The death of [27 Blighter] Maizen *-* Bloodlust *-* (Drider)

in Spectators Row

from the perspective of [27 Blighter] Maizen *-* Bloodlust *-* (Drider)

<worn as a badge>    an ashen badge of the Laduguer artisans (glowing)
<worn on head>       an ashen volcanic-forged sallet helmet [superior]
<worn on face>       a bronze mask
<worn around neck>   a delicate woven mithril chain necklace
<worn around neck>   an ashen volcanic-forged gorget [poor]
<worn on body>       an ashen volcanic-forged breastplate
<worn about body>    a black leather cloak with a spun silver lining
<worn as quiver>     a soldiers quiver
<worn about waist>   a belt of drider hair
<worn on arms>       a pair of beetle-shell sleeves
<held as shield>     a shimmering marble heater shield
<worn around wrist>  a small bracelet of woven mithril chain
<worn around wrist>  a githyanki skin bracer
<worn on hands>      a pair of barbed gauntlets
<worn on finger>     a ring of citizenship [superior]
<worn on finger>     an ashen volcanic-forged ring
<primary weapon>     a blue longsword [superior]


< 261h/321H 93v/250V Pos: standing >
 
   +^MMM^^^     
  ^MMMM^^^^     
 ^.+MM^**^^     
 ^^+MM^^^.^M    
 ^M^M^^@..M^    
 MMM^^....^^    
 MM^......^^    
  ^.......^^    
   ....^..^     
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 261h/321H 89v/250V Pos: standing >
 
   ^MMM^^^      
  MMMM^^^^      
 .+MM^**^^      
 ^+MM^^^.^M     
 M^M^^.@.M^     
 MM^^....^^     
 M^......^^     
  .......^^     
   ...^..^      
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East  -South -West 

< 261h/321H 85v/250V Pos: standing >
The Road to Desolate
   Though the road remains the constant gravel path, that seems
to be used quite frequently here, there is an obvious change in
the terrain just up ahead.  In contrast to the arid Calimshan, with
a quick look before one, a large, lush, forest seems to spring
up almost out of nowhere.  Though the deep Calimshan is quite a distance
to the south, it is still strange to see so much greenery so
quickly.  The road heads north.
Obvious exits: -North -South
A young wild dog puppy hides next to the den here.
A young wild dog puppy hides next to the den here.

< 261h/321H 82v/250V Pos: standing >
The Road to Desolate
   The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in.  Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods.  Now, it has become
an extremely popular location for travellers and adventurers.  The
gravel road leads north deeper into the forest.
Obvious exits: -North -South
A cute little bunny rabbit wanders on the path here.
A cute little bunny rabbit wanders on the path here.

< 261h/321H 81v/250V Pos: standing >
The Road to Desolate
   The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out.  Wagon
tracks and horse prints make for easy tracks in the gravel.  Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -North -South
A wild horse stands here ready to go for a run.
A tall willow tree grows on the side of the road here.

< 262h/321H 81v/250V Pos: standing >
The Road to Desolate
   The gravel road turns east here as the forest suddenly seems to
engulf everything around one.  The rocky earth of the road leading
to the Savannah seems but a distant memory once at this turn in the
road, as the forest becomes so vibrant and alive.  It is hard to have
even imagined that there is an arid desert a short distance to the
south.
Obvious exits: -East  -South

< 262h/321H 79v/250V Pos: standing >
Alas, you cannot go that way. . . .

< 262h/321H 80v/250V Pos: standing >
You quickly scan the area.
A robin who is close by to your east.
A robin who is close by to your east.
A squirrel who is close by to your east.
A willow tree who is close by to your east.
A squirrel who is not far off to your east.
A draft horse who is not far off to your east.
A willow tree who is a brief walk away to your east.
A wild horse who is close by to your south.
A willow tree who is close by to your south.
A rabbit who is not far off to your south.
A rabbit who is not far off to your south.
A wild dog pup who is a brief walk away to your south.
A wild dog pup who is a brief walk away to your south.

