<worn as a badge> an angelic clay badge
<worn on head> a cracked reed circlet
<worn on eyes> a static hemp eyepatch
<worn in ear> a magical bark earring
<worn around neck> a glowing clay pendant
<worn around neck> a legendary bark collar
<worn on body> a fine glass robe
<worn on arms> some rusty clay vambraces
<held as shield> a small round wooden shield
<worn around wrist> a drow-made copper wristguard
<worn on hands> some superior hide gloves
<primary weapon> a human-made rubber morningstar
<worn on legs> some jeweled cured leather pants
The Room of Necromancers
This room is large enough for only a few students to fit in at a time.
Some large windows look out onto the busy streets, the faint sounds of
the bustle outside filters in. An assortment of equipment can be found
here to assist the masters in their teachings. A large wooden door leads
back into the main halls of the tower.
Obvious exits: -Down
A green dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.
< 116h/116H 100v/100V Pos: standing >
Score information for Rona
Level: 21 Race: Gnome Class: Necromancer Sex: Female
Hit points: 116(116) Moves: 100(100)
Coins carried: 0 platinum 0 gold 1 silver 8 copper
Coins in bank: 127 platinum 145 gold 217 silver 0 copper
Playing time: 0 days / 10 hours/ 58 minutes
Received data: 0.0018 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 55%
55%
Status: Standing.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.00 Deaths: 12
Detecting: Heat
Enchantments: Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 107
Active Spells:
--------------
well-rested bonus (149 minutes)
Score information for Rona
Level: 21 Race: Gnome Class: Necromancer Sex: Female
Hit points: 116(116) Moves: 100(100)
Coins carried: 0 platinum 0 gold 1 silver 8 copper
Coins in bank: 127 platinum 145 gold 217 silver 0 copper
Playing time: 0 days / 10 hours/ 58 minutes
Received data: 0.0018 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 55%
55%
Status: Standing.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.00 Deaths: 12
Detecting: Heat
Enchantments: Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 107
Active Spells:
--------------
well-rested bonus (149 minutes)
< 116h/116H 100v/100V Pos: standing >
You have memorized the following spells:
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
2 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 7 - slashing darkness
And you are currently memorizing the following spells:
7 seconds: ( 1st) minor creation [not in spell book]
You can memorize 2 3rd and 1 5th circle spell(s).
< 116h/116H 100v/100V Pos: standing >
Tamor starts casting a spell.
< 116h/116H 100v/100V Pos: standing >
Tamor completes his spell...
Tamor utters the word 'fly'
Tamor flies through the air, free as a bird!
< 116h/116H 100v/100V Pos: standing >
1st CIRCLE:
detect magic
minor creation
preserve
protection from undead
slashing darkness
2nd CIRCLE:
chill touch
protection from cold
protection from living
sleep
vampiric touch
3rd CIRCLE:
animate dead
dispel magic
embalm
sense follower
4th CIRCLE:
life leech
rejuvenate minor
strength
wither
5th CIRCLE:
coldshield
concealment
feeblemind
fireshield
heal undead
levitate
raise spectre
teleport
6th CIRCLE:
cone of cold
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead
7th CIRCLE:
knock
protect undead
raise wraith
reveal true name
wall of bones
8th CIRCLE:
detect invisibility
dispel invisible
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
dimension door
energy drain
globe of darkness
raise vampire
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
gate
mass embalm
raise lich
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
1st CIRCLE:
detect magic
minor creation
preserve
protection from undead
slashing darkness
2nd CIRCLE:
chill touch
protection from cold
protection from living
sleep
vampiric touch
3rd CIRCLE:
animate dead
dispel magic
embalm
sense follower
4th CIRCLE:
life leech
rejuvenate minor
strength
wither
5th CIRCLE:
coldshield
concealment
feeblemind
fireshield
heal undead
levitate
raise spectre
teleport
6th CIRCLE:
cone of cold
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead
7th CIRCLE:
knock
protect undead
raise wraith
reveal true name
wall of bones
8th CIRCLE:
detect invisibility
dispel invisible
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
< 116h/116H 100v/100V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)
< 116h/116H 100v/100V Pos: standing >
You sit down and relax.
