<worn on eyes> a clear crystal eyepatch [superior]
<worn around neck> a collar of elven bones [superior]
<worn on body> an unearthly copper tunic from Village of Split Shield
<worn on tail> a burnt hide tail protector from Village of Split Shield
<worn on arms> some tarnished gem vambraces
<held as shield> a boreal hemp heater shield from Village of Split Shield
<worn on finger> a hardened reed signet from Village of Split Shield
<worn on feet> some well-used leather boots from Village of Split Shield
Tec misses a lizardman female.
A lizardman female dodges Tec's attack.
< 115h/179H 121v/121V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Human sta EP: small wounds >
A lizardman female's feeble claw grazes Tec.
< 115h/179H 121v/121V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Human sta EP: small wounds >
A Human dodges a lizardman male's attack.
A lizardman male's fine claw wounds a Human.
A Human easily ducks under a lizardman male's lame kick.
< 115h/179H 121v/121V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: A Human sta EP: small wounds >
A Human parries your futile lunge at him.
-=[A Human's impressive slash strikes you hard.]=-
-=[A Human's impressive pierce strikes you hard.]=-
-=[A Human's slash strikes you very hard.]=-
< 80h/179H 121v/121V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Human sta EP: small wounds >
A Human attempted to headbutt you.
< 80h/179H 121v/121V Pos: sitting >
< T: Sen TP: sit TC: nasty wounds E: A Human sta EP: small wounds >
You clamber to your feet.
< 80h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: A Human sta EP: small wounds >
You attempt to flee...
An Huge Tunnel Opening
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -West
You flee southward!
< 80h/179H 96v/121V Pos: standing >
Saving Sen.
< 80h/179H 96v/121V Pos: standing >
Saving Sen.
< 80h/179H 96v/121V Pos: standing >
A Slimey Tunnel
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -East -West
< 80h/179H 96v/121V Pos: standing >
An Huge Tunnel Opening
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -West
< 80h/179H 94v/121V Pos: standing >
MoMo.M.M
MM.MMMo.MM
..MM.o.MM
M.MMM@MM
M,MMM^MM
MMMM M
The Sacred Caverns of the Lizardmen
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a lizardman female is lying here.
The corpse of a lizardman worker is lying here.
A lizardman male stands, floating here, fighting a Human.
A Human (medium) The Resistance stands in mid-air here, fighting a lizardman male.(Gold Aura)
Tec Spawn *-* Bloodlust *-* (Troll)(large) stands, floating here, fighting a lizardman female.
A lizardman female stands, floating here, fighting Tec.
< 80h/179H 93v/121V Pos: standing >
A lizardman male dodges a Human's attack.
A lizardman male dodges a Human's attack.
A Human's impressive slash strikes a lizardman male hard.
Tec tries to tackle a lizardman female and misses completely, making a nice dent in his forehead and the ground!
< 80h/179H 93v/121V Pos: standing >
A lizardman male misses a Human.
A lizardman male's fine claw wounds a Human.
You start chanting...
< 80h/179H 95v/121V Pos: standing >
A lizardman female misses Tec.
A lizardman female misses Tec.
< 81h/179H 95v/121V Pos: standing >
You complete your spell...
[Damage: 35 ] You reach out and touch a Human, leeching some of his lifeforce.
A Human's purple earthstone ring is blasted by the negative energy!
< 109h/179H 96v/121V Pos: standing >
You start chanting...
< 109h/179H 97v/121V Pos: standing >
A Human's powerful slash seriously wounds a lizardman male.
A lizardman male dodges a Human's attack.
A Human's powerful slash enshrouds a lizardman male in a mist of blood.
< 109h/179H 98v/121V Pos: standing >
A Human dodges a lizardman male's attack.
A lizardman male misses a Human.
A lizardman male whacks a Human in the side with a sound kick.
< 109h/179H 99v/121V Pos: standing >
You complete your spell...
