The death of [29 Warrior] Ohui (Thri-Kreen)

in A Grassy Clearing

from the perspective of [22 Mercenary] Nex (Troll)

<worn on head>       a fanged leather helm from Village of Split Shield
<worn on eyes>       a blood-red eyepiece (magic) [79%]
<worn around neck>   a frayed cloth collar (illuminating)
<worn around neck>   an ashen volcanic-forged gorget [poor]
<worn about body>    a stylish glass cloak from Village of Split Shield
<worn as quiver>     a pantherhide quiver [poor] (magic) (glowing)
<worn about waist>   a pitch-black sash of the Bloodhawk gang [superior]
<worn on belt buckle>a patched bamboo belt buckle from Village of Split Shield
<worn on arms>       some misshaped limestone sleeves from Village of Split Shield
<worn around wrist>  a barbarian bracelet of brawn
<worn around wrist>  a glittering hide wristguard from Village of Split Shield
<worn on hands>      the skinned hands of a troll [poor]
<worn on finger>     an ashen volcanic-forged ring [poor] [86%]
<primary weapon>     a brutal cured leather falchion from The Troll Hills (magic)
<secondary weapon>   an ashen clay stiletto
<worn on legs>       some stylish rubber leg plates from Village of Split Shield

An Ovegrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A doorway into a ruined building lies to the south.
Obvious exits: -South -West 
A steel dagger about a foot in length lies here.

< 507h/507H 87v/133V Pos: standing >
Ok.

< 507h/507H 87v/133V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. The wall of a ruined building lies to the south.
Obvious exits: -East  -West 

< 507h/507H 87v/133V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A large building can be seen to the east.
Obvious exits: -East  -West 
A rather large blue monkey stands here.
A rather large blue monkey stands here.

< 507h/507H 86v/133V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however.
Obvious exits: -East  -West 
A small pile of coins lies here.
A rather large blue monkey stands here.
A misshapen vulture is standing here, cracking bones.(Red Aura)
A camel with five humps is wandering about.

< 507h/507H 85v/133V Pos: standing >
A large blue monkey enters from the east.
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. The ruins of a small building can be seen to the
west.
Obvious exits: -East  -West 
A frozen clay horn lies here on the ground.
A rather large blue monkey stands here.

< 507h/507H 85v/133V Pos: standing >
An Overgrown Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. The growth clears here to the south and several
large buildings can be seen in that direction.
Obvious exits: -East  -West 
A strip of enchanted black leather has been dropped here, glowing softly. (magic) (glowing)

< 507h/507H 84v/133V Pos: standing >
A Bend In The Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A small, ruined building lies to the west, and the
trail bends to the south.
Obvious exits: -East  -South -West 
A few coins lie scattered here.

< 507h/507H 83v/133V Pos: standing >
A Small House
   This small, ruined building appears to have been someone's home at one time.
A crushed table is scattered about the room, and an old lantern hangs from a
hook on the wall. There are animal handling tools scattered about and it may
be that this was the zookeeper's house. The exit lies to the east.
A soothing aura fills the area.
Obvious exits: -East 
A monkey with blue fur is scavenging about the area.
One of the rats has climbed up from the sewers.

< 507h/507H 84v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/507H 84v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/507H 84v/133V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 507h/507H 85v/133V Pos: standing >
A Bend In The Path
   This overgrown path stretches off to the west behind the buildings that
used to hold the animals. Years of neglect have let the weeds and scrub brush
grow unchecked behind the buildings. Someone or something has kept this trail
open by using it, however. A small, ruined building lies to the west, and the
trail bends to the south.
Obvious exits: -East  -South -West 
A few coins lie scattered here.

< 507h/507H 84v/133V Pos: standing >
You quickly scan the area.
A large blue monkey who is not far off to your east.
A large blue monkey who is a brief walk away to your east.
A malformed vulture who is a brief walk away to your east.
A five-humped camel who is a brief walk away to your east.
A large blue monkey who is rather far off to your east.
A malformed vulture who is close by to your south.
A three-tailed zebra who is a brief walk away to your south.
A blue monkey who is a brief walk away to your south.

