<worn on head> a frost-rimed limestone skull
<worn in ear> a spiral woven of smoke
<worn on face> a mask made of leaves [poor]
<worn around neck> a twisted cured leather torque
<worn around neck> a tree-shaped amulet
<worn on body> a leather crafters apron [superior]
<worn about body> a knight's ivory mantle from Harrow -The Gnome Village
<worn on back> a large leather backpack
<worn about waist> a scarlet silk sash
<worn on hands> some light cured leather talons
<primary weapon> a dwarven-made bark stiletto
<worn on legs> some angelic softwood pants
<worn on feet> a pair of winded boots
The Reception Room of the Oak Tree Inn
Obvious exits: -D
The receptionist sits at her desk waiting to show people to their room.
< 222h/222H 114v/116V Pos: standing >
You quickly scan the area.
You see nothing.
< 222h/222H 115v/116V Pos: standing >
The Foyer of the Oak Tree Inn
Obvious exits: -N -E# -S -U
< 222h/222H 115v/116V Pos: standing >
You quickly scan the area.
An elven shopkeeper who is close by to your north.
Athowela who is close by to your south.
Thalindelil who is close by to your south.
The receptionist who is close by above you.
< 222h/222H 115v/116V Pos: standing >
< 222h/222H 115v/116V Pos: standing >
You have memorized the following spells:
( 7th circle) 4 - hammer
( 6th circle) 1 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
3 - boulder
2 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - levitate
3 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
3 - shadow monster
( 2nd circle) 6 - burning hands
2 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - phantom armor
You can memorize no more spells.
< 222h/222H 115v/116V Pos: standing >
You start chanting...
< 222h/222H 115v/116V Pos: standing >
< 222h/222H 115v/116V Pos: standing >
You complete your spell...
Near a Wreckage
Obvious exits: -N
Myle, the merchant stands here, crying over his wreck.
< 222h/222H 115v/116V Pos: standing >
< 222h/222H 115v/116V Pos: standing >
You quickly scan the area.
A su-monster who is not far off to your north.
A su-monster who is a brief walk away to your north.
< 222h/222H 115v/116V Pos: standing >
Pardon?
< 222h/222H 115v/116V Pos: standing >
Yes... But what?
< 222h/222H 115v/116V Pos: standing >
Near a Wreckage
Obvious exits: -N
Myle, the merchant stands here, crying over his wreck.
< 222h/222H 115v/116V Pos: standing >
You must sit down before meditating!
< 222h/222H 115v/116V Pos: standing >
You have memorized the following spells:
( 7th circle) 4 - hammer
( 6th circle) 1 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
3 - boulder
1 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - levitate
3 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
3 - shadow monster
( 2nd circle) 6 - burning hands
2 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
9 seconds: ( 5th) shadow travel
You can memorize no more spells.
< 222h/222H 115v/116V Pos: standing >
You sit down and relax.
< 222h/222H 115v/116V Pos: sitting >
You have memorized the following spells:
( 7th circle) 4 - hammer
( 6th circle) 1 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
3 - boulder
1 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - levitate
3 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
3 - shadow monster
( 2nd circle) 6 - burning hands
2 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
9 seconds: ( 5th) shadow travel
You can memorize no more spells.
You continue your study.
< 222h/222H 115v/116V Pos: sitting >
You start meditating...
< 222h/222H 116v/116V Pos: sitting >
< 222h/222H 116v/116V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 222h/222H 116v/116V Pos: sitting >
You clamber to your feet.
< 222h/222H 116v/116V Pos: standing >
You start chanting...
< 222h/222H 116v/116V Pos: standing >
You complete your spell...
Rico's Cool Stuff
Obvious exits: -S
A woman shopper travels the city.
Random's assistant, Simon, hustles around during errands.
(Q)Rico, otherwise known as King Cool, attempts to sell his wares.
< 222h/222H 116v/116V Pos: standing >
< 222h/222H 116v/116V Pos: standing >
Market Road East
Obvious exits: -N -E -W
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A Half-Orc, born and raised in the city, loiters here.
A Grey Elf from Charing, wanders the city.
< 222h/222H 115v/116V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
Simon who is close by to your north.
Rico who is close by to your north.
A minotaur townsperson who is close by to your east.
A pretty woman who is close by to your east.
A pigeon who is close by to your east.
A half-orc commoner who is close by to your east.
A black panther who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A visiting grey elf who is not far off to your east.
A halfling trickster who is a brief walk away to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A whitetiger who is a brief walk away to your east.
A kitty who is a brief walk away to your west.
A black panther who is a brief walk away to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A young warlock who is rather far off to your west.
A pretty woman who is in the distance to your west.
< 222h/222H 115v/116V Pos: standing >
Rico's Cool Stuff
Obvious exits: -S
A woman shopper travels the city.
Random's assistant, Simon, hustles around during errands.
(Q)Rico, otherwise known as King Cool, attempts to sell his wares.
< 222h/222H 114v/116V Pos: standing >
You sit down and relax.
< 222h/222H 114v/116V Pos: sitting >
You have memorized the following spells:
( 7th circle) 4 - hammer
( 6th circle) 1 - stunning visions
3 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
3 - boulder
1 - shadow travel
( 4th circle) 2 - sleep
1 - farsee
1 - levitate
3 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
3 - shadow monster
( 2nd circle) 6 - burning hands
2 - dispel magic
1 - darkness
( 1st circle) 1 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
9 seconds: ( 5th) shadow travel
You can memorize no more spells.
