<worn on head> a brutal cured leather skullcap from Storm Port
<worn around neck> a masterly-crafted copper medallion from Storm Port
<worn around neck> a cracked hemp gorget from Storm Port
<primary weapon> a storm longsword
<secondary weapon> a storm longsword
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 252h/373H 220v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 258h/373H 222v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 265h/373H 223v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 272h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 278h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 282h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 287h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 294h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 300h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 306h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 313h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 323h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 329h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 335h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 338h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 343h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 348h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 355h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 362h/373H 225v/225V Pos: standing >
A sleeping orc soldier leaves west.
< 362h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 368h/373H 225v/225V Pos: standing >
You drink the unholy water from an opaque basin.
You feel touched by a higher power!
< 373h/373H 225v/225V Pos: standing >
In the Halls of the Dark Knights
These two connecting rooms lead to the prayer room of the dark
knights, other wise known in this country as Anti-Paladins. This
sect of warriors can out do any of the more brutal warriors by skill
in mounted warfare, two-handed combat, and even the magical arts. The
rooms here have been been painted black and unlit so that an orc's
natural ultravision must nagivate. The rooms are all bare of any
sort of distraction.
Obvious exits: -East -South
Fresh blood covers everything in the area.
A young Orc soldier practices his newly learned techniques here.
A young Orc soldier practices his newly learned techniques here.
An Orc city guard walks here, most likely abusing his power.
< 373h/373H 224v/225V Pos: standing >
In the Halls of the Dark Knights
These two connecting rooms lead to the prayer room of the dark
knights, other wise known in this country as Anti-Paladins. This
sect of warriors can out do any of the more brutal warriors by skill
in mounted warfare, two-handed combat, and even the magical arts. The
rooms here have been been painted black and unlit so that an orc's
natural ultravision must nagivate. The rooms are all bare of any
sort of distraction.
Obvious exits: -North -West
< 373h/373H 223v/225V Pos: standing >
Soldier's Path
Soldiers Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins. Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
< 373h/373H 222v/225V Pos: standing >
Soldier's Path
Soldier's Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago. Now, for the right price, they can sleep in somewhat comfortable
beds.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
< 373h/373H 221v/225V Pos: standing >
Waiting Room of the Inn
The waiting room of the inn is a breeding ground for brawls. Most
likely caused by the brawny sailors constantly flowing in and out
of the city, always rowdy and looking for a good time, including
beating on a few of the locals, however, the trolls and ogres who
frequent this inn have a tendancy to turn around and push the sailors
around, forcing the locals out of the room and back into the streets,
lest they fall prey to an ogre's fist or troll's forehead. A flimsey
staircase leads up to the inn itself.
Obvious exits: -West -Up
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.
< 373h/373H 221v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 373h/373H 222v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 373h/373H 222v/225V Pos: standing >
Alas, you cannot go that way. . . .
< 373h/373H 222v/225V Pos: standing >
Soldier's Path
Soldier's Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago. Now, for the right price, they can sleep in somewhat comfortable
beds.
Obvious exits: -North -East -South
< 373h/373H 222v/225V Pos: standing >
North Storm Street and Soldier's Path
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn. The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East -West
< 373h/373H 221v/225V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
Saving Zzazanar.
< 373h/373H 221v/225V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
< 373h/373H 221v/225V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
An Orc merchant wanders the city, selling his wares.
< 373h/373H 220v/225V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
< 373h/373H 219v/225V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
A black crow hops through the streets, pecking at trash.
< 373h/373H 218v/225V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
< 373h/373H 218v/225V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North# -East -West
< 373h/373H 217v/225V Pos: standing >
Ok.
< 373h/373H 219v/225V Pos: standing >
The Gate Guard Barracks
This fair-sized building once served as barracks for the sailors
and naval officers when the harbour was used purely for the military.
Now it acts as a rest station for the gate guards and dock guards,
so they can take short breaks during their shifts at the entrances
to the city. The orc guards don't believe much in relaxing on
the job, so this building is normally empty. Ocassionally a young
orc soldier wanders in to take a nap on the bunks when he thinks no
one is watching.
Obvious exits: -South
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.
An orc dock guard is stretched out, sound asleep.
< 373h/373H 218v/225V Pos: standing >
Your impressive slash wounds an orc dock guard.
An orc dock guard has a RUDE awakening!
An orc dock guard clambers to his feet.
