<worn on head> the barbarian warhelmet of champions
<worn on eyes> goggles of the tinkerer [poor] (glowing)
<worn in ear> a gnomish ear amplifier
<worn in ear> a scale of pulsating darkness
<worn on face> a veil of dreams and nightmares
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a sparkling granite amulet
<worn on body> a silky black dress of the sirens [68%]
<worn about body> a red and white striped bodycloak [poor]
<worn on tail> a hammered silver tail ring
<worn about waist> a silken belt with a stylized iron buckle
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms> some sleeves of stretched drow-skin
<held as shield> a gleaming gem buckler from The Jade Empire
<worn around wrist> a silver band with blue stones
<worn around wrist> a bracelet of twisted roots (glowing)
<worn on hands> the enchanted gloves of oblivion (humming)
<worn on finger> a glowing crystal ring (glowing)
<worn on finger> the ring of illusions
<held> the royal scepter of Aravne (humming)
<worn on legs> a pair of spider-silk leggings [85%]
<worn on feet> some boots of forest running [superior]
.^.^....^M.
.......^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 192v/192V Pos: standing >
......M..
...........
.......^.....
...M.^^^^^^^.
...^^^@..^^^^
.^^..^^^^^^.^
..^^.^.^..^..
..^.^....^M
........^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 192v/192V Pos: standing >
.........
......^....
...M.^^^^^^^.
...^^^...^^^^
.^^..^@^^^^.^
..^^.^.^..^..
...^.^....^M.
^........^^
.^.M..M^^
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 192v/192V Pos: standing >
.....^...
..M.^^^^^^^
...^^^...^^^^
.^^..^^^^^^.^
..^^.^@^..^..
...^.^....^M.
.^........^^^
^.^.M..M^^^
.^^^^.^^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 192v/192V Pos: standing >
Your mount is too exhausted.
< 373h/373H 192v/192V Pos: standing >
Your mount is too exhausted.
< 373h/373H 192v/192V Pos: standing >
Your mount is too exhausted.
< 373h/373H 192v/192V Pos: standing >
Your mount is too exhausted.
< 373h/373H 192v/192V Pos: standing >
You dismount a raccoon.
< 373h/373H 192v/192V Pos: standing >
......^..
....M^^^^^^
....^^^...^^^
..^^..^^^^^^.
...^^.@M^..^.
^...^.^....^M
^.^........^^
.^.^.M..M^^
^.^^^^.^^
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 190v/192V Pos: standing >
.......^.
^....M^^^^^
.....^^^...^^
...^^..^^^^^^
^...^^@^M^..^
.^...^.^....^
.^.^........^
^.^.^.M..M^
.^.^^^^.^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 188v/192V Pos: standing >
........^
.^....M^^^^
^.....^^^...^
....^^..^^^^^
^^...^@.^M^..
^.^...^.^....
^.^.^........
^^.^.^.M..M
..^.^^^^.
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 186v/192V Pos: standing >
.........
..^....M^^^
^^.....^^^...
^....^^..^^^^
^^^...@^.^M^.
.^.^...^.^...
^^.^.^.......
.^^.^.^.M..
...^.^^^^
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 184v/192V Pos: standing >
^........
...^....M^^
^^^.....^^^..
^^....^^..^^^
^^^^..@^^.^M^
^.^.^...^.^..
^^^.^.^......
^.^^.^.^.M.
^...^.^^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 182v/192V Pos: standing >
..^....M^
^^.....^^^.
^^....^^..^^^
^^^^...^^.^M^
^.^.^.@.^.^..
^^^.^.^......
^^.^^.^.^.M..
^^...^.^^^^
^.^.^..^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 181v/192V Pos: standing >
...^....M
^^^.....^^^
M^^....^^..^^
M^^^^...^^.^M
^^.^.^@..^.^.
^^^^.^.^.....
^^^.^^.^.^.M.
^^^...^.^^^
^^.^.^..^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 179v/192V Pos: standing >
^^.....^^
^^....^^..^
M^^^^...^^.^M
^^.^.^...^.^.
^^^^.^@^.....
^^^.^^.^.^.M.
^^^^...^.^^^^
^^^.^.^..^^
^.^^.^^^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 178v/192V Pos: standing >
^....^^..
