The death of [31 Swordsman] Raza *-* Bloodlust *-* (Thri-Kreen)

in On the Merchant Dock

from the perspective of [31 Swordsman] Raza *-* Bloodlust *-* (Thri-Kreen)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [superior]
<worn on head>       a jeweled reed skull from Ixarkon
<worn on eyes>       a magical spyglass (magic)
<worn on face>       a bronze mask
<worn around neck>   a dented cloth gorget from Ixarkon [80%]
<worn around neck>   a dark bronze medallion from Storm Port
<worn on back>       a double-buckled Alatorin backpack
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a girdle of giant strength [poor] (magic)
<worn on belt buckle>a twisted wolf pendant (magic)
<worn on arms>       some brutal softwood arm plates from Ixarkon
<worn on lower arms> the sleeves of the swamp troll [superior]
<held as shield>     a hardened cloth buckler from Ixarkon
<worn around wrist>  a masterly-crafted cloth bracer from Ixarkon
<worn around wrist>  a brutal softwood bracelet from Ixarkon
<worn on lower wrist>the blackened bracer of the squall
<worn on lower wrist>a durithalite bracelet (magic)
<worn on hands>      the claws of the ruiner
<worn on lower hands>some razor-knuckled blood crystal gloves (magic)
<primary weapon>     the lost sword of Cymrych Hugh [poor] (magic)
<secondary weapon>   the dragon tailed whip of corruption
<third weapon>       an icy mace dubbed 'Rising Frost' (magic)
<worn on legs>       some gladiators leg plates (magic) (glowing)

You feel your skin harden to stone.
The spirits of Ixarkon grant you their protection.

< 372h/392H 91v/168V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen settles to his knees.

< 372h/392H 91v/168V Pos: standing >
< T: Raza TP: sta TC:few scratches E: A Thri-Kreen kne EP: few scratches >
 Your improved dexterity grants you an additional attack!
You miss a Thri-Kreen.
[Damage: 10 ] -=[Your impressive bludgeon wounds a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
[Damage:  9 ] -=[Your whip wounds a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Thri-Kreen.
You miss a Thri-Kreen.
[Damage: 11 ] -=[Your impressive bludgeon wounds a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
You miss a Thri-Kreen.
[Damage: 11 ] -=[Your bludgeon strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
A Thri-Kreen blocks your futile lunge at him.

< 352h/392H 91v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 A Thri-Kreen rises to his feet.

< 352h/392H 91v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen settles to his knees.

< 352h/392H 91v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 You attempt to flee...
On a the Deck of a War Ship
   The bare feet of the crew make some thuds against the planks of the deck.
A crew of twenty is required to operate this huge ship. The work never stops
on a ship at sea, which makes strong backs. Huge poles rise up toward the
sky, once the masts are up, with the wind willing, this passenger ship could
make great time in the open sea. The hull looks as though it needs a good
scrub down, as if it's been sailing hard the past few weeks. The deck, also,
needs a good cleaning, and many a ship hand are doing just that. The huge sails
that would catch the wind so vigilantly are tied down, so as not to damage the
masts or ship hand alike. A rail four feet high runs the perimeter of the ship,
as a precaution and something to hang onto for those landlubbers who feel the
need to vomit their dinner overboard.
Obvious exits: -South
The captain of this minotaur vessel studies some orders.(Red Aura)
A minotaur sailor eyes you suspiciously.(Red Aura)
A minotaur sailor eyes you suspiciously.(Red Aura)
A minotaur sailor eyes you suspiciously.(Red Aura)
A minotaur sailor eyes you suspiciously.(Red Aura)
A minotaur sailor eyes you suspiciously.(Red Aura)
You flee northward!

< 352h/392H 66v/168V Pos: standing >
A Thri-Kreen enters from the south.

< 352h/392H 68v/168V Pos: standing >
You dodge a bash from a Thri-Kreen, who loses his balance and falls.

< 352h/392H 68v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 352h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 Your improved dexterity grants you an additional attack!
A Thri-Kreen's black double-edged shortsword dubbed, Huntsmaster [poor] parries your futile lunge at him.
[Damage:  8 ] -=[Your bludgeon wounds a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
A Thri-Kreen's black double-edged shortsword dubbed, Huntsmaster [poor] parries your futile lunge at him.
[Damage: 11 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Thri-Kreen.
A Thri-Kreen easily blocks your futile lunge at him.
You miss a Thri-Kreen.
You feel your skill in riposte improving.
You parry a Thri-Kreen's lunge at you.

< 342h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 You have no venom left!

< 342h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 A minotaur captain watches the battle in amusement.

< 342h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 
< 342h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 A Firbolg enters from the south.
You cleanly perform a sweeping attack on a Thri-Kreen!
[Damage: 11 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Thri-Kreen.

