<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a silver-lined purple silk hood (magic) (glowing) [85%]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a green feather (magic)
<worn in ear> a steel hoop earring
<worn on face> mask of battles past [superior]
<worn around neck> a cloak of dragons (magic) (glowing)
<worn around neck> a string of duergar dwarf ears [63%]
<worn on body> a torn drow chainmail shirt (magic)
<worn about body> a long flowing robe of fine silk
<worn as quiver> a fringed quiver (illuminating)
<worn about waist> a sturdy firbolg climbing belt
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a gnomish lifegiving wristband
<worn around wrist> a blood-soaked wristguard
<worn on hands> the enchanted gloves of oblivion (humming)
<worn on finger> a wispy astral-twined mindstone ring[231h 22m 17s]
<worn on finger> a ring of flames (magic) (glowing)
<primary weapon> a jagged sword made of purple worm jaws
<worn on legs> some mithril-plated gnomish leg enhancers (humming)
<worn on feet> a pair of boots emitting dust (magic) (glowing)
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (slightly evil)
Orrak (neutral)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (slightly evil)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly good)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly good)
Ice Tower (slightly good)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
IceCrag Castle (neutral)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (neutral)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
*Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (neutral)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 615h/615H 201v/201V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your north.
A watcher of the keep who is rather far off to your north.
A salesman who is rather far off to your north.
A dark priest who is in the distance to your north.
T'Lothka who is close by to your east.
A salesman who is close by to your south.
A hooded strongman who is not far off to your south.
A squire of the keep who is a brief walk away to your south.
A small sparrow who is rather far off to your south.
A watcher of the keep who is rather far off to your south.
The keep's crier who is rather far off to your south.
< 615h/615H 201v/201V Pos: standing >
An insane woman dodges Chak's attack.
Chak's impressive bludgeon causes an insane woman to grimace in pain.
Chak's demonic warmace 'Pure-Dark' sends a black vapour trail to purge the energy of an insane woman!
Chak has purged the realms of yet another living soul!
An insane woman is dead! R.I.P.
You receive your share of experience.
The last gasps of an insane woman cause a sickening chill to run up your spine.
< 615h/615H 201v/201V Pos: standing >
It appears to be the corpse of an insane woman.
2 coins
< 615h/615H 201v/201V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your north.
A watcher of the keep who is rather far off to your north.
A salesman who is rather far off to your north.
A dark priest who is in the distance to your north.
T'Lothka who is close by to your east.
A salesman who is close by to your south.
A hooded strongman who is not far off to your south.
A squire of the keep who is a brief walk away to your south.
A small sparrow who is rather far off to your south.
A watcher of the keep who is rather far off to your south.
The keep's crier who is rather far off to your south.
< 615h/615H 201v/201V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your north.
A watcher of the keep who is rather far off to your north.
A salesman who is rather far off to your north.
A dark priest who is in the distance to your north.
T'Lothka who is close by to your east.
A salesman who is close by to your south.
A hooded strongman who is not far off to your south.
A small sparrow who is rather far off to your south.
The keep's crier who is rather far off to your south.
< 615h/615H 201v/201V Pos: standing >
You quickly scan the area.
A foreman of the mines who is close by to your north.
A watcher of the keep who is rather far off to your north.
A salesman who is rather far off to your north.
A dark priest who is in the distance to your north.
T'Lothka who is close by to your east.
A salesman who is close by to your south.
A hooded strongman who is not far off to your south.
A small sparrow who is rather far off to your south.
The keep's crier who is rather far off to your south.
< 615h/615H 201v/201V Pos: standing >
Lazz leaves north.
Kileek leaves north.
Mub leaves north.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A foreman of the Bloodstone mines stands here.
Chak enters from the south.
< 615h/615H 200v/201V Pos: standing >
Lazz leaves north.
Kileek leaves north.
Mub leaves north.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S
The corpse of an insane woman is lying here.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Chak enters from the south.
You quickly scan the area.
A watcher of the keep who is not far off to your north.
A salesman who is not far off to your north.
A dark priest who is a brief walk away to your north.
A foreman of the mines who is close by to your south.
A little brat who is not far off to your south.
A salesman who is a brief walk away to your south.
< 615h/615H 199v/201V Pos: standing >
You quickly scan the area.
A watcher of the keep who is not far off to your north.
A salesman who is not far off to your north.
A dark priest who is a brief walk away to your north.
A foreman of the mines who is close by to your south.
A little brat who is not far off to your south.
A salesman who is rather far off to your south.
A hooded strongman who is rather far off to your south.
< 615h/615H 199v/201V Pos: standing >
Lazz leaves north.
Kileek leaves north.
Mub leaves north.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Chak enters from the south.
< 615h/615H 200v/201V Pos: standing >
< 615h/615H 200v/201V Pos: standing >
An Orc enters from the west.
< 615h/615H 200v/201V Pos: standing >
An Orc leaves west.
< 615h/615H 200v/201V Pos: standing >
An Orc enters from the west.
< 615h/615H 200v/201V Pos: standing >
An Orc leaves east.
< 615h/615H 200v/201V Pos: standing >
< 615h/615H 200v/201V Pos: standing >
Lazz leaves south.
Kileek leaves south.
Mub leaves south.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Cyloc Street
</map>
On Cyloc Street
Obvious exits: -N -S
The corpse of an insane woman is lying here.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Chak enters from the north.
< 615h/615H 199v/201V Pos: standing >
< 615h/615H 199v/201V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
The corpse of an insane woman is lying here.
Chak (Dwarf)(medium) stands, floating here.
A globe of darkness floats near Chak's head.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 615h/615H 199v/201V Pos: standing >
You quickly scan the area.
