<worn as a badge> a symbol of a sword thrust through a cresent moon [poor]
<worn on head> a blood-stained cured leather tiara from Valley of Crushk
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a green Cimmerian earring
<worn on face> a human-made reed veil from Valley of Crushk
<worn around neck> a masterly-crafted glass pendant
<worn on body> a twisted gem platemail from The Lizardman Swamps of Clavikord
<worn about body> a jeweled emerald bodycloak from The Lizardman Swamps of Clavikord
<worn as quiver> a dark bone quiver from The Lizardman Swamps of Clavikord
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> some well-used flesh vambraces from The Lizardman Swamps of Clavikord
<held as shield> a stylish bamboo tower shield from Valley of Crushk
<worn around wrist> a black and white zebra-hide wristband [poor]
<worn around wrist> some lily pads (illuminating)
<worn on hands> a pair of feathered gloves (illuminating)
<worn on finger> a blood-stained clay signet
<worn on finger> a fine cured leather band from Valley of Crushk
<primary weapon> a frost-rimed copper sickle from Valley of Crushk
<worn on legs> some gleaming copper pants from The Lizardman Swamps of Clavikord
You feel invigorated as the spirits of Valley of Crushk bless you.
< 375h/376H 154v/154V Pos: sitting >
< T: Gajran TP: sit TC:few scratches E: tribesman sta EP: excellent >
A lizardman tribesman dodges your futile attack.
< 380h/381H 154v/154V Pos: sitting >
< T: Gajran TP: sit TC:few scratches E: tribesman sta EP: excellent >
A lizardman tribesman misses you.
A lizardman tribesman misses you.
< 380h/381H 154v/154V Pos: sitting >
< T: Gajran TP: sit TC:few scratches E: tribesman sta EP: excellent >
You can't do this sitting!
< 380h/381H 154v/154V Pos: sitting >
< T: Gajran TP: sit TC:few scratches E: tribesman sta EP: excellent >
A lizardman tribesman dodges your futile attack.
You can't do this sitting!
< 380h/381H 154v/154V Pos: sitting >
< T: Gajran TP: sit TC:few scratches E: tribesman sta EP: excellent >
You can't do this sitting!
< 380h/381H 154v/154V Pos: sitting >
< T: Gajran TP: sit TC:few scratches E: tribesman sta EP: excellent >
You clamber to your feet.
< 380h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: excellent >
You dodge a lizardman tribesman's vicious attack.
You dodge a lizardman tribesman's vicious attack.
A lizardman tribesman's kick hits you in your side.
You start chanting...
< 379h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: excellent >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 379h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: excellent >
Casting: earthen maul
< 374h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: excellent >
You complete your spell...
[Damage: 71 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 374h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 374h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
A lizardman tribesman dodges your futile attack.
[Damage: 3 ] Your decent slash wounds a lizardman tribesman.
You start chanting...
< 379h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
A lizardman tribesman enters from the east.
You dodge a lizardman tribesman's vicious attack.
You dodge a lizardman tribesman's vicious attack.
< 379h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You complete your spell...
[Damage: 47 ] The lightning bolt hits a lizardman tribesman with full impact.
< 379h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
[Damage: 5 ] Your fine slash strikes a lizardman tribesman.
You miss a lizardman tribesman.
< 379h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 379h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
A lizardman tribesman misses you.
You dodge a lizardman tribesman's vicious attack.
A lizardman tribesman's sweep catches you in the side and you almost stumble.
< 373h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You start chanting...
< 373h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 373h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
Casting: earthen maul
< 378h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You complete your spell...
[Damage: 76 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 378h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: pretty hurt >
[Damage: 5 ] Your fine slash strikes a lizardman tribesman.
A lizardman tribesman dodges your futile attack.
< 378h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: pretty hurt >
You start chanting...
< 378h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: pretty hurt >
You feel your skin soften and return to normal.
A lizardman tribesman's feeble punch grazes you.
You block a lizardman tribesman's lunge at you.
< 377h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: pretty hurt >
You complete your spell...
[Damage: 34 ] The lightning bolt hits a lizardman tribesman with full impact.
< 377h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 377h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
A lizardman tribesman dodges your futile attack.
A lizardman tribesman dodges your futile attack.
< 372h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You feel your skin harden to stone.
The spirits of Valley of Crushk grant you their protection.
You feel invigorated as the spirits of Valley of Crushk bless you.
< 372h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You dodge a lizardman tribesman's vicious attack.
You duck under a lizardman tribesman's lame kick.
< 377h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
A lizardman tribesman leaves north.
< 377h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
[Damage: 5 ] Your slash strikes a lizardman tribesman very hard.
You score a CRITICAL HIT!!!!!
