<worn as a badge> a knight's hide badge from Village of Split Shield
<worn on head> a cracked reed coif from Village of Split Shield
<worn in ear> an unholy star
<worn in ear> an unholy star
<worn around neck> an exquisite reed gorget from Village of Split Shield
<worn around neck> a sinister hide charm from Village of Split Shield
<worn on back> a large leather backpack
<worn about waist> a belt of street sweepers [superior]
<worn on arms> a set of steel armplates
<worn around wrist> some oddly engraved bracers [superior]
<worn on hands> some knight's reed gloves from Village of Split Shield
<worn on finger> a sinister reed signet from Village of Split Shield
<worn on legs> a set of steel legplates
<worn on feet> a set of steel boots
You feel aligned with your surroundings.
< 439h/439H 114v/114V Pos: standing >
You're about as ready as you can get.
< 439h/439H 114v/114V Pos: standing >
Ok.
< 439h/439H 114v/114V Pos: standing >
Ok.
< 439h/439H 114v/114V Pos: standing >
Meeting Chamber
Obvious exits: -N# -E -S# -W -D
A cloaked druid stands here, protecting his animal friends.
A cloaked druid stands here, protecting his animal friends.
< 439h/439H 113v/114V Pos: standing >
Ok.
< 439h/439H 113v/114V Pos: standing >
You begin calling for a warg..
< 439h/439H 113v/114V Pos: standing >
Entrance Into Shadowclave
Obvious exits: -E -W
< 439h/439H 111v/114V Pos: standing >
Down A Wooden Ladder
Obvious exits: -W -U -D#
< 439h/439H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 111v/114V Pos: standing >
Ok.
< 439h/439H 114v/114V Pos: standing >
The Grand Druid's Chamber
Obvious exits: -U
Grelim, the grand druid stands here.
< 439h/439H 112v/114V Pos: standing >
Ok.
< 439h/439H 112v/114V Pos: standing >
Grelim says 'Oh, if I only had some animal fur, to make myself a rug!'
Grelim is about six feet tall and has a huge three foot
mustache. All of his hair has gone grey and he looks quite old.
Grelim, the grand druid appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
< 439h/439H 112v/114V Pos: standing >
Do you feel lucky, punk?
< 439h/439H 112v/114V Pos: standing >
Ok.
< 439h/439H 112v/114V Pos: standing >
Down A Wooden Ladder
Obvious exits: -W -U -D
< 439h/439H 110v/114V Pos: standing >
Ok.
< 439h/439H 110v/114V Pos: standing >
Inside a Huge Tree
Obvious exits: -E# -D
< 439h/439H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 110v/114V Pos: standing >
The tree seems to be closed.
< 439h/439H 110v/114V Pos: standing >
Ok.
< 439h/439H 112v/114V Pos: standing >
At The Base of Giant Tree
Obvious exits: -E -W
A black and white dairy cow stands here eating some grass.
< 439h/439H 111v/114V Pos: standing >
Ok.
< 439h/439H 111v/114V Pos: standing >
A Small Trail
Obvious exits: -E -S -W
< 439h/439H 109v/114V Pos: standing >
You quickly scan the area.
A cloaked druid who is a brief walk away to your east.
A dairy cow who is close by to your west.
< 439h/439H 111v/114V Pos: standing >
Obvious exits:
East - A Small Trail
South- A Small Trail
West - At The Base of Giant Tree
< 439h/439H 111v/114V Pos: standing >
A Small Trail
Obvious exits: -N -E -S
< 439h/439H 110v/114V Pos: standing >
By A Large Tree
Obvious exits: -W -U
< 439h/439H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 112v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 112v/114V Pos: standing >
In A Tree
Obvious exits: -D
< 439h/439H 110v/114V Pos: standing >
By A Large Tree
Obvious exits: -W -U
< 439h/439H 111v/114V Pos: standing >
A Small Trail
Obvious exits: -N -E -S
< 439h/439H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 110v/114V Pos: standing >
A Small Trail
Obvious exits: -E -S -W
< 439h/439H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 109v/114V Pos: standing >
A Small Trail
Obvious exits: -N -E -W
< 439h/439H 108v/114V Pos: standing >
A Small Trail
Obvious exits: -E -W
< 439h/439H 106v/114V Pos: standing >
End of a Path
Obvious exits: -S -W
A cloaked druid stands here, protecting his animal friends.
