The death of [37 Minstrel] Teru *-* Bloodlust *-* (Drow Elf)

in A Dark Tavern

from the perspective of [36 Pyrokinetic] Nz The Resistance (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a silver-lined purple silk hood (magic) (glowing) [85%]
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a steel hoop earring
<worn in ear>        a green feather (magic)
<worn on face>       a mask of blood
<worn around neck>   a silver beaded necklace
<worn around neck>   a string of duergar dwarf ears [63%]
<worn on body>       a torn drow chainmail shirt (magic)
<worn about body>    a long flowing robe of fine silk
<worn as quiver>     a fringed quiver (illuminating)
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a blood-soaked wristguard
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      the enchanted gloves of oblivion (humming)
<worn on finger>     a ring of flames (magic) (glowing)
<worn on finger>     a wispy astral-twined mindstone ring[140h 55m 16s]
<primary weapon>     a jagged sword made of purple worm jaws
<worn on legs>       some mithril-plated gnomish leg enhancers (humming)
<worn on feet>       a pair of boots emitting dust (magic) (glowing)

Ceref enters from the west.

< 458h/458H 181v/237V Pos: standing >
   M****M M **    
      *   *****   
   M     *****M*  
 .M.*****M......  
 ....***@*..^...  
 .M......M...^^D  
           ..^^^  
                  
                  
   ****M M ***    
     *   ******   
  M     *****M**  
 M.*****M.......  
 ...***P@..^...^  
 M......M...^^D^  
          ..^^^^  
                  
                  
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
Ace enters from the west.
Aram enters from the west.
Rex enters from the west.
Ceref enters from the west.

< 458h/458H 179v/237V Pos: standing >
   ****M M ***    
     *   ******   
  M     *****M**  
 M.*****M.......  
 ...****@..^...^  
 M......M...^^D^  
          ..^^^^  
                  
                  
   ***M M ****    
    *   *******   
 M     *****M**.  
 .*****M........  
 ..****P@.^...^^  
 ......M...^^D^^  
         ..^^^^^  
                  
                  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Ace enters from the west.
Aram enters from the west.
Rex enters from the west.
Ceref enters from the west.

< 458h/458H 178v/237V Pos: standing >
   ***M M ****    
    *   *******   
 M     *****M**.  
 .*****M........  
 ..*****@.^...^^  
 ......M...^^D^^  
         ..^^^^^  
                  
                  
   **M M ****     
   *   ********   
      *****M**.*  
 *****M.........  
 .*****P@^...^^^  
 .....M...^^D^^.  
        ..^^^^^^  
              ^   
                  
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Ace enters from the west.
Aram enters from the west.
Rex enters from the west.
Ceref enters from the west.

< 458h/458H 176v/237V Pos: standing >
   **M M ****     
   *   ********   
      *****M**.*  
 *****M.........  
 .*****.@^...^^^  
 .....M...^^D^^.  
        ..^^^^^^  
              ^   
                  
   *M M ****      
  *   *********   
     *****M**.**  
 ****M..........  
 *****.P@...^^^.  
 ....M...^^D^^.^  
       ..^^^^^^M  
             ^M   
             M    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Ace enters from the west.
Aram enters from the west.
Rex enters from the west.
Ceref enters from the west.

< 458h/458H 175v/237V Pos: standing >
   *M M ****      
  *   *********   
     *****M**.**  
 ****M..........  
 *****..@...^^^.  
 ....M...^^D^^.^  
       ..^^^^^^M  
             ^M   
             M    
      ********    
     *****M**.*   
 ****M..........  
 *****..P...^^^.  
 ....M..@^^D^^.^  
       ..^^^^^^M  
             ^MM  
             MM   
            MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Ace enters from the north.
Aram enters from the north.
Rex enters from the north.
Ceref enters from the north.

< 458h/458H 173v/237V Pos: standing >
      ********    
     *****M**.*   
 ****M..........  
 *****..^...^^^.  
 ....M..@^^D^^.^  
       ..^^^^^^M  
             ^MM  
             MM   
            MM    
     *****M**.    
  ***M.........   
 *****..^...^^^.  
 ....M..P^^D^^.^  
       .@^^^^^^M  
             ^MM  
             MMM  
            MMM   
            MM    
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
Ace enters from the north.
Aram enters from the north.
Rex enters from the north.
Ceref enters from the north.