< 507h/507H 84v/133V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 507h/507H 85v/133V Pos: standing >
A malformed vulture enters from the south.
An Overgrown Path
   The path leads south towards what appears to be a large clearing. To the
north, a bend in the overgrown path can be seen near a small ruined building
that lies directly off the path. The vegetation is becoming thinner towards
the south.
Obvious exits: -North -South

< 507h/507H 85v/133V Pos: standing >
You quickly scan the area.
A malformed vulture who is close by to your north.
A Thri-Kreen who is close by to your south.
A three-tailed zebra who is not far off to your south.
A blue monkey who is not far off to your south.
A three-tailed zebra who is in the distance to your south.
A five-humped camel who is in the distance to your south.

< 507h/507H 86v/133V Pos: standing >
An Overgrown Path
   The path opens up here to the south into what appears to be a large, grassy
clearing. Small weeds and tall grass dominate the clearing, and a few trees can
be seen here and there. To the north, the overgrown path continues, and a small
building can be made out.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
The corpse of a blue monkey is lying here.
A Thri-Kreen (medium) stands, floating here.(Gold Aura)

< 507h/507H 85v/133V Pos: standing >
You quickly scan the area.
A malformed vulture who is not far off to your north.
A three-tailed zebra who is close by to your south.
A blue monkey who is close by to your south.
A three-tailed zebra who is rather far off to your south.
A five-humped camel who is rather far off to your south.

< 507h/507H 86v/133V Pos: standing >
Backstab who?

< 507h/507H 88v/133V Pos: standing >
You attempt to stab a Thri-Kreen in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Thri-Kreen makes a strange sound as you place an ashen clay stiletto in his back.

< 507h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
 [Damage: 34 ] You leave a huge, red swollen lump on a Thri-Kreen's temple.

< 507h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.
You feel your skill in 1h slashing improving.
You miss a Thri-Kreen.

< 507h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 You parry a Thri-Kreen's lunge at you.
You feel your skin soften and return to normal.
-=[A Thri-Kreen's weak slash grazes you.]=-
You dodge a Thri-Kreen's vicious attack.
-=[A Thri-Kreen's decent slash grazes you.]=-
A Thri-Kreen misses you.

< 503h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A blue monkey enters from the south.

< 503h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen's skin seems to turn to stone.

< 506h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.

< 507h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.

< 507h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
-=[A Thri-Kreen's decent slash grazes you.]=-
-=[A Thri-Kreen's slash grazes you.]=-
-=[A Thri-Kreen's decent slash grazes you.]=-
You dodge a Thri-Kreen's vicious attack.

< 498h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.

< 499h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.

< 500h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen parries your futile lunge at him.
You miss a Thri-Kreen.
A Thri-Kreen blocks your futile lunge at him.

< 504h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 Ouch, that seriously hurt!

< 504h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 -=[A Thri-Kreen's slash grazes you.]=-
A Thri-Kreen misses you.
-=[A Thri-Kreen's weak slash grazes you.]=-
With superb grace and ease, you intercept a Thri-Kreen's attack with ashen clay stiletto and counter-attack!
You miss a Thri-Kreen.
A brutal cured leather falchion from the Troll Hills slices through the air with incredible ease!
You miss a Thri-Kreen.
A Thri-Kreen misses you.

< 502h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.

< 507h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 -=[A Thri-Kreen's weak slash grazes you.]=-
A Thri-Kreen misses you.
A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.

< 506h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 Are you mad!?

< 507h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  small wounds >
 -=[A Thri-Kreen's weak slash grazes you.]=-
-=[A Thri-Kreen's weak slash grazes you.]=-
You feel your skin soften and return to normal.
-=[A Thri-Kreen's weak slash grazes you.]=-
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's decent slash grazes you.]=-
A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.

< 501h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 [Damage: 30 ] You leave a huge, red swollen lump on a Thri-Kreen's temple.

