<worn as a badge> a four leaf clover
<worn on head> a spiked bamboo hat from Kobold Settlement
<worn in ear> a gnomish ear amplifier (magic)
<worn in ear> a mithril and gold earring [superior]
<worn on face> a light glass mask from Kobold Settlement
<worn around neck> a coil of darkness
<worn around neck> a bloody bark choker from Kobold Settlement
<worn on body> a suit of celestial dragonscale (glowing)
<worn about body> a cloak of storm winds
<worn as quiver> the masters quiver (magic) (glowing)
<worn about waist> a sparkling hardwood girth from Kobold Settlement
<worn on belt buckle>a longsword named 'the Answerer' [superior] (magic) (glowing)
<worn on arms> a pair of blued steel vambraces (magic)
<worn around wrist> a spiked purple steel bracer
<worn around wrist> a whitestone bracer [superior] (magic)
<worn on hands> some well-crafted softwood gauntlets from Kobold Settlement
<worn on finger> a red earthstone ring
<worn on finger> a golden band set with a fire opal (magic)
<primary weapon> a massive longsword dubbed 'Dusk and Dawn' (magic)
<secondary weapon> a longsword named 'Cinder'
<worn on legs> some gladiators leg plates (magic) (glowing)
<worn on feet> some bloody copper boots from Kobold Settlement
****@*M...**
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 114v/183V Pos: standing >
*.^.***
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 113v/183V Pos: standing >
*.^.***
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 112v/183V Pos: standing >
M *^.^****
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 111v/183V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 109v/183V Pos: standing >
^.^**** *
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 108v/183V Pos: standing >
^.^**** *
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 107v/183V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 105v/183V Pos: standing >
^**** ***
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 104v/183V Pos: standing >
**** ****
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< 496h/496H 105v/183V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 104v/183V Pos: standing >
*** ****
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 102v/183V Pos: standing >
*M**.^^
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The Dark Waters of a Fetid Bog
Obvious exits: -North -East -South -West
< 496h/496H 101v/183V Pos: standing >
Slay whom?
< 496h/496H 102v/183V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 101v/183V Pos: standing >
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Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (slightly good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
*The Stone Tomb of Kelek (evil)
Orrak (neutral)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
*The Mountain of the Banished (evil)
Nakral's Crypt (slightly evil)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (slightly evil)
*The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (good)
*Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly evil)
*IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
*The Kingdom of Torg (slightly good)
Tribal Oasis (evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
*Shadamehr Keep (slightly good)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (neutral)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
*Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 496h/496H 101v/183V Pos: standing >
*M**.
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.^**** *
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 100v/183V Pos: standing >
< 496h/496H 101v/183V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...
*M**.^
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^**** **
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
< 496h/496H 99v/183V Pos: standing >
< 496h/496H 100v/183V Pos: standing >
*M**.^
^*** ****M..
.^.*** *****
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< 496h/496H 102v/183V Pos: standing >
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The Foul Bog of Chief Bloodeye
Obvious exits: -North -East -South -West
A Drider (large) Randomest of All stands here. (Non-Fraggable)(Red Aura)
< 496h/496H 100v/183V Pos: standing >
[Damage: 11 ] Your fine slash strikes a Drider.
< 496h/496H 101v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider sta EP: few wounds >
*** ****M.
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< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider sta EP: few wounds >
*** ****M.
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< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider sta EP: few wounds >
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< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider sta EP: few wounds >
< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider sta EP: few wounds >
You miss a Drider.
A Drider dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful slash seriously wounds a Drider.
Your massive longsword dubbed 'Dusk and Dawn' calls upon the chill of the night and heat of the sun.
[Damage: 12 ] Your spell flows around a Drider, leaving him unharmed!
You point at a Drider.
A Drider is surrounded by the dancing outline of purplish flames!
[Damage: 32 ] A Drider screams in agony as your biting cold freezes his soul!
The chilling cold causes a Drider to stammer, apparently weakened.
You miss a Drider.
< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
*** ****M.
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< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
*** *M**M.
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A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider sta EP: pretty hurt >
You grasp your weapons and prepare for the onslaught...
A Drider drops flat to the ground.
< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider ass EP: pretty hurt >
A Drider misses you.
< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider ass EP: pretty hurt >
*** *M**M.
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< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider ass EP: pretty hurt >
*** *M**M.
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< 496h/496H 102v/183V Pos: standing >
< T: Znar TP: sta TC:excellent E: A Drider ass EP: pretty hurt >
[Damage: 18 ] Your impressive slash enshrouds a Drider in a mist of blood.
[Damage: 13 ] Your impressive slash enshrouds a Drider in a mist of blood.
[Damage: 15 ] Your impressive slash causes a Drider to grimace in pain.
[Damage: 16 ] Your final slash sends a Drider's head bouncing along the ground.
A Drider's twined leather band from Ogre Raiders was completely destroyed by the massive blow!
A Drider is dead! R.I.P.
You receive your share of experience.