[Damage: 24 ] You reach out and touch a Human, leeching some of his lifeforce.
A lizardman female misses Tec.
A lizardman female's feeble claw grazes Tec.
Tec's eyes roll as a lizardman female plants a foot in his face.
< 128h/179H 99v/121V Pos: standing >
A Human attempts to flee.
A Human leaves north.
< 128h/179H 100v/121V Pos: standing >
You failed.
< 129h/179H 100v/121V Pos: standing >
You do not see that here.
< 129h/179H 101v/121V Pos: standing >
Tec rises to his feet.
< 129h/179H 102v/121V Pos: standing >
Tec tackles a lizardman female square in the chest knocking the wind out of her!
< 129h/179H 103v/121V Pos: standing >
A lizardman female misses Tec.
< 129h/179H 104v/121V Pos: standing >
An Huge Tunnel Opening
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -West
< 130h/179H 104v/121V Pos: standing >
MoMoMM.M
MM.MMMo.MM
...M.o.MM
M.MMM@MM
MM.MM^MM
MMMM M
The Sacred Caverns of the Lizardmen
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a lizardman female is lying here.
The corpse of a lizardman worker is lying here.
A lizardman male stands ready to defend his territory.
Tec Spawn *-* Bloodlust *-* (Troll)(large) stands, floating here, fighting a lizardman female.
A lizardman female sits, floating here, fighting Tec.
< 130h/179H 102v/121V Pos: standing >
You sit down and relax.
< 130h/179H 103v/121V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - life leech
( 3rd circle) 7 - dispel magic
( 1st circle) 1 - minor creation
2 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 1st) slashing darkness
11 seconds: ( 1st) slashing darkness
16 seconds: ( 1st) slashing darkness
24 seconds: ( 2nd) chill touch
32 seconds: ( 2nd) chill touch
40 seconds: ( 2nd) chill touch
48 seconds: ( 2nd) chill touch
56 seconds: ( 2nd) chill touch
64 seconds: ( 2nd) chill touch
72 seconds: ( 2nd) chill touch
80 seconds: ( 2nd) chill touch
91 seconds: ( 4th) life leech
103 seconds: ( 4th) life leech
108 seconds: ( 1st) slashing darkness
114 seconds: ( 1st) slashing darkness
119 seconds: ( 1st) slashing darkness
130 seconds: ( 4th) life leech
142 seconds: ( 4th) life leech
You can memorize 5 5th and 3 6th circle spell(s).
You continue your study.
< 130h/179H 103v/121V Pos: sitting >
You start meditating...
< 130h/179H 104v/121V Pos: sitting >
Tec dodges a lizardman female's attack.
< 130h/179H 108v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 131h/179H 112v/121V Pos: sitting >
Tec's impressive slash causes a lizardman female to grimace in pain.
A lizardman female clambers to her feet.
Tec's pierce causes a lizardman female to grimace in pain.
A lizardman female is stunned!
Tec neatly performs a coup de grace and beheads a lizardman female.
A lizardman female is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a lizardman female's gurgling and choking signals her demise.
< 131h/179H 117v/121V Pos: sitting >
You stop meditating.
It appears to be the corpse of a lizardman female.
Nothing.
< 131h/179H 118v/121V Pos: sitting >
< 132h/179H 121v/121V Pos: sitting >
A lizardman male suddenly attacks YOU!
You abandon your studies.
-=[A lizardman male's claw strikes you hard.]=-
< 117h/179H 121v/121V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: lizardman sta EP: pretty hurt >
MMMoMM.M
MM.Mo.o.MM
M..M.M.MM
,.MMM@MM
M,MMM^MM
MMMM M
The Sacred Caverns of the Lizardmen
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a lizardman female is lying here.
The corpse of a lizardman worker is lying here.
A lizardman male stands, floating here, fighting YOU!
