<worn as a badge> the insignia of Lizizania [poor]
<worn on head> a jeweled rubber helm from Valley of Crushk
<worn on eyes> a black opal eyepiece
<worn in ear> a wooden earring with an iron loop
<worn in ear> a platinum stud (illuminating) [81%]
<worn on face> a glowing rune covered mask [superior] (glowing)
<worn around neck> a hardened limestone medallion from Valley of Crushk
<worn around neck> an iron neck guard
<worn on body> a knight's hardwood chainmail from Valley of Crushk
<worn about body> some blue platemail [superior]
<worn on back> an ermineskin backpack
<worn as quiver> a rugged trapper sling [75%]
<worn about waist> a belt of dragonslaying
<worn on belt buckle>an icy reed belt buckle from Valley of Crushk
<worn on arms> a pair of vicious looking armguards
<held as shield> a skeletal shield
<worn around wrist> an ashen volcanic-forged vambrace [superior]
<worn around wrist> a small bracelet of woven mithril chain
<worn on hands> some bloody marble claws from Rift Valley Jungle
<worn on finger> a dented limestone band from Valley of Crushk
<worn on finger> a ring of gnome flesh
<primary weapon> a black double-edged shortsword dubbed, Huntsmaster [poor]
<worn on legs> some ghastly bark leg plates from Valley of Crushk [88%]
<worn on feet> a pair of crystal spurred boots [poor]
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East
A small doe stands on the road here, wary of travellers.
An elite hunter guard looks to the south intently.(Gold Aura)
< 907h/907H 149v/154V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
A young Half-Elf wanders the road here.
< 907h/907H 147v/154V Pos: standing >
< 907h/907H 148v/154V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your east.
A playful squirrel who is close by to your east.
A small doe who is rather far off to your east.
A small doe who is close by to your west.
A first class hunter guard who is close by to your west.
< 907h/907H 148v/154V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
<map>
Zone: Myrabolus.
Room: The Myrabolan Dock Road
</map>
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
A common resident of the city travels down the road.
A playful squirrel hops down the road here.
< 907h/907H 147v/154V Pos: standing >
< 907h/907H 148v/154V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your east.
A small doe who is a brief walk away to your east.
A first class hunter guard who is not far off to your west.
< 907h/907H 149v/154V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
<map>
Zone: Myrabolus.
Room: Before the Myrabolan Docks
</map>
Before the Myrabolan Docks
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation. The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East -West
A young Half-Elf wanders the road here.
< 907h/907H 147v/154V Pos: standing >
< 907h/907H 147v/154V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
<map>
Zone: Myrabolus.
Room: The Gates of the Myrabolan Docks
</map>
The Gates of the Myrabolan Docks
The small docks of Myrabolus are straight north of here, with
only a single pier. The guards stationed here protect the guards from
the unwelcome from entering the road to the south. In case of an
emergency they would sealed the gates here to lock intruders on
the pier. The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 907h/907H 148v/154V Pos: standing >
< 907h/907H 148v/154V Pos: standing >
You quickly scan the area.
A wandering half-elf who is close by to your south.
< 907h/907H 149v/154V Pos: standing >
< 907h/907H 150v/154V Pos: standing >
< 907h/907H 151v/154V Pos: standing >
Ok.
< 907h/907H 152v/154V Pos: standing >
You quickly scan the area.
Balance who is not far off to your north.
A wandering half-elf who is close by to your south.
< 907h/907H 153v/154V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South
< 907h/907H 153v/154V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Pier
</map>
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
< 907h/907H 152v/154V Pos: standing >
< 907h/907H 152v/154V Pos: standing >
You quickly scan the area.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A myrabolan gate guard who is not far off to your south.
A wandering half-elf who is a brief walk away to your south.
< 907h/907H 153v/154V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Pier
</map>
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Yacht HAM!! floats here.
The Caravel BOOZE Runner floats here.
The Yacht Spectre floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ThUgLiFe floats here.
The Sloop Teakwood Magus floats here.
The Sloop Dark Hoizon floats here.
The Sloop Lanun floats here.
The Sloop Curse of Zandri floats here.
The Ketch Death Star floats here.
The Clipper Wave Rider floats here.
The Sloop Teakwood Ship floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 907h/907H 152v/154V Pos: standing >
< 907h/907H 153v/154V Pos: standing >
You quickly scan the area.
Balance who is close by to your south.
A myrabolan gate guard who is a brief walk away to your south.
A myrabolan gate guard who is a brief walk away to your south.
