The death of [36 Air Magus] Orthyn The Resistance (Grey Elf)

in A Dense Forest

from the perspective of [36 Air Magus] Orthyn The Resistance (Grey Elf)

<worn on head>       the barbarian warhelmet of champions
<worn on eyes>       a jeweled eyepatch of Boyard
<worn in ear>        a scale of pulsating darkness
<worn on face>       a veil of dreams and nightmares
<worn around neck>   a blue moon charm (glowing)
<worn around neck>   a set of copper wire coils
<worn on body>       a silky black dress of the sirens
<worn about body>    a red and white striped bodycloak [poor]
<worn on belt buckle>the codex of the muse of dreams [superior]
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     a polished studded gold and platinum shield
<worn around wrist>  a wristband made of cameleon skin
<worn around wrist>  a bracelet of twisted roots (glowing)
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     the ring of illusions
<worn on finger>     a gold ring set with rubies [poor]
<held>               the royal scepter of Aravne (humming)
<worn on legs>       the leggings of insanity
<worn on feet>       vibrating gnomish charged magical boots

Along a Game Trail
Obvious exits: -E -W

< 320h/320H 90v/190V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 320h/320H 89v/190V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 320h/320H 91v/190V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 320h/320H 91v/190V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 320h/320H 90v/190V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 320h/320H 90v/190V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 320h/320H 89v/190V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W

< 320h/320H 89v/190V Pos: standing >
An Old Trail
Obvious exits: -E -W

< 320h/320H 88v/190V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 320h/320H 88v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 88v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 89v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 89v/190V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.

< 320h/320H 90v/190V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 320h/320H 90v/190V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 320h/320H 89v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 320h/320H 88v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 320h/320H 88v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 88v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 89v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 89v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 89v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 90v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 90v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 320h/320H 90v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 320h/320H 89v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 90v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 90v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.

< 320h/320H 89v/190V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
Your local dealer peers at you.

< 320h/320H 89v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An agitated commoner walks the road.

< 320h/320H 88v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W

< 320h/320H 88v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 320h/320H 87v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 87v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 88v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 88v/190V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 320h/320H 89v/190V Pos: standing >
The door seems to be closed.

< 320h/320H 92v/190V Pos: standing >
Ok.

< 320h/320H 94v/190V Pos: standing >

< 320h/320H 94v/190V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 320h/320H 94v/190V Pos: standing >
A Turning
Obvious exits: -N -E -W

< 320h/320H 95v/190V Pos: standing >
Ok.

< 320h/320H 97v/190V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 320h/320H 96v/190V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 320h/320H 96v/190V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 320h/320H 95v/190V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 320h/320H 95v/190V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An agitated commoner walks the road.

< 320h/320H 94v/190V Pos: standing >
An agitated minotaur leaves south.
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 320h/320H 96v/190V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 320h/320H 95v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 96v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 320h/320H 97v/190V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 320h/320H 98v/190V Pos: standing >
The door seems to be closed.

< 320h/320H 98v/190V Pos: standing >
Ok.

< 320h/320H 99v/190V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
A Kobold (small) Automatak Nut Crunch *-* Bloodlust *-* stands in mid-air here.

< 320h/320H 99v/190V Pos: standing >
Ok.

< 320h/320H 101v/190V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W

< 320h/320H 100v/190V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
A Kobold (small) Automatak Nut Crunch *-* Bloodlust *-* stands in mid-air here.

< 320h/320H 101v/190V Pos: standing >
You start chanting...
A Kobold leaves east.

< 320h/320H 103v/190V Pos: standing >
A Kobold enters from the east.

< 320h/320H 105v/190V Pos: standing >
Casting: disintegrate 

< 320h/320H 106v/190V Pos: standing >
The innkeeper stores a Kobold's stuff in the safe and shows him to his room.
You abort your spell before it's done!

< 320h/320H 106v/190V Pos: standing >
You failed.

< 320h/320H 109v/190V Pos: standing >

< 320h/320H 112v/190V Pos: standing >
Pardon?

< 320h/320H 122v/190V Pos: standing >

< 320h/320H 124v/190V Pos: standing >
A Kobold has entered the game.

< 320h/320H 125v/190V Pos: standing >
You quickly scan the area.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Grym who is close by above you.
A Kobold starts casting an offensive spell called 'fireball'.

< 320h/320H 125v/190V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Kobold - OUCH!
OUCH!  That really did HURT!

< 267h/320H 127v/190V Pos: standing >
<Sorry, you aren't allowed to do that in combat.

< 267h/320H 127v/190V Pos: standing >
<A Kobold starts casting an offensive spell.

< 267h/320H 127v/190V Pos: standing >
<You attempt to flee...
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
You flee eastward!

< 267h/320H 96v/190V Pos: standing >
You are enveloped in flames from a fireball sent by a Kobold - OUCH!
OUCH!  That really did HURT!