< 504h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 You dodge a Thri-Kreen's vicious attack.
-=[A Thri-Kreen's fine slash grazes you.]=-
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's decent slash grazes you.]=-
-=[A Thri-Kreen's decent slash grazes you.]=-

< 497h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen dodges your futile attack.

< 497h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 You're still spinning in circles from your last headbutt.

< 502h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 You see nothing special about him.
This Thri-Kreen has some small wounds and bruises.
He's medium in size.
His body seems to be made of stone!

<worn on head>       a spiked stone skullcap from Vella's Bordello
<worn on eyes>       a battle visor made of adamantium
<worn as quiver>     a sinister cured leather quiver from Vella's Bordello
<worn on arms>       some knight's emerald vambraces
<held as shield>     a glittering reed shield from Vella's Bordello
<worn on hands>      some exquisite bone talons from Vella's Bordello
<primary weapon>     a human-made limestone broad sword from Vella's Bordello
<secondary weapon>   a heavy khopesh [superior]
<third weapon>       a ghastly cured leather long sword from Vella's Bordello
<worn on legs>       a pair of spiked leather leggings [superior]

< 504h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 -=[A Thri-Kreen's decent slash grazes you.]=-
-=[A Thri-Kreen's slash grazes you.]=-
A Thri-Kreen misses you.
-=[A Thri-Kreen's decent slash grazes you.]=-
-=[A Thri-Kreen's crude slash grazes you.]=-

< 493h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 494h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you.
-=[A Thri-Kreen's decent slash grazes you.]=-
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 497h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  small wounds >
 [Damage: 32 ] You leave a huge, red swollen lump on a Thri-Kreen's temple.

< 498h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen leaps into the air, avoiding your attack.

< 499h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 -=[A Thri-Kreen's fine slash grazes you.]=-
-=[A Thri-Kreen's decent slash grazes you.]=-
A Thri-Kreen misses you.
A Thri-Kreen misses you.
-=[A Thri-Kreen's decent slash grazes you.]=-
-=[A Thri-Kreen's decent slash grazes you.]=-

< 492h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 A blue monkey leaves south.

< 493h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You miss a Thri-Kreen.
A Thri-Kreen dodges your futile attack.
You miss a Thri-Kreen.

< 493h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 496h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 498h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's slash grazes you.]=-
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.

< 495h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 496h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You miss a Thri-Kreen.
You miss a Thri-Kreen.

< 497h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 [Damage: 35 ] You leave a huge, red swollen lump on a Thri-Kreen's temple.

< 498h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 Autosaving...

< 499h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
-=[A Thri-Kreen's slash grazes you.]=-
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's fine slash grazes you.]=-

< 495h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges your futile attack.

< 497h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 An Overgrown Path
Obvious exits: -North -South
The corpse of a blue monkey is lying here.
A Thri-Kreen (medium) stands, floating here, fighting YOU!(Gold Aura)

< 501h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 501h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.
-=[A Thri-Kreen's slash wounds you.]=-
A Thri-Kreen misses you.
-=[A Thri-Kreen's decent slash grazes you.]=-

< 491h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You are already standing.

< 492h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 492h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen blocks your futile lunge at him.

< 494h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 
		Score information for Nex

Level: 22   Race: Troll   Class: Mercenary Sex: Male
Hit points: 495(507)  Moves: 90(133)
Coins carried:    0 platinum     0 gold     5 silver     5 copper
Coins in bank:  109 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 5 hours/ 8 minutes
Received data: 0.8023 MB this session.
Send data:     0.0377 MB this session.
Compression ratio: 78%
78%
Status:  Standing, fighting A Thri-Kreen.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Detecting:       Evil Good Magic Life Heat
Protected from:  Fire Acid
Enchantments:    Ultravision Farsee Levitation
Bartender Quests Remaining: 8
Combat Pulse:   20 Spell Pulse:  1.40 
Leaderboard Points:  220 


< 495h/507H 90v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 [Damage: 33 ] You leave a huge, red swollen lump on a Thri-Kreen's temple.
A Thri-Kreen is stunned!

