The death of [21 Bard] Tero (Goblin)

in A Rugged and Barren Hillside

from the perspective of [33 Huntsman] Znar The Resistance (Grey Elf)

<worn as a badge>    a four leaf clover
<worn on head>       a spiked bamboo hat from Kobold Settlement
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a mithril and gold earring [superior]
<worn on face>       a light glass mask from Kobold Settlement
<worn around neck>   a coil of darkness
<worn around neck>   a bloody bark choker from Kobold Settlement
<worn on body>       an ashen flesh tunic
<worn about body>    a cloak of storm winds
<worn as quiver>     a leather lifting harness
<worn about waist>   a sparkling hardwood girth from Kobold Settlement
<worn on belt buckle>the masters quiver (magic) (glowing)
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of sleeves woven from mist
<worn around wrist>  a spiked purple steel bracer
<worn around wrist>  a whitestone bracer [superior] (magic)
<worn on hands>      some well-crafted softwood gauntlets from Kobold Settlement
<worn on finger>     the ring of the overfiend
<worn on finger>     a spike ring of pure crimson coral
<primary weapon>     a carved bone longsword (magic)
<secondary weapon>   a gleaming elven longsword [poor] (humming)
<worn on legs>       some gladiators leg plates (magic) (glowing)
<worn on feet>       some bloody copper boots from Kobold Settlement

Obvious exits: -North -East  -South -West 
[139] A tiny green plant is on the ground here.
A small sparrow flaps his wings frantically.
A weevil walks on the ground here looking for food.
A weevil walks on the ground here looking for food.
A mistgrave hare hops around here looking for food.
A swift walks around here looking for food.
A rather buff looking deer moves about here.
A small sparrow flaps his wings frantically.
A huge, furry mountain ram pauses between jumps, trotting along the mountain.

< 285h/285H 72v/140V Pos: standing >
A weevil leaves north.

< 285h/285H 73v/140V Pos: standing >
A swift leaves west.

< 285h/285H 73v/140V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A warthog stands here, fighting a Goblin.
A Goblin (small) sits here, fighting a warthog. (Non-Fraggable)(Red Aura)
A weevil walks on the ground here looking for food.
A humming bird is here flying from flower to flower.
A majestic bluejay circles here looking for food.
A deadly looking wolf stands here, fighting a Goblin.(Red Aura)
A weevil walks on the ground here looking for food.

< 285h/285H 71v/140V Pos: standing >

< 285h/285H 72v/140V Pos: standing >
A warthog dodges a Goblin's attack.
A warthog dodges a Goblin's attack.

< 285h/285H 73v/140V Pos: standing >
     MMM.^^M^*    
  MMMM..^^^^^**   
 MM.^.^^^*******  
 ^.^^^^*******..  
 .^..^*^@......*  
 ^^^^^*  *******  
 ^^^^**   ******  
  M^^^^*  *****   
   M^^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 285h/285H 71v/140V Pos: standing >
Slay whom?

< 285h/285H 71v/140V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
A warthog stands here, fighting a Goblin.
A Goblin (small) sits here, fighting a warthog. (Non-Fraggable)(Red Aura)
A weevil walks on the ground here looking for food.
A humming bird is here flying from flower to flower.
A majestic bluejay circles here looking for food.
A deadly looking wolf stands here, fighting a Goblin.(Red Aura)
A weevil walks on the ground here looking for food.