A myrabolan gate guard who is a brief walk away to your south.
< 907h/907H 153v/154V Pos: standing >
You quickly scan the area.
Balance who is close by to your south.
A myrabolan gate guard who is a brief walk away to your south.
A myrabolan gate guard who is a brief walk away to your south.
A myrabolan gate guard who is a brief walk away to your south.
< 907h/907H 154v/154V Pos: standing >
You board the Caravel BOOZE Runner.
Aboard the Caravel BOOZE Runner
Obvious exits: -North -East -West
< 907h/907H 154v/154V Pos: standing >
You quickly scan the area.
You see nothing.
< 907h/907H 154v/154V Pos: standing >
You disembark this ship.
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Yacht HAM!! floats here.
The Caravel BOOZE Runner floats here.
The Yacht Spectre floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ThUgLiFe floats here.
The Sloop Teakwood Magus floats here.
The Sloop Dark Hoizon floats here.
The Sloop Lanun floats here.
The Sloop Curse of Zandri floats here.
The Ketch Death Star floats here.
The Clipper Wave Rider floats here.
The Sloop Teakwood Ship floats here.
The dock master of Myrabolus stands here gazing out at sea.
< 907h/907H 154v/154V Pos: standing >
< 907h/907H 154v/154V Pos: standing >
You board the Yacht HAM!!.
Aboard the Yacht HAM!!
Obvious exits: -North
< 907h/907H 154v/154V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
< 907h/907H 154v/154V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
< 907h/907H 154v/154V Pos: standing >
< 907h/907H 154v/154V Pos: standing >
< 907h/907H 154v/154V Pos: standing >
< 907h/907H 154v/154V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
< 907h/907H 154v/154V Pos: standing >
You feel like a potion could do you good once again.
< 907h/907H 154v/154V Pos: standing >
< 907h/907H 154v/154V Pos: standing >
< 907h/907H 154v/154V Pos: standing >
On the Bridge of the Yacht HAM!!
Obvious exits: -North -South
< 907h/907H 153v/154V Pos: standing >
< 907h/907H 153v/154V Pos: standing >
Bash who?
< 907h/907H 153v/154V Pos: standing >
Aboard the Yacht HAM!!
Obvious exits: -South
An Orc (medium) MuRdErEr *-* Bloodlust *-* stands, floating here.
< 907h/907H 152v/154V Pos: standing >
[Damage: 1 ] Your skillful bash knocks an Orc to the ground!
< 907h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:excellent E: An Orc sit EP: few scratches >
An Orc's finger drives deep inside you.
-=[an Orc attacks you.]=- [1 hits]
< 877h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sit EP: few scratches >
[Damage: 1 ] -=[You attack an Orc.]=- [1 hits]
< 877h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sit EP: few scratches >
-=[an Orc attacks you.]=- [0 hits]
< 877h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sit EP: few scratches >
< 877h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sit EP: few scratches >
< 877h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sit EP: few scratches >
An Orc's finger drives deep inside you.
-=[an Orc attacks you.]=- [1 hits]
< 852h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sit EP: few scratches >
An Orc clambers to his feet.
< 852h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sta EP: few scratches >
-=[You attack an Orc.]=- [0 hits]
< 852h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sta EP: few scratches >
< 852h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sta EP: few scratches >
An Orc settles to his knees.
< 852h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc kne EP: few scratches >
An Orc's leap knocks into you, sending you slightly off balance...
However, you grab an Orc's leg after his funny little maneuver and yank him to the ground!
< 852h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC:few scratches E: An Orc sit EP: few scratches >
< 852h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC:few scratches E: An Orc sit EP: few scratches >
An Orc's finger drives deep inside you.
-=[an Orc attacks you.]=- [1 hits]
< 817h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC:few scratches E: An Orc sit EP: few scratches >
-=[You attack an Orc.]=- [0 hits]
< 817h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC:few scratches E: An Orc sit EP: few scratches >
An Orc clambers to his feet.
You clamber to your feet.
< 817h/907H 152v/154V Pos: standing >
< T: Hami TP: sta TC:few scratches E: An Orc sta EP: few scratches >
An Orc settles to his knees.
As an Orc avoids your bash, you topple over and fall to the ground.
< 817h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC:few scratches E: An Orc kne EP: few scratches >
-=[an Orc attacks you.]=- [1 hits]
< 816h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC: small wounds E: An Orc kne EP: few scratches >
< 816h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC: small wounds E: An Orc kne EP: few scratches >
< 816h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC: small wounds E: An Orc kne EP: few scratches >
-=[You attack an Orc.]=- [0 hits]
< 816h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC: small wounds E: An Orc kne EP: few scratches >
Chak enters from the south.