< 143h/320H 97v/190V Pos: standing >

< 143h/320H 98v/190V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
A Kobold (small) Automatak Nut Crunch *-* Bloodlust *-* stands in mid-air here.

< 144h/320H 99v/190V Pos: standing >
You start chanting...
A Kobold starts casting an offensive spell called 'fireball'.

< 145h/320H 100v/190V Pos: standing >

< 145h/320H 101v/190V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
You resist the effects of a Kobold's spell!

< 145h/320H 102v/190V Pos: standing >
<Casting: mirror image 

< 145h/320H 102v/190V Pos: standing >
<You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 145h/320H 102v/190V Pos: standing >
<A Kobold starts casting an offensive spell called 'fireball'.

< 145h/320H 102v/190V Pos: standing >
<A Kobold dodges your futile attack.
You miss a Kobold.

< 145h/320H 102v/190V Pos: standing >
< T: Orthyn TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 That's tough to do in battle, but still you try...

< 145h/320H 102v/190V Pos: standing >
< T: Orthyn TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
 You attempt to flee...
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
Orthyn enters from below.
Orthyn enters from below.
Orthyn enters from below.
Orthyn enters from below.
You flee upward!

< 145h/320H 81v/190V Pos: standing >
You are enveloped in flames from a fireball sent by a Kobold - OUCH!
OUCH!  That really did HURT!

< 94h/320H 81v/190V Pos: standing >
I see nothing suitable there.

< 95h/320H 84v/190V Pos: standing >
Alas, you cannot go that way. . . .
A Kobold enters from below.

< 95h/320H 84v/190V Pos: standing >
I see nothing suitable there.

< 95h/320H 85v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/320H 86v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/320H 88v/190V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
Orthyn enters from above.
Orthyn enters from above.
Orthyn enters from above.
Orthyn enters from above.

< 97h/320H 87v/190V Pos: standing >
A Kobold enters from above.

< 97h/320H 90v/190V Pos: standing >
Ok.

< 98h/320H 91v/190V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.

< 98h/320H 91v/190V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.

< 99h/320H 91v/190V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An commoner walks the road, intent on his destination.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.

< 99h/320H 90v/190V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.

< 99h/320H 90v/190V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.

< 99h/320H 89v/190V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.

< 99h/320H 89v/190V Pos: standing >
A Turning
Obvious exits: -N -E -W#
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.

< 100h/320H 88v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 100h/320H 88v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 100h/320H 89v/190V Pos: standing >

< 101h/320H 92v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 101h/320H 92v/190V Pos: standing >
A Kobold enters from the north.

< 101h/320H 93v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 102h/320H 92v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 102h/320H 92v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Your local dealer peers at you.
An agitated commoner walks the road.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 102h/320H 91v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/320H 92v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/320H 92v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 102h/320H 92v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 103h/320H 93v/190V Pos: standing >
Alas, you cannot go that way. . . .
A Kobold enters from the west.

< 103h/320H 93v/190V Pos: standing >
Alas, you cannot go that way. . . .
A Kobold leaves east.

< 103h/320H 94v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 103h/320H 94v/190V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 103h/320H 94v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
A Kobold (small) Automatak Nut Crunch *-* Bloodlust *-* stands in mid-air here.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 103h/320H 93v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 104h/320H 92v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.

< 104h/320H 92v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.

< 104h/320H 91v/190V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 104h/320H 91v/190V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 104h/320H 90v/190V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A small snake swims in the swamp.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 105h/320H 90v/190V Pos: standing >
In the Muck
Obvious exits: -N -S -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 105h/320H 89v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 105h/320H 90v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 105h/320H 90v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 106h/320H 91v/190V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.

< 106h/320H 91v/190V Pos: standing >
An Old Trail
Obvious exits: -E -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 106h/320H 91v/190V Pos: standing >
A Kobold enters from the west.

< 107h/320H 93v/190V Pos: standing >
Alas, you cannot go that way. . . .
A Kobold leaves east.

< 107h/320H 93v/190V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/320H 94v/190V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 107h/320H 93v/190V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
A Kobold (small) Automatak Nut Crunch *-* Bloodlust *-* stands in mid-air here.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 108h/320H 92v/190V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 108h/320H 92v/190V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 108h/320H 91v/190V Pos: standing >
Nearing a River
Obvious exits: -E -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 108h/320H 91v/190V Pos: standing >
A Dense Forest
Obvious exits: -N -W
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.

< 109h/320H 91v/190V Pos: standing >
Alas, you cannot go that way. . . .
A Kobold enters from the west.

< 109h/320H 92v/190V Pos: standing >
Alas, you cannot go that way. . . .
A Kobold starts casting an offensive spell.

< 109h/320H 92v/190V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'yufzbarr'
A Kobold grins evilly as you burst into flames and die.
Your gold leaf melted from the intense heat!
Your silken sash of raw silk [poor] melted from the intense heat!