< 439h/439H 105v/114V Pos: standing >
A Dirt Path in the Forest
Obvious exits: -N -E -W
< 439h/439H 105v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 106v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 106v/114V Pos: standing >
A Dirt Path in the Forest
Obvious exits: -E -W
< 439h/439H 105v/114V Pos: standing >
A Dirt Path in the Forest
Obvious exits: -E -W
< 439h/439H 103v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 439h/439H 104v/114V Pos: standing >
A snarling warg answers your summons!
A snarling warg starts following you.
Obvious exits:
East - (open bushes) By A Huge Tree
West - A Dirt Path in the Forest
< 439h/439H 104v/114V Pos: standing >
You climb up and ride a snarling warg.
< 439h/439H 104v/114V Pos: standing >
A snarling warg is now a member of your group.
< 439h/439H 104v/114V Pos: standing >
By A Huge Tree
Obvious exits: -E -W -U
< 439h/439H 105v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 439h/439H 106v/114V Pos: standing >
Obvious exits:
East - A Rough Path in a Thick Forest
West - (open bushes) A Dirt Path in the Forest
Up - In A Large Tree
< 439h/439H 106v/114V Pos: standing >
A Rough Path in a Thick Forest
Obvious exits: -E -W
< 439h/439H 109v/114V Pos: standing >
A Rough Path in a Thick Forest
Obvious exits: -E -W
< 439h/439H 114v/114V Pos: standing >
A Rough Path in a Thick Forest
Obvious exits: -N -E -W
< 439h/439H 114v/114V Pos: standing >
^M...****
^^MM^^.****
..^ M.^^.****
^..MM^.^..***
^..MM^@^^.***
++.^MM^.^^.**
.+.^^MM^..M.*
+.^^^^M....
.^..^^^^.
Along the Gentle Slopes of Mount Ugta
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
M...*****
^MM^^.*****
.^ M.^^.*****
..MM^.^..****
..MM^^@^.****
+.^MM^.^^.**^
+.^^MM^..M.**
.^^^^M.....
^..^^^^..
Along the Gentle Slopes of Mount Ugta
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
...*****.
MM^^.******
^ M.^^.******
.MM^.^..*****
.MM^^^@.*****
.^MM^.^^.**^*
.^^MM^..M.***
^^^^M.....*
..^^^^...
Along the Gentle Slopes of Mount Ugta
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
..*****..
M^^.******.
M.^^.******.
MM^.^..******
MM^^^^@******
^MM^.^^.**^**
^^MM^..M.****
^^^M.....**
.^^^^...M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
..***
^.@**
^^.**
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
.****
.*@**
^.**^
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
*****
**@**
.**^*
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
*****
**@**
**^**
A Light and Spacious Forest
Obvious exits: -N -E -W
< 439h/439H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 114v/114V Pos: standing >
****.
**@**
*^***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
***..
**@*M
^****
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
****M
^*@**
*****
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
****.
^*@*M
*****
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 114v/114V Pos: standing >
You dismount a snarling warg.
< 439h/439H 114v/114V Pos: standing >
Ok.
A snarling warg leaves west.
< 439h/439H 114v/114V Pos: standing >
^M**M
**@**
*****
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 112v/114V Pos: standing >
*^M**
**@**
.****
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 110v/114V Pos: standing >
**^M*
.*@**
..***
A Light and Spacious Forest
Obvious exits: -N -E -S -W
< 439h/439H 108v/114V Pos: standing >
Outside a Huge Camp
Obvious exits: -N -S
< 439h/439H 108v/114V Pos: standing >
A Path Near the Camp's Main Entrance
Obvious exits: -N -E -S -W
< 439h/439H 106v/114V Pos: standing >
The Main Entrance to the Bandit Camp
Obvious exits: -N -E -S -W
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies.