A watcher of the keep who is not far off to your north.
A salesman who is not far off to your north.
A dark priest who is a brief walk away to your north.
A foreman of the mines who is close by to your south.
A little brat who is not far off to your south.
A salesman who is rather far off to your south.
A hooded strongman who is rather far off to your south.
< 615h/615H 200v/201V Pos: standing >
I see no clouds here.
< 615h/615H 201v/201V Pos: standing >
Lazz leaves north.
Kileek leaves north.
Mub leaves north.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
<map>
Zone: Bloodstone Keep.
Room: Mina and Cyloc Intersection
</map>
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Chak enters from the south.
< 615h/615H 200v/201V Pos: standing >
Lazz leaves east.
Kileek leaves east.
Mub leaves east.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Obvious exits: -E -W
Fresh blood splatters cover the area.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A servant of the keep's baron is here tending official business.
Chak enters from the west.
On Mina Street
Obvious exits: -E -W
Fresh blood splatters cover the area.
Chak (Dwarf)(medium) stands, floating here.
A globe of darkness floats near Chak's head.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A servant of the keep's baron is here tending official business.
< 615h/615H 199v/201V Pos: standing >
< 615h/615H 199v/201V Pos: standing >
Lazz leaves east.
Kileek leaves east.
Mub leaves east.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Obvious exits: -E -W
Fresh blood splatters cover the area.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A noble lady is standing here.
A citizen stands here minding his own business.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Chak enters from the west.
< 615h/615H 198v/201V Pos: standing >
Lazz leaves east.
Kileek leaves east.
Mub leaves east.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A servant of the keep's baron is here tending official business.
A citizen stands here minding his own business.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Chak enters from the west.
You quickly scan the area.
A watcher of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A little brat who is close by to your south.
A guard of the keep who is close by to your south.
The keep's majestrate who is close by to your south.
A hooded executioner who is not far off to your south.
A guard of the keep who is a brief walk away to your south.
An Orc who is rather far off to your south.
The skeleton of a rotten corpse who is rather far off to your south.
An apprentice of the high mage who is rather far off to your south.
A noble lady who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A hooded strongman who is close by to your west.
The baron's servant who is not far off to your west.
< 615h/615H 198v/201V Pos: standing >
< 615h/615H 198v/201V Pos: standing >
< 615h/615H 199v/201V Pos: standing >
You quickly scan the area.
A watcher of the keep who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
A little brat who is close by to your south.
A guard of the keep who is close by to your south.
The keep's majestrate who is close by to your south.
A hooded executioner who is not far off to your south.
A guard of the keep who is a brief walk away to your south.
The skeleton of a rotten corpse who is rather far off to your south.
An apprentice of the high mage who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A noble lady who is close by to your west.
A citizen of Bloodstone who is close by to your west.
A hooded strongman who is close by to your west.
The baron's servant who is not far off to your west.
< 615h/615H 199v/201V Pos: standing >
Lazz leaves south.
Kileek leaves south.
Mub leaves south.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Somebody's revolting little child is standing here.
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)
Chak enters from the north.
< 615h/615H 199v/201V Pos: standing >
Lazz leaves south.
Kileek leaves south.
Mub leaves south.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A hooded executioner stands here practicing his axe swing.(Red Aura)
Chak enters from the north.
< 615h/615H 198v/201V Pos: standing >
Lazz leaves south.
Kileek leaves south.
Mub leaves south.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Chak enters from the north.
In the Commerce District
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
Chak (Dwarf)(medium) stands, floating here.
A globe of darkness floats near Chak's head.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
< 615h/615H 198v/201V Pos: standing >
Lazz leaves south.
Kileek leaves south.
Mub leaves south.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The fountain's waters are very inviting.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
The skeleton of a rotten corpse stands here.(Red Aura)
An apprentice of the high mage is standing here, serving his master.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Chak enters from the north.
< 615h/615H 197v/201V Pos: standing >
< 615h/615H 198v/201V Pos: standing >
Lazz leaves east.
Kileek leaves east.
Mub leaves east.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A guard of the Bloodstone keep stands here looking alert.(Red Aura)
Chak enters from the west.
< 615h/615H 197v/201V Pos: standing >
Lazz leaves east.
Kileek leaves east.
Mub leaves east.
You follow Lazz.
<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>
<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>
The Inn of Clowns
Obvious exits: -W
Fresh blood covers everything in the area.
Mub (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
Lazz (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) Spawn *-* Bloodlust *-* stands, floating here.(Red Aura)
Stephan looks at you contently.
Chak enters from the west.
< 615h/615H 197v/201V Pos: standing >
An Orc is knocked to the ground by Chak's skillful bash!
Mub suddenly attacks an Orc!
Mub's impressive bludgeon strikes an Orc hard.
There is no 1.portal here.
< 615h/615H 197v/201V Pos: standing >
Kileek assists Mub heroically.
Kileek's impressive slash seriously wounds an Orc.
< 615h/615H 198v/201V Pos: standing >
You begin to focus your will...
< 615h/615H 201v/201V Pos: standing >
An Orc avoids being bashed by Kileek, who loses his balance and falls.
< 615h/615H 201v/201V Pos: standing >
Chak blocks an Orc's lunge at him.
Chak dodges an Orc's attack.
< 615h/615H 201v/201V Pos: standing >
A guard of the keep enters from the west.
Your mental manipulations become a reality...
[Damage: 49 ] You feel a warm sense of satisfaction as explosions engulf an Orc.
Lazz stabs the heart of an Orc who falls to the ground clutching at the wound.
An Orc's longsword named 'the Answerer' was completely destroyed by the massive blow!
An Orc's blood drenched giants ribcage was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.