The death of [31 Air Magus] Oi The Resistance (Human)

in Before A Spiral Staircase

from the perspective of [33 Frost Magus] Bh *-* Bloodlust *-* (Kobold)

<worn on head>       an angelic gem tiara
<worn on eyes>       goggles of the tinkerer [poor] (glowing)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a mermaid scale necklace (magic) (illuminating)
<worn on body>       some legendary limestone cuirass from Kobold Settlement
<worn about body>    a large sand covered apron [poor]
<worn as quiver>     an elven quiver [poor]
<worn about waist>   a belt of desert sands [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       some misshaped limestone arm plates from Kobold Settlement
<held as shield>     a boreal reed heater shield from Kobold Settlement
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  an ashen bamboo bracelet from Kobold Settlement
<worn on hands>      some steel carving gauntlets [superior]
<worn on finger>     a sparkling bamboo ring from Kobold Settlement
<worn on finger>     a shimmering crystal signet from Bloodstone Keep
<primary weapon>     a slender sword of vapor (magic) (glowing)
<worn on legs>       some jeweled rubber pants from Kobold Settlement
<worn on feet>       a pair of bear-hide mountain boots [superior]

A merchandise stall is set up here.
Gipie is a charming baker with red hair.

< 333h/333H 178v/195V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An artisan, wandering and looking at exhibits.
Henna stands here selling flowers and handblown glass vases.
An artisan, wandering and looking at exhibits.

< 333h/333H 177v/195V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)

< 333h/333H 177v/195V Pos: standing >
You start chanting...

< 333h/333H 177v/195V Pos: standing >
Casting: frost beacon *

< 333h/333H 178v/195V Pos: standing >
Casting: frost beacon 

< 333h/333H 180v/195V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 333h/333H 180v/195V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
A wandering visitor looks at all the booths.
An artisan, wandering and looking at exhibits.
Henna stands here selling flowers and handblown glass vases. (casting) 

< 333h/333H 182v/195V Pos: standing >
The Fountain Square
Obvious exits: -N -E
A merchandise stall is set up here.
An artisan, wandering and looking at exhibits.
A wandering visitor looks at all the booths.
Gipie is a charming baker with red hair.

< 333h/333H 181v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 333h/333H 181v/195V Pos: standing >

< 333h/333H 182v/195V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.
A wandering visitor looks at all the booths.

< 333h/333H 181v/195V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.(Gold Aura)

< 333h/333H 180v/195V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
An art student, hanging out with friends here. (Gold Aura)

< 333h/333H 179v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 333h/333H 180v/195V Pos: standing >
Before A Glassblowers Home
Obvious exits: -E -W#

< 333h/333H 179v/195V Pos: standing >
The door seems to be closed.

< 333h/333H 180v/195V Pos: standing >
Ok.

< 333h/333H 180v/195V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -N -E
A resting glassblower is stretched out, sound asleep.(Gold Aura)
A resting glassblower is stretched out, sound asleep.(Gold Aura)
Brwra, the head glassblower teaches students his craft.(Gold Aura)

< 333h/333H 179v/195V Pos: standing >
Ok.

< 333h/333H 180v/195V Pos: standing >
You start chanting...

< 333h/333H 182v/195V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 333h/333H 185v/195V Pos: standing >
You sit down and relax.

< 333h/333H 188v/195V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  2 of  4   (  18 seconds)
  7th circle:  0 of  3   (  30 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 333h/333H 188v/195V Pos: sitting >
You start meditating...

< 333h/333H 189v/195V Pos: sitting >
You stop meditating.
An ice elemental is now a member of your group.

< 333h/333H 195v/195V Pos: sitting >
You start meditating...

< 333h/333H 195v/195V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 333h/333H 195v/195V Pos: sitting >
You stop meditating.
Inside A Glassblowers Home
Obvious exits: -N -E#
An ice elemental is here chilling the room. (minion) 
A resting glassblower is stretched out, sound asleep.(Gold Aura)
A resting glassblower is stretched out, sound asleep.(Gold Aura)
Brwra, the head glassblower teaches students his craft.(Gold Aura)

< 333h/333H 195v/195V Pos: sitting >
You start meditating...