< 285h/285H 70v/140V Pos: standing >
A warthog's fine bite strikes a Goblin.
A warthog misses a kick at a Goblin due to his small size.
[Damage: 11 ] Your impressive slash strikes a Goblin.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 A majestic bluejay enters from the south.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 A deadly looking wolf misses a Goblin.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 A majestic bluejay leaves south.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 A mistgrave hare enters from the west.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 Obe enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.
The wraith of a sergeant of the regular guard enters from the west.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC:excellent E: A Goblin sit EP:  small wounds >
 A Goblin's powerful pierce enshrouds a warthog in a mist of blood.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC: few wounds E: A Goblin sit EP:  small wounds >
 Lurt starts casting an offensive spell.
Lurt snaps into visibility.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC: few wounds E: A Goblin sit EP:  small wounds >
 The wraith of a sergeant of the regular guard fades from your mortal viewing...
Obe leaves east.
The wraith of a sergeant of the regular guard leaves east.
The wraith of a sergeant of the regular guard leaves east.
The wraith of a sergeant of the regular guard leaves east.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC: few wounds E: A Goblin sit EP:  small wounds >
 A robin enters from the south.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC: few wounds E: A Goblin sit EP:  small wounds >
 Lurt completes his spell...
Lurt utters the words 'molten spray'
Lurt points at a Goblin.
A blast of molten spray sent by Lurt coats a Goblin with searing agony.
[Damage: 14 ] Your slash strikes a Goblin hard.
[Damage:  7 ] Your fine slash strikes a Goblin.
[Damage: 13 ] Your slash strikes a Goblin very hard.
[Damage: 11 ] Your slash strikes a Goblin hard.
A Goblin clambers to his feet.
Obe enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.

< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 
< 285h/285H 71v/140V Pos: standing >
< T: warthog TP: sta TC: few wounds E: A Goblin sta EP:  nasty wounds >
 A Goblin attempts to flee.
A Goblin leaves west.

< 285h/285H 71v/140V Pos: standing >
Obe gives an order to his followers.

< 285h/285H 71v/140V Pos: standing >
A Goblin enters from the west.

< 285h/285H 71v/140V Pos: standing >
Lurt starts casting an offensive spell.

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
   The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here.  As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently.  You
realize your not the only life in this forest.  Still you feel rather calm and
relaxed in this place.  For some reason this forest seems to make you at ease
you cant quite explain it.  Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least.  You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them.  Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East  -South -West 
[139] A tiny green plant is on the ground here.
A rather buff looking deer moves about here.
A weevil walks on the ground here looking for food.
A small sparrow flaps his wings frantically.
A weevil walks on the ground here looking for food.
A rather buff looking deer moves about here.

< 285h/285H 69v/140V Pos: standing >
Slay whom?

< 285h/285H 69v/140V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
   A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it.  Its as if you cant help but wanna find 
the source of it.  A slight breeze blows causing the trees to sway and start to
crash against each other gently.  This forest seems strange yet not foreboding 
or dangerous.  Its almost an odd peace that you can't quite place.  Animals    
scurry about all over yet not many look to menacing or deadly.  You almost feel
as if you are truly at home yet alone and unhampered by siblings that only     
cause you untold misery.  You feel as if you could stay here forever and simply
live in peace and quiet.  Can this place truly be for real or is this just your
imagination.  You start to ponder, your childhood and how you become to be
what you are now.  You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East  -South -West 
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
*The wraith of a sergeant of the regular guard stands here. (minion) (Red Aura)
Obe  The Resistance (Gnome)(small) stands in mid-air here, fighting a deadly looking wolf.(Red Aura)
A robin circles here looking for her lost child.
Lurt  The Resistance (Grey Elf)(medium) stands in mid-air here.
A mistgrave hare hops around here looking for food.
A majestic bluejay circles here looking for food.
A dangerous looking warthog roams about here.
A weevil walks on the ground here looking for food.
A humming bird is here flying from flower to flower.
A deadly looking wolf stands here, fighting Obe.(Red Aura)
A weevil walks on the ground here looking for food.