< 262h/321H 82v/250V Pos: standing >
The Road to Desolate
   The gravel road continues here, with tall willow trees growing
just along the edge, half inside the dense forest and half out.  Wagon
tracks and horse prints make for easy tracks in the gravel.  Squirrels
and rabbits and other forest critters appear skitiring in and out
of the tree line, and the noises of the forest are quickly becoming
much louder.
Obvious exits: -East  -West 
A little robin hops through the forest here.
A little robin hops through the forest here.
A cute little squirrel is busy collecting nuts here.
A tall willow tree grows on the side of the road here.

< 263h/321H 83v/250V Pos: standing >
The Road to Desolate
   The road continues here, now into and through the forest itself,
the forest that the village of Desolate rests peacefully in.  Many
years ago, before there even was a road, Desolate was just a small
logging camp, isolated and alone in the woods.  Now, it has become
an extremely popular location for travellers and adventurers.  A
large, draft horse stands on the edge of the road, causally chewing
on some grass.  To the east one can see what looks to be a halted
wagon.
Obvious exits: -East  -West 
A cute little squirrel is busy collecting nuts here.
A draft horse grazes on the side of the road here.

< 263h/321H 82v/250V Pos: standing >
The Road to Desolate
   The road turns north again here, heading into deeper into the
forest the encompasses the village of Desolate and all the functions
that are held within.  Rabbits and squirrels become more abundent,
and the noises of the birds in the trees grows much louded.  Even
the smell of campfire smoke causes a twitch in the nose.  A wagon
seems to have lost a wheel here while travelling north to the village.
The owner stands next to the wagon looking rather annoyed with the
thing, and continues to frown at an obviously broken wheel.
Obvious exits: -North -West 
A large wagon with a missing wheel is stuck on the road here.
(Q)The driver of the wagon stands here, looking frustrated and upset.
A draft horse stands here, looking rather timid.
A tall willow tree grows on the side of the road here.

< 263h/321H 80v/250V Pos: standing >

< 264h/321H 81v/250V Pos: standing >
You currently have the following spell slots available:
  1st circle:  8 of  9   (   9 seconds)
  2nd circle:  4 of  8   (  55 seconds)
  3rd circle:  7 of  7
  4th circle:  6 of  6
  5th circle:  4 of  5   (  21 seconds)
  6th circle:  2 of  2

< 264h/321H 83v/250V Pos: standing >
The Road to Desolate
   Just to the north here lies an intersection the road.  The forest
continues to block the view of anything other than the road directly
ahead and behind.  The regular sounds of the forest are drowned out
here by multitudes of voices of many different languages, some shouting,
some cursing, some just talking, all seem very close by.  The little
forest wildlife that scampers around ones feet seem especially
frightened of the noises coming from the nearby forest.
Obvious exits: -North -South
A tall willow tree grows on the side of the road here.

< 264h/321H 84v/250V Pos: standing >
An Intersection in the Road
   The road splits off in four directions here.  The main, well-
beaten gravel road continues north and south, the east and west
routes aren't as kept up though still show heavy signs of travel.
To the south the terrain changes quickly, the forest that is
around this part vanishes quickly and is replaced by much less
vegetation and much rockier soil.  There is a sign placed beside
the road here that has directions on it.
Obvious exits: -North -East  -South -West 
A large sign is stuck into the earth here.

< 265h/321H 84v/250V Pos: standing >
A Well Worn Path
   This is a path just off of the main gravel road to Desolate that
leads into the forest itself.  Though it isn't nearly as well used
as the regular road it does appear to see a fair ammount of traffic,
and has obviously had to have been cut from the dense forest that
surrounds this entire area.  The jousting grounds lie just to the
east of here, and spectators and travellers come from all over the
world to watch.  There are shouts and cheering echoing throughout
this part of the forest, indicating just how important this jousting
match is.
Obvious exits: -East  -West 
A little robin hops through the forest here.
(Q)A frantic man searches for his monkey.
A fan of the Black Knight shouts for victory.

