The Inn of Storm Port
Obvious exits: -D
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 28h/28H 113v/113V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 28h/28H 113v/113V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 28h/28H 113v/113V Pos: standing >
Score information for Bry
Level: 1 Race: Orc Class: Anti-Paladin Sex: Male
Hit points: 28(28) Moves: 113(113)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 9 minutes
Received data: 0.0083 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: none
Send data: 0.0000 MB this session.
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Evil Good
Enchantments: Ultravision
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.00
Leaderboard Points: 9
Active Spells:
--------------
well-rested bonus (150 minutes)
< 28h/28H 113v/113V Pos: standing >
You may not use this command until level two.
< 28h/28H 113v/113V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 28h/28H 113v/113V Pos: standing >
Duris News
Duris News
January 6th, 2016
* You now fall off your mount when tackled.
* Monk chant regenerate tweaked (faster regen, less time, better display in score).
* The bug where get / put was causing people to gain / lose carried weight is fixed.
* BIG CHANGE: There must now be a path to and from a room to dim to it. This means no dimming from fireplane to alatorin or vice versa.
* You can no longer headbutt kneeling / sitting targets.
* You no longer lose skills when dying and losing level (for real this time).
* An obsidian raven from Defense of Longhollow is now all 3 minor spheres and greater animal.
January 4th, 2016
* The spell 'faerie fire' now gives a purple aura instead of purple.
* The shaman spells 'spirit anguish', 'greater spirit anguish', 'soul disturbance' and 'greater soul disturbance' are now all damage type spiritual, instead of type psionic.
< 28h/28H 113v/113V Pos: standing >
Raza has entered the game.
< 28h/28H 113v/113V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 28h/28H 113v/113V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
Raza DreadLord *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 28h/28H 113v/113V Pos: standing >
You may not use this command until level two.
< 28h/28H 113v/113V Pos: standing >
Raza looks at you.
< 28h/28H 113v/113V Pos: standing >
Raza leaves down.
< 28h/28H 113v/113V Pos: standing >
Score information for Bry
Level: 1 Race: Orc Class: Anti-Paladin Sex: Male
Hit points: 28(28) Moves: 113(113)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 9 minutes
Received data: 0.0132 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: none
Send data: 0.0000 MB this session.
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Detecting: Evil Good
Enchantments: Ultravision
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.00
Leaderboard Points: 9
Active Spells:
--------------
well-rested bonus (150 minutes)
< 28h/28H 113v/113V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W# -U
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
< 28h/28H 112v/113V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
*ultravision
*anti-good
*vampiric touch
*dayvision
*decrepify
aura_of_protection
*seadog
< 28h/28H 112v/113V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 28h/28H 112v/113V Pos: standing >
Pardon?
< 28h/28H 112v/113V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 28h/28H 112v/113V Pos: standing >
Ok.
< 28h/28H 112v/113V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
< 28h/28H 111v/113V Pos: standing >
Ok.
< 28h/28H 111v/113V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
An orc female who is not far off to your north.
< 28h/28H 111v/113V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 28h/28H 111v/113V Pos: standing >
Soldier's Path
Obvious exits: -N# -S -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 28h/28H 110v/113V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 28h/28H 111v/113V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 28h/28H 112v/113V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
< 28h/28H 112v/113V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 28h/28H 112v/113V Pos: standing >
This orc female appears to be quite the bitch. When she sees you
looking at her she begins to hurl foul mouthed insults for no apparent
reason. All the male orcs steer clear of her path, fearful of
the abuse she seems all too happy to dish out.
An orc female appears to be Orc and is in excellent condition.
She's medium in size.
< 28h/28H 112v/113V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
< 28h/28H 111v/113V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
< 28h/28H 110v/113V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
An orc female who is a brief walk away to your north.
An orc city guard who is close by to your west.
< 28h/28H 111v/113V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
< 28h/28H 111v/113V Pos: standing >
Ok.
< 28h/28H 111v/113V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W -U
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
< 28h/28H 111v/113V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
< 28h/28H 111v/113V Pos: standing >
Ok.
< 28h/28H 112v/113V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
< 28h/28H 111v/113V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
< 28h/28H 110v/113V Pos: standing >
Gale Road
Obvious exits: -N -E -S
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 28h/28H 111v/113V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 28h/28H 110v/113V Pos: standing >
Gale Road
Obvious exits: -N -S -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
< 28h/28H 109v/113V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 28h/28H 109v/113V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A draft horse who is close by to your north.
An orc merchant who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
< 28h/28H 109v/113V Pos: standing >
Gale Road
Obvious exits: -N -S -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
< 28h/28H 109v/113V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 28h/28H 108v/113V Pos: standing >
You quickly scan the area.
An orc female who is close by to your north.
A young orc soldier who is close by to your north.
An orc female who is close by to your north.
An orc city guard who is not far off to your north.