< 116h/116H 100v/100V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!
< 116h/116H 100v/100V Pos: sitting >
You are already resting.
< 116h/116H 100v/100V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
2 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 7 - slashing darkness
And you are currently memorizing the following spells:
7 seconds: ( 1st) minor creation
You can memorize 2 3rd and 1 5th circle spell(s).
You continue your study.
< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
2 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 7 - slashing darkness
And you are currently memorizing the following spells:
6 seconds: ( 1st) minor creation
You can memorize 2 3rd and 1 5th circle spell(s).
< 116h/116H 100v/100V Pos: sitting >
You start meditating...
< 116h/116H 100v/100V Pos: sitting >
You are memorizing levitate, which will take about 15 seconds.
< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing minor creation.
< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing levitate.
Your studies are complete.
< 116h/116H 100v/100V Pos: sitting >
You clamber to your feet.
< 116h/116H 100v/100V Pos: standing >
You put 3 book(s) into a large leather backpack.
< 116h/116H 100v/100V Pos: standing >
Tamor starts casting a spell.
< 116h/116H 100v/100V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'sfahzqh jioculoae'
A green dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a green dracolich.
< 116h/116H 100v/100V Pos: standing >
You start chanting...
< 116h/116H 100v/100V Pos: standing >
Casting: levitate
< 116h/116H 100v/100V Pos: standing >
You complete your spell...
You float up in the air!
< 116h/116H 100v/100V Pos: standing >
You sit down and relax.
< 116h/116H 100v/100V Pos: sitting >
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
You get a spellbook from a large leather backpack.
< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
2 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
15 seconds: ( 5th) levitate
You can memorize 2 3rd circle spell(s).
You continue your study.
< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - strength
4 - life leech
( 3rd circle) 2 - animate dead
2 - embalm
( 2nd circle) 7 - chill touch
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
15 seconds: ( 5th) levitate
You can memorize 2 3rd circle spell(s).
< 116h/116H 100v/100V Pos: sitting >
You start meditating...
< 116h/116H 100v/100V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead
7th CIRCLE:
knock
protect undead
raise wraith
reveal true name
wall of bones
8th CIRCLE:
detect invisibility
dispel invisible
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
dimension door
energy drain
globe of darkness
raise vampire
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
gate
mass embalm
raise lich
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold
enervation
Tamor starts casting a spell.
You have finished memorizing levitate.
Your studies are complete.
< 116h/116H 100v/100V Pos: sitting >
You put 3 book(s) into a large leather backpack.
< 116h/116H 100v/100V Pos: sitting >
Tamor completes his spell...
Tamor's hands start to glow RED as blood..
< 116h/116H 100v/100V Pos: sitting >
The Room of Necromancers
Obvious exits: -Down
A green dracolich is here, with flesh hanging off its rotting bones.
A black dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.
< 116h/116H 100v/100V Pos: sitting >
Tamor starts casting a spell.
< 116h/116H 100v/100V Pos: sitting >
You are carrying: (8/11)
a thin steel dagger
a small gemstone
a fine piece of thick raw leather
a small piece of copper
a small piece of adamantium
a large leather backpack
m small piece of mithril
a glowing quill (glowing)
< 116h/116H 100v/100V Pos: sitting >
Tamor completes his spell...
A chill passes by as all the color drains from Tamor.
< 116h/116H 100v/100V Pos: sitting >
A tower guard enters from below.
< 116h/116H 100v/100V Pos: sitting >
Ok.
< 116h/116H 100v/100V Pos: sitting >
You are using:
<worn as a badge> an angelic clay badge
<worn on head> a cracked reed circlet
<worn on eyes> a static hemp eyepatch
<worn in ear> a magical bark earring
<worn around neck> a glowing clay pendant
<worn around neck> a legendary bark collar
<worn on body> a fine glass robe
<worn about body> a pitted bamboo cloak
<worn on arms> some rusty clay vambraces
<held as shield> a small round wooden shield
<worn around wrist> a drow-made copper wristguard
<worn on hands> some superior hide gloves
<primary weapon> a human-made rubber morningstar
<worn on legs> some jeweled cured leather pants
< 116h/116H 100v/100V Pos: sitting >
< 116h/116H 100v/100V Pos: sitting >
A tower guard leaves down.