< 333h/333H 195v/195V Pos: sitting >
You do not feel as safe from storms.
You do not feel as safe from storms.

< 333h/333H 195v/195V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights northward.
It's too difficult to see what lies in that direction.

< 333h/333H 195v/195V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 333h/333H 195v/195V Pos: sitting >
You start meditating...

< 333h/333H 195v/195V Pos: sitting >
A Human has set off your frost beacon at Pathway in the Artist Colony of Harrow!

< 333h/333H 195v/195V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 333h/333H 195v/195V Pos: sitting >

< 333h/333H 195v/195V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!

< 333h/333H 195v/195V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 333h/333H 195v/195V Pos: sitting >
You clamber to your feet.

< 333h/333H 195v/195V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 333h/333H 195v/195V Pos: standing >
Ok.

< 333h/333H 195v/195V Pos: standing >
You eat the slab of beef.

< 333h/333H 195v/195V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -N -E#
An ice elemental is here chilling the room. (minion) 
A resting glassblower is stretched out, sound asleep.(Gold Aura)
A resting glassblower is stretched out, sound asleep.(Gold Aura)
Brwra, the head glassblower teaches students his craft.(Gold Aura)

< 333h/333H 195v/195V Pos: standing >

		Score information for Bh

Level: 33   Race: Kobold   Class: Ethermancer / Frost Magus Sex: Male
Hit points: 333(333)  Moves: 195(195)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  201 platinum  1077 gold   429 silver    32 copper
Playing time: 1 days / 7 hours/ 43 minutes
Received data: 0.0082 MB this session.
Send data:     0.0002 MB this session.
Compression ratio: 70%
Title: DreadLord  *-* Bloodlust *-*
Followers:
   an ice elemental
Status:  Standing.
         Soulshielded
Epic points(total): 1087(1087) Current task: find runestone of Plane of Fire
Epic Bonus: Movement Regen Bonus (3.34%)
Frags:   +2.33   Deaths:   10
Detecting:       Evil Good Magic Life
Protected from:  Evil Fire Cold Lightning Undead
Enchantments:    Ultravision Farsee Fly Armor
Bartender Quests Remaining: 8
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  560 

Active Spells:
--------------
vapor armor (15 minutes)
storm empathy (4 minutes)
stone skin (3 minutes)
faerie sight (15 minutes)
storm empathy (32 minutes)


< 333h/333H 195v/195V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 333h/333H 195v/195V Pos: standing >

< 333h/333H 195v/195V Pos: standing >
You start chanting...

< 333h/333H 195v/195V Pos: standing >
You complete your spell...
Swirling air solidifies into a slender sword.
You wield a slender sword of vapor.

< 333h/333H 195v/195V Pos: standing >
You sit down and relax.

< 333h/333H 195v/195V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  7 of  8   (   6 seconds)
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  4 of  4
  7th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 333h/333H 195v/195V Pos: sitting >
You start meditating...

< 333h/333H 195v/195V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 333h/333H 195v/195V Pos: sitting >
You clamber to your feet.

< 333h/333H 195v/195V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 333h/333H 195v/195V Pos: standing >
The taste of blood slowly fades from your body.

< 333h/333H 195v/195V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 333h/333H 195v/195V Pos: standing >
Inside A Glassblowers Home
Obvious exits: -N -E#
An ice elemental is here chilling the room. (minion) 
A resting glassblower is stretched out, sound asleep.(Gold Aura)
A resting glassblower is stretched out, sound asleep.(Gold Aura)
Brwra, the head glassblower teaches students his craft.(Gold Aura)

< 333h/333H 195v/195V Pos: standing >
The door seems to be closed.

< 333h/333H 195v/195V Pos: standing >
Ok.