< 373h/373H 220v/225V Pos: standing >
< T: Zzazanar TP: sta TC:excellent E: orc sta EP: few scratches >
Autosaving...
An orc dock guard awakens.
< 373h/373H 220v/225V Pos: standing >
< T: Zzazanar TP: sta TC:excellent E: orc sta EP: few scratches >
An orc dock guard's punch strikes you.
An orc dock guard ruins some of your scales with a well placed kick.
Your fine slash wounds an orc dock guard.
Your slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
< 352h/373H 220v/225V Pos: standing >
< T: Zzazanar TP: sta TC:few scratches E: orc sta EP: few scratches >
You attempt to flee...
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
You flee southward!
< 352h/373H 189v/225V Pos: standing >
The Gate Guard Barracks
This fair-sized building once served as barracks for the sailors
and naval officers when the harbour was used purely for the military.
Now it acts as a rest station for the gate guards and dock guards,
so they can take short breaks during their shifts at the entrances
to the city. The orc guards don't believe much in relaxing on
the job, so this building is normally empty. Ocassionally a young
orc soldier wanders in to take a nap on the bunks when he thinks no
one is watching.
Obvious exits: -South
An orc dock guard stands here.
An orc dock guard is stretched out, sound asleep.
An orc dock guard stands here.
An orc dock guard is stretched out, sound asleep.
< 352h/373H 194v/225V Pos: standing >
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
< 353h/373H 194v/225V Pos: standing >
An orc dock guard enters from the north.
< 353h/373H 197v/225V Pos: standing >
An orc dock guard makes a futile attempt to bash you, but you are simply immovable.
< 353h/373H 198v/225V Pos: standing >
Your fine slash wounds an orc dock guard.
< 353h/373H 198v/225V Pos: standing >
< T: Zzazanar TP: sta TC:few scratches E: orc sit EP: few scratches >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 353h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC:few scratches E: orc sit EP: few scratches >
An orc dock guard clambers to his feet.
< 353h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC:few scratches E: orc sta EP: few scratches >
You parry an orc dock guard's lunge at you.
You dodge an orc dock guard's vicious attack.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
< 353h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC:few scratches E: orc sta EP: small wounds >
An orc dock guard's fine punch strikes you.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
< 342h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC:few scratches E: orc sta EP: small wounds >
You parry an orc dock guard's lunge at you.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
< 342h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC:few scratches E: orc sta EP: few wounds >
You parry an orc dock guard's lunge at you.
An orc dock guard ruins some of your scales with a well placed kick.
You miss an orc dock guard.
An orc dock guard dodges your futile attack.
You miss an orc dock guard.
< 331h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
Squall Road
Obvious exits: -North -East -West
An orc dock guard stands here, fighting YOU!
< 331h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
< 331h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
An orc dock guard's fine punch strikes you.
An orc dock guard misses you.
You miss an orc dock guard.
Your fine slash wounds an orc dock guard.
You score a CRITICAL HIT!!!!!
Your impressive slash strikes an orc dock guard.
< 319h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
< 319h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
You parry an orc dock guard's lunge at you.
You dodge an orc dock guard's vicious attack.
An orc dock guard ruins some of your scales with a well placed kick.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
An orc dock guard appears to be Orc and has quite a few wounds.
He's medium in size.
< 308h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
An orc dock guard misses you.
You dodge an orc dock guard's vicious attack.
Your slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
Your slash wounds an orc dock guard.
< 308h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
An orc dock guard's fine punch strikes you.
An orc dock guard ruins some of your scales with a well placed kick.
Your slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
An orc dock guard dodges your futile attack.
< 284h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
You parry an orc dock guard's lunge at you.
You dodge an orc dock guard's vicious attack.
Your fine slash wounds an orc dock guard.
Your slash wounds an orc dock guard.
Your decent slash wounds an orc dock guard.
< 284h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
A black crow enters from the east.
< 284h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: small wounds E: orc sta EP: few wounds >
An orc dock guard's fine punch strikes you.
Your fine slash strikes an orc dock guard.
Your slash wounds an orc dock guard.
You miss an orc dock guard.
< 272h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: nasty wounds >
An orc dock guard's punch strikes you.
You parry an orc dock guard's lunge at you.
An orc dock guard tries to kick you, but your too tough.
Your slash wounds an orc dock guard.
You score a CRITICAL HIT!!!!!
Your impressive slash strikes an orc dock guard hard.
You score a CRITICAL HIT!!!!!