A duergar foreman who is a brief walk away to your north.
The Incarnate of Mischief who is rather far off to your north.
A kingfish who is not far off to your south.
A kingfish who is not far off to your south.
A kingfish who is a brief walk away to your south.
An orc city guard who is close by below you.
A draft horse who is close by below you.
< 28h/28H 109v/113V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 28h/28H 111v/113V Pos: standing >
South End of the Aqueduct
Obvious exits: -N -S
< 28h/28H 110v/113V Pos: standing >
Consider killing who?
< 28h/28H 111v/113V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
< 28h/28H 110v/113V Pos: standing >
You fondly fondle a kingfish.
< 28h/28H 111v/113V Pos: standing >
You quickly scan the area.
A duergar foreman who is not far off to your north.
An orc female who is a brief walk away to your north.
A young orc soldier who is a brief walk away to your north.
An orc female who is rather far off to your north.
An orc city guard who is rather far off to your north.
A duergar foreman who is in the distance to your north.
A kingfish who is close by to your south.
A kingfish who is close by to your south.
A little chipmunk who is not far off to your west.
A timber wolf who is not far off to your west.
A timber wolf who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.
A resting goblin who is a brief walk away to your west.
< 28h/28H 111v/113V Pos: standing >
Why don't you just lie down and pretend you're dead instead?
< 28h/28H 113v/113V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
A large kingfish swims around the reservoir here.(Red Aura)
< 28h/28H 113v/113V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 28h/28H 113v/113V Pos: standing >
On a Small Reservoir
Obvious exits: -E -S -W
< 28h/28H 109v/113V Pos: standing >
A Campsite on the Edge of the Reservoir
Obvious exits: -E -S -W
A little chipmunk stands here.
A timber wolf stands here.
A timber wolf stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
< 28h/28H 106v/113V Pos: standing >
A Campsite on the Edge of the Reservoir
Obvious exits: -E -S -W
A little chipmunk stands here.
A timber wolf stands here.
A timber wolf stands here.
Suulod, the Goblin camp leader, watches over the area here.(Red Aura)
< 28h/28H 106v/113V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!
< 28h/28H 108v/113V Pos: standing >
On a Small Reservoir
Obvious exits: -E -S -W
< 28h/28H 105v/113V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
< 28h/28H 102v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 102v/113V Pos: standing >
On a Small Reservoir
Obvious exits: -S -W
< 28h/28H 99v/113V Pos: standing >
On a Small Reservoir
Obvious exits: -N -E -S -W
A large kingfish swims around the reservoir here.(Red Aura)
< 28h/28H 96v/113V Pos: standing >
South End of the Aqueduct
Obvious exits: -N -S
< 28h/28H 94v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 94v/113V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 28h/28H 95v/113V Pos: standing >
Gale Road
Obvious exits: -N -S -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
< 28h/28H 95v/113V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
< 28h/28H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 95v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/28H 95v/113V Pos: standing >
Gale Road
Obvious exits: -N -S -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
< 28h/28H 95v/113V Pos: standing >
You climb up and ride a draft horse.
You feel your skill in mount improving.
< 28h/28H 89v/113V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
< 28h/28H 89v/113V Pos: standing >
An orc merchant enters from the west.
You quickly scan the area.
An orc city guard who is close by to your north.
An orc merchant who is not far off to your north.
A young orc soldier who is a brief walk away to your north.
< 28h/28H 90v/113V Pos: standing >
Ok.
< 28h/28H 90v/113V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 28h/28H 91v/113V Pos: standing >
Before the East Gates
Obvious exits: -E -W
A stray dog spends his days chasing rats through the back alleys.
< 28h/28H 99v/113V Pos: standing >
You quickly scan the area.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc merchant who is not far off to your west.
< 28h/28H 100v/113V Pos: standing >
You ARE mad!
< 28h/28H 103v/113V Pos: standing >
Before the East Gates
Obvious exits: -E -W
A stray dog spends his days chasing rats through the back alleys.
< 28h/28H 108v/113V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A black crow hops through the streets, pecking at trash.
< 28h/28H 109v/113V Pos: standing >
You dismount a draft horse.
< 28h/28H 109v/113V Pos: standing >
Pardon?
< 28h/28H 111v/113V Pos: standing >
Why don't you just lie down and pretend you're dead instead?
< 28h/28H 113v/113V Pos: standing >
Before the East Gates
Obvious exits: -E -W
A stray dog spends his days chasing rats through the back alleys.
< 28h/28H 111v/113V Pos: standing >
You ARE mad!
< 28h/28H 111v/113V Pos: standing >
You feel unholy power coursing through your limbs!
Your fine punch strikes a stray dog.
< 30h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
Your fine punch strikes a stray dog.
< 31h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
You dodge a stray dog's vicious attack.
You dodge a stray dog's vicious attack.
