The death of [ 1 Monk] Champeon (Orc)

in East End of the Barreling Brew Tavern and Inn

from the perspective of [ 1 Monk] Champeon (Orc)


The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
[2] A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
[145] A small bandage rests upon the ground here.
Toyan (Orc)(medium) stands here.
A warg prowls here looking for things to eat.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 27h/27H 113v/113V Pos: standing >
You turn your battle alert status on.

< 27h/27H 113v/113V Pos: standing >

< 27h/27H 113v/113V Pos: standing >
You drop a little round wooden shield.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a whisper-thin helm.
You drop some thin leather sandals.
You drop a set of loose fitting sleeves.
You drop a set of loose fitting leggings.
You drop a set of loose fitting robes.

< 27h/27H 113v/113V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A whisper-thin helm crumbles to dust and blows away.
Some thin leather sandals crumbles to dust and blows away.
A set of loose fitting sleeves crumbles to dust and blows away.
A set of loose fitting leggings crumbles to dust and blows away.
A set of loose fitting robes crumbles to dust and blows away.

< 27h/27H 113v/113V Pos: standing >
You have now turned Paging mode off.

< 27h/27H 113v/113V Pos: standing >
Hints are now turned OFF.

< 27h/27H 113v/113V Pos: standing >
Damage Display is now ON

< 27h/27H 113v/113V Pos: standing >
You turn your battle alert status off.

< 27h/27H 113v/113V Pos: standing >
You turn your battle alert status on.

< 27h/27H 113v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
[20] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish shaman is here practicing a new spell.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 27h/27H 112v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
[5] A small bandage rests upon the ground here.
A small black skunk peers wearily at you.
A wandering orcish soul, flying about here, is searching for a new victim.

< 27h/27H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 111v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 

< 27h/27H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
An orcish warrior is here preparing for the next invasion.
The grinning bobcat hungrily peers through the area.
(Q)An old orcish woman cries over the loss of her spouse.

< 27h/27H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A drunken orc wanders about lost out of his mind.

< 27h/27H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
A small collar collects among the rubble on the ground.
[10] A small bandage rests upon the ground here.

< 27h/27H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
[4] A small bandage rests upon the ground here.

< 27h/27H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 27h/27H 107v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 27h/27H 106v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 106v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 107v/113V Pos: standing >
You may not use this command until level two.

< 27h/27H 107v/113V Pos: standing >
Ok.

< 27h/27H 108v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
Crawling about, this baby orc is crying loudly.

< 27h/27H 107v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 108v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South

< 27h/27H 107v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A Halfling (small)  The Resistance in mid-air sits atop a large bear.
A Gnome (small)  The Resistance stands, floating here.
A Human (medium)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands, floating here (Newbie).
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Barbarian (large)  The Resistance stands in mid-air here.

< 27h/27H 107v/113V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^M^^@..***  
 .^...M..^**  
 .....+...**  
  .M..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
[3] A small round shield has been dropped here.

< 27h/27H 106v/113V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^M^^+..***  
 .^...@..^**  
 .....+...**  
 ..M..+....*  
  ^*.M+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A forest ettercap stands, apparently asleep.

< 27h/27H 105v/113V Pos: standing >
 
  *^*^^^^**   
 *^M^^+..***  
 .^...M..^**  
 .....@...**  
 ..M..+....*  
 .^*.M+.....  
  ^**.+..M.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 104v/113V Pos: standing >
 
  ^M^^+..**   
 .^...M..^**  
 .....+...**  
 ..M..@....*  
 .^*.M+.....  
 ^^**.+..M.M  
  ****+*...   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 104v/113V Pos: standing >
 
  ^...M..^*   
 .....+...**  
 ..M..+....*  
 .^*.M@.....  
 ^^**.+..M.M  
 .****+*....  
  *^^*+*^^.   
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 

< 27h/27H 103v/113V Pos: standing >
 
  ....+...*   
 ..M..+....*  
 .^*.M+.....  
 ^^**.@..M.M  
 .****+*....  
 **^^*+*^^.^  
  **^*+^^*.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 102v/113V Pos: standing >
 
  .M..+....   
 .^*.M+.....  
 ^^**.+..M.M  
 .****@*....  
 **^^*+*^^.^  
 .**^*+^^*..  
  +++.++**.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 102v/113V Pos: standing >
 