Tec Spawn *-* Bloodlust *-* (Troll)(large) stands, floating here.
< 117h/179H 121v/121V Pos: sitting >
< T: Sen TP: sit TC: few wounds E: lizardman sta EP: pretty hurt >
You clamber to your feet.
< 117h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: few wounds E: lizardman sta EP: pretty hurt >
MMMoMM.M
MM.Mo.o.MM
M.MM.M.MM
,.MMM@MM
M,MMM^MM
MMMM M
The Sacred Caverns of the Lizardmen
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a lizardman female is lying here.
The corpse of a lizardman worker is lying here.
A lizardman male stands, floating here, fighting YOU!
Tec Spawn *-* Bloodlust *-* (Troll)(large) stands, floating here.
< 117h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: few wounds E: lizardman sta EP: pretty hurt >
You miss a lizardman male.
< 117h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: few wounds E: lizardman sta EP: pretty hurt >
You dodge a lizardman male's vicious attack.
You dodge a lizardman male's vicious attack.
You block a lizardman male's feeble kick with your arm.
< 117h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: few wounds E: lizardman sta EP: pretty hurt >
A Human enters from the north.
< 117h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: few wounds E: lizardman sta EP: pretty hurt >
A lizardman male enters from the north.
Everything is blurry after a Human's head came crashing into your skull.
OUCH! That really did HURT!
< 87h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: lizardman sta EP: pretty hurt >
A lizardman male suddenly attacks a Human!
A lizardman male misses a Human.
< 87h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: lizardman sta EP: pretty hurt >
You miss a lizardman male.
< 87h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: lizardman sta EP: pretty hurt >
-=[A lizardman male's fine claw strikes you very hard.]=-
You dodge a lizardman male's vicious attack.
< 76h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: lizardman sta EP: pretty hurt >
-=[A Human's impressive slash strikes you very hard.]=-
-=[A Human's impressive pierce strikes you hard.]=-
-=[A Human's impressive slash strikes you very hard.]=-
< 48h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: lizardman sta EP: pretty hurt >
A lizardman male misses a Human.
A lizardman male hits a Human with a mighty kick to his chest.
< 48h/179H 121v/121V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: lizardman sta EP: pretty hurt >
You try to fake your own demise..
< 48h/179H 121v/121V Pos: on your ass >
A Human leaves north.
< 48h/179H 121v/121V Pos: on your ass >
< 50h/179H 121v/121V Pos: on your ass >
You clamber to your feet.
< 50h/179H 121v/121V Pos: standing >
A lizardman male suddenly attacks Tec!
A lizardman male misses Tec.
An Huge Tunnel Opening
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -West
< 50h/179H 119v/121V Pos: standing >
< 50h/179H 119v/121V Pos: standing >
An Huge Tunnel Opening
Obvious exits: -North -West
< 50h/179H 119v/121V Pos: standing >
A Slimey Tunnel
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -East -West
< 50h/179H 117v/121V Pos: standing >
You sit down and relax.
< 51h/179H 117v/121V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - life leech
( 3rd circle) 7 - dispel magic
( 1st circle) 1 - minor creation
3 - slashing darkness
And you are currently memorizing the following spells:
5 seconds: ( 1st) slashing darkness
11 seconds: ( 1st) slashing darkness
19 seconds: ( 2nd) chill touch
27 seconds: ( 2nd) chill touch
35 seconds: ( 2nd) chill touch
43 seconds: ( 2nd) chill touch
51 seconds: ( 2nd) chill touch
59 seconds: ( 2nd) chill touch
67 seconds: ( 2nd) chill touch
75 seconds: ( 2nd) chill touch
86 seconds: ( 4th) life leech
97 seconds: ( 4th) life leech
103 seconds: ( 1st) slashing darkness
108 seconds: ( 1st) slashing darkness
114 seconds: ( 1st) slashing darkness
125 seconds: ( 4th) life leech
136 seconds: ( 4th) life leech
You can memorize 5 5th and 3 6th circle spell(s).