Your impressive slash strikes an orc dock guard hard.
< 260h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: nasty wounds >
A black crow leaves north.
< 260h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: nasty wounds >
The sun vanishes behind the southern horizon.
< 260h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: nasty wounds >
You dodge an orc dock guard's vicious attack.
You dodge an orc dock guard's vicious attack.
Your fine slash strikes an orc dock guard.
Your decent slash wounds an orc dock guard.
Your fine slash strikes an orc dock guard.
< 260h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: nasty wounds >
A black crow enters from the north.
< 260h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: nasty wounds >
You dodge an orc dock guard's vicious attack.
You dodge an orc dock guard's vicious attack.
An orc dock guard ruins some of your scales with a well placed kick.
Your slash strikes an orc dock guard.
You miss an orc dock guard.
Your slash strikes an orc dock guard.
< 251h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: nasty wounds >
You dodge an orc dock guard's vicious attack.
You dodge an orc dock guard's vicious attack.
Your fine slash strikes an orc dock guard.
Your decent slash strikes an orc dock guard.
Your fine slash strikes an orc dock guard.
< 251h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: pretty hurt >
You dodge an orc dock guard's vicious attack.
You score a CRITICAL HIT!!!!!
Your impressive slash strikes an orc dock guard very hard.
Your slash strikes an orc dock guard.
You score a CRITICAL HIT!!!!!
Your impressive slash strikes an orc dock guard very hard.
< 251h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: pretty hurt >
You parry an orc dock guard's lunge at you.
An orc dock guard's punch strikes you.
An orc dock guard ruins some of your scales with a well placed kick.
You score a CRITICAL HIT!!!!!
Your slash seriously wounds an orc dock guard.
Your fine slash strikes an orc dock guard hard.
You score a CRITICAL HIT!!!!!
Your impressive slash seriously wounds an orc dock guard.
< 230h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: awful >
You dodge an orc dock guard's vicious attack.
You dodge an orc dock guard's vicious attack.
Your fine slash strikes an orc dock guard very hard.
Your slash seriously wounds an orc dock guard.
You score a CRITICAL HIT!!!!!
Your impressive slash causes an orc dock guard to grimace in pain.
< 230h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: awful >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 230h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: awful >
A black crow leaves east.
< 230h/373H 199v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: awful >
You dodge an orc dock guard's vicious attack.
An orc dock guard's punch strikes you.
An orc dock guard dodges your futile attack.
Your slash causes an orc dock guard to grimace in pain.
An orc dock guard is incapacitated and will slowly die, if not aided.
An orc dock guard slumps to the ground.
Your impressive slash hits an orc dock guard.
An orc dock guard is mortally wounded, and will die soon, if not aided.
< 217h/373H 199v/225V Pos: standing >
<Your final slash sends an orc dock guard's head bouncing along the ground.
An orc dock guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an orc dock guard dies in agony.
< 217h/373H 199v/225V Pos: standing >
It appears to be the corpse of an orc dock guard.
a small pile of coins
< 217h/373H 200v/225V Pos: standing >
You get a small pile of coins from the corpse of an orc dock guard.
There were: 1 platinum coin, 8 gold coins, 15 silver coins, 24 copper coins.
< 217h/373H 203v/225V Pos: standing >
Ok.
You put 1 platinum, 8 gold, 15 silver, and 24 copper coins into a rugged adventurers satchel.
< 218h/373H 206v/225V Pos: standing >
The Gate Guard Barracks
This fair-sized building once served as barracks for the sailors
and naval officers when the harbour was used purely for the military.
Now it acts as a rest station for the gate guards and dock guards,
so they can take short breaks during their shifts at the entrances
to the city. The orc guards don't believe much in relaxing on
the job, so this building is normally empty. Ocassionally a young
orc soldier wanders in to take a nap on the bunks when he thinks no
one is watching.
Obvious exits: -South
An orc dock guard is stretched out, sound asleep.
An orc dock guard stands here.
An orc dock guard is stretched out, sound asleep.
< 218h/373H 206v/225V Pos: standing >
Your impressive slash wounds an orc dock guard.
An orc dock guard has a RUDE awakening!
An orc dock guard clambers to his feet.
< 218h/373H 207v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: few scratches >
An orc dock guard awakens.
< 218h/373H 207v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: few scratches >
An orc dock guard assists an orc dock guard heroically.
An orc dock guard suddenly attacks YOU!
An orc dock guard's fine punch strikes you.