  ^*.M+....   
 ^^**.+..M.M  
 .****+*....  
 **^^*@*^^.^  
 .**^*+^^*..  
 ++++.++**..  
  .**^*+**.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 101v/113V Pos: standing >
 
  ^**.+..M.   
 .****+*....  
 **^^*+*^^.^  
 .**^*@^^*..  
 ++++.++**..  
 ..**^*+**.M  
  ...^^+*M.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 101v/113V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West  -Up   
A large slab of meat is left here.
[2] A large wooden torch has been discarded here.
[2] A portion of trail ration is left here.
[3] A slab of orc meat is left here.
A Minotaur (huge)  The Resistance sits resting.
A common male orc shuffles down the path.

< 27h/27H 100v/113V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
A large slab of meat is left here.
A slab of orc meat is left here.
A small slab of meat is left here.
A young orc shaman practices his incantations.
A mother orc is looking for her cubs.

< 27h/27H 99v/113V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
The corpse of a large warg is lying here.
The corpse of a mother orc is lying here.
The corpse of a brown wolf is lying here.
A large wooden torch has been discarded here.

< 27h/27H 99v/113V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
A large wooden torch has been discarded here.
[3] A slab of orc meat is left here.
[2] A small slab of meat is left here.
An adult orc wanders around.

< 27h/27H 98v/113V Pos: standing >
Order who to do what?

< 27h/27H 100v/113V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
The corpse of a large warg is lying here.
The corpse of a mother orc is lying here.
The corpse of a brown wolf is lying here.
A large wooden torch has been discarded here.

< 27h/27H 99v/113V Pos: standing >
Ok.

< 27h/27H 99v/113V Pos: standing >
West End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East  -West  -Down 
[4] The corpse of a very drunk orc is lying here.
[2] A large slab of meat is left here.
[9] A slab of orc meat is left here.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.

< 27h/27H 99v/113V Pos: standing >
Ok.

< 27h/27H 99v/113V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East  -West 
[3] The corpse of a very drunk orc is lying here.
[5] A small bandage rests upon the ground here.
[8] A slab of orc meat is left here.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.

< 27h/27H 99v/113V Pos: standing >
East End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East # -West 
[3] The corpse of a very drunk orc is lying here.
A twisted bamboo switchblade lies here on the ground.
[41] A large oak water barrel sits here.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.
A young adolescent orc scans the crowd looking for a mark.

< 27h/27H 98v/113V Pos: standing >
Ok.

< 27h/27H 100v/113V Pos: standing >
A Beaten Path Towards the City Center
   This is the main path through the center of the city, splitting into
two halves on a north/south axis.  This road is far better maintained
than the perimeter path where the poor folk live and roam.  Litter is
almost absent and the stench is relatively bearable.  If it were not for
the Orcs milling about, the town could pass for a primitive human
encampment.  The entrance to the ever popular Barreling Brew
and Inn lies west.
Obvious exits: -North -South -West 
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
The corpse of a small dog is lying here.
The corpse of a large dog is lying here.
The corpse of an experienced guard is lying here.
[2] The corpse of a common male orc is lying here.
[3] A slab of orc meat is left here.
A village protector watches over his designated area.
A brown wolf is here growling at you.
A young orc shaman practices his incantations.

< 27h/27H 99v/113V Pos: standing >
A brown wolf leaves west.

< 27h/27H 103v/113V Pos: standing >

< 27h/27H 103v/113V Pos: standing >
It appears to be the corpse of Champeon.
[10] a slab of orc meat
a rugged adventurers satchel

< 27h/27H 104v/113V Pos: standing >
It appears to be the corpse of a small dog.
Nothing.

< 27h/27H 106v/113V Pos: standing >
It appears to be the corpse of a large dog.
Nothing.

< 27h/27H 108v/113V Pos: standing >
A common male orc enters from the north.

< 27h/27H 109v/113V Pos: standing >
It appears to be the corpse of an experienced guard.
a large wooden torch
a few coins
a small leather backpack

< 27h/27H 109v/113V Pos: standing >
It appears to be the corpse of a common male orc.
a few coins
a strangely-twisted piece of wood

< 27h/27H 111v/113V Pos: standing >
It appears to be the corpse of a common male orc.
a few coins
a glowing rubber lance

< 27h/27H 112v/113V Pos: standing >
You do not see that item here.

