The death of [25 Summoner] Serral *-* Bloodlust *-* (Kobold)

in a Well Traveled Path

from the perspective of [25 Summoner] Serral *-* Bloodlust *-* (Kobold)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<held as shield>     a little round wooden shield
<held>               a spellbook
<worn on feet>       a pair of tight black slippers


< 137h/137H 89v/114V Pos: standing >
Tero clambers to his feet.

< 137h/137H 89v/114V Pos: standing >
Tero says in goblin 'need 2 more'

< 137h/137H 90v/114V Pos: standing >
Tero opens the door.

< 137h/137H 91v/114V Pos: standing >
Tero leaves north.
You follow Tero.


<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
Obvious exits: -S -D
A hardened hemp short sword lies here on the ground.
A small chunk of dark marble floats here. (humming)
Tero (Goblin)(small) stands here.
A tiny infant has been abandoned here, left to die.

< 137h/137H 91v/114V Pos: standing >

< 137h/137H 91v/114V Pos: standing >
Tero leaves down.
You follow Tero.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
Some padded leather armor is on the ground here gathering dust.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
Tero (Goblin)(small) stands here.
A wandering adventurer roams here looking for some excitement.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.

< 137h/137H 91v/114V Pos: standing >

< 137h/137H 91v/114V Pos: standing >
Tero leaves south.
You follow Tero.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
A large silver fragment has been left here.
Tero (Goblin)(small) stands here.
A pudgy commoner wanders here looking for something to eat.

< 137h/137H 91v/114V Pos: standing >

< 137h/137H 91v/114V Pos: standing >
You do not see that here.

< 137h/137H 92v/114V Pos: standing >
Tero leaves east.
You follow Tero.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
[2] The corpse of a traveling merchant is lying here.
[2] A steel dagger has been tossed aside here.
Tero (Goblin)(small) stands here.
A wandering adventurer roams here looking for some excitement.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.

< 137h/137H 90v/114V Pos: standing >

< 137h/137H 91v/114V Pos: standing >
Tero suddenly attacks a traveling merchant!

< 137h/137H 91v/114V Pos: standing >
   This creature stands a little under five feet tall.  He has a very stocky
build and is rather fat.  His arms are the size of a small baby and have many
signs of past battles evident on them.  He has pale ocean blue eyes that have a
look of cold apathy.  His hair is a dirty looking raven black and runs past his
shoulders.
A wandering adventurer appears to be Dwarf and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 40 Warrior.


< 137h/137H 91v/114V Pos: standing >
You assist Tero heroically.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC:few scratches E: merchant sta EP: excellent >
 Tero attacks a traveling merchant. [0 hits]

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC:few scratches E: merchant sta EP: excellent >
 You dodge a bash from a traveling merchant, who loses her balance and falls.
A traveling merchant attacks Tero. [1 hits]

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: excellent >
 Tero starts casting an offensive spell.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: excellent >
 You start chanting...

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: excellent >
 You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a traveling merchant.
Tero completes his spell...
Tero utters the words 'waouq wuggurz'
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 You attack a traveling merchant. [0 hits]

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 Tero attacks a traveling merchant. [1 hits]

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 You start chanting...
Tero starts casting an offensive spell.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  small wounds >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 Tero completes his spell...
Tero utters the words 'magic missile'
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 You start chanting...

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 Tero starts casting an offensive spell.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  few wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  8 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP:  nasty wounds >
 Tero completes his spell...
Tero utters the words 'magic missile'
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 A wandering merchant leaves east.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 You start chanting...

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 Tero starts casting an offensive spell.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant kne EP: pretty hurt >
 A traveling merchant rises to her feet.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a traveling merchant.

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant sta EP:  awful >
 A traveling merchant kicks Tero in the stomach, rendering him breathless.
A traveling merchant attacks Tero. [0 hits]

< 137h/137H 94v/114V Pos: standing >
< T: Tero TP: sta TC: small wounds E: merchant sta EP:  awful >
 Tero completes his spell...
Tero utters the words 'magic missile'
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
A traveling merchant is stunned!
Tero throws a magic missile at a traveling merchant, who staggers under the blow.
A traveling merchant is mortally wounded, and will die soon, if not aided.

< 137h/137H 94v/114V Pos: standing >
<You stumble in your attack, and jab at a peasant commoner!
You attack a traveling merchant. [0 hits]
Tero stabs the heart of a traveling merchant who falls to the ground clutching at the wound.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling merchant dies in agony.
Who should the spell be cast upon?  You must specify a target!

< 137h/137H 94v/114V Pos: standing >
Saving Serral.

< 137h/137H 94v/114V Pos: standing >
Tero gets something from the corpse of a traveling merchant.

< 137h/137H 94v/114V Pos: standing >
Tero puts a pile of coins into a rugged adventurers satchel.

< 137h/137H 94v/114V Pos: standing >
You have just begun the trek to your next level!

< 137h/137H 95v/114V Pos: standing >
Tero sits down in a comfortable spot.

< 137h/137H 96v/114V Pos: standing >
Tero opens a black leather tome with an embossed dracolich and begins studying it intently.