< 206h/373H 207v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: few scratches >
An orc dock guard's fine punch strikes you.
You parry an orc dock guard's lunge at you.
Your slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
< 194h/373H 207v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: few scratches >
You attempt to flee...
Squall Road
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards. Squall Road ends east of
here.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an orc dock guard is lying here.
You flee southward!
< 194h/373H 186v/225V Pos: standing >
An orc dock guard enters from the north.
< 194h/373H 188v/225V Pos: standing >
An orc dock guard suddenly attacks YOU!
An orc dock guard misses you.
< 194h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: few wounds E: orc sta EP: few scratches >
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
An orc dock guard's fine punch strikes you.
An orc dock guard tries to kick you, but your too tough.
< 182h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: small wounds >
The snow is coming down faster now.
< 182h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: small wounds >
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
You dodge an orc dock guard's vicious attack.
You dodge an orc dock guard's vicious attack.
< 182h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: small wounds >
You miss an orc dock guard.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
You dodge an orc dock guard's vicious attack.
You deflect an orc dock guard's blow and strike back at him!
Your slash wounds an orc dock guard.
< 182h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: small wounds >
Squall Road
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an orc dock guard is lying here.
An orc dock guard stands here, fighting YOU!
< 182h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: small wounds >
Your slash wounds an orc dock guard.
You score a CRITICAL HIT!!!!!
Your impressive slash strikes an orc dock guard.
Your fine slash wounds an orc dock guard.
An orc dock guard's fine punch strikes you.
You parry an orc dock guard's lunge at you.
An orc dock guard ruins some of your scales with a well placed kick.
< 161h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: few wounds >
You score a CRITICAL HIT!!!!!
Your slash strikes an orc dock guard.
You miss an orc dock guard.
An orc dock guard dodges your futile attack.
You dodge an orc dock guard's vicious attack.
< 161h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: few wounds >
A black crow enters from the east.
< 161h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: few wounds >
Your fine slash wounds an orc dock guard.
Your slash strikes an orc dock guard.
Your slash wounds an orc dock guard.
You dodge an orc dock guard's vicious attack.
You parry an orc dock guard's lunge at you.
An orc dock guard makes a futile attempt to bash you, but you are simply immovable.
< 161h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sit EP: few wounds >
The night has begun.
< 161h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sit EP: few wounds >
A black crow leaves north.
< 161h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sit EP: few wounds >
Your fine slash wounds an orc dock guard.
An orc dock guard clambers to his feet.
Your fine slash wounds an orc dock guard.
Your fine slash wounds an orc dock guard.
You dodge an orc dock guard's vicious attack.
You dodge an orc dock guard's vicious attack.
An orc dock guard tries to kick you, but your too tough.
< 161h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: few wounds >
An orc dock guard dodges your futile attack.
Your fine slash strikes an orc dock guard.
Your fine slash wounds an orc dock guard.
An orc dock guard's fine punch strikes you.
You dodge an orc dock guard's vicious attack.
< 148h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: few wounds >
Your fine slash strikes an orc dock guard.
Your fine slash wounds an orc dock guard.
An orc dock guard dodges your futile attack.
An orc dock guard's punch strikes you hard.
An orc dock guard tries to kick you, but your too tough.
< 135h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: nasty wounds >
Saving Zzazanar.
< 135h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: nasty wounds >
Your fine slash strikes an orc dock guard.
Your fine slash strikes an orc dock guard.
An orc dock guard dodges your futile attack.
You dodge an orc dock guard's vicious attack.
< 135h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: nasty wounds >
Your fine slash strikes an orc dock guard.
Your fine slash strikes an orc dock guard.
Your fine slash strikes an orc dock guard.
An orc dock guard's punch strikes you.
An orc dock guard tries to kick you, but your too tough.
< 125h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: nasty wounds >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 125h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: nasty wounds >
You score a CRITICAL HIT!!!!!
Your slash strikes an orc dock guard hard.
Your slash strikes an orc dock guard.
An orc dock guard dodges your futile attack.
You dodge an orc dock guard's vicious attack.
< 125h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: nasty wounds >
Your fine slash strikes an orc dock guard.
Your fine slash strikes an orc dock guard.
Your decent slash strikes an orc dock guard.
You dodge an orc dock guard's vicious attack.
An orc dock guard ruins some of your scales with a well placed kick.
< 116h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: nasty wounds E: orc sta EP: nasty wounds >
Your fine slash strikes an orc dock guard.
