The death of [33 Necrolyte] Kesk The Resistance (Githzerai)

in The Pier

from the perspective of [33 Necrolyte] Kesk The Resistance (Githzerai)

<worn about body>    a spiked brass cloak from Du'Maathe Castle
<worn on arms>       some tree bark sleeves [superior]
<primary weapon>     a crude cured leather sickle from Du'Maathe Castle (magic)

Obvious exits: -North -East # -South

< 197h/197H 112v/122V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here.

< 197h/197H 112v/122V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Tharnadia Cargo Inc. floats here.
The Caravel Enjoy! floats here.
The Sloop Lanun floats here.
The Caravel Windshield floats here.
The Ketch Death Star floats here.
The Sloop Dark Hoizon floats here.
The Sloop Curse of Zandri floats here.
The Clipper Undead Love floats here.
The Clipper Wave Rider floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ballz floats here.
The Sloop Teakwood Magus floats here.
The dock master of Myrabolus stands here gazing out at sea.

< 197h/197H 111v/122V Pos: standing >

< 197h/197H 114v/122V Pos: standing >
You get a pile of coins from your small leather bag.
There were: 1527 platinum coins, 6 gold coins, 1 silver coin, 9 copper coins. 

< 197h/197H 115v/122V Pos: standing >
Thanks for your business, it will take 1 hours for your ship to get here.

< 197h/197H 117v/122V Pos: standing >
Ok.
You put 1517 platinum, 6 gold, 1 silver, and 9 copper coins into a small leather bag.

< 197h/197H 122v/122V Pos: standing >

< 197h/197H 122v/122V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.

< 197h/197H 121v/122V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
A playful squirrel hops down the road here.

< 197h/197H 120v/122V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.

< 197h/197H 119v/122V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 

< 197h/197H 119v/122V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A small doe stands on the road here, wary of travellers.
A young Half-Elf wanders the road here.

< 197h/197H 118v/122V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.

< 197h/197H 116v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
A playful squirrel hops down the road here.
An elite hunter guard looks to the south intently.

< 197h/197H 115v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 115v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 116v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 

< 197h/197H 114v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 

< 197h/197H 112v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
A woman shopper travels the city.

< 197h/197H 111v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South

< 197h/197H 109v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South

< 197h/197H 108v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South

< 197h/197H 106v/122V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South# -West 

< 197h/197H 105v/122V Pos: standing >
The door seems to be closed.

< 197h/197H 105v/122V Pos: standing >
Ok.

< 197h/197H 107v/122V Pos: standing >
The Travelling Hound Dog Tavern
    This small tavern is used by both the citizens of the city as
well as travellers on the road from elsewhere.  The tavern itself isn't
very large but still is quite cozy and comfortable enough be enjoyable
for those tired from travelling.  It is also alot less hetic than
the famous Rising Sun Inn, that is one of the most popular locations
within Myrabolus.  There is a short flight of stairs that leads up
to the second floor, where the patrons can sleep.
Obvious exits: -North -Up   
A shapely waitress tends to the patrons here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 197h/197H 105v/122V Pos: standing >
The Resting Room of the Travelling Hound Dog
   This room is used by the travellers for resting, while the bottom
floor is for those patrons wishing to eat and drink.  Though the noise
from below is extremely loud and doesn't diminish much by walking up
the short flight of stairs, it is still possible to get some sleep for
the weary here on the group of cots that have been set up here.  A
desk and couple chairs have also been set up here for those wishing to
study.
Obvious exits: -Down 
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
Flagar, the sly grey elf Hunter rests here.

< 197h/197H 105v/122V Pos: standing >
The Travelling Hound Dog Tavern
    This small tavern is used by both the citizens of the city as
well as travellers on the road from elsewhere.  The tavern itself isn't
very large but still is quite cozy and comfortable enough be enjoyable
for those tired from travelling.  It is also alot less hetic than
the famous Rising Sun Inn, that is one of the most popular locations
within Myrabolus.  There is a short flight of stairs that leads up
to the second floor, where the patrons can sleep.
Obvious exits: -North -Up   
A shapely waitress tends to the patrons here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
The wraith of a freshwater shark enters from above.
The wraith of a freshwater shark enters from above.
The wraith of a freshwater shark enters from above.