< 137h/137H 96v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a traveling merchant is lying here.
[2] A steel dagger has been tossed aside here.
Tero (Goblin)(small) sits resting.
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.

< 137h/137H 96v/114V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
A wandering merchant who is close by to your east.
A traveling adventurer who is close by to your east.
A wandering merchant who is close by to your east.
A small villager who is close by to your west.
A pudgy commoner who is close by to your west.

< 137h/137H 97v/114V Pos: standing >
You sit down and relax.

< 137h/137H 98v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               1 - sense follower
( 4th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               1 - infravision
               1 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               1 - agility
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - mirror image
( 1st circle)  1 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) magic missile
   13 seconds:  ( 1st) magic missile
   20 seconds:  ( 1st) magic missile
   27 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 137h/137H 98v/114V Pos: sitting >
You start meditating...

< 137h/137H 99v/114V Pos: sitting >
You have finished memorizing magic missile.

< 137h/137H 109v/114V Pos: sitting >
The sun starts to set in the south.
A muscular villager leaves west.

< 137h/137H 111v/114V Pos: sitting >
You stop meditating.
You are already resting.

< 137h/137H 112v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               1 - sense follower
( 4th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               1 - infravision
               1 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               1 - agility
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - mirror image
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) magic missile
   11 seconds:  ( 1st) magic missile
   18 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 137h/137H 113v/114V Pos: sitting >
You start meditating...

< 137h/137H 113v/114V Pos: sitting >
A wandering adventurer leaves west.

< 137h/137H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 137h/137H 114v/114V Pos: sitting >
A peasant commoner leaves east.

< 137h/137H 114v/114V Pos: sitting >
A muscular villager enters from the west.
A muscular villager enters from the east.

< 137h/137H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 137h/137H 114v/114V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 137h/137H 114v/114V Pos: sitting >
You clamber to your feet.

< 137h/137H 114v/114V Pos: standing >
A wandering merchant enters from the east.

< 137h/137H 114v/114V Pos: standing >

< 137h/137H 114v/114V Pos: standing >
A wandering adventurer enters from the west.

< 137h/137H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a traveling merchant is lying here.
[2] A steel dagger has been tossed aside here.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A muscular villager wanders here looking to start a fight.
Tero (Goblin)(small) sits resting.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.

< 137h/137H 114v/114V Pos: standing >
A traveling adventurer leaves west.

< 137h/137H 114v/114V Pos: standing >
A peasant commoner leaves east.
A young villager enters from the west.

< 137h/137H 114v/114V Pos: standing >
   This creature stands a little under five feet tall.  He has a very stocky
build and is rather fat.  His arms are the size of a small baby and have many
signs of past battles evident on them.  He has pale ocean blue eyes that have a
look of cold apathy.  His hair is a dirty looking raven black and runs past his
shoulders.
A wandering adventurer appears to be Dwarf and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 40 Warrior.


< 137h/137H 114v/114V Pos: standing >
   This merchant wanders here searching for some wares to buy.  He stands close
to six feet in height, and has a rather muscular build.  His eyes are a deep
azure color filled with oceans of knowledge.  An odd symbol of a wolf adorns
his right arm, and a small scar is evident above his right eye.  His hair is a
long brown color and runs past his shoulders.
A wandering merchant appears to be Human and is in excellent condition.
He's medium in size.
Through your advanced training, you glean they are a level 35 Warrior.


< 137h/137H 114v/114V Pos: standing >
You start chanting...

< 137h/137H 114v/114V Pos: standing >

< 137h/137H 114v/114V Pos: standing >
You complete your spell...
[Damage:  9 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  9 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  9 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  9 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  9 ] You watch with self-pride as the magic missile hits a wandering merchant.
You dodge a wandering merchant's feeble leg sweep.
A wandering merchant attacks you. [1 hits]

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A muscular villager leaves west.

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Tero sizes up a wandering adventurer with a quick glance.

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You start chanting...

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 Tero closes his book and grins malevolently.
You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
You attack a wandering merchant. [0 hits]

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 A wandering merchant attacks you. [0 hits]

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You start chanting...

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  small wounds >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  6 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You start chanting...
Tero clambers to his feet.

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Tero assists you heroically.

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Autosaving...
A wandering adventurer enters from the west.

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 124h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 A wandering merchant's kick hits you directly in the face.
A wandering merchant attacks you. [0 hits]

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You start chanting...

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 Tero starts casting an offensive spell.

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  few wounds >
 You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  3 ] You watch with self-pride as the magic missile hits a wandering merchant.

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 Tero completes his spell...
Tero utters the words 'magic missile'
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Sorry, you aren't allowed to do that in combat.

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You attack a wandering merchant. [0 hits]
You start chanting...

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  7 ] You watch with self-pride as the magic missile hits a wandering merchant.
Tero starts casting an offensive spell called 'magic missile'.

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 You start chanting...