< 116h/116H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...
< 116h/116H 100v/100V Pos: sitting >
You clamber to your feet.
< 116h/116H 100v/100V Pos: standing >
A large leather backpack contains:
[3] a spellbook
some frost-rimed copper cuirass
[3] a brown potion
[3] a cloudy elixir
a glowing white wand
a small pile of coins
a small leather bag
< 116h/116H 100v/100V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 15 gold coins, 148 silver coins, 195 copper coins.
< 116h/116H 100v/100V Pos: standing >
You do not see or have the corpse.
< 116h/116H 100v/100V Pos: standing >
You do not see or have the corpse.
< 116h/116H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 149 silver, and 203 copper coins into a large leather backpack.
< 116h/116H 100v/100V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
A tower guard keeps a close eye on the area.
< 116h/116H 99v/100V Pos: standing >
A Short Hallway
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up and down.
Obvious exits: -North -East -West -Up -Down
< 116h/116H 98v/100V Pos: standing >
The Torrhan School of Knowledge
This small tower has many doors leading in all directions for the
teachings of a variety of different styles. Large wooden doors lead
into each room where sounds of muffled talking, incantations and battle
can be heard. The entrance to the tower lies just to the south, while
a short hallway leads north and a stairway leads up. A large plaque
stands in the center of the room, demanding your attention.
Obvious exits: -North -East -South# -West -Up
< 116h/116H 99v/100V Pos: standing >
Ok.
< 116h/116H 99v/100V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -South -West
< 116h/116H 98v/100V Pos: standing >
Ok.
< 116h/116H 100v/100V Pos: standing >
The Shop of Enchantment
Potions, scrolls, and other arcane magic fill this small shop. A
musty smell floats in the air, accompanied by a smokiness that causes
vision to be difficult here. A counter covers the west wall, while a
door leads back to the street north.
Obvious exits: -North
An old sailor looks uneasy on land here.
An elderly woman watches over the shop here.
< 116h/116H 99v/100V Pos: standing >
You can buy:
1) The Glorious Badge of the MetaGrunka for 503 platinum, 3 gold, 3 silver, and 2 copper.
2) A sparkling potion for 33 platinum, 2 gold, 1 silver, and 9 copper.
3) A translucent potion for 34 platinum, 2 gold, 2 silver, and 5 copper.
4) A scroll of identify for 13 platinum, 8 gold, 7 silver, and 9 copper.
5) A sharkskin covered spellbook for 6 platinum, 4 gold, 5 silver, and 9 copper.
< 116h/116H 99v/100V Pos: standing >
< 116h/116H 99v/100V Pos: standing >
A retired sailor leaves north.
< 116h/116H 99v/100V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 15 gold coins, 149 silver coins, 203 copper coins.
< 116h/116H 100v/100V Pos: standing >
You do not have the funds for the exchange.
Tirila says in elven 'You don't have the money, Rona!'
< 116h/116H 100v/100V Pos: standing >
You get a small leather bag from a large leather backpack.
< 116h/116H 100v/100V Pos: standing >
A small leather bag contains:
[2] a spellbook
< 116h/116H 100v/100V Pos: standing >
You do not see or have the corpse.
< 116h/116H 100v/100V Pos: standing >
Ok.
You put 0 platinum, 15 gold, 149 silver, and 203 copper coins into a large leather backpack.
< 116h/116H 100v/100V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
< 116h/116H 99v/100V Pos: standing >
Someone gives an order to his followers.
A Kobold snaps into visibility.
An apprentice sorcerer snaps into visibility.
An apprentice sorcerer snaps into visibility.
< 116h/116H 99v/100V Pos: standing >
An apprentice sorcerer completes his spell...
An apprentice sorcerer utters the words 'buoblg qrunsoqpze yugh'
An apprentice sorcerer's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
An apprentice sorcerer completes his spell...
An apprentice sorcerer utters the words 'bigbys clenched fist'
An apprentice sorcerer's giant fist of force is the last thing you ever see.
Your pitted bamboo cloak was completely destroyed by the massive blow!