^^^^...^^.^
^^.^.^...^.^.
^^^^.^.^.....
^^^.^^@^.^.M.
^^^^...^.^^^^
M^^^.^.^..^^^
^^.^^.^^^^.
^.^.^..^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South
< 373h/373H 176v/192V Pos: standing >
^^^...^^.
^.^.^...^.^
^^^^.^.^.....
^^^.^^.^.^.M.
^^^^..@^.^^^^
M^^^.^.^..^^^
M^^.^^.^^^^.^
^^.^.^..^^^
.^^^^^^^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 174v/192V Pos: standing >
^^^^...^^
^^.^.^...^.
M^^^^.^.^....
M^^^.^^.^.^.M
M^^^^.@.^.^^^
MM^^^.^.^..^^
MM^^.^^.^^^^.
^^^.^.^..^^
^.^^^^^^^
Vast Plains of the Eagle Ridge Delta
Obvious exits: -North -East -South -West
< 373h/373H 173v/192V Pos: standing >
A Colossal Pair of Gates
A towering metal archway leads into a vast wasteland of ruined stone-
works. Once two enormous metallic gates hung from this arch, but in the many
years since this city stood, the gates rusted and fell to the earth, leaving
only the arch overhead as a memory of greatness. The gates lie off to one
side.
Many tracks can be seen in the soft earth that leads underneath the
arch. It is obvious that more lead in, to the north, than lead south and
away from the desolation.
Obvious exits: -North -South
< 373h/373H 172v/192V Pos: standing >
A Ruined City Street
The devastation extends for miles in each direction. Huge blocks of
stone are strewn about, the remains of the buildings that once lined this
street. All movement must be done slowly and carefully, lest a twisted
ankle result. Weeds have sprung up here and there, lending a slight bit of
color to a landscape that is otherwise entirely gray. This appears to have
once been a residential street.
Obvious exits: -North -East -South -West
< 373h/373H 171v/192V Pos: standing >
Along a Thoroughfare in a City of Ruins
This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -South
A lump of protoplasm oozes over every obstacle.
< 373h/373H 171v/192V Pos: standing >
You quickly scan the area.
A giant centipede who is not far off to your north.
< 373h/373H 173v/192V Pos: standing >
Along a Thoroughfare in a City of Ruins
This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -South -West #
< 373h/373H 172v/192V Pos: standing >
Along a Thoroughfare in a City of Ruins
This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -East # -South
A many-legged creature moves effortlessly over the debris here.
< 373h/373H 172v/192V Pos: standing >
You quickly scan the area.
A green ooze who is not far off to your south.
< 373h/373H 172v/192V Pos: standing >
Along a Thoroughfare in a City of Ruins
This was obviously one of the main streets through this city, as the
space between the shells of former buildings is nearly twice that of the
adjacent roads. Simply being larger did not spare this street the fate of
its neighbors, though... large blocks of granite, limestone, and sandstone
litter the street all the way to its center. There is no stretch of more
than ten feet where the road is level, and enormous cracks threaten to
trap a foot or hoof and never let go.
Obvious exits: -North -South
< 373h/373H 172v/192V Pos: standing >
The South End of the Plaza of Statues
When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. To the north there stand a series of five statues, towering
at least eighty feet into the air.
Obvious exits: -North -East -South -West
< 373h/373H 171v/192V Pos: standing >
You quickly scan the area.
A giant centipede who is not far off to your south.
A green ooze who is rather far off to your south.
< 373h/373H 172v/192V Pos: standing >
The Plaza of Statues
Now, of course, the pavement is cracked, the footing treacherous.
There was obviously a time, though, when this was one of the largest agoras
on Duris. The sea of stone stretches for a hundred yards to the east and
west, and much farther to the north and south.
Obvious exits: -North -East -South -West
A gleaming marble statue of a beautiful woman towers here.
< 373h/373H 171v/192V Pos: standing >
You quickly scan the area.
A crimson ooze who is close by to your east.
A giant centipede who is a brief walk away to your south.
A green ooze who is in the distance to your south.
< 373h/373H 171v/192V Pos: standing >
The Plaza of Statues
Now, of course, the pavement is cracked, the footing treacherous.