< 336h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 In his haste to slam you around, a Firbolg slips and falls!

< 336h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You miss a Thri-Kreen.
[Damage:  9 ] -=[Your bludgeon wounds a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
[Damage: 11 ] -=[Your impressive whip strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Thri-Kreen.
A Thri-Kreen blocks your futile lunge at him.
[Damage: 10 ] -=[Your impressive bludgeon strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
[Damage: 11 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Thri-Kreen.
You parry a Thri-Kreen's lunge at you.

< 315h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  few wounds >
 A Thri-Kreen rises to his feet.

< 315h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 You feel your induced slowness dissipate.
You feel your induced slowness dissipate.
You feel your induced slowness dissipate.

< 315h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen settles to his knees.

< 315h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  few wounds >
 A Thri-Kreen rises to his feet.

< 315h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 A minotaur captain is waving a platinum coin around wanting to make a bet on the outcome.
A Thri-Kreen parries your futile lunge at him.
[Damage:  9 ] -=[Your fine bludgeon strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
You miss a Thri-Kreen.
You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's crude slash grazes you.]=-
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage:  1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's weak bludgeon grazes you.]=-
The freezing cold causes a Thri-Kreen intense pain!
[Damage:  1 ] A Thri-Kreen shivers from the unnatural cold as he hits you!

< 308h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 A Grey Elf enters from the south.
A Minotaur enters from the south.

< 308h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen settles to his knees.

< 308h/392H 69v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  few wounds >
 A Thri-Kreen rises to his feet.
You attempt to flee...
On a the Deck of a War Ship
   The bare feet of the crew make some thuds against the planks of the deck.
A crew of twenty is required to operate this huge ship. The work never stops
on a ship at sea, which makes strong backs. Huge poles rise up toward the
sky, once the masts are up, with the wind willing, this passenger ship could
make great time in the open sea. The hull looks as though it needs a good
scrub down, as if it's been sailing hard the past few weeks. The deck, also,
needs a good cleaning, and many a ship hand are doing just that. The huge sails
that would catch the wind so vigilantly are tied down, so as not to damage the
masts or ship hand alike. A rail four feet high runs the perimeter of the ship,
as a precaution and something to hang onto for those landlubbers who feel the
need to vomit their dinner overboard.
Obvious exits: -North -South
A rope ladder has been tossed over to descend.
A Human (medium)  The Resistance stands, floating here.(Gold Aura)
You flee southward!

< 308h/392H 42v/168V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
A galleon of war is docked here.

< 308h/392H 41v/168V Pos: standing >
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
A seagull squabbles.

< 309h/392H 41v/168V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West #
A small post has some words scribbled on it.

< 309h/392H 40v/168V Pos: standing >
The door seems to be closed.

< 310h/392H 41v/168V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South

< 310h/392H 40v/168V Pos: standing >
You feel your induced slowness dissipate.

< 310h/392H 41v/168V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South

< 311h/392H 40v/168V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
A drunk sailor stands here.(Red Aura)

< 311h/392H 40v/168V Pos: standing >
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 

< 312h/392H 39v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 312h/392H 40v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 313h/392H 40v/168V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A handful of coins lie here.

< 313h/392H 40v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/392H 40v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 314h/392H 41v/168V Pos: standing >
Alas, you cannot go that way. . . .

< 315h/392H 41v/168V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
A bright light fills this area.
Obvious exits: -North -East  -West 
The Caravel ButterNutz floats here.
The Caravel AMERICA GREAT AGAIN! floats here.
The Caravel Enjoy! floats here.
The Caravel Windshield floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 315h/392H 41v/168V Pos: standing >
You feel your induced slowness dissipate.
You feel your induced slowness dissipate.

< 315h/392H 41v/168V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 316h/392H 41v/168V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 316h/392H 42v/168V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 317h/392H 42v/168V Pos: standing >
A Thri-Kreen enters from the west.
A Firbolg enters from the west.
A Human enters from the west.
The headwinds would prove much too great. Ye best find a dock to start from!

< 317h/392H 43v/168V Pos: standing >
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
You do not see that here.

< 318h/392H 43v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  few wounds >
 A Firbolg's kick crashes into your chest.

< 317h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  few wounds >
 A Human suddenly attacks YOU!
A Human misses you.

< 317h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  few wounds >
 You feel your induced slowness dissipate.

< 317h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  few wounds >
 -=[A Firbolg's crude crush grazes you.]=-
[Damage:  1 ] A Firbolg shivers from the unnatural cold as he hits you!
A Firbolg misses you.