< 816h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC: small wounds E: An Orc kne EP: few scratches >
An Orc avoids being bashed by Chak, who loses his balance and falls.
< 816h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC: small wounds E: An Orc kne EP: few scratches >
< 816h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC: small wounds E: An Orc kne EP: few scratches >
-=[an Orc attacks you.]=- [1 hits]
< 815h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC: small wounds E: An Orc kne EP: few scratches >
An Orc rises to his feet.
< 815h/907H 152v/154V Pos: sitting >
< T: Hami TP: sit TC: small wounds E: An Orc sta EP: few scratches >
An Orc attempts to flee.
An Orc leaves south.
Xs enters from the south.
< 815h/907H 152v/154V Pos: sitting >
< 815h/907H 152v/154V Pos: sitting >
You clamber to your feet.
< 815h/907H 152v/154V Pos: standing >
Bash who?
< 815h/907H 152v/154V Pos: standing >
Aboard the Yacht HAM!!
Obvious exits: -South
Xs The Resistance (Barbarian)(large) stands in mid-air here (Newbie).(Gold Aura)
Chak The Resistance (Dwarf)(medium) sits in mid-air here.
< 815h/907H 152v/154V Pos: standing >
Bash who?
< 815h/907H 152v/154V Pos: standing >
Xs looks at you.
< 815h/907H 152v/154V Pos: standing >
On the Bridge of the Yacht HAM!!
Obvious exits: -North -South
< 815h/907H 151v/154V Pos: standing >
Bash who?
< 815h/907H 151v/154V Pos: standing >
Aboard the Yacht HAM!!
Obvious exits: -South
Xs The Resistance (Barbarian)(large) stands in mid-air here (Newbie).(Gold Aura)
Chak The Resistance (Dwarf)(medium) sits in mid-air here.
< 815h/907H 150v/154V Pos: standing >
Bash who?
< 815h/907H 150v/154V Pos: standing >
Alas, you cannot go that way. . . .
< 815h/907H 151v/154V Pos: standing >
Chak clambers to his feet.
Alas, you cannot go that way. . . .
< 815h/907H 152v/154V Pos: standing >
Bash who?
< 815h/907H 152v/154V Pos: standing >
Chak leaves south.
You follow Chak.
On the Bridge of the Yacht HAM!!
Obvious exits: -North -South
Chak The Resistance (Dwarf)(medium) stands in mid-air here.
< 816h/907H 151v/154V Pos: standing >
Chak leaves south.
You follow Chak.
Aboard the Yacht HAM!!
Obvious exits: -North
Chak The Resistance (Dwarf)(medium) stands in mid-air here.
< 816h/907H 151v/154V Pos: standing >
Chak disembarks this ship.
You disembark this ship.
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Yacht HAM!! floats here.
The Caravel BOOZE Runner floats here.
The Yacht Spectre floats here.
The Ketch ++Sonic Boom++ floats here.
The Sloop ThUgLiFe floats here.
The Sloop Teakwood Magus floats here.
The Sloop Dark Hoizon floats here.
The Sloop Lanun floats here.
The Sloop Curse of Zandri floats here.
The Ketch Death Star floats here.
The Clipper Wave Rider floats here.
The Sloop Teakwood Ship floats here.
Chak The Resistance (Dwarf)(medium) stands in mid-air here.
An Orc (medium) MuRdErEr *-* Bloodlust *-* stands, floating here, fighting Nair.
Nair ThE FLuRRY The Resistance (Halfling)(small) stands in mid-air here, fighting an Orc.
A globe of darkness floats near Nair's head.
The dock master of Myrabolus stands here gazing out at sea.
< 816h/907H 151v/154V Pos: standing >
An Orc is knocked to the ground by Chak's mighty bash!
You quickly scan the area.
Balance who is close by to your south.
< 816h/907H 152v/154V Pos: standing >
As an Orc avoids your bash, you topple over and fall to the ground.
< 816h/907H 153v/154V Pos: sitting >
An Orc pokes Nair really hard, making you wince.
An Orc attacks Nair. [1 hits]
< 817h/907H 153v/154V Pos: sitting >
Chak attacks an Orc. [2 hits]
< 817h/907H 153v/154V Pos: sitting >
Nair attacks an Orc. [1 hits]
< 818h/907H 154v/154V Pos: sitting >
Xs disembarks from the Yacht HAM!!.