There was obviously a time, though, when this was one of the largest agoras
on Duris. The sea of stone stretches for a hundred yards to the east and
west, and much farther to the north and south.
Obvious exits: -North -East -South -West
A shining marble statue of a cloaked figure stands here.
< 373h/373H 171v/192V Pos: standing >
You quickly scan the area.
A giant centipede who is rather far off to your south.
< 373h/373H 171v/192V Pos: standing >
The Center of the Plaza of Statues
This is the center of the strange statue-plaza. Now, of course,the
pavement is cracked, the footing treacherous- but there was obviously a
time when this was one of the largest agoras on Duris. The sea of stone
stretches for a hundred yards to the east and west, and much farther to
the north and south.
Obvious exits: -North -East -South -West
A brilliant marble statue overlooks the plaza here.
< 373h/373H 171v/192V Pos: standing >
You quickly scan the area.
A giant centipede who is close by to your east.
A blue ooze who is not far off to your east.
A green ooze who is not far off to your east.
A naive adventurer who is not far off to your east.
A giant centipede who is in the distance to your south.
< 373h/373H 173v/192V Pos: standing >
The Plaza of Statues
When the city was new this must have been a breathtaking sight. The
ground is still cracked and uneven, but there is a definite scarcity of
debris that indicates that there were never any buildings for hundreds of
yards around. This is the east side of the plaza; directly to the west
there stand a series of five statues, towering at least eighty feet into
the air.
Obvious exits: -North -East -South -West
A many-legged creature moves effortlessly over the debris here.
< 373h/373H 171v/192V Pos: standing >
A Narrow Side Street
This short road was very small, even when the city was still whole;
now, with the buildings that once lined it having collapsed, the road is
all but impossible to navigate. Mounds of chipped stone are as high as
eight feet off the ground, and progress down the street in either direction
is very, very slow.
Close by to the west lies a strange series of five gigantic statues.
Obvious exits: -East -West
A piece of water flows over the ground here.
A lump of protoplasm oozes over every obstacle.
(Q)A young man wanders about, examining the destruction.
< 373h/373H 171v/192V Pos: standing >
A Narrow Side Street
This short road was very small, even when the city was still whole;
now, with the buildings that once lined it having collapsed, the road is
all but impossible to navigate. Mounds of chipped stone are as high as
eight feet off the ground, and progress down the street in either direction
is very, very slow.
Not far to the west lies a strange series of five gigantic statues.
To the north a small building might be in good enough shape to explore.
Obvious exits: -North# -East -West
< 373h/373H 170v/192V Pos: standing >
An Intersection of Ruined Streets
This street threads north and south between twin rows of devastated
buildings. From the amount of rubble in the street, indicating buildings of
several stories, and the gaping spaces where large picture-windows used to
be, it can be surmised that this street used to house many of the city's
shops. A ways to the north a grand building, most improbably, still stands
erect. To the west lies another street, and to the east is a wild burst of
growth that may have once been a city park.
Obvious exits: -North -East -South -West
< 373h/373H 169v/192V Pos: standing >
You quickly scan the area.
A green ooze who is close by to your north.
A squirrel who is a brief walk away to your east.
A squirrel who is a brief walk away to your east.
A squirrel who is a brief walk away to your east.
A four-winged raven who is a brief walk away to your east.
A squirrel who is rather far off to your east.
A rhagodessa who is a brief walk away to your south.
A rhagodessa who is a brief walk away to your south.
A rhagodessa who is a brief walk away to your south.
A rhagodessa who is rather far off to your south.
A blue ooze who is not far off to your west.
A green ooze who is not far off to your west.
A naive adventurer who is not far off to your west.
A giant centipede who is a brief walk away to your west.
A crimson ooze who is in the distance to your west.
A giant centipede who is in the distance to your west.
< 373h/373H 170v/192V Pos: standing >
Just Inside a Large Park
Perhaps 'park' isn't the best way to describe this chaotic rash of
competing trees, shrubs, and weeds. This place does, however, look like a
park might be expected to look if left untended for a century or two. At
least the surroundings are drunk with life, and not death, as is the case
in the city proper.
Although the flora extends crazily in all directions, there is
enough space for movement in all directions as well.
Obvious exits: -North -East -South -West
< 373h/373H 170v/192V Pos: standing >
You quickly scan the area.