You continue your study.
< 51h/179H 118v/121V Pos: sitting >
A Slimey Tunnel
Obvious exits: -East -West
< 51h/179H 118v/121V Pos: sitting >
You start meditating...
< 51h/179H 120v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 52h/179H 121v/121V Pos: sitting >
You have finished memorizing slashing darkness.
< 54h/179H 121v/121V Pos: sitting >
You stop meditating.
A Slimey Tunnel
Obvious exits: -East -West
< 54h/179H 121v/121V Pos: sitting >
A Human enters from the east.
< 54h/179H 121v/121V Pos: sitting >
A Human attempted to headbutt you.
You have memorized the following spells:
( 4th circle) 2 - life leech
( 3rd circle) 7 - dispel magic
( 1st circle) 1 - minor creation
5 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 2nd) chill touch
12 seconds: ( 2nd) chill touch
20 seconds: ( 2nd) chill touch
28 seconds: ( 2nd) chill touch
36 seconds: ( 2nd) chill touch
44 seconds: ( 2nd) chill touch
52 seconds: ( 2nd) chill touch
60 seconds: ( 2nd) chill touch
71 seconds: ( 4th) life leech
82 seconds: ( 4th) life leech
88 seconds: ( 1st) slashing darkness
93 seconds: ( 1st) slashing darkness
99 seconds: ( 1st) slashing darkness
110 seconds: ( 4th) life leech
121 seconds: ( 4th) life leech
You can memorize 5 5th and 3 6th circle spell(s).
< 55h/179H 121v/121V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 55h/179H 121v/121V Pos: standing >
An Huge Tunnel Opening
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -West
< 55h/179H 119v/121V Pos: standing >
MoMo.M.M
MMMMMMo.MM
M.M..o.MM
,MMMM@MM
M,.MM^MM
MMMM M
The Sacred Caverns of the Lizardmen
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
[2] The corpse of a lizardman female is lying here.
The corpse of a lizardman worker is lying here.
A lizardman male stands, floating here, fighting Tec.
A lizardman male stands ready to defend his territory.
Tec Spawn *-* Bloodlust *-* (Troll)(large) crouches, floating here, fighting a lizardman male.
< 55h/179H 117v/121V Pos: standing >
Tec's skin seems to turn to stone.
< 55h/179H 118v/121V Pos: standing >
A lizardman male's crude claw grazes Tec.
A Human enters from the south.
< 55h/179H 119v/121V Pos: standing >
Everything is blurry after a Human's head came crashing into your skull.
YIKES! Another hit like that, and you've had it!!
< 25h/179H 119v/121V Pos: standing >
< T: Sen TP: sta TC: awful E: A Human sta EP: small wounds >
A Human is knocked to the ground by a lizardman male's mighty bash!
You miss a Human.
< 26h/179H 119v/121V Pos: standing >
< T: Sen TP: sta TC: awful E: A Human sit EP: small wounds >
A lizardman male's claw strikes a Human.
-=[A Human's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A Human misses you.
< 16h/179H 119v/121V Pos: standing >
< T: Sen TP: sta TC: awful E: A Human sit EP: few wounds >
Tec rises to his feet.
< 16h/179H 119v/121V Pos: standing >
< T: Sen TP: sta TC: awful E: A Human sit EP: few wounds >
Tec parries a lizardman male's lunge at him.
A lizardman male's feeble claw grazes Tec.
Tec easily ducks under a lizardman male's lame kick.
Sorry, you aren't allowed to do that in combat.
< 16h/179H 119v/121V Pos: standing >
< T: Sen TP: sta TC: awful E: A Human sit EP: few wounds >
You miss a Human.
You don't feel up to faking it right now.
Tec tackles a lizardman male square in the chest knocking the wind out of him!