< 197h/197H 105v/122V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South -West 
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 104v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 103v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 103v/122V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South -West 
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.

< 197h/197H 103v/122V Pos: standing >
A Small Rest Area
   For those too cheap or too poor to spend the money to rest at
the tavern just off to the west, this resting grounds has been set up,
and designed for the tired traveller or camper.  The area has had the
brush cut away, and a large fire pit dug for some comfort, still,
sleeping on the cold hard earth here should be done only as a last
resort of those not wishing for things such as being comfortable.
Obvious exits: -West 
A smoldering fire pit has been dug here. (illuminating)
A Myrabolan archer rests here by the fire.
A Myrabolan archer rests here by the fire.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 102v/122V Pos: standing >
A Wagon Stop
   The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop.  Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in.  Just off to the south a small bar has been built for those
seeking rest from travelling.  The road continues on to the north.
Obvious exits: -North -East  -South -West 
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 197h/197H 101v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues north here, towards the ocean and through the
forested country side.  The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line.  Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 100v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 98v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -South
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 96v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East  -West 
A woman shopper travels the city.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 94v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East  -West 
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 93v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area.  The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge.  The path forks to the north here, but the trail is
much less traveled than the main road.  The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West 
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 91v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 91v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 91v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 92v/122V Pos: standing >
The Myrabolan Dock Road
   The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear.  The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west.  To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East 
A playful squirrel hops down the road here.
An elite hunter guard looks to the south intently.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.

< 197h/197H 90v/122V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 88v/122V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
A small doe stands on the road here, wary of travellers.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 87v/122V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A young Half-Elf wanders the road here.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 85v/122V Pos: standing >

< 197h/197H 85v/122V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 84v/122V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -North -West 
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 82v/122V Pos: standing >
The Myrabolan Dock Road
   The forest completely overwhelms on all sides of the road here,
as those travelling away from the city and docks prepare to enter the
countryside not that far away.   Though the road itself is still
quite well-traveled, it is not nearly as much as that further off
to the west, where travellers are seen much more frequently.
Obvious exits: -East  -South
A common resident of the city travels down the road.
A playful squirrel hops down the road here.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 82v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 82v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 82v/122V Pos: standing >
The Myrabolan Dock Road
   The roadway begins or ends here, depending on what side travellers
are heading. Across this long wagon trail heading east lies the Myrabolan
docks, as well as the great city itself a distance aways.  Heading south
from here the forest once again opens up, stretching like a great green
carpet out before ones eyes.
Obvious exits: -West 
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.
The wraith of a freshwater shark enters from the west.

< 197h/197H 81v/122V Pos: standing >
The Myrabolan Dock Road
   The forest completely overwhelms on all sides of the road here,
as those travelling away from the city and docks prepare to enter the
countryside not that far away.   Though the road itself is still
quite well-traveled, it is not nearly as much as that further off
to the west, where travellers are seen much more frequently.
Obvious exits: -East  -South
A common resident of the city travels down the road.
A playful squirrel hops down the road here.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 197h/197H 81v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 81v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 81v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 81v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 82v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 197h/197H 83v/122V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -North -West 
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.

< 197h/197H 81v/122V Pos: standing >
The Myrabolan Dock Road
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East  -West 
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 197h/197H 79v/122V Pos: standing >

< 197h/197H 79v/122V Pos: standing >
Before the Myrabolan Docks
    The road continues to wind through the forest here, while the
ocean spreads up open to the north.  The docks of Myrabolus are close
by here, and open up to the north with a large gate.  The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.  The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East  -West 
A young Half-Elf wanders the road here.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.
The wraith of a freshwater shark enters from the east.