< 266h/321H 87v/250V Pos: standing >
Entrance to the Jousting Grounds
   The jousting grounds offically begin here, just slightly off
the main road to Desolate.  The noise of cheering and hooting fans
becomes nearly deafening, and they push around trying to get a
closer look at their favorite competitor.  Spectators Row, the
area designed for the fans to watch the match in, starts just
to the east.  A rock, painted with some writing, has been placed
here as well.
Obvious exits: -East  -West 
A large rock, painted with writing, is here.
A cute little bunny rabbit wanders on the path here.
A Soldier of Fortune stands here, watching the match intently.

< 266h/321H 86v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  The many
spectators here now are from all corners of the world, some good
some evil, they will put aside their differences only briefly to
watch this historic sport be played out, oddly enough, despite the
mix of races present, it is usually the fans of either Knight that
end up causing the problems.  Spectators Row continues to run to the
east.
Obvious exits: -North -East  -West 
An excited fan of the Blue Knight cheers on his hero.
A loud Orc shouts at the knights and annoys the other spectators.
A pretty woman from Myrabolus watches the match here.
An excited fan of the Blue Knight cheers on his hero.
A squire for the Blue Knight stands here.
A squire for one of the knights stands here.

< 266h/321H 85v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  Just to the
south here lies the tent for the Blue Knight.  Opposite, across
the jousting path sits the private tent for the Black Knight.
Obvious exits: -North -East  -South# -West 
A squire for one of the knights stands here.

< 267h/321H 84v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  People of
all cultures and races come here during the competition to watch
the world's best jousters.  It is not uncommon to see an Orc from
Shady Grove and a Human from Tharnadia here at the same time,
cheering for the same knight.
Obvious exits: -North -East  -West 

< 267h/321H 83v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  There is
a extremely obese man here, trying to take wagers from the spectators
on the outcome of the match.  Simply by looking at him, one knows hes
not to be trusted.  An opening in the forest leading south heads out
from the jousting area and back to the wild.
Obvious exits: -North -East  -South -West 
A fan of the Black Knight shouts for victory.
An extremely obese gambler takes bets on the match here.
A squire for one of the knights stands here.

< 267h/321H 81v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  The starting
point for the Black Knight is just north here, and this is where
one of his squires will remain for most the match.  If the Knight
loses his weapon during the fight, it will be the squire's job to
rush out another one to him.
Obvious exits: -North -West 
Fresh blood covers everything in the area.
The corpse of a squire is lying here.
The corpse of a pretty woman is lying here.
A Githzerai (medium)  The Resistance stands in mid-air here.
A Githzerai (medium)  The Resistance stands, floating here.
A Githzerai (medium) stands, floating here.
A spectator from Teka stands here.

< 267h/321H 80v/250V Pos: standing >
You quickly scan the area.
A fan who is close by to your west.
An obese gambler who is close by to your west.
A squire who is a brief walk away to your west.
A fan who is rather far off to your west.
A squire who is rather far off to your west.
A squire who is rather far off to your west.
A rabbit who is in the distance to your west.

< 267h/321H 81v/250V Pos: standing >
A Githzerai sings a song so well you feel your pain and suffering ebbing away.

< 268h/321H 82v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  There is
a extremely obese man here, trying to take wagers from the spectators
on the outcome of the match.  Simply by looking at him, one knows hes
not to be trusted.  An opening in the forest leading south heads out
from the jousting area and back to the wild.
Obvious exits: -North -East  -South -West 
A fan of the Black Knight shouts for victory.
An extremely obese gambler takes bets on the match here.
A squire for one of the knights stands here.

< 268h/321H 81v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  People of
all cultures and races come here during the competition to watch
the world's best jousters.  It is not uncommon to see an Orc from
Shady Grove and a Human from Tharnadia here at the same time,
cheering for the same knight.
Obvious exits: -North -East  -West 

< 268h/321H 79v/250V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 268h/321H 82v/250V Pos: standing >
A Githzerai enters from the east.