< 16h/179H 119v/121V Pos: standing >
< T: Sen TP: sta TC: awful E: A Human sit EP: few wounds >
You attempt to flee...
MM..M.MM
MoMM.M.M
MMMMMMo.MM
M.M..@.MM
,MMMMPMM
M,.MM^MM
MMM M
The Mushroom Groves of the Lizardmen
Obvious exits: -North -East -South -West
You flee northward!
< 16h/179H 88v/121V Pos: standing >
MoMM.MMM
MMMMoMo.MM
M.M..o.MM
,MMMM@MM
M,.MM^MM
MMMM M
The Sacred Caverns of the Lizardmen
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lizardman female is lying here.
The corpse of a lizardman worker is lying here.
A Human (medium) The Resistance sits in mid-air here, fighting a lizardman male.(Gold Aura)
A lizardman male sits, floating here, fighting Tec.
A lizardman male stands, floating here, fighting a Human.
Tec Spawn *-* Bloodlust *-* (Troll)(large) stands, floating here, fighting a lizardman male.
< 16h/179H 87v/121V Pos: standing >
An Huge Tunnel Opening
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -West
< 16h/179H 85v/121V Pos: standing >
A Human enters from the north.
A Slimey Tunnel
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -East -West
< 16h/179H 84v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/179H 84v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/179H 84v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/179H 85v/121V Pos: standing >
A Turn in a Slimey Tunnel
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -East -South
< 16h/179H 83v/121V Pos: standing >
A Slimey Tunnel
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A young lizardman wanders through here, drawn in instinctively.
A lizardman worshiper prowls here, basking in the presence of the witchdoctor.
< 16h/179H 82v/121V Pos: standing >
The Slime-Covered Entrance to the Shrine of Ze'Keshka
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -West
< 16h/179H 80v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/179H 80v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/179H 80v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/179H 81v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/179H 81v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/179H 81v/121V Pos: standing >
< 16h/179H 81v/121V Pos: standing >
Within the Shrine of Ze'Keshka
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -East -South -West
A few drops of fresh blood are scattered around the area.
A lizardman stalks here, eyes paled.
< 16h/179H 80v/121V Pos: standing >
Within the Shrine of Ze'Keshka
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -South -West
< 17h/179H 78v/121V Pos: standing >
Within the Shrine of Ze'Keshka
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A lizardman stalks here, eyes paled.
A young lizardman wanders through here, drawn in instinctively.
< 17h/179H 76v/121V Pos: standing >
Within the Shrine of Ze'Keshka
Within these slime-covered halls, this lizardman shrine serves
as a worship spot for the great witchdoctor Ze'Keshka. There are strange
totems set up in this disgusting hovel-like cave in which lizardman find
themselves drawn to, dancing around. By the will of Ze'Keshka, there are
no other females besides herself.
Obvious exits: -North -East -West
Fresh blood covers everything in the area.
A lizardman worshiper prowls here, basking in the presence of the witchdoctor.
< 17h/179H 75v/121V Pos: standing >
Alas, you cannot go that way. . . .
< 17h/179H 75v/121V Pos: standing >
The Sslithian Pool
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things. This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids. It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
Obvious exits: -West
Fresh blood splatters cover the area.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
A lizardman worshiper prowls here, basking in the presence of the witchdoctor.
A dark, hooded lizardman kneels here, bowed before the pool.
A dark, hooded lizardman kneels here, bowed before the pool.
A dark, hooded lizardman kneels here, bowed before the pool.
A dark, hooded lizardman kneels here, bowed before the pool.
A lizardman stalks here, eyes paled.
< 17h/179H 74v/121V Pos: standing >
The Sslithian Pool
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things. This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids. It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
Obvious exits: -South
A crafting recipe lies here collecting dust.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
This lizardman strolls through the water of the swamp, here.
A dark, hooded lizardman kneels here, bowed before the pool.
A dark, hooded lizardman kneels here, bowed before the pool.
