<worn as a badge> a masterly crafted obsidian badge (illuminating)
<worn on head> a glowing green cap [poor]
<worn on eyes> a patched dragonscale visor
<worn in ear> a misshaped steel stud
<worn in ear> a humming bark stud from Vella's Bordello
<worn on face> a frogskin mask
<worn around neck> a dwarven-made copper torque from Vella's Bordello
<worn around neck> a legendary clay amulet from Vella's Bordello
<worn on body> a diabolical stone robe from The Arcaneum of L'srillizzin
<worn about body> a blood-stained limestone bodycloak from Vella's Bordello
<worn as quiver> a misshaped ivory quiver
<worn about waist> a bamboo belt
<worn on belt buckle>a rugged adventurers satchel
<held as shield> a tower shield decorated with an elven skull
<worn around wrist> a bracelet of woven leafs [poor]
<worn around wrist> a drow-made cured leather bracer from Vella's Bordello
<worn on hands> some blood-stained clay gauntlets from Vella's Bordello
<primary weapon> a titanic ethereal battlehammer (glowing)
<worn on legs> some gladiators leg plates (glowing)
<worn on feet> some boots of the black winged dragon (glowing)
^....^^....
....^....
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 75v/160V Pos: standing >
MMM^^...^
MMM^^.....M
MMM^^......
MM^^.@..^..
M^^M...^^..
M^....^^...
^....^...
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 75v/160V Pos: standing >
^MMM^^...
^MMM^^.....
MMMM^^.....
MMM^^@...^.
MM^^M...^^.
MM^....^^..
^^....^..
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 76v/160V Pos: standing >
^^MMM^^..
^^MMM^^....
^MMMM^^....
MMMM^@....^
^MM^^M...^^
MMM^....^^.
M^^....^.
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 76v/160V Pos: standing >
.^^MMM^^.
.^^MMM^^...
^^MMMM^^...
^MMMM@^....
^^MM^^M...^
^MMM^....^^
MM^^....^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 76v/160V Pos: standing >
^^MMM^^..
^^MMMM^^...
^MMMM^^....
^^MM^@M...^
^MMM^....^^
MMM^^....^.
M^^......
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 77v/160V Pos: standing >
^MMMM^^..
^MMMM^^....
^^MM^^M...^
^MMM^@...^^
MMM^^....^.
MM^^.......
^^.......
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 77v/160V Pos: standing >
MMMM^^...
^^MM^^M...^
^MMM^....^^
MMM^^@...^.
MM^^.......
^^^.......^
^...^...^
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 77v/160V Pos: standing >
^MM^^M...
^MMM^....^^
MMM^^....^.
MM^^.@.....
^^^.......^
^^...^...^^
^...M...^
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 78v/160V Pos: standing >
^^MM^^M..
^^MMM^....^
MMMM^^....^
MMM^^@.....
M^^^.......
M^^...^...^
^^...M...
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 78v/160V Pos: standing >
^^^MM^^M.
*^^MMM^....
^MMMM^^....
MMMM^@.....
MM^^^......
MM^^...^...
^^^...M..
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 79v/160V Pos: standing >
*^^^MM^^M
**^^MMM^...
*^MMMM^^...
^MMMM@^....
^MM^^^.....
MMM^^...^..
M^^^...M.
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 79v/160V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 233h/233H 79v/160V Pos: standing >
*^^MMM^..
*^MMMM^^...
^MMMM^^....
^MM^^@.....
MMM^^...^..
MM^^^...M..
M^^......
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 80v/160V Pos: standing >
**^^MMM^.
**^MMMM^^..
^^MMMM^^...
^^MM^@^....
^MMM^^...^.
MMM^^^...M.
MM^^.....
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 233h/233H 80v/160V Pos: standing >
Along a Mountain Trail
Obvious exits: -E -S
< 233h/233H 81v/160V Pos: standing >
You dismount a large warthog.
< 233h/233H 82v/160V Pos: standing >
You sit down and relax.
< 233h/233H 83v/160V Pos: sitting >
You stop sitting around and lay down.
