<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a pitted bone helm from Pits of Cerberus
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a pale magenta earring [superior] (glowing)
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a veil named 'Sorrow'
<worn around neck> a skin-wrapped emerald pendant from Morg's Place
<worn around neck> a large spiked metal collar [superior]
<worn on body> a suit of heavy spiked siege armor
<worn about body> a cloak of protection
<worn as quiver> the masters quiver (glowing)
<worn about waist> a pitch-black sash of the Bloodhawk gang [89%]
<worn on belt buckle>a longsword named 'the Answerer' (glowing)
<worn around wrist> Crimson Watch captain's stripes
<worn around wrist> a polished dragonbone bracelet [superior]
<worn on finger> a tarnished bronze ring (glowing)
<worn on finger> the ring of the overfiend
<primary weapon> a whip of maiming [superior]
<secondary weapon> a whip of maiming [poor]
<worn on legs> a pair of dragonscale leg plates
<worn on feet> the mage boots of the maelstrom of endurance [86%]
An auction guard who is close by to your west.
A rich merchant who is close by to your west.
An auction guard who is close by to your west.
An auction guard who is not far off to your west.
< 877h/877H 188v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
A rich looking merchant stands here yelling out bids.
Chak enters from the west.
< 877h/877H 187v/189V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your south.
An auction guard who is close by to your south.
A merchant who is not far off to your south.
An inexperienced guard who is a brief walk away to your south.
A rich merchant who is close by to your west.
An ogre slave who is close by to your west.
The auctioneer who is close by to your west.
A rich merchant who is not far off to your west.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
An auction guard who is a brief walk away to your west.
An auction guard who is a brief walk away to your west.
< 877h/877H 187v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.
Chak enters from the west.
< 877h/877H 188v/189V Pos: standing >
You quickly scan the area.
A merchant who is close by to your south.
A merchant who is close by to your west.
A rich merchant who is close by to your west.
A rich merchant who is not far off to your west.
An ogre slave who is not far off to your west.
The auctioneer who is not far off to your west.
A rich merchant who is a brief walk away to your west.
An auction guard who is a brief walk away to your west.
A rich merchant who is a brief walk away to your west.
< 877h/877H 188v/189V Pos: standing >
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W
Chak enters from the west.
< 877h/877H 187v/189V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your west.
A rich merchant who is not far off to your west.
A rich merchant who is a brief walk away to your west.
A rich merchant who is a brief walk away to your west.
An ogre slave who is a brief walk away to your west.
A rich merchant who is rather far off to your west.
An auction guard who is rather far off to your west.
A rich merchant who is rather far off to your west.
An auction guard who is in the distance to your west.
< 877h/877H 188v/189V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -S -W
Chak enters from the west.
< 877h/877H 188v/189V Pos: standing >
You quickly scan the area.
A vicious giant rat who is not far off to your south.
A vicious giant rat who is rather far off to your south.
A rich merchant who is a brief walk away to your west.
A rich merchant who is rather far off to your west.
A rich merchant who is rather far off to your west.
An ogre slave who is rather far off to your west.
The auctioneer who is rather far off to your west.
A rich merchant who is in the distance to your west.
An auction guard who is in the distance to your west.
< 877h/877H 188v/189V Pos: standing >
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W
Chak enters from the east.
< 877h/877H 187v/189V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your west.
A rich merchant who is not far off to your west.
A rich merchant who is a brief walk away to your west.
An ogre slave who is a brief walk away to your west.
A rich merchant who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
An auction guard who is in the distance to your west.
< 877h/877H 187v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.
Chak enters from the east.
< 877h/877H 188v/189V Pos: standing >
You quickly scan the area.
A merchant who is close by to your west.
A rich merchant who is not far off to your west.
The auctioneer who is not far off to your west.
A rich merchant who is a brief walk away to your west.
An auction guard who is a brief walk away to your west.
A rich merchant who is a brief walk away to your west.
An auction guard who is rather far off to your west.
An auction guard who is rather far off to your west.
< 877h/877H 188v/189V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
A merchant stands here struggling to hear the auctioneer.
Chak enters from the north.
< 877h/877H 187v/189V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your west.
An auction guard who is close by to your west.
An auction guard who is close by to your west.
An auction guard who is close by to your west.
A rich merchant who is not far off to your west.
