112V Pos: standing >
A malformed vulture enters from the east.

< 110h/217H 69v/112V Pos: standing >

< 110h/217H 71v/112V Pos: standing >
A malformed vulture enters from the north.

< 112h/217H 80v/112V Pos: standing >
You are already standing.

< 113h/217H 83v/112V Pos: standing >
You start to chant in a deep voice.
You feel your skill in heroism improving.
A sense of heroism grows in your heart.

< 113h/217H 86v/112V Pos: standing >
A malformed vulture leaves west.

< 113h/217H 88v/112V Pos: standing >
You hum to yourself.

< 114h/217H 90v/112V Pos: standing >
[Damage: 56 ] WHAP!  For a moment, you feel just like a dragon must as you punch a malformed vulture.

< 114h/217H 90v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  few wounds >
 A malformed vulture misses you.
You easily lean out of range of a malformed vulture's vicious attack.
You block a malformed vulture's feeble kick with your arm.

< 114h/217H 91v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  few wounds >
 [Damage:  6 ] -=[Your decent punch strikes a malformed vulture.]=-
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your impressive punch seriously wounds a malformed vulture.]=-
[Damage:  5 ] -=[Your decent punch strikes a malformed vulture.]=-

< 114h/217H 91v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  nasty wounds >
 [Damage:  6 ] -=[Your decent punch strikes a malformed vulture hard.]=-
[Damage:  6 ] -=[Your punch strikes a malformed vulture hard.]=-
[Damage:  7 ] -=[Your fine punch strikes a malformed vulture very hard.]=-

< 114h/217H 91v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP: pretty hurt >
 A malformed vulture enters from the west.
You easily lean out of range of a malformed vulture's vicious attack.

< 114h/217H 91v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP: pretty hurt >
 A malformed vulture leaves north.

< 114h/217H 91v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP: pretty hurt >
 
< 114h/217H 91v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP: pretty hurt >
 [Damage: 43 ] You punch forcefully at a malformed vulture, causing its face to collapse under the blow, blood everywhere.  Hmm, doesn't look like a malformed vulture will recover. Ever.
A malformed vulture is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a malformed vulture's gurgling and choking signals its demise.

< 114h/217H 91v/112V Pos: standing >
A malformed vulture leaves north.

< 114h/217H 95v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 115h/217H 99v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 115h/217H 99v/112V Pos: standing >
It stops snowing.

< 120h/217H 112v/112V Pos: standing >
Within A Ruined Building
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a malformed vulture is lying here.
A dwarven-made hemp badge lies here on the ground.

< 121h/217H 112v/112V Pos: standing >
A malformed vulture enters from the west.

< 121h/217H 112v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.

< 121h/217H 112v/112V Pos: standing >
A Cage
   This room used to hold a creature of some kind, but the bars have long been
shattered away. The roof is more intact than in most of the building providing
more cover. A large nest is here in the room, and the bones and bodies of many
dead creatures are scattered about.
Obvious exits: -West 

< 121h/217H 111v/112V Pos: standing >
Within A Ruined Building
   The roof has collapsed throughout most of the building, although patches
of it still stand in some places. A row of rusted cages lines this path and
leads north to another exit. The smell in this building is horrible, as if
death itself has taken up residence.
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a malformed vulture is lying here.
A dwarven-made hemp badge lies here on the ground.
A misshapen vulture is standing here, cracking bones.

< 122h/217H 110v/112V Pos: standing >
[Damage: 51 ] WHAP!  For a moment, you feel just like a dragon must as you punch a malformed vulture.

< 122h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  few wounds >
 A malformed vulture misses you.

< 122h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  few wounds >
 [Damage:  6 ] -=[Your decent punch strikes a malformed vulture.]=-
A malformed vulture dodges your futile attack.

< 122h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  few wounds >
 The first rays of sunlight signal that day is approaching.

< 122h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  few wounds >
 
< 122h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  few wounds >
 A Thri-Kreen enters from the south.

< 122h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  few wounds >
 A Thri-Kreen closes the door.

< 122h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  few wounds >
 [Damage:  6 ] -=[Your decent punch strikes a malformed vulture.]=-
You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your fine punch strikes a malformed vulture very hard.]=-

< 122h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  nasty wounds >
 A malformed vulture misses you.
You easily lean out of range of a malformed vulture's vicious attack.

< 122h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: few wounds E: vulture sta EP:  nasty wounds >
 You are knocked to the ground by a Thri-Kreen's mighty bash!

< 119h/217H 111v/112V Pos: sitting >
< T: Joan TP: sit TC: few wounds E: vulture sta EP:  nasty wounds >
 You feel your skill in martial arts improving.
[Damage:  6 ] -=[Your decent punch strikes a malformed vulture hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive punch seriously wounds a malformed vulture.]=-

< 119h/217H 111v/112V Pos: sitting >
< T: Joan TP: sit TC: few wounds E: vulture sta EP: pretty hurt >
 A malformed vulture misses you.
A malformed vulture misses you with its clumsy kick at your chest.

< 119h/217H 111v/112V Pos: sitting >
< T: Joan TP: sit TC: few wounds E: vulture sta EP: pretty hurt >
 -=[A Thri-Kreen's impressive slash strikes you very hard.]=-
You tuck in your arms, roll away from a Thri-Kreen's blow, then leap to your feet!
-=[A Thri-Kreen's bludgeon strikes you.]=-
-=[A Thri-Kreen's whip strikes you hard.]=-
-=[A Thri-Kreen's impressive slash strikes you very hard.]=-
-=[A Thri-Kreen's bludgeon strikes you hard.]=-
-=[A Thri-Kreen's impressive slash strikes you very hard.]=-
-=[A Thri-Kreen's fine bludgeon strikes you very hard.]=-

< 46h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC:pretty hurt E: vulture sta EP: pretty hurt >
 [Damage:  7 ] -=[Your fine punch strikes a malformed vulture very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 14 ] -=[Your punch enshrouds a malformed vulture in a mist of blood.]=-
[Damage:  5 ] -=[Your decent punch seriously wounds a malformed vulture.]=-
[Damage:  4 ] -=[Your crude punch seriously wounds a malformed vulture.]=-

< 46h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC:pretty hurt E: vulture sta EP:  awful >
 A Thri-Kreen leaps towards you and sinks his jaws dripping with venom deep in your flesh.
Ye feel a wave of strange weakness running through yer body.
You feel very sick.
You are already standing.

< 32h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: awful E: vulture sta EP:  awful >
 You easily lean out of range of a malformed vulture's vicious attack.
Within A Ruined Building
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a malformed vulture is lying here.
A dwarven-made hemp badge lies here on the ground.
A Thri-Kreen (medium) DreadLord  *-* Bloodlust *-* stands in mid-air here, fighting YOU!
A malformed vulture stands in mid-air here, fighting YOU!

< 32h/217H 111v/112V Pos: standing >
< T: Joan TP: sta TC: awful E: vulture sta EP:  awful >
 You attempt to flee...
A Cage
   This room used to hold a creature of some kind, but the bars have long been
shattered away. The roof is more intact than in most of the building providing
more cover. A large nest is here in the room, and the bones and bodies of many
dead creatures are scattered about.
Obvious exits: -West 
You flee eastward!

< 32h/217H 87v/112V Pos: standing >
A Thri-Kreen enters from the west.

< 32h/217H 90v/112V Pos: standing >
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 29h/217H 91v/112V Pos: sitting >
< T: Joan TP: sit TC: awful E: A Thri-Kreen sta EP: excellent >
 -=[A Thri-Kreen's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Thri-Kreen's powerful bludgeon hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...