< 285h/285H 67v/140V Pos: standing >

< 285h/285H 68v/140V Pos: standing >
A weevil leaves west.
     MMM.^^M^*    
  MMMM..^^^^^**   
 MM.^.^^^*******  
 ^.^^^^*******..  
 .^..^*^@......*  
 ^^^^^*  *******  
 ^^^^**   ******  
  M^^^^*  *****   
   M^^^.******    
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 285h/285H 66v/140V Pos: standing >
     MMM.^^M^*    
  MMMM..^^^^^**   
 MM.^.^^^*******  
 ^.^^^^*******..  
 .^..^*^@......*  
 ^^^^^*  *******  
 ^^^^**   ******  
  M^^^^*  *****   
   M^^^.******    

< 285h/285H 67v/140V Pos: standing >
     MMM.^^M^*    
  MMMM..^^^^^**   
 MM.^.^^P*******  
 ^.^^^^*******..  
 .^..^*^@......*  
 ^^^^^*  *******  
 ^^^^**   ******  
  M^^^^*  *****   
   M^^^.******    

< 285h/285H 68v/140V Pos: standing >
       MMMMMM^    
     MMM.^^M^**   
 MMMMM..^^^^^***  
 MM.^.^^P*******  
 ^.^^^^*@*****..  
 .^..^*^.......*  
 ^^^^^*  *M*****  
  ^^^**   *****   
   ^^^^*  ****    
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East  -South -West 

< 285h/285H 67v/140V Pos: standing >

< 285h/285H 68v/140V Pos: standing >
Autosaving...
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 285h/285H 68v/140V Pos: standing >
       MMMMMM^    
     MMM.^^M^**   
 MMMMM..^^^^^***  
 MM.^.^^P*******  
 ^.^^^^*@*****..  
 .^..^*^P......*  
 ^^^^^*  *M*****  
  ^^^**   *****   
   ^^^^*  ****    
     MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.P.....*  
  ^^^^*  ******   
   ^^**   ****    
A Rugged and Barren Hillside
Obvious exits: -North -East  -South -West 
A Goblin (small) stands here. (Non-Fraggable)(Red Aura)

< 285h/285H 66v/140V Pos: standing >
     MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.P.....*  
  ^^^^*  ******   
   ^^**   ****    
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage:  8 ] Your fine slash strikes a Goblin hard.
[Damage:  6 ] Your fine slash strikes a Goblin.

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^..P....*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^...P...*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 You dodge a Goblin's vicious attack.
A Goblin misses you.

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  nasty wounds >
 A Goblin parries your futile lunge at him.
[Damage:  6 ] Your fine slash strikes a Goblin.
[Damage:  9 ] Your slash strikes a Goblin very hard.
A Goblin parries your futile lunge at him.
     MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^P......*  
  ^^^^*  ******   
   ^^**   ****    
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.P.....*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^..P....*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^..P....*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
 A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^...P...*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^....P..*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
 You dodge a Goblin's vicious attack.
You parry a Goblin's lunge at you.
     MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    
Lurt starts casting an offensive spell.
A Goblin attempts to flee.
A Goblin tries to flee, but can't make it out of here!

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
      MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
 [Damage: 10 ] Your slash strikes a Goblin very hard.
[Damage:  6 ] Your fine slash strikes a Goblin very hard.
A Goblin parries your futile lunge at him.
[Damage:  7 ] Your fine slash strikes a Goblin very hard.
     MMMMMMMMM    
       MMMMMM^^   
 M   MMM.^^M^***  
 MMMMM..^^^^^***  
 MM.^.^^@*******  
 ^.^^^^*******..  
 .^..^*^.......*  
  ^^^^*  ******   
   ^^**   ****    

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  awful >
 Obe enters from the east.
The wraith of a sergeant of the regular guard enters from the east.
The wraith of a sergeant of the regular guard enters from the east.

< 285h/285H 67v/140V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Goblin sta EP:  awful >
 Lurt completes his spell...
Lurt utters the words 'molten spray'
Lurt points at a Goblin.
A burst of molten spray sent from Lurt's fingertips melts a Goblin into a puddle of mush.
A Goblin's pair of thick hydra-hide gloves [superior] melted from the intense heat!
A Goblin's headdress of the celestial outlaws melted from the intense heat!
A Goblin's sleeves of pleated seal-skin [superior] melted from the intense heat!
A Goblin is dead! R.I.P.
You receive your share of experience.