<worn on head> a stylish hide crown from Valley of Crushk
<worn around neck> an icy reed charm from Valley of Crushk [87%]
<worn around neck> a humming leather medallion from Valley of Crushk
<worn on body> a glittering glass platemail from Valley of Crushk
<worn about body> a magical steel bodycloak
<worn on back> a large leather backpack
<worn about waist> an elfskin belt
<held as shield> a little round wooden shield
<worn on hands> some magical cured leather gauntlets from Valley of Crushk
<held> a plain silver flute
<worn on feet> some flaming tin boots
*Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly evil)
The Kingdom of Torg (neutral)
*Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 124h/159H 108v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 124h/159H 109v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
< 124h/159H 109v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 124h/159H 109v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 124h/159H 109v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
< 124h/159H 110v/120V Pos: standing >
You quickly scan the area.
A moon faerie who is close by to your south.
< 124h/159H 110v/120V Pos: standing >
<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -W
< 124h/159H 110v/120V Pos: standing >
<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -S -W
A small chunk of ivory has been dropped here.
< 125h/159H 108v/120V Pos: standing >
<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -W
< 125h/159H 108v/120V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 125h/159H 108v/120V Pos: standing >
<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -S
A flawless ruby has been left here, sparkling brightly.
< 125h/159H 106v/120V Pos: standing >
You quickly scan the area.
A Halfling who is a brief walk away to your east.
< 125h/159H 106v/120V Pos: standing >
<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -W
< 126h/159H 108v/120V Pos: standing >
<map>
Zone: Valley of Crushk.
Room: In the Faerie Forest
</map>
In the Faerie Forest
Obvious exits: -E -S -W
A small chunk of ivory has been dropped here.
< 126h/159H 107v/120V Pos: standing >
You attempt to hide yourself.
< 126h/159H 108v/120V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 127h/159H 111v/120V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 128h/159H 120v/120V Pos: standing >
You don't see that here.
< 129h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 129h/159H 120v/120V Pos: standing >
You quickly scan the area.
A moon faerie who is close by to your south.
< 129h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 129h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 129h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 129h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 129h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
< 129h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 130h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 130h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 130h/159H 120v/120V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (slightly evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
*The Mountain of the Banished (slightly evil)
*Nakral's Crypt (slightly evil)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly good)
*Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (neutral)
*Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly evil)
The Kingdom of Torg (neutral)
*Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 130h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 130h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 130h/159H 120v/120V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
You quickly scan the area.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 130h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 130h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
A moon faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 130h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
< 131h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
< 131h/159H 120v/120V Pos: standing >
You quickly scan the area.
An iridescent faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 131h/159H 120v/120V Pos: standing >
In the Faerie Forest
Obvious exits: -E -S -W
A small chunk of ivory has been dropped here.
< 131h/159H 120v/120V Pos: standing >
You don't see that here.
< 132h/159H 120v/120V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
You quickly scan the area.
A Halfling who is close by to your east.
An iridescent faerie who is close by to your south.
An iridescent faerie who is not far off to your south.
< 132h/159H 120v/120V Pos: standing >
You start chanting...
< 132h/159H 120v/120V Pos: standing >
Casting: magic missile
< 133h/159H 120v/120V Pos: standing >
You complete your spell...
[Damage: 6 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 6 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 6 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 6 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 6 ] You watch with self-pride as the magic missile hits a Halfling.
< 133h/159H 120v/120V Pos: standing >
You start chanting...
< 133h/159H 120v/120V Pos: standing >
Casting: magic missile
< 133h/159H 120v/120V Pos: standing >
You complete your spell...
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
< 133h/159H 120v/120V Pos: standing >
You start chanting...
< 133h/159H 120v/120V Pos: standing >
You complete your spell...
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 7 ] You watch with self-pride as the magic missile hits a Halfling.
< 134h/159H 120v/120V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 134h/159H 120v/120V Pos: standing >
You start chanting...
< 134h/159H 120v/120V Pos: standing >
Casting: magic missile
< 134h/159H 120v/120V Pos: standing >
You complete your spell...
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
< 134h/159H 120v/120V Pos: standing >
You start chanting...
< 134h/159H 120v/120V Pos: standing >
You complete your spell...
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 4 ] You watch with self-pride as the magic missile hits a Halfling.
< 135h/159H 120v/120V Pos: standing >
You start chanting...
< 135h/159H 120v/120V Pos: standing >
You complete your spell...
[Damage: 1 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 1 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 1 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 1 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 1 ] You watch with self-pride as the magic missile hits a Halfling.
< 135h/159H 120v/120V Pos: standing >
You don't have that spell memorized.
< 135h/159H 120v/120V Pos: standing >
You don't have that spell memorized.
< 135h/159H 120v/120V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 135h/159H 120v/120V Pos: standing >
You sit down and relax.
< 135h/159H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle) 4 - minor creation
And you are currently memorizing the following spells:
13 seconds: ( 3rd) magic missile
26 seconds: ( 3rd) magic missile
39 seconds: ( 3rd) magic missile
52 seconds: ( 3rd) magic missile
65 seconds: ( 3rd) magic missile
78 seconds: ( 3rd) magic missile
You can memorize 8 1st, 7 2nd and 1 4th circle spell(s).
You continue your study.
< 136h/159H 120v/120V Pos: sitting >
You attempt to hide yourself.
< 136h/159H 120v/120V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 138h/159H 120v/120V Pos: sitting >
You don't see that here.
< 139h/159H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (slightly evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
*The Mountain of the Banished (slightly evil)
*Nakral's Crypt (slightly evil)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly good)
*Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (neutral)
*Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly evil)
The Kingdom of Torg (neutral)
*Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 139h/159H 120v/120V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 140h/159H 120v/120V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 142h/159H 120v/120V Pos: sitting >
You have finished memorizing magic missile.
< 143h/159H 120v/120V Pos: sitting >
In the Faerie Forest
Obvious exits: -E -S -W
A small chunk of ivory has been dropped here.
< 143h/159H 120v/120V Pos: sitting >
You clamber to your feet.
You abandon your studies.
< 143h/159H 120v/120V Pos: standing >
You start chanting...
< 143h/159H 120v/120V Pos: standing >
You complete your spell...
[Damage: 5 ] You watch with self-pride as the magic missile hits a Halfling.
[Damage: 1 ] The magic missile tears away the remaining life of a Halfling.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!