A squirrel who is not far off to your east.
A squirrel who is not far off to your east.
A naive adventurer who is a brief walk away to your west.
A giant centipede who is rather far off to your west.
< 373h/373H 170v/192V Pos: standing >
A Quiet Corner in the City Park
Perhaps 'park' isn't the best way to describe this chaotic rash of
competing trees, shrubs, and weeds. This place does, however, look like a
park might be expected to look if left untended for a century or two. At
least the surroundings are drunk with life, and not death, as is the case
in the city proper.
The park is bounded by a short, crumbling wall of red brick on the
north and west, but paths through the vegetation can be taken to the south
and east.
Obvious exits: -East -South -West
< 373h/373H 170v/192V Pos: standing >
You quickly scan the area.
A four-winged raven who is close by to your east.
A twelve-legged spider who is not far off to your east.
A twelve-legged spider who is a brief walk away to your east.
A four-winged raven who is not far off to your south.
A sewer rat who is not far off to your west.
< 373h/373H 171v/192V Pos: standing >
A Shattered Gate
Standing in the middle of the field of debris is a shattered metal gate
alongside a crumbling red brick wall that stretches to the north and south.
The gate had been shut and locked with a very large iron chain, but something
bashed the gate open from the inside, shattering the chain into a thousand
rusted pieces that now lie at your feet. A small metal plaque is set into the
wall on the right side of the gate.
Obvious exits: -East -West
< 373h/373H 169v/192V Pos: standing >
A Path Through The Debris
A path of sorts exists through the debris field here running roughly in an
east-west direction. A red brick wall and a smashed gate can be seen close by
to the east and a small clearing can be seen to the west.
Obvious exits: -East -West
One of the rats has climbed up from the sewers.
< 373h/373H 168v/192V Pos: standing >
You quickly scan the area.
A four-winged raven who is a brief walk away to your east.
A twelve-legged spider who is rather far off to your east.
A twelve-legged spider who is in the distance to your east.
< 373h/373H 169v/192V Pos: standing >
A Crosspath
Four paths intersect here amidst the ruins of a large water fountain. The
fountain was once carved with creatures of all kinds, but time has eroded the
figures into unrecognizable lumps. Ruins of large buildings can be seen to
the north, west, and south. A broken sign lies here buried in some rubble.
Obvious exits: -North -East -South -West
A large piece of glasssteel has been left here.
< 373h/373H 169v/192V Pos: standing >
You quickly scan the area.
A sewer rat who is close by to your north.
A sewer rat who is close by to your east.
A four-winged raven who is rather far off to your east.
A twelve-legged spider who is in the distance to your east.
A zoo keeper who is close by to your south.
< 373h/373H 169v/192V Pos: standing >
Outside A Ruined Building
The ruined shell of a building lies to the west and miraculously, the door
to the building has remained intact. A sign that was hanging over the door
has crumbled into bits and is unreadable. Off to the north and south, other
buildings can be seen standing.
Obvious exits: -East -West #
< 373h/373H 173v/192V Pos: standing >
Ok.
< 373h/373H 176v/192V Pos: standing >
Within A Ruined Building
This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies to the east and cages
lie to the north and south.
Obvious exits: -North -East -South -West
A bald, translucent mammoth is here.
A bald, translucent mammoth is here.
< 373h/373H 175v/192V Pos: standing >
Within A Ruined Building
This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies close by to the east
and cages lie to the north and south.
Obvious exits: -North -East -South -West
A camel with five humps is wandering about.
< 373h/373H 175v/192V Pos: standing >
Within A Ruined Building
This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. An exit to what appears to be a field
lies close by to the west, and cages lie to the north and south.
Obvious exits: -North -East -South -West
A camel with five humps is wandering about.
< 373h/373H 174v/192V Pos: standing >
You quickly scan the area.
A hairless, translucent mammoth who is close by to your north.
A five-humped camel who is close by to your east.
A hairless, translucent mammoth who is not far off to your east.
A hairless, translucent mammoth who is not far off to your east.
A sewer rat who is in the distance to your east.
A five-humped camel who is close by to your west.
A five-humped camel who is rather far off to your west.
A large blue monkey who is rather far off to your west.