Your innate abilities: ('*' marked innates are always active)
*ultravision
*anti-good
*vampiric touch
*dayvision
*decrepify
aura_of_protection
*seadog
< 31h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
A stray dog dodges your futile attack.
A stray dog dodges your futile attack.
< 31h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
You dodge a stray dog's vicious attack.
A stray dog misses you.
A stray dog's kick parts your hair but does little else.
You recite a chant and a blue glow radiates from your finger tips.
You are surrounded by a blue glow.
< 31h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
The sun vanishes behind the southern horizon.
< 31h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
You miss a stray dog.
< 31h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
Before the East Gates
Obvious exits: -E -W
A stray dog stands in mid-air here, fighting YOU!
< 31h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
You are already standing.
< 31h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
You dodge a stray dog's vicious attack.
Your kick at a stray dog's belly comes up short.
< 31h/28H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: few scratches >
You raise a level!
Your fine punch strikes a stray dog.
< 42h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:excellent E: stray sta EP: small wounds >
A stray dog's fine bite strikes you hard.
OUCH! That really did HURT!
A stray dog's kick parts your hair but does little else.
< 37h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:few scratches E: stray sta EP: small wounds >
A stray dog laughs at your feeble attempt to kick him from behind.
< 37h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:few scratches E: stray sta EP: small wounds >
Your fine punch strikes a stray dog.
< 39h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:few scratches E: stray sta EP: small wounds >
A stray dog misses you.
You dodge a stray dog's vicious attack.
< 39h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:few scratches E: stray sta EP: small wounds >
You miss a stray dog.
< 39h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:few scratches E: stray sta EP: small wounds >
Your kick at a stray dog's belly comes up short.
< 39h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:few scratches E: stray sta EP: small wounds >
A stray dog misses you.
< 39h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:few scratches E: stray sta EP: small wounds >
A stray dog dodges your futile attack.
A stray dog dodges your futile attack.
< 39h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:few scratches E: stray sta EP: small wounds >
A stray dog's bite strikes you very hard.
OUCH! That really did HURT!
A stray dog misses you.
You suddenly see a stray dog's foot in your chest.
< 29h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: few wounds E: stray sta EP: small wounds >
Your kick at a stray dog's belly comes up short.
< 29h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: few wounds E: stray sta EP: small wounds >
A stray dog dodges your futile attack.
< 29h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: few wounds E: stray sta EP: small wounds >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 29h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: few wounds E: stray sta EP: small wounds >
You dodge a stray dog's vicious attack.
A stray dog's bite seriously wounds you.
OUCH! That really did HURT!
< 20h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: few wounds E: stray sta EP: small wounds >
A stray dog dodges your futile attack.
< 20h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: few wounds E: stray sta EP: small wounds >
Your kick at a stray dog's belly comes up short.
< 20h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: few wounds E: stray sta EP: small wounds >
Your fine punch strikes a stray dog.
< 21h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: few wounds E: stray sta EP: small wounds >
A stray dog's fine bite seriously wounds you.
OUCH! That really did HURT!
A stray dog's kick parts your hair but does little else.
< 15h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: nasty wounds E: stray sta EP: small wounds >
A stray dog laughs at your feeble attempt to kick him from behind.
< 15h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: nasty wounds E: stray sta EP: small wounds >
You miss a stray dog.
< 15h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: nasty wounds E: stray sta EP: small wounds >
You dodge a stray dog's vicious attack.
A stray dog's fine bite seriously wounds you.
OUCH! That really did HURT!
< 9h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:pretty hurt E: stray sta EP: small wounds >
A stray dog dodges your futile attack.
< 9h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:pretty hurt E: stray sta EP: small wounds >
The snow's coming down pretty fast now.
A stray dog misses you.
A stray dog misses you.
< 9h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:pretty hurt E: stray sta EP: small wounds >
A stray dog laughs at your feeble attempt to kick him from behind.
< 9h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:pretty hurt E: stray sta EP: small wounds >
A stray dog dodges your futile attack.
< 9h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:pretty hurt E: stray sta EP: small wounds >
You dodge a stray dog's vicious attack.
You dodge a stray dog's vicious attack.
You suddenly see a stray dog's foot in your chest.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 4h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: awful E: stray sta EP: small wounds >
Your punch strikes a stray dog.
< 6h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC:pretty hurt E: stray sta EP: few wounds >
You dodge a stray dog's vicious attack.
A stray dog's fine bite enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: awful E: stray sta EP: few wounds >
You miss a stray dog.
< 1h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: awful E: stray sta EP: few wounds >
A black crow enters from the east.
< 1h/40H 111v/113V Pos: standing >
< T: Bry TP: sta TC: awful E: stray sta EP: few wounds >
A stray dog misses you.
You suddenly see a stray dog's foot in your chest.
You feel your pulse begin to slow and you realize you are mortally wounded...
< -6h/40H 111v/113V Pos: on your ass >