< 269h/321H 82v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  There is
a extremely obese man here, trying to take wagers from the spectators
on the outcome of the match.  Simply by looking at him, one knows hes
not to be trusted.  An opening in the forest leading south heads out
from the jousting area and back to the wild.
Obvious exits: -North -East  -South -West 
A Githzerai (medium)  The Resistance stands in mid-air here.
A Githzerai (medium)  The Resistance stands, floating here.
A fan of the Black Knight shouts for victory.
An extremely obese gambler takes bets on the match here.
A squire for one of the knights stands here.

< 269h/321H 81v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  The starting
point for the Black Knight is just north here, and this is where
one of his squires will remain for most the match.  If the Knight
loses his weapon during the fight, it will be the squire's job to
rush out another one to him.
Obvious exits: -North -West 
Fresh blood covers everything in the area.
The corpse of a squire is lying here.
The corpse of a pretty woman is lying here.
A spectator from Teka stands here.

< 269h/321H 79v/250V Pos: standing >

< 269h/321H 81v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  There is
a extremely obese man here, trying to take wagers from the spectators
on the outcome of the match.  Simply by looking at him, one knows hes
not to be trusted.  An opening in the forest leading south heads out
from the jousting area and back to the wild.
Obvious exits: -North -East  -South -West 
A fan of the Black Knight shouts for victory.
An extremely obese gambler takes bets on the match here.
A squire for one of the knights stands here.

< 270h/321H 80v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  People of
all cultures and races come here during the competition to watch
the world's best jousters.  It is not uncommon to see an Orc from
Shady Grove and a Human from Tharnadia here at the same time,
cheering for the same knight.
Obvious exits: -North -East  -West 
A Githzerai (medium)  The Resistance stands in mid-air here.
A Githzerai (medium)  The Resistance stands, floating here.

< 270h/321H 79v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  Just to the
south here lies the tent for the Blue Knight.  Opposite, across
the jousting path sits the private tent for the Black Knight.
Obvious exits: -North -East  -South# -West 
A Githzerai (medium) stands, floating here.
A squire for one of the knights stands here.
A Githzerai suddenly attacks YOU!
A Githzerai misses you.

< 270h/321H 77v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 You start chanting...

< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 
< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 You complete your spell...
The globe around a Githzerai's body flares as it bears the brunt of your assault!

< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 A Githzerai enters from the east.
A Githzerai enters from the east.

< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 You start chanting...
A Githzerai starts playing a small wooden horn and singing aloud.

< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 You dodge a Githzerai's vicious attack.
You dodge a Githzerai's vicious attack.
A Githzerai starts casting an offensive spell.

< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 
< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 You complete your spell...
The globe around a Githzerai's body flares as it bears the brunt of your assault!
A Githzerai gives an order to his followers.
The wraith of a cheetah snaps into visibility.
The wraith of a cheetah snaps into visibility.
The wraith of Tiri snaps into visibility.

< 270h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'gragpuio eabratizgg'
A Githzerai utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Githzerai slashes you with its sharp claws.

< 240h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 You start chanting...

< 240h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 A Githzerai starts casting an offensive spell.

< 240h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: A Githzerai sta EP: excellent >
 The wraith of a cheetah completes its spell...
The wraith of a cheetah utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cheetah's mighty magic fist slams into you!
OUCH!  That really did HURT!
The wraith of a cheetah completes its spell...
The wraith of a cheetah utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cheetah's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 115h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 A squire is waving a platinum coin around wanting to make a bet on the outcome.
You complete your spell...
[Damage: 30 ] You grin as your opponent is engulfed in flames!

< 115h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 A Githzerai completes his spell...
A Githzerai utters the words 'gragpuio eabratizgg'
A Githzerai utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Githzerai slashes you with its sharp claws.