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP: pretty hurt >
 Tero completes his spell...
Tero utters the words 'magic missile'
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
A wandering merchant attacks you. [0 hits]

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
Tero attacks a wandering merchant. [0 hits]

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  awful >
 Tero starts casting an offensive spell.

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  awful >
 You attack a wandering merchant. [0 hits]

< 112h/137H 114v/114V Pos: standing >
< T: Serral TP: sta TC: small wounds E: merchant sta EP:  awful >
 Tero completes his spell...
Tero utters the words 'magic missile'
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
A wandering merchant is mortally wounded, and will die soon, if not aided.
Tero throws a magic missile at a wandering merchant, who staggers under the blow.
A wandering merchant is mortally wounded, and will die soon, if not aided.
You don't have that spell memorized.

< 112h/137H 114v/114V Pos: standing >
<A small villager enters from the east.

< 112h/137H 114v/114V Pos: standing >
<Tero stabs the heart of a wandering merchant who falls to the ground clutching at the wound.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.

< 112h/137H 114v/114V Pos: standing >
Saving Serral.
Tero gets some stuff from the corpse of a wandering merchant.

< 112h/137H 114v/114V Pos: standing >
Tero puts a pile of coins into a rugged adventurers satchel.

< 112h/137H 114v/114V Pos: standing >
You have just begun the trek to your next level!

< 112h/137H 114v/114V Pos: standing >
Tero leaves west.
You follow Tero.


<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
A large silver fragment has been left here.
Tero (Goblin)(small) stands here.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.

< 112h/137H 112v/114V Pos: standing >

< 112h/137H 112v/114V Pos: standing >
You sit down and relax.

< 112h/137H 112v/114V Pos: sitting >
A young villager enters from the east.
You have memorized the following spells:
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               1 - sense follower
( 4th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               1 - infravision
               1 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               1 - agility
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - mirror image
( 1st circle)  1 - minor creation

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) magic missile
   13 seconds:  ( 1st) magic missile
   20 seconds:  ( 1st) magic missile
   27 seconds:  ( 1st) magic missile
   33 seconds:  ( 1st) magic missile
   40 seconds:  ( 1st) magic missile
   47 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 112h/137H 112v/114V Pos: sitting >
You start meditating...

< 112h/137H 112v/114V Pos: sitting >
Tero sizes up a pudgy commoner with a quick glance.

< 113h/137H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 113h/137H 114v/114V Pos: sitting >
You stop meditating.
You are already resting.
Tero sits down in a comfortable spot.

< 113h/137H 114v/114V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - identify
               1 - fireshield
               1 - coldshield
               1 - sense follower
( 4th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - levitate
               1 - infravision
               1 - wall of force
( 3rd circle)  1 - strength
               5 - dispel magic
               1 - agility
( 2nd circle)  4 - chill touch
               2 - sleep
               1 - mirror image
( 1st circle)  1 - minor creation
               1 - magic missile

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) magic missile
   11 seconds:  ( 1st) magic missile
   18 seconds:  ( 1st) magic missile
   25 seconds:  ( 1st) magic missile
   32 seconds:  ( 1st) magic missile
   38 seconds:  ( 1st) magic missile

You can memorize no more spells.
Tero opens a black leather tome with an embossed dracolich and begins studying it intently.

< 113h/137H 114v/114V Pos: sitting >
You start meditating...

< 113h/137H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 114h/137H 114v/114V Pos: sitting >
A young villager leaves east.

< 114h/137H 114v/114V Pos: sitting >
A small villager leaves north.

< 114h/137H 114v/114V Pos: sitting >
Tero drops a rare piece of glittering gold.

< 114h/137H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 115h/137H 114v/114V Pos: sitting >
You stop meditating.

< 116h/137H 114v/114V Pos: sitting >

< 116h/137H 114v/114V Pos: sitting >
Shadows stretch across the land as the sun limps towards the horizon.

< 117h/137H 114v/114V Pos: sitting >
You start meditating...

< 117h/137H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 117h/137H 114v/114V Pos: sitting >
A pudgy commoner leaves east.

< 118h/137H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 119h/137H 114v/114V Pos: sitting >
Tero snickers softly.

< 120h/137H 114v/114V Pos: sitting >
You have finished memorizing magic missile.

< 121h/137H 114v/114V Pos: sitting >
A village commoner leaves east.

< 121h/137H 114v/114V Pos: sitting >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
You abandon your studies.
Someone gives an order to his followers.
A Gnome snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard snaps into visibility.

< 102h/137H 114v/114V Pos: sitting >
< T: Serral TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
 
< 103h/137H 114v/114V Pos: sitting >
< T: Serral TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 Tero clambers to his feet.
Tero, looking very frustrated, packs up his book.

< 103h/137H 114v/114V Pos: sitting >
< T: Serral TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
 The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'bigbys clenched fist'
The wraith of a sergeant of the regular guard's mighty magic fist slams into you!
OUCH!  That really did HURT!
The wraith of a sergeant of the regular guard completes its spell...
The wraith of a sergeant of the regular guard utters the words 'bigbys clenched fist'
The wraith of a sergeant of the regular guard's giant fist of force is the last thing you ever see.