< 373h/373H 175v/192V Pos: standing >
You quickly scan the area.
A hairless, translucent mammoth who is close by to your north.
A five-humped camel who is close by to your east.
A hairless, translucent mammoth who is not far off to your east.
A hairless, translucent mammoth who is not far off to your east.
A sewer rat who is in the distance to your east.
A five-humped camel who is close by to your west.
A five-humped camel who is rather far off to your west.
< 373h/373H 175v/192V Pos: standing >
Within A Ruined Building
This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. The base of a broken statue lies here
near the rear exit, but the statue itself is nowhere to be seen.
Obvious exits: -North -East -South# -West
Some long, thick feathers are bundled here.
A small piece of iron has been left here.
A camel with five humps is wandering about.
< 373h/373H 175v/192V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A five-humped camel who is close by to your east.
A five-humped camel who is not far off to your east.
A hairless, translucent mammoth who is a brief walk away to your east.
A hairless, translucent mammoth who is a brief walk away to your east.
A blue monkey who is not far off to your west.
A five-humped camel who is a brief walk away to your west.
A large blue monkey who is a brief walk away to your west.
< 373h/373H 177v/192V Pos: standing >
A Grassy Field
This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance leads into the ruined building to the east.
Obvious exits: -North -East -South -West
A two-handed sword, nearly six feet in length, lies here.
< 373h/373H 176v/192V Pos: standing >
You quickly scan the area.
A three-tailed zebra who is a brief walk away to your north.
A three-tailed zebra who is a brief walk away to your north.
A blue monkey who is a brief walk away to your north.
A large blue monkey who is a brief walk away to your north.
A five-humped camel who is close by to your east.
A five-humped camel who is not far off to your east.
A five-humped camel who is a brief walk away to your east.
A hairless, translucent mammoth who is rather far off to your east.
A hairless, translucent mammoth who is rather far off to your east.
A five-humped camel who is close by to your south.
A three-tailed zebra who is not far off to your south.
A blue monkey who is close by to your west.
A large blue monkey who is not far off to your west.
< 373h/373H 177v/192V Pos: standing >
Within A Ruined Building
This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. The base of a broken statue lies here
near the rear exit, but the statue itself is nowhere to be seen.
Obvious exits: -North -East -South# -West
Some long, thick feathers are bundled here.
A small piece of iron has been left here.
A camel with five humps is wandering about.
< 373h/373H 178v/192V Pos: standing >
A five-humped camel trots in from the east.
< 373h/373H 180v/192V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A five-humped camel who is not far off to your east.
A hairless, translucent mammoth who is a brief walk away to your east.
A hairless, translucent mammoth who is a brief walk away to your east.
A hairless, translucent mammoth who is not far off to your west.
A blue monkey who is not far off to your west.
A five-humped camel who is a brief walk away to your west.
A large blue monkey who is a brief walk away to your west.
< 373h/373H 181v/192V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A five-humped camel who is not far off to your east.
A hairless, translucent mammoth who is a brief walk away to your east.
A hairless, translucent mammoth who is a brief walk away to your east.
A hairless, translucent mammoth who is not far off to your west.
A blue monkey who is not far off to your west.
A five-humped camel who is a brief walk away to your west.
A large blue monkey who is a brief walk away to your west.
< 373h/373H 181v/192V Pos: standing >
A Blasted Cage
Blasted is the best way to describe this cage as it appears that the former
occupant went berserk and bashed its way out. The wall has become damaged and
several plants have found thier way inside. The main hallway lies to the south.
Obvious exits: -South
A Githzerai (medium) stands here (Newbie). (Non-Fraggable)
< 373h/373H 186v/192V Pos: standing >
You start chanting...
You snap into visibility.
< 373h/373H 187v/192V Pos: standing >
You complete your spell...
[Damage: 97 ] Your giant fist of force causes a Githzerai to stagger in agony!
A Githzerai misses you.
< 373h/373H 189v/192V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
You miss a Githzerai.
A Githzerai dodges your futile attack.
< 373h/373H 189v/192V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
< 373h/373H 189v/192V Pos: standing >
< T: Matak TP: sta TC:excellent E: A Githzerai sta EP: pretty hurt >
A Githzerai attempts to flee.
