The death of [36 Red Dragon] Bodhi (Human)

in The Southeastern Corner of the Keep Roof

from the perspective of [38 Frost Magus] Bh *-* Bloodlust *-* (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a superior hide skullcap from Kobold Settlement
<worn on eyes>       a misshaped rubber visor from Kobold Settlement
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a pearl earring
<worn on face>       a face of half-rotted bark (magic)
<worn around neck>   a mermaid scale necklace (magic) (illuminating)
<worn around neck>   a mermaid scale necklace (magic) (illuminating)
<worn on body>       a smoke dragon scalemail suit (glowing)
<worn about body>    a threadbare handmade cloak (magic)
<worn as quiver>     a hardened leather quiver from Kobold Settlement
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>lucky alchemist sack
<attached to belt>   a rugged adventurers satchel (magic)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a githyanki skin bracer
<worn around wrist>  a githyanki skin bracer
<worn on hands>      some twisted bamboo talons from Kobold Settlement
<worn on finger>     a masterly-crafted bamboo band from Kobold Settlement
<worn on finger>     a ring of endurance (magic)
<held>               the totem of the Tri-Lord
<worn on legs>       some glittering bark pants from Kobold Settlement
<worn on feet>       boots of endurance [superior]

An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S
A petite embroiderer is walking the streets of the bailey.

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A burly bricklayer who is not far off to your north.
A well-groomed barber who is not far off to your north.
A master locksmith who is a brief walk away to your north.
A one-eyed elven glazier who is in the distance to your east.
A grinning sheather who is close by to your south.

< 393h/393H 218v/220V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A burly bricklayer who is close by to your north.
A well-groomed barber who is close by to your north.
A master locksmith who is not far off to your north.
A burly wiredrawer who is close by to your east.
A bare-chested farrier who is not far off to your east.
A petite embroiderer who is close by to your south.
A grinning sheather who is not far off to your south.

< 393h/393H 220v/220V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
A burly bricklayer strolls though the streets of the bailey.
A well-groomed barber wanders the streets of the bailey.

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
A master locksmith who is close by to your north.
A travelling cordwainer who is close by to your east.
A charismatic ironmonger who is close by to your east.
A tall longbowman who is not far off to your east.
A petite embroiderer who is not far off to your south.
A grinning sheather who is a brief walk away to your south.

< 393h/393H 219v/220V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S
A master locksmith wanders the streets of the bailey.

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A disfigured limeburner who is close by to your east.
A barrel-chested bellfounder who is not far off to your east.
A burly bricklayer who is close by to your south.
A well-groomed barber who is close by to your south.
A petite embroiderer who is a brief walk away to your south.
A grinning sheather who is rather far off to your south.

< 393h/393H 218v/220V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
A master locksmith who is close by to your south.
A burly bricklayer who is not far off to your south.
A well-groomed barber who is not far off to your south.
A petite embroiderer who is rather far off to your south.
A grinning sheather who is in the distance to your south.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 393h/393H 219v/220V Pos: standing >
The Top of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A heavily-bearded nailsmith who is rather far off to your south.

< 393h/393H 219v/220V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U

< 393h/393H 219v/220V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 393h/393H 218v/220V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 393h/393H 217v/220V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W

< 393h/393H 216v/220V Pos: standing >
You quickly scan the area.
A grumpy limner who is rather far off to your east.
A master bladesmith who is close by to your south.

< 393h/393H 217v/220V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W

< 393h/393H 217v/220V Pos: standing >
You quickly scan the area.
A grunting hog who is close by to your north.
A grunting hog who is close by to your north.
A country swineherd who is close by to your north.
A grumpy limner who is a brief walk away to your east.
A tall longbowman who is not far off to your south.
An imposing man-at-arms who is not far off to your south.
The bailey sheriff who is in the distance to your south.

< 393h/393H 219v/220V Pos: standing >
Your body vibrates as you fan out your molecules.
Along the Path up the Motte Approaching the Keep
Obvious exits: -S# -U
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
A tall longbowman who is a brief walk away to your south.
An imposing man-at-arms who is a brief walk away to your south.