< 439h/439H 104v/114V Pos: standing >
Inside the Entrance to a Bandit Camp
Obvious exits: -E -S -W
< 439h/439H 104v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 104v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/439H 105v/114V Pos: standing >
Along the Wall of a Bandit Camp
Obvious exits: -N -E -W
< 439h/439H 104v/114V Pos: standing >
A Heavily Travelled Road to the Center of the Camp
Obvious exits: -N -S -W#
< 439h/439H 104v/114V Pos: standing >
A Path Near the Center of the Camp
Obvious exits: -N -S
< 439h/439H 103v/114V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A human bandit who is close by to your north.
A rich merchant who is a brief walk away to your north.
< 439h/439H 104v/114V Pos: standing >
Obvious exits:
North- A Path Near the Center of a Bandit Camp
South- A Heavily Travelled Road to the Center of the Camp
< 439h/439H 104v/114V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W
A merchant stands here struggling to hear the auctioneer.
A bandit walks around here waiting for action to happen.
< 439h/439H 105v/114V Pos: standing >
You quickly scan the area.
A rich merchant who is not far off to your north.
< 439h/439H 105v/114V Pos: standing >
Obvious exits:
North- The Center of a Bandit Camp
East - A Path Near the Center of the Bandit Camp
South- A Path Near the Center of the Camp
West - A Path Near the Center of the Bandit Camp
< 439h/439H 106v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door
< 439h/439H 106v/114V Pos: standing >
The flap seems to be closed.
< 439h/439H 106v/114V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is close by to your west.
A human bandit who is close by to your west.
< 439h/439H 107v/114V Pos: standing >
Obvious exits:
North- A Path Near the Center of the Bandit Camp
East - (closed flap)
South- (closed door)
West - A Path Near the Center of a Bandit Camp
< 439h/439H 107v/114V Pos: standing >
< 439h/439H 108v/114V Pos: standing >
Ok.
< 439h/439H 108v/114V Pos: standing >
Inside a Smoky Tent
Obvious exits: -W
A visiting slaver is here resting.
< 439h/439H 107v/114V Pos: standing >
Ok.
< 439h/439H 108v/114V Pos: standing >
Ok.
< 439h/439H 110v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S# -W
A wooden sign is tacked to the southern door
A bandit walks around here waiting for action to happen.
< 439h/439H 109v/114V Pos: standing >
Ok.
< 439h/439H 110v/114V Pos: standing >
Ok.
< 439h/439H 110v/114V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your north.
An experienced bandit warrior who is close by to your south.
An experienced bandit warrior who is not far off to your south.
An experienced bandit warrior who is not far off to your south.
A merchant who is close by to your west.
< 439h/439H 111v/114V Pos: standing >
Ok.
< 439h/439H 113v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
A powerful looking guard stands here watching the auction.
A merchant stands here struggling to hear the auctioneer.
< 439h/439H 113v/114V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
< 439h/439H 112v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -S -W
A wooden sign is tacked to the northern door
< 439h/439H 111v/114V Pos: standing >
The door seems to be closed.
< 439h/439H 112v/114V Pos: standing >
The door seems to be closed.
< 439h/439H 112v/114V Pos: standing >
A Path Near a Slave Pen
Obvious exits: -N# -E -S -W
< 439h/439H 112v/114V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your south.
A merchant who is a brief walk away to your south.
A merchant who is close by to your west.
A rich merchant who is close by to your west.
< 439h/439H 112v/114V Pos: standing >
Obvious exits:
North- (closed cage)
East - A Path Near the Center of the Bandit Camp
South- The Center of a Bandit Camp
West - The Center of the Bandit Camp
< 439h/439H 112v/114V Pos: standing >
Ok.
< 439h/439H 114v/114V Pos: standing >
Inside a Slave Pen
Obvious exits: -N -S
The corpse of a bandit guard is lying here.
A huge cockroach can be seen here scurrying around on the floor.
< 439h/439H 113v/114V Pos: standing >
Ok.
< 439h/439H 113v/114V Pos: standing >
Inside a Slave Pen
Obvious exits: -S
A guild insignia lies here.
The corpse of a bandit guard is lying here.
A huge cockroach can be seen here scurrying around on the floor.
< 439h/439H 112v/114V Pos: standing >
Inside a Slave Pen
Obvious exits: -N -S#
The corpse of a bandit guard is lying here.
A huge cockroach can be seen here scurrying around on the floor.