< 818h/907H 154v/154V Pos: sitting >
< 818h/907H 154v/154V Pos: sitting >
Xs suddenly attacks an Orc!
< 818h/907H 154v/154V Pos: sitting >
An Orc pokes Nair really hard, making you wince.
An Orc attacks Nair. [1 hits]
< 819h/907H 154v/154V Pos: sitting >
< 820h/907H 154v/154V Pos: sitting >
Chak attacks an Orc. [0 hits]
< 820h/907H 154v/154V Pos: sitting >
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair's demonic warmace 'Pure-Dark' sends a black vapour trail to purge the energy of an Orc!
Nair direct a dark beam at an Orc attempting to purge his soul!
Nair attacks an Orc. [3 hits]
< 820h/907H 154v/154V Pos: sitting >
An Orc clambers to his feet.
< 822h/907H 154v/154V Pos: sitting >
You clamber to your feet.
< 822h/907H 154v/154V Pos: standing >
Xs attacks an Orc. [0 hits]
You fail the rescue.
< 822h/907H 154v/154V Pos: standing >
An Orc pokes Nair really hard, making you wince.
An Orc attacks Nair. [1 hits]
An Orc attempts to flee.
An Orc tries to flee, but can't make it out of here!
Nair tackles an Orc square in the chest knocking the wind out of him!
< 822h/907H 154v/154V Pos: standing >
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair attacks an Orc. [1 hits]
< 823h/907H 154v/154V Pos: standing >
Chak attacks an Orc. [0 hits]
< 823h/907H 154v/154V Pos: standing >
An Orc avoids being bashed by Chak, who loses his balance and falls.
< 824h/907H 154v/154V Pos: standing >
As an Orc avoids your bash, you topple over and fall to the ground.
< 825h/907H 154v/154V Pos: sitting >
An Orc pokes Nair really hard, making you wince.
An Orc attacks Nair. [1 hits]
< 825h/907H 154v/154V Pos: sitting >
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair attacks an Orc. [4 hits]
< 825h/907H 154v/154V Pos: sitting >
Xs attacks an Orc. [0 hits]
Xs stops using a wooden earth totem.
< 826h/907H 154v/154V Pos: sitting >
Xs grabs the totem of the troglodyte chieftain.
< 826h/907H 154v/154V Pos: sitting >
Chak attacks an Orc. [0 hits]
< 826h/907H 154v/154V Pos: sitting >
Xs starts casting a spell.
< 826h/907H 154v/154V Pos: sitting >
The sun hangs low on the southern sky.
< 827h/907H 154v/154V Pos: sitting >
Xs completes her spell...
Xs utters the words 'hgruigyzf xzrrizgg'
Xs points at Nair.
Xs sags visibly as she transfers some of her life force to Nair.
< 827h/907H 154v/154V Pos: sitting >
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
Nair attacks an Orc. [2 hits]
< 828h/907H 154v/154V Pos: sitting >
An Orc attacks Nair. [0 hits]
< 828h/907H 154v/154V Pos: sitting >
Xs starts casting a spell.
< 828h/907H 154v/154V Pos: sitting >
Xs completes her spell...
Xs utters the words 'ofzahzf gajr eughjfbaiqz'
Xs points at an Orc.
An Orc's entire body spasms uncontrollably as his soul is viciously attacked by Xs.
< 829h/907H 154v/154V Pos: sitting >
An Orc clambers to his feet.
Chak clambers to his feet.
< 829h/907H 154v/154V Pos: sitting >
An Orc attempts to flee.
An Orc leaves south.
< 829h/907H 154v/154V Pos: sitting >
Chak leaves south.
Nair leaves south.
< 830h/907H 154v/154V Pos: sitting >
Maybe you should get on your feet first?
< 830h/907H 154v/154V Pos: sitting >
You clamber to your feet.
< 831h/907H 154v/154V Pos: standing >
Bodyslam who?
< 831h/907H 154v/154V Pos: standing >
Who do you want to rescue?
< 831h/907H 154v/154V Pos: standing >
You quickly scan the area.
Balance who is close by to your south.
Chak who is not far off to your south.
Nair who is not far off to your south.
An Orc who is not far off to your south.
< 831h/907H 154v/154V Pos: standing >
Bash who?
< 831h/907H 154v/154V Pos: standing >
You are already standing.
< 831h/907H 154v/154V Pos: standing >
Who do you want to rescue?
< 832h/907H 154v/154V Pos: standing >
Xs leaves south.
Pardon?
< 832h/907H 154v/154V Pos: standing >
Bash who?