< 197h/197H 78v/122V Pos: standing >
The Gates of the Myrabolan Docks
   The small docks of Myrabolus are straight north of here, with
only a single pier.  The guards stationed here protect the guards from
the unwelcome from entering the road to the south.  In case of an
emergency they would sealed the gates here to lock intruders on
the pier.  The gate itself is held up by two large white stone pillars.
Obvious exits: -North -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 76v/122V Pos: standing >
Before the Pier
   The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south.  Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here.  To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
A playful squirrel hops down the road here.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 76v/122V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 77v/122V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Caravel Tharnadia Cargo Inc. floats here.
The Caravel Enjoy! floats here.
The Sloop Lanun floats here.
The Caravel Windshield floats here.
The Ketch Death Star floats here.
The Sloop Dark Hoizon floats here.
The Sloop Curse of Zandri floats here.
The Clipper Undead Love floats here.
The Clipper Wave Rider floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ballz floats here.
The Sloop Teakwood Magus floats here.
The dock master of Myrabolus stands here gazing out at sea.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 76v/122V Pos: standing >

< 197h/197H 76v/122V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 197h/197H 78v/122V Pos: standing >

< 197h/197H 78v/122V Pos: standing >

< 197h/197H 92v/122V Pos: standing >

< 197h/197H 100v/122V Pos: standing >

< 197h/197H 111v/122V Pos: standing >

< 197h/197H 114v/122V Pos: standing >

< 197h/197H 117v/122V Pos: standing >
An Orc disembarks from the Clipper *--[DYNAMITE].

< 197h/197H 119v/122V Pos: standing >
An Orc suddenly attacks YOU!
An Orc's fine punch strikes you.

< 186h/197H 120v/122V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: An Orc sta EP: excellent >
 
< 186h/197H 120v/122V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: An Orc sta EP: excellent >
 The wraith of a freshwater shark says in common 'Today is a good day to die!'
The wraith of a freshwater shark suddenly attacks an Orc!
The wraith of a freshwater shark snaps into visibility.
The wraith of a freshwater shark misses an Orc.

< 186h/197H 120v/122V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: An Orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 186h/197H 120v/122V Pos: standing >
< T: Kesk TP: sta TC:few scratches E: An Orc sta EP: excellent >
 An Orc's fine punch strikes you.
An Orc's finger drives deep inside you.
OUCH!  That really did HURT!
An Orc's fine punch strikes you.
You attempt to flee...
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
You flee southward!

< 138h/197H 89v/122V Pos: standing >
Saving Kesk.

< 138h/197H 89v/122V Pos: standing >
Pardon?

< 138h/197H 90v/122V Pos: standing >
You start chanting...

< 138h/197H 91v/122V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 197h/197H 92v/122V Pos: standing >
An Orc enters from the north.

< 197h/197H 93v/122V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Clipper *--[DYNAMITE] floats here.
The Caravel Tharnadia Cargo Inc. floats here.
The Caravel Enjoy! floats here.
The Sloop Lanun floats here.
The Caravel Windshield floats here.
The Ketch Death Star floats here.
The Sloop Dark Hoizon floats here.
The Sloop Curse of Zandri floats here.
The Clipper Undead Love floats here.
The Clipper Wave Rider floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ballz floats here.
The Sloop Teakwood Magus floats here.
*The wraith of a freshwater shark stands here. (minion) (Red Aura)
The dock master of Myrabolus stands here gazing out at sea.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 93v/122V Pos: standing >
Ok.

< 197h/197H 93v/122V Pos: standing >
Ok.

< 197h/197H 94v/122V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
An Orc (medium) MuRdErEr  *-* Bloodlust *-* stands, floating here.(Red Aura)
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.
The wraith of a freshwater shark enters from the north.

< 197h/197H 93v/122V Pos: standing >
An Orc leaves north.
Ok.