< 496h/507H 90v/133V Pos: standing >
The sun vanishes behind the southern horizon.

< 507h/507H 95v/133V Pos: standing >
You miss a Thri-Kreen.

< 507h/507H 96v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 507h/507H 96v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 -=[A Thri-Kreen's decent slash grazes you.]=-
-=[A Thri-Kreen's impressive slash wounds you.]=-
A Thri-Kreen misses you.
-=[A Thri-Kreen's decent slash grazes you.]=-
You parry a Thri-Kreen's lunge at you.

< 493h/507H 96v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  few wounds >
 You miss a Thri-Kreen.
A Thri-Kreen dodges your futile attack.
A Thri-Kreen blocks your futile lunge at him.
A Thri-Kreen attempts to flee.
A Thri-Kreen leaves south.

< 495h/507H 96v/133V Pos: standing >
You feel your skin harden to stone.
The spirits of Village of Split Shield grant you their protection.

< 504h/507H 98v/133V Pos: standing >
A blue monkey enters from the south.

< 505h/507H 99v/133V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
A Thri-Kreen (medium) stands, floating here.(Gold Aura)
A camel with five humps is wandering about.

< 507h/507H 99v/133V Pos: standing >
You miss a Thri-Kreen.

< 507h/507H 99v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  few wounds >
 [Damage: 33 ] You leave a huge, red swollen lump on a Thri-Kreen's temple.

< 507h/507H 99v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 You dodge a Thri-Kreen's vicious attack.
-=[A Thri-Kreen's weak slash grazes you.]=-
You play with a Thri-Kreen before lunging into an offensive routine!
You miss a Thri-Kreen.
You miss a Thri-Kreen.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 506h/507H 99v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 A three-tailed zebra trots in from the west.

< 507h/507H 99v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen parries your futile lunge at him.

< 507h/507H 99v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.

< 507h/507H 99v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/507H 100v/133V Pos: standing >
An Overgrown Path
   The path opens up here to the south into what appears to be a large, grassy
clearing. Small weeds and tall grass dominate the clearing, and a few trees can
be seen here and there. To the north, the overgrown path continues, and a small
building can be made out.
Obvious exits: -North -South
The corpse of a blue monkey is lying here.
A monkey with blue fur is scavenging about the area.

< 507h/507H 100v/133V Pos: standing >

< 507h/507H 100v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 507h/507H 101v/133V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
A deformed zebra with three tails stands here.
A camel with five humps is wandering about.

< 507h/507H 101v/133V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the north.
Obvious exits: -East  -South -West 
A crafting recipe lies here collecting dust.

< 507h/507H 99v/133V Pos: standing >
Backstab who?

< 507h/507H 100v/133V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance can be seen in the ruined building to the east.
Obvious exits: -North -East  -South -West 
Some aged wyrm scales have been left here.
A Thri-Kreen (medium) stands, floating here.(Gold Aura)

< 507h/507H 98v/133V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage:  3 ] -=[Your decent pierce wounds a Thri-Kreen.]=-

< 507h/507H 101v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen's pupils dialate and return to normal.

< 507h/507H 101v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 -=[A Thri-Kreen's slash grazes you.]=-
-=[A Thri-Kreen's slash grazes you.]=-
-=[A Thri-Kreen's weak slash grazes you.]=-
-=[A Thri-Kreen's weak slash grazes you.]=-
-=[A Thri-Kreen's weak slash grazes you.]=-
[Damage: 31 ] You leave a huge, red swollen lump on a Thri-Kreen's temple.

< 502h/507H 101v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.

< 505h/507H 101v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves east.

< 507h/507H 101v/133V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. A crumbling, red brick wall blocks all passage to the north.
Obvious exits: -East  -South -West 
A crafting recipe lies here collecting dust.

< 507h/507H 100v/133V Pos: standing >
Backstab who?

< 507h/507H 100v/133V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
A monkey with blue fur is scavenging about the area.
A deformed zebra with three tails stands here.
A camel with five humps is wandering about.