[Damage: 8 ] Your impressive slash enshrouds a lizardman tribesman in a mist of blood.
< 377h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 377h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
A lizardman tribesman misses you.
A lizardman tribesman's punch grazes you.
< 371h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
A lizardman tribesman enters from the east.
< 371h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
A lizardman tribesman enters from the west.
< 371h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 371h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You start chanting...
< 376h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
Casting: earthen maul
< 376h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You complete your spell...
[Damage: 23 ] Your earthen fist leaves only a battered corpse of a lizardman tribesman behind!
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a lizardman tribesman dies in agony.
< 376h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 378h/381H 154v/154V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 1 platinum coin, 10 gold coins.
< 378h/381H 154v/154V Pos: standing >
You stop using a rugged adventurers satchel.
< 374h/376H 154v/154V Pos: standing >
You don't have anything to put in it.
< 375h/376H 154v/154V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 375h/376H 154v/154V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 376h/376H 154v/154V Pos: standing >
Saving Gajran.
< 381h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
A lizardman tribesman leaves west.
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
A lizardman tribesman leaves east.
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
A lizardman tribesman enters from the north.
< 376h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is not far off to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is a brief walk away to your north.
A lizardman tribesman who is rather far off to your north.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is close by to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is a brief walk away to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribeswoman who is rather far off to your west.
A lizardman tribesman who is rather far off to your west.
A lizardman tribesman who is in the distance to your west.
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You stop regenerating.
< 381h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
A Path Through the Village
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 376h/376H 154v/154V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You are at the half-way point towards this next level!
< 381h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
A lizardman tribesman enters from the west.
< 376h/376H 154v/154V Pos: standing >
A lizardman tribesman enters from the west.
< 376h/376H 154v/154V Pos: standing >
A lizardman tribesman leaves west.
You feel nature's energy flow into your 6th circle of knowledge.
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
< 376h/376H 154v/154V Pos: standing >
A lizardman tribesman leaves north.
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
A lizardman tribesman enters from the east.
< 376h/376H 154v/154V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
[Damage: 4 ] Your decent slash wounds a lizardman tribesman.
< 381h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
[Damage: 4 ] Your slash wounds a lizardman tribesman.
A lizardman tribesman dodges your futile attack.
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
You block a lizardman tribesman's lunge at you.
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
You start chanting...
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
Casting: earthen maul
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
A lizardman tribesman leaves west.
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
You complete your spell...
[Damage: 74 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few wounds >
You feel invigorated as the spirits of Valley of Crushk bless you.
You start chanting...
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few wounds >
A lizardman tribesman misses you.
You dodge a lizardman tribesman's vicious attack.
You duck under a lizardman tribesman's lame kick.
< 381h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few wounds >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
Casting: earthen maul
< 381h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few wounds >
You complete your spell...
[Damage: 171 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: awful >
You start chanting...
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: awful >
Casting: earthen maul
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: awful >
You dodge a lizardman tribesman's vicious attack.
A lizardman tribesman's feeble punch grazes you.
< 375h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You complete your spell...
[Damage: 24 ] Your earthen fist leaves only a battered corpse of a lizardman tribesman behind!
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a lizardman tribesman cause a sickening chill to run up your spine.
< 375h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 375h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 375h/376H 154v/154V Pos: standing >
You get a handful of coins from the corpse of a lizardman tribesman.
There were: 1 platinum coin, 6 gold coins.
< 375h/376H 154v/154V Pos: standing >
You stop using a rugged adventurers satchel.
< 370h/371H 154v/154V Pos: standing >
You don't have anything to put in it.
< 370h/371H 154v/154V Pos: standing >
Ok.
You put 1 platinum, 6 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 370h/371H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
You attach a rugged adventurers satchel to your belt.
< 375h/376H 154v/154V Pos: standing >
Saving Gajran.
< 380h/381H 154v/154V Pos: standing >
< 380h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 381h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 381h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 381h/381H 154v/154V Pos: standing >
A lizardman tribesman leaves east.
< 381h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 381h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 381h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 381h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 381h/381H 154v/154V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 381h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 381h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 381h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
Autosaving...
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 381h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
Slay whom?
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
A Dark Dwelling
Obvious exits: -W
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 376h/376H 153v/154V Pos: standing >
You start chanting...
< 376h/376H 153v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 153v/154V Pos: standing >
You complete your spell...
Your skin rehardens.
< 381h/381H 153v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
< 381h/381H 154v/154V Pos: standing >
[Damage: 4 ] Your slash wounds a lizardman tribesman.
< 381h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
A lizardman tribesman dodges your futile attack.
You miss a lizardman tribesman.
< 376h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:excellent E: tribesman sta EP: few scratches >
A lizardman tribesman misses you.
A lizardman tribesman's kick hits you in your side.