< 458h/458H 172v/237V Pos: standing >
     *****M**.    
  ***M.........   
 *****..^...^^^.  
 ....M...^^D^^.^  
       .@^^^^^^M  
             ^MM  
             MMM  
            MMM   
            MM    
Ace's pupils dialate and return to normal.
Ceref's pupils dialate and return to normal.
The taste of blood slowly fades from your body.
Rex's pupils dialate and return to normal.
    *****M**.*    
  **M..........   
 ****..^...^^^..  
 ...M...^^D^^.^^  
      .P@^^^^^MM  
            ^MMM  
            MMMM  
           MMMM   
           MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -S -W
Ace enters from the west.
Aram enters from the west.
Rex enters from the west.
Ceref enters from the west.

< 458h/458H 170v/237V Pos: standing >
    *****M**.*    
  **M..........   
 ****..^...^^^..  
 ...M...^^D^^.^^  
      ..@^^^^^MM  
            ^MMM  
            MMMM  
           MMMM   
           MMM    
     *********    
    *****M**.**   
 ***M..........^  
 ****..^...^^^..  
 ...M...@^D^^.^^  
      ..P^^^^^MM  
            ^MMM  
            MMM   
           MMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Ace enters from the south.
Aram enters from the south.
Rex enters from the south.
Ceref enters from the south.

< 458h/458H 169v/237V Pos: standing >
     *********    
    *****M**.**   
 ***M..........^  
 ****..^...^^^..  
 ...M...@^D^^.^^  
      ..^^^^^^MM  
            ^MMM  
            MMM   
           MMM    
    **********    
   *****M**.**.   
 **M..........^^  
 ***..^...^^^...  
 ..M...P@D^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W
Ace enters from the west.
Aram enters from the west.
Rex enters from the west.
Ceref enters from the west.

< 458h/458H 167v/237V Pos: standing >
    **********    
   *****M**.**.   
 **M..........^^  
 ***..^...^^^...  
 ..M...^@D^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    

< 458h/458H 168v/237V Pos: standing >
    M*********    
   *****M**.**.   
 **M..........^^  
 ***..^...^^^...  
 ..M...^@D^^.^^M  
     ..^^^^^^MMM  
           ^MMMM  
           MMMM   
          MMMM    

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: The Wide Entrance to a Large Cavern
</map>
The Wide Entrance to a Large Cavern
Obvious exits: -N -S
A gaunt drow woman attempts to sell her body here.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
A tall, thin troll warrior guards the entrance.(Red Aura)
Ace enters from the north.
Aram enters from the north.
Rex enters from the north.
Ceref enters from the north.

< 458h/458H 166v/237V Pos: standing >
You quickly scan the area.
A large will o' wisp who is rather far off to your north.

< 458h/458H 167v/237V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -S
Ace enters from the north.
Aram enters from the north.
Rex enters from the north.
Ceref enters from the north.

< 458h/458H 167v/237V Pos: standing >
You quickly scan the area.
A drow prostitute who is close by to your north.
A thin troll who is close by to your north.
A thin troll who is close by to your north.
A large will o' wisp who is in the distance to your north.

< 458h/458H 168v/237V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S
Ace enters from the north.
Aram enters from the north.
Rex enters from the north.
Ceref enters from the north.

< 458h/458H 167v/237V Pos: standing >
You quickly scan the area.
A drow prostitute who is not far off to your north.
A thin troll who is not far off to your north.
A thin troll who is not far off to your north.
An orcish pirate who is a brief walk away to your east.

< 458h/458H 167v/237V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S
(Q)An angry duergar glares at his surroundings.(Red Aura)
Ace enters from the north.
Aram enters from the north.
Rex enters from the north.
Ceref enters from the north.

< 458h/458H 167v/237V Pos: standing >
You quickly scan the area.
A drow prostitute who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A thin troll who is a brief walk away to your north.
A drow receptionist who is close by to your east.

< 458h/458H 168v/237V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
Ace enters from the north.
Aram enters from the north.
Rex enters from the north.
Ceref enters from the north.

< 458h/458H 167v/237V Pos: standing >
You quickly scan the area.
An angry lieutenant who is close by to your north.
A drow prostitute who is rather far off to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
A Drow Elf who is close by to your east.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.

< 458h/458H 167v/237V Pos: standing >

< 458h/458H 168v/237V Pos: standing >

< 458h/458H 168v/237V Pos: standing >

< 458h/458H 169v/237V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S
(Q)An angry duergar glares at his surroundings.(Red Aura)
Ace enters from the south.
Aram enters from the south.
Rex enters from the south.
Ceref enters from the south.