< 87h/321H 78v/250V Pos: standing >
< T: Maizen TP: sta TC:pretty hurt E: A Githzerai sta EP:  small wounds >
 The wraith of Tiri completes its spell...
The wraith of Tiri utters the words 'buoblg qrunsoqpze yugh'
The wraith of Tiri's mighty magic fist slams into you!
OUCH!  That really did HURT!
You attempt to flee...
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  The many
spectators here now are from all corners of the world, some good
some evil, they will put aside their differences only briefly to
watch this historic sport be played out, oddly enough, despite the
mix of races present, it is usually the fans of either Knight that
end up causing the problems.  Spectators Row continues to run to the
east.
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
A cute little bunny rabbit wanders on the path here.
A loud Orc shouts at the knights and annoys the other spectators.
An excited fan of the Blue Knight cheers on his hero.
A squire for the Blue Knight stands here.
A squire for one of the knights stands here.
You flee westward!

< 47h/321H 48v/250V Pos: standing >
You start chanting...

< 47h/321H 48v/250V Pos: standing >
A Githzerai enters from the east.

< 47h/321H 50v/250V Pos: standing >
A Githzerai leaves west.

< 47h/321H 50v/250V Pos: standing >
Casting: drain nature 

< 47h/321H 51v/250V Pos: standing >
You complete your spell...
You drain health from your surroundings.

< 47h/321H 52v/250V Pos: standing >
A Githzerai enters from the east.
A Githzerai enters from the east.
The wraith of Tiri enters from the east.

< 99h/321H 52v/250V Pos: standing >
A Githzerai suddenly attacks YOU!
A Githzerai misses you.

< 124h/321H 53v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 143h/321H 54v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 The wraith of Tiri fades from your mortal viewing...
Sorry, you aren't allowed to do that in combat.

< 143h/321H 54v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 54v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 54v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 A squire stands to the side, evaluating the fray.
You attempt to flee...
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  Just to the
south here lies the tent for the Blue Knight.  Opposite, across
the jousting path sits the private tent for the Black Knight.
Obvious exits: -North -East  -South# -West 
Fresh blood splatters cover the area.
A squire for one of the knights stands here.
You flee eastward!

< 146h/321H 31v/250V Pos: standing >
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  The many
spectators here now are from all corners of the world, some good
some evil, they will put aside their differences only briefly to
watch this historic sport be played out, oddly enough, despite the
mix of races present, it is usually the fans of either Knight that
end up causing the problems.  Spectators Row continues to run to the
east.
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
A Githzerai (medium)  The Resistance stands in mid-air here.
A Githzerai (medium)  The Resistance stands, floating here.
A cute little bunny rabbit wanders on the path here.
A loud Orc shouts at the knights and annoys the other spectators.
An excited fan of the Blue Knight cheers on his hero.
A squire for the Blue Knight stands here.
A squire for one of the knights stands here.

< 146h/321H 29v/250V Pos: standing >
Entrance to the Jousting Grounds
   The jousting grounds offically begin here, just slightly off
the main road to Desolate.  The noise of cheering and hooting fans
becomes nearly deafening, and they push around trying to get a
closer look at their favorite competitor.  Spectators Row, the
area designed for the fans to watch the match in, starts just
to the east.  A rock, painted with some writing, has been placed
here as well.
Obvious exits: -East  -West 
A large rock, painted with writing, is here.
A Githzerai (medium) stands, floating here.
An excited fan of the Blue Knight cheers on his hero.
A pretty woman from Myrabolus watches the match here.
A Soldier of Fortune stands here, watching the match intently.
A Githzerai suddenly attacks YOU!
A Githzerai misses you.