< 315h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
[Damage: 10 ] -=[Your impressive bludgeon strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
A Thri-Kreen blocks your futile lunge at him.
You miss a Thri-Kreen.
[Damage: 10 ] -=[Your impressive bludgeon strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
The intense cold causes your entire body slooooow doooowwwnn!
You shiver from the unnatural cold as you hit a Thri-Kreen.
[Damage: 11 ] -=[Your impressive slash strikes a Thri-Kreen.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Thri-Kreen.
A Thri-Kreen easily blocks your futile lunge at him.
A Thri-Kreen's black double-edged shortsword dubbed, Huntsmaster [poor] parries your futile lunge at him.
You parry a Thri-Kreen's lunge at you.

< 294h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: small wounds E: A Thri-Kreen kne EP:  few wounds >
 Your sweeping attack fails to drop a Thri-Kreen, but you deliver a sound hit.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] -=[Your powerful slash strikes a Thri-Kreen hard.]=-
Your spirit suffers from contact with a Thri-Kreen's aura!
The freezing cold causes you intense pain!
You shiver from the unnatural cold as you hit a Thri-Kreen.

< 283h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: few wounds E: A Thri-Kreen kne EP:  few wounds >
 -=[A Human's weak crush grazes you.]=-
A Human starts casting a spell.
A Grey Elf enters from the west.
A Minotaur enters from the west.

< 282h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: few wounds E: A Thri-Kreen kne EP:  few wounds >
 A Minotaur starts casting a spell.

< 282h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: few wounds E: A Thri-Kreen kne EP:  few wounds >
 A Firbolg heroically rescues a Thri-Kreen.

< 282h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: few wounds E: A Firbolg sta EP: few scratches >
 A Human completes his spell...
A Human utters the words 'yjrr pzar'
A torrent of divine energy flows from a Human into a Thri-Kreen's body, and his wounds begin to heal!

< 282h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: few wounds E: A Firbolg sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  1 ] -=[Your weak slash grazes a Firbolg.]=-
A Firbolg dodges your futile attack.
A Firbolg blocks your futile lunge at him.
[Damage:  1 ] -=[Your weak slash grazes a Firbolg.]=-
You miss a Firbolg.
You miss a Firbolg.

< 282h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: few wounds E: A Firbolg sta EP: few scratches >
 A Firbolg misses you.
You block a Firbolg's lunge at you.

< 282h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: few wounds E: A Firbolg sta EP: few scratches >
 A Thri-Kreen rises to his feet.

< 282h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: few wounds E: A Firbolg sta EP: few scratches >
 A Minotaur completes his spell...
A Minotaur utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Minotaur - OUCH!
OUCH!  That really did HURT!
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 161h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Firbolg sta EP: few scratches >
 You dodge a bash from a Thri-Kreen, who loses his balance and falls.

< 161h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Firbolg sta EP: few scratches >
 A Human says in common 'Beh fur gorhivinets end be sawed!'
You parry a Human's lunge at you.
You dodge a Human's vicious attack.
A Human misses you.

< 161h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Firbolg sta EP: few scratches >
 
< 161h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Firbolg sta EP: few scratches >
 You dodge a Thri-Kreen's vicious attack.

< 161h/392H 44v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Firbolg sta EP: few scratches >
 You attempt to flee...
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A handful of coins lie here.
You flee westward!

< 161h/392H 23v/168V Pos: standing >
A Human enters from the east.

< 161h/392H 24v/168V Pos: standing >
A Firbolg enters from the east.
A Human suddenly attacks YOU!
A Human misses you.

< 161h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 161h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Firbolg suddenly attacks YOU!
-=[A Firbolg's decent crush wounds you.]=-
[Damage:  1 ] A Firbolg shivers from the unnatural cold as he hits you!

< 158h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Grey Elf enters from the east.
A Minotaur enters from the east.

< 158h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 You parry a Human's lunge at you.
On the Merchant Dock
Obvious exits: -North -East  -West 
A handful of coins lie here.
A Minotaur (huge)  The Resistance stands, floating here.(Gold Aura)
A Grey Elf (medium)  The Resistance stands, floating here.(Gold Aura)
A globe of darkness floats near a Grey Elf's head.
A Firbolg (huge)  The Resistance stands, floating here, fighting YOU!
A Human (medium)  The Resistance stands, floating here, fighting YOU!(Gold Aura)

< 158h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 Your improved dexterity grants you an additional attack!
A Human blocks your futile lunge at him.
You miss a Human.
A Human blocks your futile lunge at him.
You miss a Human.
You miss a Human.
You miss a Human.

< 158h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Firbolg says in common 'laver sketes'
A Thri-Kreen crawls in from the east.

< 158h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 You feel your induced slowness dissipate.
You feel your induced slowness dissipate.
You feel your induced slowness dissipate.
A Firbolg waves happily.

< 158h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Thri-Kreen rises to his feet.