< 197h/197H 94v/122V Pos: standing >
The Pier
   This is the single pier that makes up the Myrabolan Docks.  Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time.  Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Clipper *--[DYNAMITE] floats here.
The Caravel Tharnadia Cargo Inc. floats here.
The Caravel Enjoy! floats here.
The Sloop Lanun floats here.
The Caravel Windshield floats here.
The Ketch Death Star floats here.
The Sloop Dark Hoizon floats here.
The Sloop Curse of Zandri floats here.
The Clipper Undead Love floats here.
The Clipper Wave Rider floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ballz floats here.
The Sloop Teakwood Magus floats here.
An Orc (medium) MuRdErEr  *-* Bloodlust *-* stands, floating here.(Red Aura)
The dock master of Myrabolus stands here gazing out at sea.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.
The wraith of a freshwater shark enters from the south.

< 197h/197H 94v/122V Pos: standing >
Ok.
The wraith of a freshwater shark starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a freshwater shark snaps into visibility.
The wraith of a freshwater shark starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a freshwater shark snaps into visibility.
The wraith of a freshwater shark starts casting an offensive spell.
The wraith of a freshwater shark snaps into visibility.

< 197h/197H 95v/122V Pos: standing >
An Orc settles to his knees.

< 197h/197H 95v/122V Pos: standing >
An Orc's leap knocks into you, sending you slightly off balance...

< 197h/197H 95v/122V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: An Orc sta EP: excellent >
 The wraith of a freshwater shark completes its spell...
The wraith of a freshwater shark utters the words 'bigbys clenched fist'
The wraith of a freshwater shark's fist beats the life out of an Orc, blood pours from his body!
The wraith of a freshwater shark completes its spell...
The wraith of a freshwater shark utters the words 'buoblg qrunsoqpze yugh'
The wraith of a freshwater shark's fist beats the life out of an Orc, blood pours from his body!
An Orc gracefully whirls around your attack.

< 197h/197H 96v/122V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: An Orc sta EP:  small wounds >
 An Orc's fine punch strikes you.
An Orc's impressive punch strikes you hard.
An Orc's finger drives deep inside you.
OUCH!  That really did HURT!

< 118h/197H 96v/122V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: An Orc sta EP:  small wounds >
 The wraith of a freshwater shark completes its spell...
The wraith of a freshwater shark utters the words 'buoblg qrunsoqpze yugh'
The wraith of a freshwater shark's fist beats the life out of an Orc, blood pours from his body!

< 118h/197H 96v/122V Pos: sitting >
< T: Kesk TP: sit TC: few wounds E: An Orc sta EP:  few wounds >
 The wraith of a freshwater shark fades from your mortal viewing...
The wraith of a freshwater shark says in common 'For glory!'
The wraith of a freshwater shark suddenly attacks an Orc!
The wraith of a freshwater shark snaps into visibility.
The wraith of a freshwater shark misses an Orc.
The wraith of a freshwater shark fades from your mortal viewing...
The wraith of a freshwater shark says in common 'For glory!'
The wraith of a freshwater shark suddenly attacks an Orc!
The wraith of a freshwater shark snaps into visibility.
The wraith of a freshwater shark misses an Orc.
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
YIKES!  Another hit like that, and you've had it!!

< 43h/197H 96v/122V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: An Orc sta EP:  few wounds >
 
< 43h/197H 96v/122V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: An Orc sta EP:  few wounds >
 Autosaving...
You miss an Orc.

< 43h/197H 96v/122V Pos: sitting >
< T: Kesk TP: sit TC:pretty hurt E: An Orc sta EP:  few wounds >
 An Orc's impressive punch enshrouds you in a mist of blood.
An Orc's fine punch enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Orc's impressive punch grievously wounds you.
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
You are in pretty bad shape, unable to do anything!

< -3h/197H 96v/122V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/197H 96v/122V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/197H 96v/122V Pos: on your ass >

< -3h/197H 96v/122V Pos: on your ass >

< -3h/197H 96v/122V Pos: on your ass >