< 146h/321H 27v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 28v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 28v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 28v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 28v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 28v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 You attempt to flee...
Spectators Row
   This is the area of the jousting grounds where the spectators
come stands and watch.  It runs parallel the jousting path, which
lies just north, and is separated by a long golden bar, both to
keep the spectators out and keep the competitors in.  The many
spectators here now are from all corners of the world, some good
some evil, they will put aside their differences only briefly to
watch this historic sport be played out, oddly enough, despite the
mix of races present, it is usually the fans of either Knight that
end up causing the problems.  Spectators Row continues to run to the
east.
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
You barely sense a lifeform nearby.
A Githzerai (medium)  The Resistance stands in mid-air here.
A Githzerai (medium)  The Resistance stands, floating here.
A cute little bunny rabbit wanders on the path here.
A loud Orc shouts at the knights and annoys the other spectators.
An excited fan of the Blue Knight cheers on his hero.
A squire for the Blue Knight stands here.
A squire for one of the knights stands here.
You flee eastward!

< 146h/321H 1v/250V Pos: standing >
You're too exhausted.

< 146h/321H 1v/250V Pos: standing >
You're too exhausted.
A Githzerai suddenly attacks YOU!
A Githzerai misses you.

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
A Githzerai gives an order to his followers.
The wraith of a cheetah snaps into visibility.
The wraith of a cheetah snaps into visibility.

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 A squire stands to the side, evaluating the fray.
A Githzerai enters from the west.

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 The wraith of a cheetah completes its spell...
The wraith of a cheetah utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the wraith of a cheetah's spell!
You start chanting...

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 A Githzerai suddenly attacks YOU!
A Githzerai misses you.

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 Casting: drain nature 
You dodge a Githzerai's vicious attack.
You dodge a Githzerai's vicious attack.

< 146h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 The wraith of a cheetah completes its spell...
The wraith of a cheetah utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cheetah's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!

< 61h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 A loud orc leaves west.
You complete your spell...
You drain health from your surroundings.
You feel your skill in double attack improving.
A Githzerai dodges your futile attack.
You miss a Githzerai.

< 61h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 
< 150h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 The wraith of a cheetah fades from your mortal viewing...
A Githzerai gives an order to his followers.
The wraith of a cheetah snaps into visibility.
The wraith of Tiri snaps into visibility.

< 150h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 
< 156h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 You start chanting...

< 159h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: excellent >
 The wraith of a cheetah completes its spell...
The wraith of a cheetah utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cheetah's mighty magic fist slams into you!
OUCH!  That really did HURT!
The wraith of Tiri completes its spell...
The wraith of Tiri utters the words 'buoblg qrunsoqpze yugh'
The wraith of Tiri's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 77h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 You dodge a Githzerai's vicious attack.
You dodge a Githzerai's vicious attack.

< 77h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 Casting: drain nature 
You dodge a Githzerai's vicious attack.
You dodge a Githzerai's vicious attack.

< 77h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 The wraith of a cheetah fades from your mortal viewing...
You complete your spell...
You drain health from your surroundings.

< 77h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Githzerai dodges your futile attack.
[Damage:  4 ] -=[Your slash wounds a Githzerai.]=-

< 129h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: few scratches >
 The wraith of Tiri fades from your mortal viewing...

< 154h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: few scratches >
 A squire watches the area, making sure the battle does not get out of hand.

< 154h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP: few scratches >
 A Githzerai gives an order to his followers.
The wraith of a cheetah snaps into visibility.

< 166h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: A Githzerai sta EP: few scratches >
 You start chanting...

< 172h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: A Githzerai sta EP: few scratches >
 
< 175h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: A Githzerai sta EP: few scratches >
 You complete your spell...
[Damage: 27 ] You grin as your opponent is engulfed in flames!

< 175h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: few wounds E: A Githzerai sta EP:  small wounds >
 The wraith of a cheetah completes its spell...
The wraith of a cheetah utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cheetah's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 135h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 A Githzerai misses you.

< 135h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 A Githzerai misses you.
A Githzerai misses you.

< 135h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 A Githzerai starts casting an offensive spell.