< 877h/877H 187v/189V Pos: standing >
< 877h/877H 188v/189V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door
Chak enters from the north.
< 877h/877H 188v/189V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your west.
A human bandit who is not far off to your west.
< 877h/877H 188v/189V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W
Chak enters from the east.
< 877h/877H 187v/189V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A rich merchant who is not far off to your north.
An inexperienced guard who is close by to your south.
A merchant who is close by to your west.
A human bandit who is close by to your west.
< 877h/877H 187v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
Chak enters from the south.
< 877h/877H 188v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
A rich looking merchant stands here yelling out bids.
Chak enters from the east.
< 877h/877H 187v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
Chak enters from the east.
< 877h/877H 186v/189V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your north.
An auction guard who is close by to your north.
A rich merchant who is close by to your north.
A merchant who is close by to your east.
A rich merchant who is close by to your east.
An auction guard who is not far off to your east.
An auction guard who is not far off to your east.
< 877h/877H 188v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
A bandit walks around here waiting for action to happen.
Chak enters from the east.
< 877h/877H 188v/189V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
The Incarnate of Frost who is not far off to your north.
A merchant who is not far off to your east.
An auction guard who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
< 877h/877H 188v/189V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
Chak enters from the east.
< 877h/877H 187v/189V Pos: standing >
You quickly scan the area.
A merchant who is close by to your east.
A human bandit who is close by to your east.
A merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
An auction guard who is rather far off to your east.
An auction guard who is rather far off to your east.
An auction guard who is rather far off to your east.
An inexperienced guard who is not far off to your south.
An inexperienced guard who is not far off to your south.
< 877h/877H 188v/189V Pos: standing >
The flap seems to be closed.
< 877h/877H 189v/189V Pos: standing >
Ok.
< 877h/877H 189v/189V Pos: standing >
The flap is open.
Inside a Small Tent
You extend your sights westward.
Inside a Small Tent
Obvious exits: -E
A piggish looking humanoid stands here sorting through belongings.
< 877h/877H 189v/189V Pos: standing >
Ok.
< 877h/877H 189v/189V Pos: standing >
You quickly scan the area.
A merchant who is close by to your east.
A rich merchant who is a brief walk away to your east.
A merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
An auction guard who is rather far off to your east.
An auction guard who is rather far off to your east.
An auction guard who is rather far off to your east.
An inexperienced guard who is not far off to your south.
< 877h/877H 189v/189V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W#
A wooden sign is tacked to the southern door
Chak enters from the north.
< 877h/877H 188v/189V Pos: standing >
You quickly scan the area.
A merchant who is a brief walk away to your east.
An inexperienced guard who is close by to your south.
An inexperienced guard who is close by to your south.
< 877h/877H 188v/189V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
Chak enters from the south.
< 877h/877H 187v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
Chak enters from the south.
< 877h/877H 186v/189V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your north.
An auction guard who is close by to your east.
An auction guard who is close by to your east.
A rich merchant who is not far off to your east.
An auction guard who is not far off to your east.
A rich merchant who is a brief walk away to your east.
An ogre slave who is a brief walk away to your east.
A rich merchant who is rather far off to your east.
A merchant who is in the distance to your east.
An inexperienced guard who is a brief walk away to your south.
< 877h/877H 186v/189V Pos: standing >
< 877h/877H 187v/189V Pos: standing >
A Kobold enters from the north.
Chak sizes up a Kobold with a quick glance.
< 877h/877H 189v/189V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -E -S
A wooden sign is tacked to the northern door
Chak enters from the south.
< 877h/877H 188v/189V Pos: standing >
Bodyslam who?
< 877h/877H 188v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A Kobold (small) ZerkerLord *-* Bloodlust *-* stands, floating here.
Chak enters from the north.
< 877h/877H 187v/189V Pos: standing >
A Kobold leaves north.
Bodyslam who?
< 877h/877H 187v/189V Pos: standing >
Bodyslam who?
< 877h/877H 189v/189V Pos: standing >
Bodyslam who?
< 877h/877H 189v/189V Pos: standing >
A Kobold enters from the north.
In your haste to slam people around, you slip and fall!
< 877h/877H 159v/189V Pos: sitting >
A Kobold is knocked to the ground by Chak's mighty bash!
< 877h/877H 159v/189V Pos: sitting >
Chak blocks a Kobold's lunge at him.