< 333h/333H 195v/195V Pos: standing >
Before A Glassblowers Home
Obvious exits: -E -W
An art student, hanging out with friends here. (Gold Aura)
An art student, hanging out with friends here. (Gold Aura)
An ice elemental enters from the west.

< 333h/333H 194v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 333h/333H 194v/195V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
An ice elemental enters from the west.

< 333h/333H 192v/195V Pos: standing >
A chipmunk enters from the northeast.

< 333h/333H 192v/195V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your south.
Klemo the toy maker who is close by to your south.
A human artisan who is not far off to your south.
Vetrix the jeweler who is not far off to your south.
Gipie the baker who is a brief walk away to your south.
An art student who is close by to your west.
An art student who is close by to your west.

< 333h/333H 192v/195V Pos: standing >
Before The Art Center
Obvious exits: -N# -SW -SE
An ice elemental enters from the southwest.

< 333h/333H 194v/195V Pos: standing >
The door seems to be closed.

< 333h/333H 194v/195V Pos: standing >
Ok.

< 333h/333H 194v/195V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
A wandering visitor who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is not far off to your north.
An art student who is not far off to your north.
An art student who is not far off to your north.
A wandering visitor who is a brief walk away to your north.
A wandering visitor who is a brief walk away to your north.
A chipmunk who is close by to your southwest.
A lonely bard who is close by to your southeast.

< 333h/333H 194v/195V Pos: standing >
Main Entry
Obvious exits: -N -E -S -W
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An ice elemental enters from the south.

< 333h/333H 194v/195V Pos: standing >
Ok.

< 333h/333H 194v/195V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
An art student who is close by to your north.
An art student who is close by to your north.
A wandering visitor who is not far off to your north.
A wandering visitor who is not far off to your north.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
The cook who is close by to your west.

< 333h/333H 194v/195V Pos: standing >
Display Room
Obvious exits: -N -S
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An ice elemental enters from the south.

< 333h/333H 193v/195V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
An ice elemental enters from the south.

< 333h/333H 192v/195V Pos: standing >
You quickly scan the area.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art student who is close by to your east.
An art instructor who is close by to your east.
An art student who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
A wandering visitor who is not far off to your south.
A wandering visitor who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
An art student who is not far off to your south.
A Human who is close by above you.
Alorka who is close by above you.

< 333h/333H 192v/195V Pos: standing >
A wandering visitor leaves south.
You start chanting...

< 333h/333H 195v/195V Pos: standing >
Casting: wall of ice **

< 333h/333H 195v/195V Pos: standing >
Casting: wall of ice *

< 333h/333H 195v/195V Pos: standing >

< 333h/333H 195v/195V Pos: standing >
You complete your spell...

< 333h/333H 195v/195V Pos: standing >
A Human enters from above.

< 333h/333H 195v/195V Pos: standing >
A Human leaves east.

< 333h/333H 195v/195V Pos: standing >
You start chanting...

< 333h/333H 195v/195V Pos: standing >
Casting: wall of ice **

< 333h/333H 195v/195V Pos: standing >
Lia has set off your frost beacon at On the Edge of a Long Drop!

< 333h/333H 195v/195V Pos: standing >
You complete your spell...

< 333h/333H 195v/195V Pos: standing >
A wall of ice crumbles to dust and blows away.

< 333h/333H 195v/195V Pos: standing >
Ok.

< 333h/333H 195v/195V Pos: standing >
A Human enters from the east.

< 333h/333H 195v/195V Pos: standing >
Oof! a Human bumps into a wall of ice...

< 333h/333H 195v/195V Pos: standing >
Oof! a Human bumps into a wall of ice...
Ok.
A Human is knocked to the ground by an ice elemental's mighty bash!