< 233h/233H 83v/160V Pos: on your ass >
You drift off to sleep.
< 233h/233H 86v/160V Pos: on your ass >
< 233h/233H 106v/160V Pos: on your ass >
You wake up.
< 233h/233H 130v/160V Pos: on your ass >
You clamber to your feet.
< 233h/233H 134v/160V Pos: standing >
Along a Mountain Trail
Obvious exits: -E -S
< 233h/233H 137v/160V Pos: standing >
Along a Mountain Trail
Obvious exits: -N -SW
A bright red and yellow lizard basks here.
A huge warthog wanders the forest looking for food.(Red Aura)
An orc adventurer carefully treks through the jungle.(Red Aura)
< 233h/233H 135v/160V Pos: standing >
Along a Mountain Trail
Obvious exits: -W -NE
A bullywug hunter prowls through the jungle.(Red Aura)
< 233h/233H 132v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 233h/233H 134v/160V Pos: standing >
Along a Mountain Trail
Obvious exits: -E -W
< 233h/233H 130v/160V Pos: standing >
Above a Verdant Jungle
Obvious exits: -E -S -D
A red quetzel darts through the canopy.
< 233h/233H 127v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 233h/233H 127v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 233h/233H 128v/160V Pos: standing >
A Slippery Cliff Face
Obvious exits: -U -D
< 233h/233H 126v/160V Pos: standing >
A Slippery Cliff Face
Obvious exits: -U -D
A young adult bullywug wanders the village.(Red Aura)
< 233h/233H 125v/160V Pos: standing >
A Slippery Cliff Face
Obvious exits: -U -D
< 233h/233H 123v/160V Pos: standing >
A Slippery Cliff Face
Obvious exits: -U -D
A man in tattered red merchant's robes wanders here.
< 233h/233H 121v/160V Pos: standing >
Even With the Canopy
Obvious exits: -U -D
An elder bullywug prepares for a hunting trip.(Red Aura)
< 233h/233H 120v/160V Pos: standing >
A Steep Path
Obvious exits: -U -D
A giant beetle forages for food.(Red Aura)
< 233h/233H 118v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -W -U
A halfling scout patrols the jungle watching for signs of attack.(Gold Aura)
< 233h/233H 116v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 233h/233H 117v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 233h/233H 117v/160V Pos: standing >
You dodge a bash from a halfling scout, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.
< 233h/233H 118v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 233h/233H 118v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 233h/233H 118v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 233h/233H 118v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 233h/233H 118v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
You miss a halfling scout.
You attempt to flee...
A Steep Path
Obvious exits: -U -D
A giant beetle forages for food.(Red Aura)
You flee upward!
< 233h/233H 88v/160V Pos: standing >
Saving Bes.
< 233h/233H 88v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -W -U
A halfling scout crouches in mid-air here.(Gold Aura)
< 233h/233H 88v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A tiny red flower adds color to the jungle.
A bullywug waddles through town.(Red Aura)
A young adult bullywug wanders the village.(Red Aura)
A spotted jaguar carefully walks through the jungle.(Red Aura)
A giant beetle forages for food.(Red Aura)
A black monkey eagle swoops through the canopy.(Red Aura)
< 233h/233H 86v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A deep black grison slinks through the shadows.(Red Aura)
< 233h/233H 85v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A massive slab of granite stands here.
A young paladin searches for evil to destroy.(Gold Aura)
A young adult bullywug wanders the village.(Red Aura)
(Q)An ancient elven woman is here doing some weaving.
< 233h/233H 83v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
An elder bullywug prepares for a hunting trip.(Red Aura)
< 233h/233H 81v/160V Pos: standing >
A young paladin enters from the east.
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -U
A large azurian eats bark as it marches across the jungle floor.
< 233h/233H 80v/160V Pos: standing >
A young paladin enters from the east.
Above a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
< 233h/233H 78v/160V Pos: standing >
A young paladin enters from the east.
A young paladin suddenly attacks YOU!
A young paladin misses you.
Sorry, you aren't allowed to do that in combat.
