<worn as a badge> an angelic clay badge
<worn on eyes> a static hemp eyepatch
<worn in ear> a magical bark earring
<worn around neck> a glowing clay pendant
<worn around neck> a legendary bark collar
<worn on body> a fine glass robe
<worn on arms> some rusty clay vambraces
<held as shield> a small round wooden shield
<worn around wrist> a drow-made copper wristguard
<worn on hands> some superior hide gloves
<primary weapon> a human-made rubber morningstar
<worn on legs> some jeweled cured leather pants
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
The sun vanishes behind the southern horizon.
< 116h/116H 100v/100V Pos: standing >
An elite highwayman enters from the north.
< 116h/116H 100v/100V Pos: standing >
An elite highwayman leaves south.
< 116h/116H 100v/100V Pos: standing >
A highwayman enters from the south.
< 116h/116H 100v/100V Pos: standing >
...^+...^.
^ ....+......
.. ....+.......
^^ ....M...M...
.^ ....@.......
^. ....+.......
^. ....+***....
. ....M****..
...*+*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
....+.....
. ....+......
^^ ....M...M...
.^ ....+.......
^. ....@.......
^. ....+***....
^. ....M****...
...*M******
....*+*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
....M.....
^ ....+...M..
.^ ....+.......
^. ....+.......
^. ....@***....
^. ....M****...
. ...*M******.
....*+******
....*+*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
....+...M.
^ ....+......
^. ....+.......
^. ....+***....
^. ....@****...
. ...*M******.
. ....*+*******
....*+******
..M.*+*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A stray tomcat is darting after rodents, here.
< 116h/116H 100v/100V Pos: standing >
....+.....
. ....+......
^. ....+***....
^. ....M****...
. ...*@******.
. ....*+*******
. ....*+*******
..M.*+******
....*+*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 116h/116H 100v/100V Pos: standing >
An elite highwayman leaves south.
< 116h/116H 100v/100V Pos: standing >
....+.....
. ....+***...
^. ....M****...
. ...*+******.
. ....*@*******
. ....*+*******
..M.*+*******
^....*+******
....*+*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 116h/116H 100v/100V Pos: standing >
....+***..
. ....M****..
. ...*+******.
. ....*M*******
. ....*@*******
..M.*+*******
^....*+*******
.....*+******
..***+*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
....M****.
...*+******
. ....*M*******
. ....*+*******
..M.*@*******
^....*+*******
.....*+*******
...***+******
M.***+*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
...*+*****
....*M******
. ....*+*******
..M.*+*******
^....*@*******
.....*+*******
...***+*******
.M.***+******
..++++*****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
....*M*****
....*+******
..M.*+*******
^....*+*******
.....*@*******
...***+*******
.M.***+*******
...++++******
.*+*******.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
....*+*****
..M.*+******
^....*+*******
.....*+*******
...***@*******
.M.***+*******
...++++******.
..*+*******.*
**+******..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
..M.*+*****
^....*+******
.....*+*******
...***+*******
.M.***@*******
...++++******.
..*+*******.*.
***+******...
**+*****.^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
....*+*****
.....*+******
...***+*******
.M.***+*******
...+++@******.
..*+*******.*.
****+******....
***+*****.^..
**+*****...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
+++**
**@**
*****
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
*****
**@**
*****
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
*****
**@**
*****
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
*****
**@**
*.*..
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
*****
*.@..
*..M.
Dark Woods of the Rhanale Forest
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
**+******..
***+*****.^..
..**+*****...^^
D**+*.*..^.^^M
**+*.@M.^^^^M
^**+.^.^.^^MMM
++++....^^MMM^
**.M..M^^MMM^
..^D^^MMMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
**+*****.^.
.**+*****...^
D**+*.*..^.^^M
**+*..M.^^^^M
^**+.^@^.^^MMM
++++....^^MMM^
**.M..M^^MMM^^
..^D^^MMMM^^
..^^^MMMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
**+*****...
D**+*.*M.^.^^
**+*....^^^^M
^**+.^.^.^^MMM
++++..@.^^MMM^
**.M..M^^MMM^^
..^D^^MMMM^^.