< 393h/393H 219v/220V Pos: standing >
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N# -D

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A sunburned churl who is a brief walk away to your north.
An elven herald who is a brief walk away to your north.
A dwarven dignitary who is rather far off to your north.
A weasel-faced page who is rather far off to your north.
Duke Delwyn who is rather far off to your north.
A grunting hog who is close by below you.
A grunting hog who is close by below you.
A country swineherd who is close by below you.

< 393h/393H 219v/220V Pos: standing >
Your body vibrates as you fan out your molecules.
At the Top of the Motte Before the Keep
Obvious exits: -N -E -S# -W

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
A sunburned churl who is not far off to your north.
An elven herald who is not far off to your north.
A dwarven dignitary who is a brief walk away to your north.
A weasel-faced page who is a brief walk away to your north.
Duke Delwyn who is a brief walk away to your north.
An imposing man-at-arms who is a brief walk away to your east.

< 393h/393H 219v/220V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is not far off to your east.

< 393h/393H 218v/220V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.

< 393h/393H 220v/220V Pos: standing >
The Southeastern Palisade on Top of the Motte
Obvious exits: -N -W
An imposing man-at-arms is strolling about, looking for trouble.

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is a brief walk away to your north.

< 393h/393H 219v/220V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 393h/393H 218v/220V Pos: standing >
The Southern Palisade on Top of the Motte
Obvious exits: -E -W

< 393h/393H 217v/220V Pos: standing >
At the Top of the Motte Before the Keep
Obvious exits: -N -E -S# -W

< 393h/393H 216v/220V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S -W -U

< 393h/393H 216v/220V Pos: standing >
You quickly scan the area.
A sunburned churl who is close by to your north.
An elven herald who is close by to your north.
A dwarven dignitary who is not far off to your north.
A weasel-faced page who is not far off to your north.
Duke Delwyn who is not far off to your north.
An off-duty captain who is not far off to your east.

< 393h/393H 218v/220V Pos: standing >
A Dusty Hallway in the Soldier's Wing of the Keep
Obvious exits: -N -E# -W

< 393h/393H 219v/220V Pos: standing >
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S -W -U

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A sunburned churl who is close by to your north.
An elven herald who is close by to your north.
A dwarven dignitary who is not far off to your north.
A weasel-faced page who is not far off to your north.
Duke Delwyn who is not far off to your north.
An off-duty captain who is not far off to your east.

< 393h/393H 220v/220V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is a brief walk away to your north.
A heavy footman who is a brief walk away to your north.

< 393h/393H 219v/220V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is not far off to your north.
A heavy footman who is not far off to your north.
A heavy footman who is close by to your east.
The lieutenant of the ballista crew who is a brief walk away to your east.
A heavy footman who is a brief walk away to your east.
A meek servant who is not far off to your west.
The lieutenant of the ballista crew who is a brief walk away to your west.
A heavy footman who is a brief walk away to your west.

< 393h/393H 218v/220V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -N -E -S -W
A heavy footman is patrolling the keep, watching for trouble.

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A meek servant who is close by to your north.
An elite watchman who is close by to your north.
A heavy footman who is close by to your north.
An elite watchman who is close by to your north.
The lieutenant of the ballista crew who is not far off to your east.
A heavy footman who is not far off to your east.
An elite watchman who is close by to your south.
An elite watchman who is close by to your south.
A meek servant who is a brief walk away to your west.
The lieutenant of the ballista crew who is rather far off to your west.
A heavy footman who is rather far off to your west.

< 393h/393H 220v/220V Pos: standing >
A Musky Hallway Through The Keep
Obvious exits: -E# -W

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is close by to your east.
A heavy footman who is close by to your east.
A heavy footman who is close by to your west.
A meek servant who is rather far off to your west.
The lieutenant of the ballista crew who is in the distance to your west.
A heavy footman who is in the distance to your west.

< 393h/393H 219v/220V Pos: standing >
A Musky Hallway Through the Keep
Obvious exits: -N -E -S -W
A heavy footman is patrolling the keep, watching for trouble.