< 135h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 Spectators Row
Obvious exits: -North -East  -West 
Fresh blood covers everything in the area.
A Githzerai (medium) stands, floating here, fighting YOU! (casting) 
The wraith of a cheetah stands here. (minion) 
The wraith of a cheetah stands here. (minion) 
You barely sense a lifeform nearby.
A Githzerai (medium)  The Resistance stands in mid-air here, fighting YOU!
A Githzerai (medium)  The Resistance stands, floating here.
A cute little bunny rabbit wanders on the path here.
An excited fan of the Blue Knight cheers on his hero.
A squire for the Blue Knight stands here.
A squire for one of the knights stands here.

< 135h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 The wraith of a cheetah fades from your mortal viewing...
A Githzerai completes his spell...
A Githzerai utters the words 'gragpuio eabratizgg'
A Githzerai utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Githzerai slashes you with its sharp claws.
[Damage:  5 ] -=[Your fine slash wounds a Githzerai.]=-
You miss a Githzerai.

< 127h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 You start chanting...
A Githzerai gives an order to his followers.
The wraith of a cheetah snaps into visibility.
The wraith of a cheetah starts casting an offensive spell.
The wraith of Tiri snaps into visibility.

< 127h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 A Githzerai starts casting an offensive spell.

< 127h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 You complete your spell...
Your spell flows around a Githzerai, leaving him unharmed!

< 127h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 A Githzerai completes his spell...
A Githzerai utters the words 'gragpuio eabratizgg'
A Githzerai utters a word of dark speech, and a shadowy hand coalesces near YOU!
You stagger as the shadowy hand conjured by a Githzerai slashes you with its sharp claws.

< 115h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: A Githzerai sta EP:  small wounds >
 The wraith of a cheetah completes its spell...
The wraith of a cheetah utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by the wraith of a cheetah - OUCH!
The wraith of a cheetah completes its spell...
The wraith of a cheetah utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by the wraith of a cheetah - OUCH!

< 61h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC:pretty hurt E: A Githzerai sta EP:  small wounds >
 You dodge a Githzerai's vicious attack.
You start chanting...
A Githzerai starts casting an offensive spell.

< 61h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC:pretty hurt E: A Githzerai sta EP:  small wounds >
 A squire evaluates the struggle, watching your battle tactics.
The wraith of Tiri completes its spell...
The wraith of Tiri utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by the wraith of Tiri - OUCH!
You wish that your wounds would stop BLEEDING so much!
Your githyanki skin bracer is burned from the blast!
A Githzerai completes his spell...
A Githzerai utters the words 'gragpuio eabratizgg'
A Githzerai utters a word of dark speech, and a shadowy hand coalesces near YOU!
You wish that your wounds would stop BLEEDING so much!
You stagger as the shadowy hand conjured by a Githzerai slashes you with its sharp claws.
You wish that your wounds would stop BLEEDING so much!

< 28h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Githzerai sta EP:  small wounds >
 You complete your spell...
[Damage: 34 ] You grin as your opponent is engulfed in flames!

< 28h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Githzerai sta EP:  few wounds >
 You dodge a Githzerai's vicious attack.
A Githzerai misses you.

< 28h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Githzerai sta EP:  few wounds >
 A squire is waving a platinum coin around wanting to make a bet on the outcome.

< 28h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Githzerai sta EP:  few wounds >
 A Githzerai starts casting an offensive spell.

< 28h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Githzerai sta EP:  few wounds >
 You miss a Githzerai.
You miss a Githzerai.
You start chanting...
A Githzerai gives an order to his followers.
The wraith of a cheetah starts casting an offensive spell.
The wraith of a cheetah starts casting an offensive spell.
The wraith of Tiri starts casting an offensive spell.

< 28h/321H 1v/250V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Githzerai sta EP:  few wounds >
 A Githzerai completes his spell...
A Githzerai utters the words 'gragpuio eabratizgg'
A Githzerai utters a word of dark speech, and a shadowy hand coalesces near YOU!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A clawed darkness rushing at you is the last thing you before everything goes dark...
Your pair of protective goggles was disintegrated by the negative energy!