< 375h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You start chanting...
< 375h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few scratches >
Casting: earthen maul
< 375h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 380h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You complete your spell...
[Damage: 161 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 380h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 380h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You start chanting...
< 375h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You block a lizardman tribesman's lunge at you.
A lizardman tribesman's weak punch wounds you.
[Damage: 3 ] A lizardman tribesman shivers from the unnatural cold as he hits you!
< 370h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
Casting: earthen maul
< 370h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You complete your spell...
[Damage: 79 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 370h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You start chanting...
< 370h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
Casting: earthen maul
< 370h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You feel invigorated as the spirits of Valley of Crushk bless you.
You dodge a lizardman tribesman's vicious attack.
You dodge a lizardman tribesman's vicious attack.
A lizardman tribesman misses you with his clumsy kick at your chest.
< 370h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC:few scratches E: tribesman sta EP: awful >
You complete your spell...
[Damage: 30 ] Your earthen fist leaves only a battered corpse of a lizardman tribesman behind!
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a lizardman tribesman.
< 375h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 370h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 370h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 370h/376H 154v/154V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 1 platinum coin, 9 gold coins.
< 370h/376H 154v/154V Pos: standing >
You stop using a rugged adventurers satchel.
< 365h/371H 154v/154V Pos: standing >
You don't have anything to put in it.
< 365h/371H 154v/154V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 365h/371H 154v/154V Pos: standing >
You attach a rugged adventurers satchel to your belt.
< 365h/371H 154v/154V Pos: standing >
Saving Gajran.
< 370h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 370h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 371h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 371h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 376h/381H 154v/154V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 372h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 372h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 378h/381H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 373h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 373h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 374h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 379h/381H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 375h/376H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 381h/381H 154v/154V Pos: standing >
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 376h/376H 154v/154V Pos: standing >
An Orc enters from the west.
< 376h/376H 154v/154V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 376h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 376h/376H 154v/154V Pos: standing >
An Orc starts casting an offensive spell.
< 381h/381H 154v/154V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'ofzahzf gajr eughjfbaiqz'
An Orc points at you.
Your soul is engulfed by unbearable pain as an Orc finishes incanting his spell.
OUCH! That really did HURT!
Your dark bone quiver from the Lizardman Swamps of Clavikord is corrupted by spiritual anger!
< 300h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 300h/381H 154v/154V Pos: standing >
An Orc starts casting an offensive spell.
< 295h/376H 154v/154V Pos: standing >
< 295h/376H 154v/154V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'ofzahzf gajr eughjfbaiqz'
An Orc points at you.
Your soul is engulfed by unbearable pain as an Orc finishes incanting his spell.
OUCH! That really did HURT!
< 213h/376H 154v/154V Pos: standing >
An Orc starts casting an offensive spell.
< 213h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
< 214h/376H 154v/154V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'ofzahzf gajr eughjfbaiqz'
An Orc points at you.
Your soul is engulfed by unbearable pain as an Orc finishes incanting his spell.
OUCH! That really did HURT!
< 135h/381H 154v/154V Pos: standing >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 135h/381H 154v/154V Pos: standing >
An Orc starts casting an offensive spell.
< 130h/376H 154v/154V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'warhunso gsfal'
An Orc points at you.
You resist the effects of an Orc's spell!
< 130h/376H 154v/154V Pos: standing >
An Orc starts casting an offensive spell.
< 131h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 131h/376H 154v/154V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 131h/376H 154v/154V Pos: standing >
You feel invigorated as the spirits of Valley of Crushk bless you.
An Orc completes his spell...
An Orc utters the words 'hafwunsohuio gsufuhg'
An Orc looks at you, then closes his eyes, and begins to chant...!
< 131h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 136h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You block an Orc's lunge at you.
< 131h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
An Orc starts casting a spell.
< 131h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You miss an Orc.
An Orc dodges your futile attack.
< 131h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
The ghosts of an Orc lost ancestors shred your inner being!
The world around you briefly fades, then quickly reappears.
You suddenly feel less protected.
< 117h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'warhunso gsfal'
An Orc points at you.
You resist the effects of an Orc's spell!
< 117h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
An Orc starts casting an offensive spell.
< 117h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You feel invigorated as the spirits of Valley of Crushk bless you.
You miss an Orc.
An Orc dodges your futile attack.
< 122h/381H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
You feel some of the The Lizardman Swamps of Clavikord's spirits attention leave you.
< 117h/376H 154v/154V Pos: standing >
< T: Gajran TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'warhunso gsfal'
An Orc points at you.
An Orc fires a blast of molten spray at you, causing unbearable pain.
Your consciousness begins to fade in and out as your mortality slips away.....
< -8h/376H 154v/154V Pos: on your ass >