< 393h/393H 218v/220V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W

< 393h/393H 217v/220V Pos: standing >
A Musky Hallway With the Keep
Obvious exits: -N# -E -S# -W

< 393h/393H 216v/220V Pos: standing >
You quickly scan the area.
A stout arbitrator who is close by to your north.
A heavy footman who is not far off to your east.
The lieutenant of the ballista crew who is rather far off to your east.
A heavy footman who is rather far off to your east.
A guild representative who is close by to your south.
A meek servant who is close by to your west.
The lieutenant of the ballista crew who is not far off to your west.
A heavy footman who is not far off to your west.

< 393h/393H 218v/220V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W

< 393h/393H 219v/220V Pos: standing >
Alas, you cannot go that way. . . .

< 393h/393H 219v/220V Pos: standing >
A Dank and Gloomy Hallway Within the Keep
Obvious exits: -N# -S

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is close by to your north.
A heavy footman who is close by to your north.

< 393h/393H 219v/220V Pos: standing >
Your body vibrates as you fan out your molecules.
A Heavy Stone Platform on the Northern Tower
Obvious exits: -E -S# -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
A tall longbowman who is close by to your east.
A skinny girdler who is close by to your west.
A tall longbowman who is close by to your west.

< 393h/393H 219v/220V Pos: standing >
Something melts into nothingness.

< 393h/393H 219v/220V Pos: standing >
Bottom of a Tower on the Northern Side of the Motte
Obvious exits: -E -W -U

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 393h/393H 219v/220V Pos: standing >
A Heavy Stone Platform on the Northern Tower
Obvious exits: -E -S# -W -D
A solid oaken mangonel is strapped to the platform..
A heavy ballista has been mounted upon the tower platform.
The lieutenant of the ballista crew is checking over the machine.
A heavy footman stands ready to operate the mangonel.

< 393h/393H 219v/220V Pos: standing >
Your body vibrates as you fan out your molecules.
A Dank and Gloomy Hallway Within the Keep
Obvious exits: -N# -S

< 393h/393H 218v/220V Pos: standing >
An Intersection of Halls Within the Keep
Obvious exits: -N -E -S -W

< 393h/393H 217v/220V Pos: standing >
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D

< 393h/393H 217v/220V Pos: standing >
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N -D

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 393h/393H 219v/220V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S -W -U

< 393h/393H 219v/220V Pos: standing >
Ok.

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
A specially trained observer who is not far off above you.
The keep magician who is rather far off above you.

< 393h/393H 219v/220V Pos: standing >
Upon the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A heavy footman who is close by to your south.

< 393h/393H 219v/220V Pos: standing >
Along the Western Crenelations of the Keep Roof
Obvious exits: -N -E -S

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 393h/393H 219v/220V Pos: standing >
Upon the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W

< 393h/393H 218v/220V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S# -W -U

< 393h/393H 217v/220V Pos: standing >
Along the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W

< 393h/393H 216v/220V Pos: standing >
You quickly scan the area.
A Human who is close by to your north.

< 393h/393H 217v/220V Pos: standing >

< 393h/393H 219v/220V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S# -W -U

< 393h/393H 219v/220V Pos: standing >
Your body vibrates as you fan out your molecules.
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N# -D

< 393h/393H 218v/220V Pos: standing >
You start chanting...

< 393h/393H 220v/220V Pos: standing >
Casting: wall of ice **

< 393h/393H 220v/220V Pos: standing >
Casting: wall of ice *

< 393h/393H 220v/220V Pos: standing >
You complete your spell...

< 393h/393H 220v/220V Pos: standing >
You start chanting...

< 393h/393H 220v/220V Pos: standing >

< 393h/393H 220v/220V Pos: standing >
Something melts into nothingness.

< 393h/393H 220v/220V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 393h/393H 220v/220V Pos: standing >
An ice elemental is now a member of your group.

< 393h/393H 220v/220V Pos: standing >
You sit down and relax.

< 393h/393H 220v/220V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  2 of  4   (  16 seconds)
  8th circle:  3 of  3

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 393h/393H 220v/220V Pos: sitting >
You start meditating...

< 393h/393H 220v/220V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 393h/393H 220v/220V Pos: sitting >
You feel your skin soften and return to normal.