< 333h/333H 195v/195V Pos: standing >
A Human attacks an ice elemental. [0 hits]
An ice elemental attacks a Human. [2 hits]

< 333h/333H 195v/195V Pos: standing >
The Art Room
Obvious exits: -S# -W
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art student tries to find the class.(Gold Aura)
An art student tries to find his way around.(Gold Aura)
An art instructor, arranging flowers in a vase.(Gold Aura)

< 333h/333H 194v/195V Pos: standing >
You failed.

< 333h/333H 194v/195V Pos: standing >
You failed.

< 333h/333H 194v/195V Pos: standing >
The door seems to be closed.

< 333h/333H 194v/195V Pos: standing >
Ok.

< 333h/333H 194v/195V Pos: standing >
Before A Spiral Staircase
Obvious exits: -E -S -U
A huge block of solid ice is here to the south. (magic)
A Human (medium)  The Resistance sits in mid-air here, fighting an ice elemental.
An ice elemental stands here, fighting a Human. (minion) 
A wandering visitor looks at all the booths.

< 333h/333H 193v/195V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 313h/333H 193v/195V Pos: standing >
You start chanting...

< 313h/333H 195v/195V Pos: standing >
A Human clambers to his feet.

< 313h/333H 195v/195V Pos: standing >
You complete your spell...
A web of cracking lightning appears around a Human!
A Human starts casting an offensive spell.

< 313h/333H 195v/195V Pos: standing >
An ice elemental attacks a Human. [1 hits]

< 313h/333H 195v/195V Pos: standing >
You start chanting...

< 313h/333H 195v/195V Pos: standing >
You complete your spell...
A web of lightning around a Human intensifies!

< 314h/333H 195v/195V Pos: standing >
A Human completes his spell...
A Human utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Human has reached its goal.
OUCH!  That really did HURT!
You attack a Human. [0 hits]

< 278h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You start chanting...

< 278h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:excellent E: A Human sta EP:  few wounds >
 A Human starts casting an offensive spell.

< 278h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:excellent E: A Human sta EP:  few wounds >
 You complete your spell...

< 278h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:excellent E: A Human sta EP:  few wounds >
 [Damage: 101 ] The electricity surrounding a Human discharges in a huge burst of lightning!

< 278h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:excellent E: A Human sta EP: pretty hurt >
 You start chanting...

< 278h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:excellent E: A Human sta EP: pretty hurt >
 A Human completes his spell...
A Human utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Human has reached its goal.
OUCH!  That really did HURT!
An ice elemental attacks a Human. [0 hits]

< 244h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:excellent E: A Human sta EP: pretty hurt >
 You complete your spell...
A web of cracking lightning appears around a Human!

< 244h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:excellent E: A Human sta EP: pretty hurt >
 A Human shivers as he hits an ice elemental.
A Human attacks an ice elemental. [1 hits]

< 244h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 A Human starts casting an offensive spell.

< 244h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You start chanting...

< 244h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 A Human completes his spell...
A Human utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Human has reached its goal.
OUCH!  That really did HURT!

< 210h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You complete your spell...
A web of lightning around a Human intensifies!

< 210h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You attack a Human. [0 hits]
A Human starts casting an offensive spell.

< 210h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 You start chanting...

< 210h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP: pretty hurt >
 A Human completes his spell...
A Human utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Human has reached its goal.
You complete your spell...
[Damage: 54 ] The lightning bolt hits a Human with full impact.

< 182h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP:  awful >
 An ice elemental attacks a Human. [0 hits]

< 182h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP:  awful >
 A Human starts casting an offensive spell.
You start chanting...

< 182h/333H 195v/195V Pos: standing >
< T: ice TP: sta TC:few scratches E: A Human sta EP:  awful >
 The lightning surrounding a Human glows briefly.
You complete your spell...
[Damage: 25 ] Your lightning bolt shatters a Human to pieces.
A Human's small round wooden shield exploded spreading charges of electrical energy!
A Human's pair of durable olyx-hide boots exploded spreading charges of electrical energy!
A Human's cured leather hunting belt exploded spreading charges of electrical energy!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!