< 832h/907H 154v/154V Pos: standing >
< 832h/907H 154v/154V Pos: standing >
<map>
Zone: Myrabolus.
Room: The Pier
</map>
<map>
Zone: Myrabolus.
Room: The Pier
</map>
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
(Q)The famous bounty hunter, Balance, stands here.(Gold Aura)
< 832h/907H 153v/154V Pos: standing >
Bash who?
< 832h/907H 153v/154V Pos: standing >
<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
<map>
Zone: Myrabolus.
Room: Before the Pier
</map>
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#
Xs The Resistance (Barbarian)(large) stands in mid-air here (Newbie).(Gold Aura)
Chak The Resistance (Dwarf)(medium) sits in mid-air here.
Nair ThE FLuRRY The Resistance (Halfling)(small) stands in mid-air here.
A globe of darkness floats near Nair's head.
An Orc (medium) MuRdErEr *-* Bloodlust *-* crouches, floating here.
< 833h/907H 152v/154V Pos: standing >
As an Orc avoids your bash, you topple over and fall to the ground.
< 833h/907H 152v/154V Pos: sitting >
An Orc rises to his feet.
< 833h/907H 152v/154V Pos: sitting >
Xs starts casting an offensive spell.
< 833h/907H 152v/154V Pos: sitting >
An Orc's face turns pale as Nair slams his head into his face.
Nair suffers from contact with the aura about an Orc.
Nair shivers as she hits an Orc.
An Orc is stunned!
< 834h/907H 154v/154V Pos: sitting >
< 834h/907H 154v/154V Pos: sitting >
Xs completes her spell...
Xs utters the words 'warhunso gsfal'
Xs points at an Orc.
A blast of molten spray sent by Xs coats an Orc with searing agony.
< 834h/907H 154v/154V Pos: sitting >
Xs starts casting an offensive spell.
< 835h/907H 154v/154V Pos: sitting >
Autosaving...
< 835h/907H 154v/154V Pos: sitting >
Xs completes her spell...
Xs utters the words 'warhunso gsfal'
Xs points at an Orc.
A blast of molten spray sent by Xs coats an Orc with searing agony.
Chak clambers to his feet.
< 836h/907H 154v/154V Pos: sitting >
Chak suffers from contact with the aura about an Orc.
Chak shivers as he hits an Orc.
An Orc is knocked to the ground by Chak's mighty bash!
< 837h/907H 154v/154V Pos: sitting >
Chak suffers from contact with the aura about an Orc.
Chak shivers as he hits an Orc.
Chak attacks an Orc. [1 hits]
Xs starts casting a spell.
< 837h/907H 154v/154V Pos: sitting >
An Orc's skin seems to turn to stone.
< 837h/907H 154v/154V Pos: sitting >
Xs completes her spell...
Xs utters the words 'warhunso gsfal'
Xs points at an Orc.
A blast of molten spray sent by Xs coats an Orc with searing agony.
< 838h/907H 154v/154V Pos: sitting >
Maybe you should get on your feet first?
< 838h/907H 154v/154V Pos: sitting >
An Orc attacks Chak. [0 hits]
You clamber to your feet.
< 838h/907H 154v/154V Pos: standing >
The gates seems to be closed.
< 839h/907H 154v/154V Pos: standing >
Xs starts casting an offensive spell.
You are already standing.
< 839h/907H 154v/154V Pos: standing >
You trip over an Orc while pointlessly slamming at someone already down.
< 839h/907H 124v/154V Pos: sitting >
Nair leaves north.
< 839h/907H 124v/154V Pos: sitting >
< 839h/907H 124v/154V Pos: sitting >
Xs completes her spell...
Xs utters the words 'warhunso gsfal'
Xs points at an Orc.
A blast of molten spray sent by Xs coats an Orc with searing agony.
< 840h/907H 124v/154V Pos: sitting >
Nair enters from the north.
< 840h/907H 124v/154V Pos: sitting >
Chak attacks an Orc. [0 hits]
< 840h/907H 124v/154V Pos: sitting >
Xs starts casting a spell.
< 840h/907H 124v/154V Pos: sitting >
< 841h/907H 124v/154V Pos: sitting >
< 841h/907H 124v/154V Pos: sitting >
< 841h/907H 124v/154V Pos: sitting >
Xs completes her spell...
Xs utters the words 'warhunso gsfal'
Xs points at an Orc.
A burst of molten spray sent from Xs's fingertips melts an Orc into a puddle of mush.
An Orc's some stylish bark claws from Village of Split Shield melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!