< 393h/393H 220v/220V Pos: sitting >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.

< 393h/393H 220v/220V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 393h/393H 220v/220V Pos: sitting >
You clamber to your feet.

< 393h/393H 220v/220V Pos: standing >
You quickly scan the area.
You see nothing.

< 393h/393H 220v/220V Pos: standing >
Something melts into nothingness.

< 393h/393H 220v/220V Pos: standing >

< 393h/393H 220v/220V Pos: standing >
A Human enters from the north.

< 393h/393H 220v/220V Pos: standing >
Ok.

< 393h/393H 220v/220V Pos: standing >
Ok.
You snap into visibility.
A Human avoids being bashed by an ice elemental, who loses its balance and falls.

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
[Damage:  5 ] A Human shivers as he hits an ice elemental.
[Damage:  5 ] A Human shivers as he hits an ice elemental.
A Human attacks an ice elemental. [2 hits]
A Human attempts to flee.
Oof! a Human bumps into a wall of ice...
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
You start chanting...
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
A Human tries to flee, but can't make it out of here!

< 393h/393H 220v/220V Pos: standing >
A Human opens the door.

< 393h/393H 220v/220V Pos: standing >
You complete your spell...
A web of cracking lightning appears around a Human!

< 393h/393H 220v/220V Pos: standing >
A Human attempts to flee.
A Human leaves north.

< 393h/393H 220v/220V Pos: standing >
You failed.

< 393h/393H 220v/220V Pos: standing >
You failed.

< 393h/393H 220v/220V Pos: standing >
You failed.

< 393h/393H 220v/220V Pos: standing >

< 393h/393H 220v/220V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S -W -U
A few drops of fresh blood are scattered around the area.

< 393h/393H 219v/220V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your south.
A specially trained observer who is not far off above you.
The keep magician who is rather far off above you.

< 393h/393H 219v/220V Pos: standing >
Ok.

< 393h/393H 219v/220V Pos: standing >
Along the Northern Crenelations of the Keep Roof
Obvious exits: -E -S -W

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A rooftop warden who is not far off to your east.
An ice elemental who is not far off to your south.

< 393h/393H 218v/220V Pos: standing >
Along the Northern Crenelations of the Keep Roof
Obvious exits: -E -S -W

< 393h/393H 219v/220V Pos: standing >
The Northwestern Corner of the Keep Roof
Obvious exits: -E -S
The corpse of a tall lookout is lying here.

< 393h/393H 218v/220V Pos: standing >
You quickly scan the area.
A rooftop warden who is rather far off to your east.

< 393h/393H 218v/220V Pos: standing >
Along the Western Crenelations of the Keep Roof
Obvious exits: -N -E -S

< 393h/393H 218v/220V Pos: standing >
The Southwestern Corner of the Keep Roof
Obvious exits: -N -E
The corpse of a tall lookout is lying here.
A pair of cotton-weave greaves lies here abandoned.

< 393h/393H 218v/220V Pos: standing >
Along the Southern Crenelations of the Keep Roof
Obvious exits: -N -W
A heavy footman is patrolling the keep, watching for trouble.

< 393h/393H 218v/220V Pos: standing >
Upon the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 393h/393H 218v/220V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S# -W -U
A few drops of fresh blood are scattered around the area.

< 393h/393H 218v/220V Pos: standing >
Along the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 393h/393H 218v/220V Pos: standing >
Along the Eastern Crenelations of the Keep Roof
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
A heavy oaken shillelagh lies here abandoned.
The corpse of a rooftop warden is lying here.

< 393h/393H 217v/220V Pos: standing >
You quickly scan the area.
A rooftop warden who is close by to your north.
A tall lookout who is close by to your south.

< 393h/393H 218v/220V Pos: standing >
The Southeastern Corner of the Keep Roof
Obvious exits: -N -W
Fresh blood covers everything in the area.
A tall lookout is watching the horizon for invaders.

< 393h/393H 219v/220V Pos: standing >
You snap into visibility.
[Damage: 33 ] A Human suddenly explodes amongst a cloud of lightning, leaving behind his charred remains.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!