..^^^MMMM^^
^M.^MMMMMM^
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
.**+*****..
D**+*.*M.^.^
**+*....^^^^
^**+.^.^.^^MM
++++.@..^^MMM
**.M..M^^MMM^
..^D^^MMMM^^
..^^^MMMM^
^M.^MMMMMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
..**+*****.
D**+*.*M.^.
**+*....^^^
^**+.^.^.^^M
++++@...^^MM
**.M..M^^MMM
..^D^^MMMM^
..^^^MMMM
^M.^MMMMM
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
..**+*****
D**+*.*M.^
^ **+*....^^
^ ^**+.^.^.^^
+++@....^^M
**.M..M^^MM
..^D^^MMMM
M.^^^MMM
^^.^MMMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
. ..**+****
. D**+*.*M.
.^ **+*....^
^^ ^**+.^.^.^
^ ++@+....^^
**.M..M^^M
..^D^^MMM
M.^^^MM
^^.^MMM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
.. ..**+***
.. D**+*.*M
..^ **+*....
.^^ ^**+.^.^.
^^ +@++....^
**.M..M^^
..^D^^MM
M.^^^M
^^.^MM
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
... ..**+**
... D**+*.*
...^ **+*...
..^^ ^**+.^.^
^^^ @+++....
^ **.M..M^
M ..^D^^M
M.^^^
^^.^M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
A Smooth Pathway
The noise and bustle of the city can already be heard from here, the
great, massive gates lie just north, entering onto the great market. Tall
buildings and towers have been erected, visible even when the city gates
are closed - a rare occasion, as all are welcome in this merchant city.
Far ahead, the great towers of the palace can be seen, its tall towers
extending towards the sky. The gates are north, while the path away from
the city continue south.
Obvious exits: -North -South
< 116h/116H 100v/100V Pos: standing >
The Massive Gates Before The City of Torrhan
The noise and bustle of the city can already be heard from here, even
when the massive, iron gates are closed. Tall buildings and towers are
visible over the stone walls and the smell of freshly baked bread and
fresh fruits wafts through here. Far ahead the great palace of the King
are visible, its tall towers extending towards the sky. Despite the
greatness of this city, an unsual, uneasy feeling can be felt here, as if
something has been lost here. The massive gates lead into the main market
of Torrhan, while a smooth stone path leads away from the city.
Obvious exits: -North -South
< 116h/116H 100v/100V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
< 116h/116H 100v/100V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
< 116h/116H 100v/100V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies west.
Obvious exits: -North -East -South -West
An old sailor looks uneasy on land here.
< 116h/116H 100v/100V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area, while a
small forest is east.
Obvious exits: -East -West
An old sailor looks uneasy on land here.
A young member of the city guard strolls by here.
< 116h/116H 100v/100V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North# -East -South -West
The corpse of a Gnome is lying here.
< 116h/116H 100v/100V Pos: standing >
Autosaving...
< 116h/116H 100v/100V Pos: standing >
You get a human-made rubber morningstar from the corpse of Rona.
You get a small round wooden shield from the corpse of Rona.
You get an angelic clay badge from the corpse of Rona.
You get a magical bark earring from the corpse of Rona.
You get a static hemp eyepatch from the corpse of Rona.
You get a drow-made copper wristguard from the corpse of Rona.
You get some rusty clay vambraces from the corpse of Rona.
You get some superior hide gloves from the corpse of Rona.
You get some jeweled cured leather pants from the corpse of Rona.
You get a cracked reed circlet from the corpse of Rona.
You get a fine glass robe from the corpse of Rona.
You can't carry any more.
< 116h/116H 100v/100V Pos: standing >
Into what?