< 877h/877H 159v/189V Pos: sitting >
Chak misses a Kobold.
Chak's impressive crush strikes a Kobold.
< 877h/877H 159v/189V Pos: sitting >
Chak parries a Kobold's lunge at him.
< 877h/877H 159v/189V Pos: sitting >
Chak misses a Kobold.
Chak's impressive crush strikes a Kobold.
Maybe you should get on your feet first?
< 877h/877H 159v/189V Pos: sitting >
You clamber to your feet.
< 877h/877H 159v/189V Pos: standing >
Chak parries a Kobold's lunge at him.
You are already about as tense as you can get.
< 877h/877H 159v/189V Pos: standing >
You trip over a Kobold while pointlessly slamming at someone already down.
< 877h/877H 129v/189V Pos: kneeling >
Looking panicked, a Kobold scrambles madly to his feet!
Chak looks at a Kobold.
< 877h/877H 129v/189V Pos: kneeling >
A Kobold attempts to flee.
A Kobold leaves south.
< 877h/877H 129v/189V Pos: kneeling >
< 877h/877H 129v/189V Pos: kneeling >
< 877h/877H 129v/189V Pos: kneeling >
A Kobold enters from the south.
< 877h/877H 129v/189V Pos: kneeling >
A Kobold leaves west.
< 877h/877H 129v/189V Pos: kneeling >
You rise to your feet.
< 877h/877H 129v/189V Pos: standing >
Slay whom?
< 877h/877H 129v/189V Pos: standing >
You are already standing.
< 877h/877H 129v/189V Pos: standing >
You are already about as tense as you can get.
< 877h/877H 129v/189V Pos: standing >
< 877h/877H 129v/189V Pos: standing >
You are already standing.
< 877h/877H 129v/189V Pos: standing >
< 877h/877H 129v/189V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
Chak enters from the north.
< 877h/877H 128v/189V Pos: standing >
Slay whom?
< 877h/877H 128v/189V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
Chak enters from the south.
< 877h/877H 127v/189V Pos: standing >
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W
Chak enters from the east.
< 877h/877H 127v/189V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -S -D#
Chak enters from the east.
< 877h/877H 127v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 128v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 128v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 129v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 130v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 131v/189V Pos: standing >
The secret seems to be closed.
< 877h/877H 131v/189V Pos: standing >
Ok.
< 877h/877H 132v/189V Pos: standing >
Inside a Small Tunnel
Obvious exits: -W -U
Chak floats in from above.
< 877h/877H 133v/189V Pos: standing >
Ok.
< 877h/877H 136v/189V Pos: standing >
Under the Camp Wall
Obvious exits: -E -W
A magical torch appears to have fallen off the wall here (illuminating)
Chak enters from the east.
< 877h/877H 136v/189V Pos: standing >
Inside a Small Tunnel
Obvious exits: -E -U#
Chak enters from the east.
< 877h/877H 135v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 136v/189V Pos: standing >
Under the Camp Wall
Obvious exits: -E -W
A magical torch appears to have fallen off the wall here (illuminating)
Chak enters from the west.
< 877h/877H 140v/189V Pos: standing >
Inside a Small Tunnel
Obvious exits: -W -U#
Chak enters from the west.
< 877h/877H 140v/189V Pos: standing >
The trapdoor seems to be closed.
< 877h/877H 140v/189V Pos: standing >
Ok.
< 877h/877H 141v/189V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -S -D
Chak floats in from below.
< 877h/877H 141v/189V Pos: standing >
Ok.
< 877h/877H 143v/189V Pos: standing >
You quickly scan the area.
A vicious giant rat who is a brief walk away to your north.
A vicious giant rat who is a brief walk away to your north.
An auction guard who is a brief walk away to your east.
The Incarnate of Frost who is rather far off to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An ogre slave who is in the distance to your east.
The auctioneer who is in the distance to your east.
A vicious giant rat who is rather far off to your south.
< 877h/877H 145v/189V Pos: standing >
You quickly scan the area.
A human bandit who is a brief walk away to your north.
A vicious giant rat who is a brief walk away to your north.
An auction guard who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
A rich merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
A rich merchant who is in the distance to your east.
The auctioneer who is in the distance to your east.
A vicious giant rat who is rather far off to your south.