A dark, hooded lizardman kneels here, bowed before the pool.
A lizardman worshiper bows before the pull, taking in its haze.
A lizardman worshiper bows before the pull, taking in its haze.
< 17h/179H 76v/121V Pos: standing >
The Village Common Hall
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things. This particular dwelling seems to be used by almost
all of the lizard men as they prepare to go on raids. It seems to suit
all purposes, a hatchery, a battle ready room, an armory, and a
common meeting room for the lizard men.
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
< 17h/179H 75v/121V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
< 17h/179H 74v/121V Pos: standing >
The Entrance to the Village of the Lizardmen
A huge network of dwellings of the feared lizard men. The network
spawns out in a serries of tunnels and caves. There is a large amount
of water in these caverns and tunnels, but there is still a little bit
of breathing room. The caverns seems to have been dug out by the
lizard men themselves, or else by their pets.
Obvious exits: -North -Up #
Puddles of fresh blood cover the ground.
[3] The corpse of a lizardman tribesman is lying here.
The corpse of a lizardman guard is lying here.
The corpse of a lizardman tribesman is lying here.
The corpse of a lizardman guard is lying here.
A lizardman guard keeps watchful eye over the area.
A lizardman guard keeps watchful eye over the area.
< 17h/179H 74v/121V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 17h/179H 74v/121V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
< 18h/179H 74v/121V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
This lizardman strolls through the water of the swamp, here.
This lizardman wanders through the swamp in search of food.
< 18h/179H 73v/121V Pos: standing >
A Common Dwelling
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -East
Puddles of fresh blood cover the ground.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
< 18h/179H 72v/121V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
This lizardman strolls through the water of the swamp, here.
This lizardman wanders through the swamp in search of food.
< 18h/179H 72v/121V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
< 18h/179H 72v/121V Pos: standing >
A Common Dwelling
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -East
Fresh blood splatters cover the area.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
< 18h/179H 71v/121V Pos: standing >
You sit down and relax.
< 18h/179H 72v/121V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - life leech
( 3rd circle) 7 - dispel magic
( 1st circle) 1 - minor creation
5 - slashing darkness
And you are currently memorizing the following spells:
8 seconds: ( 2nd) chill touch
16 seconds: ( 2nd) chill touch
24 seconds: ( 2nd) chill touch
32 seconds: ( 2nd) chill touch
40 seconds: ( 2nd) chill touch
48 seconds: ( 2nd) chill touch
56 seconds: ( 2nd) chill touch
64 seconds: ( 2nd) chill touch
75 seconds: ( 4th) life leech
86 seconds: ( 4th) life leech
92 seconds: ( 1st) slashing darkness
97 seconds: ( 1st) slashing darkness
103 seconds: ( 1st) slashing darkness
114 seconds: ( 4th) life leech
125 seconds: ( 4th) life leech
You can memorize 5 5th and 3 6th circle spell(s).
You continue your study.
< 18h/179H 73v/121V Pos: sitting >
You start meditating...
< 18h/179H 74v/121V Pos: sitting >
You feel up to faking your death again...
< 20h/179H 96v/121V Pos: sitting >
You have finished memorizing chill touch.
< 20h/179H 98v/121V Pos: sitting >
You have finished memorizing chill touch.
< 21h/179H 110v/121V Pos: sitting >
A Human enters from the east.
< 22h/179H 113v/121V Pos: sitting >
A Human attempted to headbutt you.
You stop meditating.
< 22h/179H 116v/121V Pos: sitting >
A Human attempted to headbutt you.
< 22h/179H 120v/121V Pos: sitting >
A Human leaves east.
< 23h/179H 121v/121V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 23h/179H 121v/121V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Human (medium) The Resistance stands in mid-air here.(Gold Aura)
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
< 23h/179H 120v/121V Pos: standing >
A Human's exploding headbutt relieves you of your duties in life.