< 116h/116H 100v/100V Pos: standing >
You shrug into a fine glass robe.
You slide your legs into some jeweled cured leather pants.
You cover your arms with some rusty clay vambraces.
You pull some superior hide gloves onto your hands.
You don a cracked reed circlet on your head.
You strap a small round wooden shield to your arm.
You wear a magical bark earring on your left ear.
You place a drow-made copper wristguard around your left wrist.
You don the guild insignia of an angelic clay badge.
You slide a static hemp eyepatch over your eyes.
You wield a human-made rubber morningstar.
< 116h/116H 100v/100V Pos: standing >
You get a legendary bark collar from the corpse of Rona.
You get a glowing clay pendant from the corpse of Rona.
You get a small leather bag from the corpse of Rona.
You get a thin steel dagger from the corpse of Rona.
You get a small gemstone from the corpse of Rona.
You get a small piece of copper from the corpse of Rona.
You get a small piece of adamantium from the corpse of Rona.
You get m small piece of mithril from the corpse of Rona.
You get a glowing quill from the corpse of Rona.
< 116h/116H 100v/100V Pos: standing >
Into what?
< 116h/116H 100v/100V Pos: standing >
You duck your head and place a glowing clay pendant around your neck.
You duck your head and place a legendary bark collar around your neck.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need a belt to attach a glowing quill to it.
You need a belt to attach a glowing quill to it.
You need a belt to attach a glowing quill to it.
Your hands are full.
< 116h/116H 100v/100V Pos: standing >
A young girl enters from the east.
< 116h/116H 100v/100V Pos: standing >
the corpse of Rona appears to be empty.
< 116h/116H 100v/100V Pos: standing >
Into what?
< 116h/116H 100v/100V Pos: standing >
Score information for Rona
Level: 21 Race: Gnome Class: Necromancer Sex: Female
Hit points: 116(116) Moves: 100(100)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 127 platinum 145 gold 217 silver 0 copper
Playing time: 0 days / 11 hours/ 14 minutes
Received data: 0.0505 MB this session.
Send data: 0.0009 MB this session.
Compression ratio: 82%
82%
Status: Standing in a large dog's saddle.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.00 Deaths: 13
Consenting: large dog
Detecting: Heat
Enchantments: Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 106
Active Spells:
--------------
well-rested bonus (137 minutes)
Score information for Rona
Level: 21 Race: Gnome Class: Necromancer Sex: Female
Hit points: 116(116) Moves: 100(100)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 127 platinum 145 gold 217 silver 0 copper
Playing time: 0 days / 11 hours/ 14 minutes
Received data: 0.0505 MB this session.
Send data: 0.0009 MB this session.
Compression ratio: 82%
82%
Status: Standing in a large dog's saddle.
Epic points(total): 1(1)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.00 Deaths: 13
Consenting: large dog
Detecting: Heat
Enchantments: Ultravision Farsee
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 106
Active Spells:
--------------
well-rested bonus (137 minutes)
< 116h/116H 100v/100V Pos: standing >
You do not see that item here.
< 116h/116H 100v/100V Pos: standing >
The night has begun.
< 116h/116H 100v/100V Pos: standing >
A young girl leaves east.
< 116h/116H 100v/100V Pos: standing >
You are not using it.
< 116h/116H 100v/100V Pos: standing >
You are using:
<worn as a badge> an angelic clay badge
<worn on head> a cracked reed circlet
<worn on eyes> a static hemp eyepatch
<worn in ear> a magical bark earring
<worn around neck> a glowing clay pendant
<worn around neck> a legendary bark collar
<worn on body> a fine glass robe
<worn on arms> some rusty clay vambraces
<held as shield> a small round wooden shield
<worn around wrist> a drow-made copper wristguard
<worn on hands> some superior hide gloves
<primary weapon> a human-made rubber morningstar
<worn on legs> some jeweled cured leather pants
< 116h/116H 100v/100V Pos: standing >
A young girl enters from the east.