< 877h/877H 145v/189V Pos: standing >
Along the Wall of a Bandit Camp
You extend your sights northward.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
< 877h/877H 149v/189V Pos: standing >
Along the Wall of a Bandit Camp
You extend your sights southward.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
< 877h/877H 151v/189V Pos: standing >
The secret seems to be closed.
< 877h/877H 152v/189V Pos: standing >
Ok.
< 877h/877H 153v/189V Pos: standing >
Inside a Small Tunnel
Obvious exits: -W -U
Chak floats in from above.
< 877h/877H 154v/189V Pos: standing >
Ok.
< 877h/877H 156v/189V Pos: standing >
Under the Camp Wall
Obvious exits: -E -W
A magical torch appears to have fallen off the wall here (illuminating)
Chak enters from the east.
< 877h/877H 156v/189V Pos: standing >
Inside a Small Tunnel
Obvious exits: -E -U#
Chak enters from the east.
< 877h/877H 156v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 156v/189V Pos: standing >
The trapdoor seems to be closed.
< 877h/877H 157v/189V Pos: standing >
Ok.
< 877h/877H 158v/189V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -S -D
Chak floats in from below.
< 877h/877H 158v/189V Pos: standing >
Ok.
< 877h/877H 160v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 161v/189V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -S
Chak enters from the north.
< 877h/877H 160v/189V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -S
Chak enters from the north.
< 877h/877H 159v/189V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -S
Chak enters from the north.
< 877h/877H 158v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 159v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 159v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 160v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 161v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 162v/189V Pos: standing >
Pardon?
< 877h/877H 162v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 163v/189V Pos: standing >
Alas, you cannot go that way. . . .
< 877h/877H 164v/189V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -N -E
Chak enters from the north.
< 877h/877H 163v/189V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
The corpse of a human slave is lying here.
Chak enters from the west.
< 877h/877H 161v/189V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
(Q)A paladin warrior stands here looking quite frustrated.(holy)
Chak enters from the west.
< 877h/877H 160v/189V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -E -W
Chak enters from the west.
< 877h/877H 159v/189V Pos: standing >
West of the Main Gate
Obvious exits: -E -S -W
Chak enters from the west.
< 877h/877H 158v/189V Pos: standing >
You quickly scan the area.
A mercenary guard who is close by to your east.
A mercenary guard who is close by to your east.
A mercenary sorcerer who is close by to your east.
The barbarian Brigand, Branok who is not far off to your east.
A paladin warrior who is not far off to your west.
< 877h/877H 159v/189V Pos: standing >
A Kobold enters from the south.
A Kobold is knocked to the ground by Chak's mighty bash!
< 877h/877H 162v/189V Pos: standing >
You quickly scan the area.
A mercenary sorcerer who is close by to your east.
The barbarian Brigand, Branok who is not far off to your east.
A paladin warrior who is not far off to your west.
< 877h/877H 163v/189V Pos: standing >
You quickly scan the area.
A mercenary guard who is close by to your east.
A mercenary guard who is close by to your east.
A mercenary sorcerer who is close by to your east.
The barbarian Brigand, Branok who is not far off to your east.
A paladin warrior who is not far off to your west.
< 877h/877H 164v/189V Pos: standing >
Chak parries a Kobold's lunge at him.
< 877h/877H 165v/189V Pos: standing >
[Damage: 18 ] -=[Your impressive whip seriously wounds a Kobold.]=-
< 877h/877H 169v/189V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
Chak's crush strikes a Kobold very hard.
Chak misses a Kobold.
< 877h/877H 169v/189V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
Chak parries a Kobold's lunge at him.
< 877h/877H 169v/189V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
You feel a rage start to come from within...
You are filled with a HUGE rush of BLOODLUST!
< 877h/877H 169v/189V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
Chak blocks a Kobold's lunge at him.
< 877h/877H 169v/189V Pos: standing >
< T: Chak TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
Chak's skin seems to turn to stone.
You feel your skill in 1h flaying improving.
[Damage: 19 ] -=[Your impressive whip enshrouds a Kobold in a mist of blood.]=-
[Damage: 17 ] -=[Your impressive whip enshrouds a Kobold in a mist of blood.]=-
[Damage: 17 ] -=[Your whip grievously wounds a Kobold.]=-
A Kobold is stunned!
Chak crushes a Kobold's skull. a Kobold instantly collapses, lifeless.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!