< 458h/458H 167v/237V Pos: standing >

< 458h/458H 168v/237V Pos: standing >

< 458h/458H 168v/237V Pos: standing >

< 458h/458H 169v/237V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: Broad Street
</map>
Broad Street
Obvious exits: -N -E -S -W
Ace enters from the north.
Aram enters from the north.
Rex enters from the north.
Ceref enters from the north.

< 458h/458H 168v/237V Pos: standing >
You quickly scan the area.
An angry lieutenant who is close by to your north.
A drow prostitute who is rather far off to your north.
A thin troll who is rather far off to your north.
A thin troll who is rather far off to your north.
A Drow Elf who is close by to your east.
An old quartermaster who is close by to your east.
An experienced canoneer who is close by to your east.
A burly duergar who is close by to your east.
An orcish merchant who is close by to your east.
An orcish merchant who is close by to your east.
A rakshasa bartender who is close by to your east.
The harbor master who is in the distance to your south.
Blierthro who is close by to your west.

< 458h/458H 168v/237V Pos: standing >

< 458h/458H 169v/237V Pos: standing >

< 458h/458H 169v/237V Pos: standing >

<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>

<map>
Zone: The Docks of Quietus Quay.
Room: A Dark Tavern
</map>
A Dark Tavern
Obvious exits: -W
A Drow Elf (medium) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An old quartermaster is busy chatting with one of the barmaids.
An experienced canoneer stands towards the back of the room, drinking ale.
A burly duergar warrior relaxes with some ale.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
A tall orcish merchant relaxes quietly here.(Red Aura)
(Q)A one-eyed rakshasa tends the bar.(Red Aura)
Ace enters from the west.
Aram enters from the west.
Rex enters from the west.
Ceref enters from the west.

< 458h/458H 168v/237V Pos: standing >

< 458h/458H 168v/237V Pos: standing >
A Drow Elf plays a song to lift his spirit off the ground.
Rex snaps into visibility.
A halo of white light settles over Rex as he charges into battle.
A Drow Elf is knocked to the ground by Rex's mighty bash!
Rex dives at a Drow Elf skewering him with his huge gladiators blade.

< 458h/458H 169v/237V Pos: standing >
Ceref snaps into visibility.
A Drow Elf avoids being bashed by Ceref, who loses his balance and falls.
You begin to focus your will...

< 458h/458H 171v/237V Pos: standing >
You snap into visibility.
Your mental manipulations become a reality...
[Damage: 50 ] You feel a warm sense of satisfaction as explosions engulf a Drow Elf.

< 458h/458H 177v/237V Pos: standing >
You begin to focus your will...

< 458h/458H 181v/237V Pos: standing >
A Drow Elf misses Rex.

< 458h/458H 182v/237V Pos: standing >
Aram starts casting an offensive spell.
Aram snaps into visibility.

< 458h/458H 185v/237V Pos: standing >
Your mental manipulations become a reality...
[Damage: 100 ] You feel a warm sense of satisfaction as explosions engulf a Drow Elf.

< 458h/458H 187v/237V Pos: standing >
Rex's fine slash strikes a Drow Elf.
Rex's impressive slash strikes a Drow Elf very hard.
Rex's fine slash strikes a Drow Elf hard.

< 458h/458H 188v/237V Pos: standing >
Aram completes his spell...
Aram utters the words 'buoblg qrunsoqpze yugh'
Aram's spell flows around a Drow Elf, leaving him unharmed!

< 458h/458H 190v/237V Pos: standing >
You begin to focus your will...

< 458h/458H 191v/237V Pos: standing >
Aram starts casting an offensive spell.

< 458h/458H 195v/237V Pos: standing >
Your mental manipulations become a reality...
[Damage: 95 ] You feel a warm sense of satisfaction as explosions engulf a Drow Elf.

< 458h/458H 197v/237V Pos: standing >
Rex parries a Drow Elf's lunge at him.

< 458h/458H 199v/237V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
  *The Mountain of the Banished                  (slightly evil) 
  *Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (neutral)       
  *Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 458h/458H 201v/237V Pos: standing >
You begin to focus your will...

< 458h/458H 202v/237V Pos: standing >
Aram completes his spell...
Aram utters the words 'buoblg qrunsoqpze yugh'
Aram's magic fist punches a Drow Elf into so much pulp!
A Drow Elf's some snapjaw-shell arm plates was completely destroyed by the massive blow!
A Drow Elf's some moss-covered leggings [superior] was completely destroyed by the massive blow!
A Drow Elf's pair of mushroom stalk boots was completely destroyed by the massive blow!
A Drow Elf's earring of bone was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!