< 507h/507H 99v/133V Pos: standing >
A Grassy Field
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field. An entrance leads into the ruined building to the east.
Obvious exits: -North -East  -South -West 
A two-handed sword, nearly six feet in length, lies here.
A Thri-Kreen (medium) stands, floating here.(Gold Aura)
A camel with five humps is wandering about.

< 507h/507H 97v/133V Pos: standing >
You miss a Thri-Kreen.

< 507h/507H 99v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A five-humped camel trots in from the north.

< 507h/507H 100v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  nasty wounds >
 A Thri-Kreen misses you.
-=[A Thri-Kreen's weak slash grazes you.]=-
You feel your skin soften and return to normal.
-=[A Thri-Kreen's weak slash grazes you.]=-
You dodge a Thri-Kreen's vicious attack.
-=[A Thri-Kreen's fine slash grazes you.]=-

< 501h/507H 100v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  nasty wounds >
 [Damage: 31 ] You leave a huge, red swollen lump on a Thri-Kreen's temple.
A Thri-Kreen stumbles side to side with starry eyes and a lost expression... finally collapsing.

< 502h/507H 100v/133V Pos: standing >
You attempt to stab a Thri-Kreen in the back, but their stone skin quickly absorbs the impact before fading away!
[Damage:  1 ] A Thri-Kreen makes a strange sound as you place an ashen clay stiletto in his back.

< 507h/507H 106v/133V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 80 ] A Thri-Kreen makes a strange sound as you place an ashen clay stiletto in his back.

< 507h/507H 108v/133V Pos: standing >
A Thri-Kreen seems to have come back to his senses.

< 507h/507H 108v/133V Pos: standing >
You miss a Thri-Kreen.

< 507h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen ass EP:  awful >
 A Thri-Kreen's skin seems to turn to stone.

< 507h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen ass EP:  awful >
 [Damage:  1 ] -=[Your weak slash strikes a Thri-Kreen.]=-

< 507h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen ass EP:  awful >
 Headbutt requires you to be able to reach his head!

< 507h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen ass EP:  awful >
 A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.

< 507h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen ass EP:  awful >
 You miss a Thri-Kreen.

< 507h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen ass EP:  awful >
 You feel your skill in riposte improving.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You play with a Thri-Kreen before lunging into an offensive routine!
You miss a Thri-Kreen.
You miss a Thri-Kreen.
Looking panicked, a Thri-Kreen scrambles madly to his feet!

< 507h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 Ouch, that seriously hurt!

< 506h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 A hairless, translucent mammoth enters from the south.

< 506h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:few scratches E: A Thri-Kreen sta EP:  awful >
 It's a bit nippy here.

< 507h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 You miss a Thri-Kreen.
A Thri-Kreen leaps into the air, avoiding your attack.

< 507h/507H 110v/133V Pos: standing >
< T: Nex TP: sta TC:excellent E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves north.

< 507h/507H 110v/133V Pos: standing >
Headbutt whom?

< 507h/507H 111v/133V Pos: standing >
A Grassy Clearing
   This open grassy area appears to have been a holding pen of some kind in
the distant past. A red brick wall outlines the field along its northern,
western, and southern edges. The shell of a large building lines the eastern
edge of the field and a door can be seen leading into the building farther to
the south. An overgrown trail leads off to the north.
Obvious exits: -North -South -West 
A few drops of fresh blood are scattered around the area.
A Thri-Kreen (medium) stands, floating here.(Gold Aura)
A monkey with blue fur is scavenging about the area.

< 507h/507H 109v/133V Pos: standing >
Backstab who?

< 507h/507H 109v/133V Pos: standing >
You're still spinning in circles from your last headbutt.

< 507h/507H 110v/133V Pos: standing >
[Damage: 18 ] You split a Thri-Kreen's skull wide open, causing immediate death!
A Thri-Kreen's heavy khopesh [superior] was completely destroyed by the massive blow!
A Thri-Kreen's spiked stone skullcap from Vella's Bordello was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!