< 158h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 -=[A Firbolg's decent crush wounds you.]=-
[Damage:  1 ] A Firbolg shivers from the unnatural cold as he hits you!
You dodge a Firbolg's vicious attack.
You block a Firbolg's feeble kick with your arm.
A Thri-Kreen leaves west.
You are already standing.

< 155h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Thri-Kreen enters from the west.

< 155h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Minotaur starts casting an offensive spell.
You dodge a bash from a Thri-Kreen, who loses his balance and falls.

< 155h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 You dodge a Human's vicious attack.
You attempt to flee...
PANIC!  You couldn't escape!

< 155h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 155h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 Your improved dexterity grants you an additional attack!
You miss a Human.
A Human blocks your futile lunge at him.
[Damage:  9 ] -=[Your whip wounds a Human.]=-
[Damage:  8 ] -=[Your slash wounds a Human.]=-
A Human blocks your futile lunge at him.
You miss a Human.

< 155h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: nasty wounds E: A Human sta EP: few scratches >
 A Minotaur completes his spell...
A Minotaur utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Minotaur - OUCH!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 23h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 23h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 23h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 A Grey Elf assists a Thri-Kreen heroically.
A Grey Elf misses you.

< 23h/392H 24v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 A Firbolg misses you.
You dodge a Firbolg's vicious attack.
A Firbolg misses you with his clumsy kick at your chest.
You attempt to flee...
Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
You flee westward!

< 23h/392H 0v/168V Pos: standing >
There is no raza here.

< 23h/392H 0v/168V Pos: standing >
A Human enters from the east.

< 24h/392H 1v/168V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
A few drops of fresh blood are scattered around the area.
A handful of coins lie here.
A Thri-Kreen (medium)  The Resistance crouches, floating here.(Gold Aura)
A globe of darkness floats near a Thri-Kreen's head.
A Minotaur (huge)  The Resistance stands, floating here.(Gold Aura)
A Grey Elf (medium)  The Resistance stands, floating here.(Gold Aura)
A globe of darkness floats near a Grey Elf's head.
A Firbolg (huge)  The Resistance stands, floating here.

< 24h/392H 0v/168V Pos: standing >
You're too exhausted.
A Grey Elf leaves west.
A Minotaur leaves west.

< 24h/392H 0v/168V Pos: standing >
There is no raa here.

< 25h/392H 1v/168V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
A bright light fills this area.
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
The Caravel ButterNutz floats here.
The Caravel AMERICA GREAT AGAIN! floats here.
The Caravel Enjoy! floats here.
The Caravel Windshield floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 26h/392H 1v/168V Pos: standing >
You do not see that here.

< 26h/392H 1v/168V Pos: standing >
A Human enters from the west.

< 26h/392H 2v/168V Pos: standing >
A Human suddenly attacks YOU!
You feel your skin soften and return to normal.
-=[A Human's weak crush wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] A Human shivers from the unnatural cold as he hits you!

< 26h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 26h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 26h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 A Grey Elf enters from the west.
A Minotaur enters from the west.

< 26h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 A Thri-Kreen enters from the west.
A Firbolg enters from the west.

< 26h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 A Firbolg leaves west.
A Grey Elf leaves west.
A Minotaur leaves west.
A Thri-Kreen suddenly attacks YOU!
-=[A Thri-Kreen's impressive bludgeon enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage:  8 ] A Thri-Kreen shivers from the unnatural cold as he hits you!

< 13h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sta EP: few scratches >
 [Damage:  3 ] Your bash knocks a Human to the ground!

< 13h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sit EP: few scratches >
 A Firbolg enters from the west.
A Grey Elf enters from the west.
A Minotaur enters from the west.

< 13h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Human sit EP: few scratches >
 A Firbolg suddenly attacks YOU!
-=[A Firbolg's impressive crush grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
[Damage:  9 ] A Firbolg shivers from the unnatural cold as he hits you!
A Minotaur starts casting an offensive spell.

< -2h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Firbolg sta EP: few scratches >
 You leap into the air, avoiding a Human's attack.

< -2h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Firbolg sta EP: few scratches >
 A Firbolg blocks your futile lunge at him.
A Firbolg parries your futile lunge at him.
[Damage:  1 ] -=[Your weak whip grazes a Firbolg.]=-
You miss a Firbolg.
[Damage:  1 ] -=[Your weak bludgeon grazes a Firbolg.]=-

< -2h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Firbolg sta EP: few scratches >
 A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< -2h/392H 2v/168V Pos: standing >
< T: Raza TP: sta TC: awful E: A Firbolg sta EP: few scratches >
 You feel your skin harden to stone.
The spirits of Ixarkon grant you their protection.
-=[A Thri-Kreen's weak slash strikes you very hard.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
[Damage:  1 ] -=[[Damage:  3 ]