< 233h/233H 78v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: paladin sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 233h/233H 78v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: paladin sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 233h/233H 78v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: paladin sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 233h/233H 78v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: paladin sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 233h/233H 78v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: paladin sta EP: excellent >
You attempt to flee...
Above a Frothing River
Obvious exits: -E -S -W -D
You flee westward!
< 233h/233H 56v/160V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Along a River in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A young bullywug guard watches over the village.(Red Aura)
< 233h/233H 54v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A pandinus scorpion hides here waiting for prey.(Red Aura)
< 233h/233H 52v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
An apprentice shaman parades its new-found power for all to see.(Red Aura)
< 233h/233H 51v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A young bullywug guard watches over the village.(Red Aura)
< 233h/233H 49v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W -D
< 233h/233H 48v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A rare star orchid hangs from a nearby tree.
A spectacular quetzel patrols the canopy.
< 233h/233H 47v/160V Pos: standing >
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
Someone has made a pile of stones here.
A troll stalks through the jungle.(Red Aura)
< 233h/233H 46v/160V Pos: standing >
Along a Fence in the Rift Valley Jungle
Obvious exits: -E -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
A wild boar roots through the humus searching for food.
< 233h/233H 44v/160V Pos: standing >
Along a Fence in the Rift Valley Jungle
Obvious exits: -E -S -W
A small alligator swims about searching for food.(Red Aura)
A bullywug scout stands, apparently asleep.(Red Aura)
< 233h/233H 42v/160V Pos: standing >
Along a Fence in the Rift Valley Jungle
Obvious exits: -E -S
A halfling scout patrols the jungle watching for signs of attack.(Gold Aura)
< 233h/233H 41v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 233h/233H 41v/160V Pos: standing >
You dodge a bash from a halfling scout, who loses his balance and falls.
< 233h/233H 41v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
< 233h/233H 41v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 233h/233H 41v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
The sun starts to set in the south.
< 233h/233H 41v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 233h/233H 41v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
You miss a halfling scout.
< 233h/233H 41v/160V Pos: standing >
< T: Bes TP: sta TC:excellent E: halfling kne EP: excellent >
You attempt to flee...
Deep in the Rift Valley Jungle
Obvious exits: -N -E -S -W
A twisting vine climbs to the canopy on nearby trees.
You flee southward!
< 233h/233H 13v/160V Pos: standing >
Before the Gates to a Bullywug Village
Obvious exits: -N -E -S -W
(Q)Summerstorm stands here.
< 233h/233H 12v/160V Pos: standing >
Before Some Village Gates
Obvious exits: -N -S
A large wooden torch has been discarded here.
A gnoby piece of wood, perhaps a small mace, lies here.
A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A thick-haired buffalo stands here.
A wild horse stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A wild horse stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A wealthy bullywug counts his money.(Red Aura)
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
One of the HighLord protectors stands here protecting the area.(Red Aura)
A elder bullywug guard watches the village gates.(Red Aura)
A burly bullywug guard watches the village gates.(Red Aura)
< 233h/233H 11v/160V Pos: standing >
A HighLord protector says 'Over my dead body!.
A HighLord protector nods and stands aside to let you pass.
A HighLord protector nods and stands aside to let you pass.
An Intersection of Muddy Path
Obvious exits: -N -S -W
< 233h/233H 9v/160V Pos: standing >
Autosaving...
< 233h/233H 12v/160V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 233h/233H 11v/160V Pos: standing >
You sit down and relax.
< 233h/233H 13v/160V Pos: sitting >
You stop sitting around and lay down.
< 233h/233H 13v/160V Pos: on your ass >
You drift off to sleep.
< 233h/233H 16v/160V Pos: on your ass >
< 233h/233H 40v/160V Pos: on your ass >
< 233h/233H 45v/160V Pos: on your ass >
< 233h/233H 47v/160V Pos: on your ass >
< 233h/233H 57v/160V Pos: on your ass >
< 233h/233H 69v/160V Pos: on your ass >
< 233h/233H 78v/160V Pos: on your ass >
< 233h/233H 83v/160V Pos: on your ass >
< 233h/233H 90v/160V Pos: on your ass >
< 233h/233H 104v/160V Pos: on your ass >
< 233h/233H 113v/160V Pos: on your ass >
You wake up.