< 116h/116H 100v/100V Pos: standing >
You are carrying: (7/11)
a glowing quill (glowing)
m small piece of mithril
a small piece of adamantium
a small piece of copper
a small gemstone
a thin steel dagger
a small leather bag
< 116h/116H 100v/100V Pos: standing >
You are carrying: (7/11)
a glowing quill (glowing)
m small piece of mithril
a small piece of adamantium
a small piece of copper
a small gemstone
a thin steel dagger
a small leather bag
< 116h/116H 100v/100V Pos: standing >
Shaiennar Road
Obvious exits: -North# -East -South -West
The corpse of a Gnome is lying here.
A young girl runs around here carelessly.
< 116h/116H 100v/100V Pos: standing >
A young girl leaves south.
< 116h/116H 100v/100V Pos: standing >
A young guard enters from the west.
< 116h/116H 100v/100V Pos: standing >
It appears to be the corpse of Rona.
Nothing.
< 116h/116H 100v/100V Pos: standing >
A retired sailor enters from the south.
< 116h/116H 100v/100V Pos: standing >
A young guard leaves west.
< 116h/116H 100v/100V Pos: standing >
You get a spellbook from a small leather bag.
You get a spellbook from a small leather bag.
< 116h/116H 100v/100V Pos: standing >
You are carrying: (9/11)
[2] a spellbook
a glowing quill (glowing)
m small piece of mithril
a small piece of adamantium
a small piece of copper
a small gemstone
a thin steel dagger
a small leather bag
< 116h/116H 100v/100V Pos: standing >
A retired sailor leaves south.
< 116h/116H 100v/100V Pos: standing >
You sit down and relax.
< 116h/116H 100v/100V Pos: sitting >
You do not see or have the backpack.
< 116h/116H 100v/100V Pos: sitting >
You are currently memorizing the following spells:
7 seconds: ( 1st) minor creation
14 seconds: ( 1st) slashing darkness
21 seconds: ( 1st) slashing darkness
30 seconds: ( 2nd) chill touch
40 seconds: ( 2nd) chill touch
47 seconds: ( 1st) slashing darkness
61 seconds: ( 4th) life leech
68 seconds: ( 1st) slashing darkness
80 seconds: ( 3rd) animate dead
94 seconds: ( 4th) life leech
108 seconds: ( 4th) life leech
122 seconds: ( 4th) life leech
136 seconds: ( 4th) strength
143 seconds: ( 1st) slashing darkness
155 seconds: ( 3rd) embalm
167 seconds: ( 3rd) embalm
179 seconds: ( 3rd) animate dead
186 seconds: ( 1st) slashing darkness
196 seconds: ( 2nd) chill touch
206 seconds: ( 2nd) chill touch
215 seconds: ( 2nd) chill touch
225 seconds: ( 2nd) chill touch
235 seconds: ( 2nd) chill touch
242 seconds: ( 1st) slashing darkness
257 seconds: ( 5th) levitate
You can memorize 2 3rd circle spell(s).
You continue your study.
You are currently memorizing the following spells:
7 seconds: ( 1st) minor creation
14 seconds: ( 1st) slashing darkness
21 seconds: ( 1st) slashing darkness
30 seconds: ( 2nd) chill touch
40 seconds: ( 2nd) chill touch
47 seconds: ( 1st) slashing darkness
61 seconds: ( 4th) life leech
68 seconds: ( 1st) slashing darkness
80 seconds: ( 3rd) animate dead
94 seconds: ( 4th) life leech
108 seconds: ( 4th) life leech
122 seconds: ( 4th) life leech
136 seconds: ( 4th) strength
143 seconds: ( 1st) slashing darkness
155 seconds: ( 3rd) embalm
167 seconds: ( 3rd) embalm
179 seconds: ( 3rd) animate dead
186 seconds: ( 1st) slashing darkness
196 seconds: ( 2nd) chill touch
< 116h/116H 100v/100V Pos: sitting >
You start meditating...