< 439h/439H 113v/114V Pos: standing >
A huge cockroach leaves north.
< 439h/439H 113v/114V Pos: standing >
Ok.
< 439h/439H 113v/114V Pos: standing >
A Path Near a Slave Pen
Obvious exits: -N -E -S -W
< 439h/439H 112v/114V Pos: standing >
Ok.
< 439h/439H 112v/114V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -S -W
A wooden sign is tacked to the northern door
< 439h/439H 111v/114V Pos: standing >
You quickly scan the area.
An auction guard who is not far off to your south.
A merchant who is not far off to your south.
A merchant who is a brief walk away to your south.
A human bandit who is a brief walk away to your south.
The Incarnate of Mischief who is not far off to your west.
A merchant who is not far off to your west.
A rich merchant who is not far off to your west.
< 439h/439H 111v/114V Pos: standing >
Ok.
< 439h/439H 113v/114V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your south.
A merchant who is a brief walk away to your south.
A human bandit who is a brief walk away to your south.
The Incarnate of Mischief who is not far off to your west.
A merchant who is not far off to your west.
A rich merchant who is not far off to your west.
A human bandit who is a brief walk away to your west.
< 439h/439H 114v/114V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S
< 439h/439H 113v/114V Pos: standing >
You quickly scan the area.
An auction guard who is a brief walk away to your south.
A merchant who is a brief walk away to your south.
A merchant who is rather far off to your south.
A human bandit who is rather far off to your south.
< 439h/439H 113v/114V Pos: standing >
Ok.
< 439h/439H 113v/114V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -N -W
A leather hammock is affixed to the wall
< 439h/439H 112v/114V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
A Halfling who is close by to your north.
A shaggy mount who is close by to your north.
< 439h/439H 112v/114V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S#
< 439h/439H 113v/114V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -N -W
A leather hammock is affixed to the wall
< 439h/439H 112v/114V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -S -W
Fresh blood splatters cover the area.
[2] The corpse of an experienced bandit warrior is lying here.
A large metal chest is here set against the nothern wall
A leather hammock is affixed to the wall
A rugged looking warrior is here relaxing.
A Halfling (small) The Resistance stands here.
Standing in its stall, a shaggy mount nickers softly for food.
< 439h/439H 111v/114V Pos: standing >
[Damage: 67 ] WHAP! For a moment, you feel just like a dragon must as you punch a Halfling.
You dodge a bash from an experienced bandit warrior, who loses his balance and falls.
< 439h/439H 111v/114V Pos: standing >
< T: Zkl TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
A Halfling dodges your futile attack.
[Damage: 9 ] You hit a pressure point on a Halfling with additional force.
[Damage: 6 ] Your punch strikes a Halfling hard.
< 439h/439H 111v/114V Pos: standing >
< T: Zkl TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
< 439h/439H 111v/114V Pos: standing >
< T: Zkl TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
< 439h/439H 111v/114V Pos: standing >
< T: Zkl TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
A Halfling's weak pierce grazes you.
A Halfling misses you.
< 438h/439H 111v/114V Pos: standing >
< T: Zkl TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
[Damage: 6 ] Your punch strikes a Halfling very hard.
[Damage: 7 ] Your decent punch strikes a Halfling very hard.
[Damage: 5 ] Your punch strikes a Halfling very hard.
[Damage: 6 ] Your decent punch seriously wounds a Halfling.
You score a CRITICAL HIT!!!!!
You sneak in and deliver a strike to a pressure point!
[Damage: 15 ] Your fine punch causes a Halfling to grimace in pain.
< 438h/439H 111v/114V Pos: standing >
< T: Zkl TP: sta TC:few scratches E: A Halfling sta EP: awful >
A Halfling's weak pierce grazes you.
A Halfling misses you.
A Halfling misses you.
< 437h/439H 111v/114V Pos: standing >
< T: Zkl TP: sta TC:few scratches E: A Halfling sta EP: awful >
[Damage: 14 ] You punch forcefully at a Halfling, causing her face to collapse under the blow, blood everywhere. Hmm, doesn't look like a Halfling will recover. Ever.
A Halfling is dead! R.I.P.
You receive your share of experience.