< 27h/27H 113v/113V Pos: standing >
A Beaten Path Towards the City Center
Obvious exits: -North -South -West 
The corpse of an Orc is lying here.
The corpse of a small dog is lying here.
The corpse of a large dog is lying here.
The corpse of an experienced guard is lying here.
[2] The corpse of a common male orc is lying here.
[3] A slab of orc meat is left here.
A common male orc shuffles down the path.
A village protector watches over his designated area.
A young orc shaman practices his incantations.

< 27h/27H 113v/113V Pos: standing >
You may not use this command until level two.

< 27h/27H 113v/113V Pos: standing >
East End of the Barreling Brew Tavern and Inn
   A classic dive in every sense of the word.  A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork.  The floor is comprised of every scrap of flat wood the
builder could find.  Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction.  A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East  -West 
[3] The corpse of a very drunk orc is lying here.
A twisted bamboo switchblade lies here on the ground.
[41] A large oak water barrel sits here.
A brown wolf is here growling at you.
A drunkard drinks away his life.
A drunkard drinks away his life.
A drunkard drinks away his life.
A young adolescent orc scans the crowd looking for a mark.

< 27h/27H 112v/113V Pos: standing >
Ok.

< 27h/27H 112v/113V Pos: standing >
You may not use this command until level two.

< 27h/27H 112v/113V Pos: standing >
[Damage: 21 ] WHAP!  For a moment, you feel just like a dragon must as you punch a brown wolf.

< 27h/27H 112v/113V Pos: standing >
< T: Champeon TP: sta TC:excellent E: wolf sta EP: pretty hurt >
 You easily lean out of range of a brown wolf's vicious attack.
You miss a brown wolf.

< 27h/27H 112v/113V Pos: standing >
< T: Champeon TP: sta TC:excellent E: wolf sta EP: pretty hurt >
 [Damage:  3 ] -=[Your decent punch seriously wounds a brown wolf.]=-

< 27h/27H 112v/113V Pos: standing >
< T: Champeon TP: sta TC:excellent E: wolf sta EP:  awful >
 A brown wolf misses you.

< 27h/27H 112v/113V Pos: standing >
< T: Champeon TP: sta TC:excellent E: wolf sta EP:  awful >
 [Damage:  3 ] -=[Your decent punch seriously wounds a brown wolf.]=-
A brown wolf is stunned!

< 27h/27H 112v/113V Pos: standing >
< T: Champeon TP: sta TC:excellent E: wolf sta EP:  bleeding, close to death >
 You easily lean out of range of a brown wolf's vicious attack.

< 27h/27H 112v/113V Pos: standing >
< T: Champeon TP: sta TC:excellent E: wolf sta EP:  bleeding, close to death >
 A brown wolf dodges your futile attack.

< 27h/27H 112v/113V Pos: standing >
< T: Champeon TP: sta TC:excellent E: wolf sta EP:  bleeding, close to death >
 You easily lean out of range of a brown wolf's vicious attack.

< 27h/27H 112v/113V Pos: standing >
< T: Champeon TP: sta TC:excellent E: wolf sta EP:  bleeding, close to death >
 A Human enters from the west.

< 27h/27H 112v/113V Pos: standing >
< T: Champeon TP: sta TC:excellent E: wolf sta EP:  bleeding, close to death >
 [Damage:  2 ] -=[Your crude punch seriously wounds a brown wolf.]=-
A brown wolf is incapacitated and will slowly die, if not aided.
A halo of white light descends upon a Human burning your soul.
You are knocked to the ground by a Human's mighty bash!

< 25h/27H 112v/113V Pos: sitting >
<[Damage:  2 ] -=[Your crude punch enshrouds a brown wolf in a mist of blood.]=-
A brown wolf is incapacitated and will slowly die, if not aided.

< 25h/27H 112v/113V Pos: sitting >
<-=[A Human's impressive slash grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You arch around a Human's blow, and deal a brutal counterattack!
You miss a Human.
Your upper body is disconnected from your legs as a Human slashes you.