Your fine slash strikes an orc dock guard.
Your slash strikes an orc dock guard.
You dodge an orc dock guard's vicious attack.
An orc dock guard's fine punch strikes you hard.
< 103h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC:pretty hurt E: orc sta EP: pretty hurt >
You miss an orc dock guard.
Your fine slash strikes an orc dock guard.
An orc dock guard dodges your futile attack.
An orc dock guard's punch strikes you hard.
You parry an orc dock guard's lunge at you.
An orc dock guard ruins some of your scales with a well placed kick.
< 80h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC:pretty hurt E: orc sta EP: pretty hurt >
Your fine slash strikes an orc dock guard.
Your fine slash strikes an orc dock guard.
Your slash strikes an orc dock guard.
You dodge an orc dock guard's vicious attack.
You parry an orc dock guard's lunge at you.
< 80h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC:pretty hurt E: orc sta EP: pretty hurt >
Your slash strikes an orc dock guard.
You score a CRITICAL HIT!!!!!
Your impressive slash strikes an orc dock guard very hard.
Your slash strikes an orc dock guard hard.
You parry an orc dock guard's lunge at you.
You parry an orc dock guard's lunge at you.
An orc dock guard ruins some of your scales with a well placed kick.
< 71h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC:pretty hurt E: orc sta EP: awful >
Your slash strikes an orc dock guard hard.
Your slash strikes an orc dock guard very hard.
Your fine slash seriously wounds an orc dock guard.
You dodge an orc dock guard's vicious attack.
< 71h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC:pretty hurt E: orc sta EP: awful >
Your slash strikes an orc dock guard very hard.
Your decent slash strikes an orc dock guard very hard.
Your fine slash seriously wounds an orc dock guard.
You parry an orc dock guard's lunge at you.
An orc dock guard's punch strikes you very hard.
< 59h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC:pretty hurt E: orc sta EP: awful >
Your fine slash enshrouds an orc dock guard in a mist of blood.
An orc dock guard dodges your futile attack.
Your fine slash enshrouds an orc dock guard in a mist of blood.
An orc dock guard is stunned!
< 59h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC:pretty hurt E: orc sta EP: awful >
You dodge an orc dock guard's vicious attack.
An orc dock guard's fine punch seriously wounds you.
< 47h/373H 188v/225V Pos: standing >
< T: Zzazanar TP: sta TC: awful E: orc sta EP: awful >
Your fine slash causes an orc dock guard to grimace in pain.
An orc dock guard is mortally wounded, and will die soon, if not aided.
Your final slash sends an orc dock guard's head bouncing along the ground.
An orc dock guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an orc dock guard cause a sickening chill to run up your spine.
< 47h/373H 188v/225V Pos: standing >
A black crow enters from the north.
< 50h/373H 204v/225V Pos: standing >
< 51h/373H 210v/225V Pos: standing >
< 52h/373H 216v/225V Pos: standing >
< 52h/373H 216v/225V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 53h/373H 222v/225V Pos: standing >
< 53h/373H 224v/225V Pos: standing >
< 54h/373H 225v/225V Pos: standing >
A goblin magician suddenly attacks YOU!
A goblin magician's impressive pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
< 45h/373H 225v/225V Pos: standing >
< T: Zzazanar TP: sta TC: awful E: a goblin magician sta EP: excellent >
You dodge a goblin magician's vicious attack.
A goblin magician's impressive pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
You dodge a goblin magician's vicious attack.
You dodge a goblin magician's vicious attack.
< 37h/373H 225v/225V Pos: standing >
< T: Zzazanar TP: sta TC: awful E: a goblin magician sta EP: excellent >
You miss a goblin magician.
Your slash grazes a goblin magician.
You miss a goblin magician.
< 37h/373H 225v/225V Pos: standing >
< T: Zzazanar TP: sta TC: awful E: a goblin magician sta EP: few scratches >
A goblin magician reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 37h/373H 225v/225V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
Someone's powerful pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
Someone's impressive slash enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone's impressive pierce causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Someone's impressive pierce critically injures you.
You feel your pulse begin to slow and you realize you are mortally wounded...
< -8h/373H 225v/225V Pos: standing >
< -8h/373H 225v/225V Pos: on your ass >
The world stops spinning.
< -8h/373H 225v/225V Pos: on your ass >
< -8h/373H 225v/225V Pos: on your ass >