< 116h/116H 100v/100V Pos: sitting >
A young guard enters from the west.
< 116h/116H 100v/100V Pos: sitting >
< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing minor creation.
< 116h/116H 100v/100V Pos: sitting >
You have memorized the following spells:
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
5 seconds: ( 1st) slashing darkness
12 seconds: ( 1st) slashing darkness
21 seconds: ( 2nd) chill touch
31 seconds: ( 2nd) chill touch
38 seconds: ( 1st) slashing darkness
52 seconds: ( 4th) life leech
59 seconds: ( 1st) slashing darkness
71 seconds: ( 3rd) animate dead
85 seconds: ( 4th) life leech
99 seconds: ( 4th) life leech
113 seconds: ( 4th) life leech
127 seconds: ( 4th) strength
134 seconds: ( 1st) slashing darkness
146 seconds: ( 3rd) embalm
158 seconds: ( 3rd) embalm
170 seconds: ( 3rd) animate dead
177 seconds: ( 1st) slashing darkness
187 seconds: ( 2nd) chill touch
197 seconds: ( 2nd) chill touch
206 seconds: ( 2nd) chill touch
216 seconds: ( 2nd) chill touch
226 seconds: ( 2nd) chill touch
233 seconds: ( 1st) slashing darkness
248 seconds: ( 5th) levitate
You can memorize 2 3rd circle spell(s).
You have memorized the following spells:
( 1st circle) 1 - minor creation
And you are currently memorizing the following spells:
5 seconds: ( 1st) slashing darkness
12 seconds: ( 1st) slashing darkness
21 seconds: ( 2nd) chill touch
31 seconds: ( 2nd) chill touch
38 seconds: ( 1st) slashing darkness
52 seconds: ( 4th) life leech
59 seconds: ( 1st) slashing darkness
71 seconds: ( 3rd) animate dead
85 seconds: ( 4th) life leech
99 seconds: ( 4th) life leech
113 seconds: ( 4th) life leech
127 seconds: ( 4th) strength
134 seconds: ( 1st) slashing darkness
146 seconds: ( 3rd) embalm
158 seconds: ( 3rd) embalm
170 seconds: ( 3rd) animate dead
177 seconds: ( 1st) slashing darkness
187 seconds: ( 2nd) chill touch
197 seconds: ( 2nd) chill touch
206 seconds: ( 2nd) chill touch
216 seconds: ( 2nd) chill touch
226 seconds: ( 2nd) chill touch
233 seconds: ( 1st) slashing darkness
248 seconds: ( 5th) levitate
You can memorize 2 3rd circle spell(s).
< 116h/116H 100v/100V Pos: sitting >
You have finished memorizing slashing darkness.
< 116h/116H 100v/100V Pos: sitting >
Someone gives an order to her followers.
A Kobold snaps into visibility.
The wraith of a member of the Woodseer Brigade snaps into visibility.
The wraith of an elven guard snaps into visibility.
The wraith of a su-monster snaps into visibility.
The wraith of a su-monster snaps into visibility.
< 116h/116H 100v/100V Pos: sitting >
The wraith of an elven guard completes its spell...
You are enveloped in flames from a fireball sent by the wraith of an elven guard - OUCH!
OUCH! That really did HURT!
The wraith of a su-monster completes its spell...
You are enveloped in flames from a fireball sent by the wraith of a su-monster - OUCH!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 13h/116H 100v/100V Pos: sitting >
The wraith of a member of the Woodseer Brigade completes its spell...
The wraith of a member of the Woodseer Brigade grins evilly as you burst into flames and die.
Your cracked reed circlet melted from the intense heat!
The world starts spinning, and your ears are ringing!
You stop riding a large dog.