A Githzerai leaves south.
You failed.
< 373h/373H 189v/192V Pos: standing >
Within A Ruined Building
This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. The base of a broken statue lies here
near the rear exit, but the statue itself is nowhere to be seen.
Obvious exits: -North -East -South# -West
Some long, thick feathers are bundled here.
A small piece of iron has been left here.
A Githzerai (medium) stands here (Newbie). (Non-Fraggable)
A camel with five humps is wandering about.
A camel with five humps is wandering about.
< 373h/373H 188v/192V Pos: standing >
Within A Ruined Building
This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. An exit to what appears to be a field
lies close by to the west, and cages lie to the north and south.
Obvious exits: -North -East -South -West
< 373h/373H 187v/192V Pos: standing >
Within A Ruined Building
This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies close by to the east
and cages lie to the north and south.
Obvious exits: -North -East -South -West
A camel with five humps is wandering about.
< 373h/373H 186v/192V Pos: standing >
You failed.
< 373h/373H 187v/192V Pos: standing >
A Githzerai enters from the west.
< 373h/373H 190v/192V Pos: standing >
A Githzerai leaves east.
< 373h/373H 190v/192V Pos: standing >
A five-humped camel leaves west.
< 373h/373H 192v/192V Pos: standing >
You failed.
< 373h/373H 192v/192V Pos: standing >
Within A Ruined Building
This building is the largest one still standing in this area and it is also
the most intact. A wide walkway of cracked marble runs east and west through
this building and cages line its length. A doorway lies to the east and cages
lie to the north and south.
Obvious exits: -North -East -South -West
A bald, translucent mammoth is here.
A bald, translucent mammoth is here.
< 373h/373H 191v/192V Pos: standing >
Outside A Ruined Building
The ruined shell of a building lies to the west and miraculously, the door
to the building has remained intact. A sign that was hanging over the door
has crumbled into bits and is unreadable. Off to the north and south, other
buildings can be seen standing.
Obvious exits: -East -West
< 373h/373H 190v/192V Pos: standing >
A Crosspath
Four paths intersect here amidst the ruins of a large water fountain. The
fountain was once carved with creatures of all kinds, but time has eroded the
figures into unrecognizable lumps. Ruins of large buildings can be seen to
the north, west, and south. A broken sign lies here buried in some rubble.
Obvious exits: -North -East -South -West
A large piece of glasssteel has been left here.
< 373h/373H 189v/192V Pos: standing >
A Path Through The Debris
A path of sorts exists through the debris field here running roughly in an
east-west direction. A red brick wall and a smashed gate can be seen close by
to the east and a small clearing can be seen to the west.
Obvious exits: -East -West
One of the rats has climbed up from the sewers.
< 373h/373H 188v/192V Pos: standing >
A Shattered Gate
Standing in the middle of the field of debris is a shattered metal gate
alongside a crumbling red brick wall that stretches to the north and south.
The gate had been shut and locked with a very large iron chain, but something
bashed the gate open from the inside, shattering the chain into a thousand
rusted pieces that now lie at your feet. A small metal plaque is set into the
wall on the right side of the gate.
Obvious exits: -East -West
A Githzerai (medium) stands here (Newbie). (Non-Fraggable)
< 373h/373H 187v/192V Pos: standing >
A Githzerai leaves east.
A Quiet Corner in the City Park
Perhaps 'park' isn't the best way to describe this chaotic rash of
competing trees, shrubs, and weeds. This place does, however, look like a
park might be expected to look if left untended for a century or two. At
least the surroundings are drunk with life, and not death, as is the case
in the city proper.
The park is bounded by a short, crumbling wall of red brick on the
north and west, but paths through the vegetation can be taken to the south
and east.
Obvious exits: -East -South -West
A Githzerai (medium) stands here (Newbie). (Non-Fraggable)
< 373h/373H 187v/192V Pos: standing >
You start chanting...
< 373h/373H 187v/192V Pos: standing >
A Githzerai leaves south.
< 373h/373H 188v/192V Pos: standing >
Autosaving...
< 373h/373H 188v/192V Pos: standing >
You complete your spell...
[Damage: 50 ] Your fireball hits a Githzerai with full force, causing an immediate death.
You receive your share of experience.