< 233h/233H 122v/160V Pos: on your ass >
You clamber to your feet.
< 233h/233H 127v/160V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 233h/233H 128v/160V Pos: standing >
You quickly scan the area.
A young bullywug warrior who is not far off to your west.
< 233h/233H 128v/160V Pos: standing >
Before a Squat Hut
Obvious exits: -N -E -W
< 233h/233H 127v/160V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
A young bullywug warrior looks for a fight.(Red Aura)
< 233h/233H 127v/160V Pos: standing >
The Southwest Corner
Obvious exits: -N -E
< 233h/233H 126v/160V Pos: standing >
Alas, you cannot go that way. . . .
< 233h/233H 126v/160V Pos: standing >
Before a Leaning Hut
Obvious exits: -N -E -S
< 233h/233H 126v/160V Pos: standing >
A Hunter's Hut
Obvious exits: -W
A cracked wooden desk teeters on three legs.
A young bullywug warrior looks for a fight.(Red Aura)
A young bullywug hunter prepares for the jungle.(Red Aura)
< 233h/233H 125v/160V Pos: standing >
Before a Leaning Hut
Obvious exits: -N -E -S
< 233h/233H 126v/160V Pos: standing >
A Muddy Trail
Obvious exits: -N -E -S
A Gnome (small) stands here (Newbie).
< 233h/233H 125v/160V Pos: standing >
A Bullywug Home
Obvious exits: -W
An elderly bullywug matron rests here.(Red Aura)
An elderly bullywug matron rests here.(Red Aura)
< 233h/233H 125v/160V Pos: standing >
You feel your skin soften and return to normal.
< 233h/233H 125v/160V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
A Muddy Trail
Obvious exits: -N -E -S
A Gnome (small) stands here (Newbie).
< 233h/233H 124v/160V Pos: standing >
You don't know that spell!
< 233h/233H 125v/160V Pos: standing >
You start chanting...
< 233h/233H 130v/160V Pos: standing >
Casting: cone of cold *
< 233h/233H 132v/160V Pos: standing >
You feel your skin harden to stone.
The spirits of Vella's Bordello grant you their protection.
< 233h/233H 133v/160V Pos: standing >
You complete your spell...
[Damage: 30 ] Your blast of cold strikes a Gnome dead on, who shudders from the pain.
< 233h/233H 133v/160V Pos: standing >
You start chanting...
< 233h/233H 134v/160V Pos: standing >
You barely block a Gnome's lunge at you.
< 233h/233H 136v/160V Pos: standing >
You complete your spell...
[Damage: 37 ] Your blast of cold strikes a Gnome dead on, who shudders from the pain.
The chilling cold causes a Gnome to stammer, apparently weakened.
< 233h/233H 136v/160V Pos: standing >
You start chanting...
< 233h/233H 138v/160V Pos: standing >
You barely block a Gnome's lunge at you.
< 233h/233H 140v/160V Pos: standing >
You complete your spell...
[Damage: 39 ] Your blast of cold strikes a Gnome dead on, who shudders from the pain.
The chilling cold causes a Gnome to stammer, apparently weakened.
< 233h/233H 141v/160V Pos: standing >
You start chanting...
< 233h/233H 142v/160V Pos: standing >
Casting: cone of cold *
< 233h/233H 144v/160V Pos: standing >
You barely block a Gnome's lunge at you.
< 233h/233H 145v/160V Pos: standing >
You complete your spell...
[Damage: 35 ] Your blast of cold strikes a Gnome dead on, who shudders from the pain.
The chilling cold causes a Gnome to stammer, apparently weakened.
< 233h/233H 145v/160V Pos: standing >
You start chanting...
< 233h/233H 147v/160V Pos: standing >
You barely block a Gnome's lunge at you.
< 233h/233H 149v/160V Pos: standing >
You complete your spell...
[Damage: 9 ] Your blast of cold freezes a Gnome solid, who lifelessly falls to the ground.
A Gnome's embroidered illithid-hide backsheath freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!