You continue your study.
< 222h/222H 115v/116V Pos: sitting >
< 222h/222H 116v/116V Pos: sitting >
Rico's Cool Stuff
Obvious exits: -S
A woman shopper travels the city.
Random's assistant, Simon, hustles around during errands.
(Q)Rico, otherwise known as King Cool, attempts to sell his wares.
< 222h/222H 116v/116V Pos: sitting >
Simon starts casting a spell.
< 222h/222H 116v/116V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 222h/222H 116v/116V Pos: sitting >
You clamber to your feet.
< 222h/222H 116v/116V Pos: standing >
Rico's Cool Stuff
Obvious exits: -S
A woman shopper travels the city.
Random's assistant, Simon, hustles around during errands. (casting)
(Q)Rico, otherwise known as King Cool, attempts to sell his wares.
< 222h/222H 116v/116V Pos: standing >
Simon completes his spell...
Simon utters the word 'fido'
< 222h/222H 116v/116V Pos: standing >
Market Road East
Obvious exits: -N -E -W
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A Half-Orc, born and raised in the city, loiters here.
A Grey Elf from Charing, wanders the city.
< 222h/222H 115v/116V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
Simon who is close by to your north.
Rico who is close by to your north.
A minotaur townsperson who is close by to your east.
A pretty woman who is close by to your east.
A pigeon who is close by to your east.
A black panther who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A whitetiger who is a brief walk away to your east.
A kitty who is not far off to your west.
A black panther who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A pretty woman who is in the distance to your west.
< 222h/222H 115v/116V Pos: standing >
Market Road East
Obvious exits: -E -W
< 222h/222H 114v/116V Pos: standing >
Pardon?
< 222h/222H 114v/116V Pos: standing >
You quickly scan the area.
A black panther who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A half-orc commoner who is close by to your east.
A visiting grey elf who is close by to your east.
A minotaur townsperson who is not far off to your east.
A pretty woman who is not far off to your east.
A pigeon who is not far off to your east.
A black panther who is a brief walk away to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A myrabolan hunter guard who is rather far off to your east.
A whitetiger who is rather far off to your east.
A kitty who is close by to your west.
A black panther who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A pretty woman who is rather far off to your west.
< 222h/222H 115v/116V Pos: standing >
< 222h/222H 115v/116V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A cute little black kitten wanders around here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 222h/222H 115v/116V Pos: standing >
You quickly scan the area.
A celestial white dragon who is not far off to your north.
A whitetiger who is a brief walk away to your north.
A myrabolan hunter guard who is a brief walk away to your north.
A black panther who is not far off to your east.
A myrabolan hunter guard who is not far off to your east.
A half-orc commoner who is not far off to your east.
A pretty woman who is a brief walk away to your east.
A pigeon who is a brief walk away to your east.
A black panther who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A myrabolan hunter guard who is in the distance to your east.
A whitetiger who is in the distance to your east.
A myrabolan commoner who is not far off to your south.
A minotaur townsperson who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A pretty woman who is a brief walk away to your west.
< 222h/222H 115v/116V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A pigeon, trained by animal empathists, flutters about.
< 222h/222H 114v/116V Pos: standing >
You quickly scan the area.
A kitty who is close by to your north.
The Incarnate of Mischief who is close by to your north.
A half-orc commoner who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A kitty who is close by to your east.
A black panther who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A black panther who is a brief walk away to your east.
A myrabolan hunter guard who is a brief walk away to your east.
A half-orc commoner who is a brief walk away to your east.
A visiting grey elf who is a brief walk away to your east.
A minotaur townsperson who is rather far off to your east.
A pretty woman who is rather far off to your east.
A pigeon who is rather far off to your east.
A black panther who is in the distance to your east.
A myrabolan hunter guard who is in the distance to your east.
A pretty woman who is not far off to your west.
< 222h/222H 114v/116V Pos: standing >
< 222h/222H 115v/116V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A cute little black kitten wanders around here.
Something really naughty and mischievious is running around here.
A Half-Orc, born and raised in the city, loiters here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 222h/222H 114v/116V Pos: standing >
< 222h/222H 115v/116V Pos: standing >
You do not see or have the abg.
< 222h/222H 116v/116V Pos: standing >
Who do you want to ask something... and what??
< 222h/222H 116v/116V Pos: standing >
You get a small pile of coins from your a big big bag for a little person.
There were: 407 platinum coins, 1 gold coin, 6 silver coins, 7 copper coins.
< 222h/222H 116v/116V Pos: standing >
A kitty floats up.
The Incarnate of Mischief leaves south.
< 222h/222H 116v/116V Pos: standing >
A pigeon enters from the south.
< 222h/222H 116v/116V Pos: standing >
No-one by that name here...
< 222h/222H 116v/116V Pos: standing >
Who do you want to ask something... and what??
< 222h/222H 116v/116V Pos: standing >
Slay whom?
< 222h/222H 116v/116V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A pigeon, trained by animal empathists, flutters about.
A Half-Orc, born and raised in the city, loiters here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 222h/222H 116v/116V Pos: standing >
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 222h/222H 116v/116V Pos: standing >
< 222h/222H 116v/116V Pos: standing >
The Incarnate of Mischief enters from the south.
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
You hand over the money.
a duergar bartender gave you the following quest:
Go kill 1 a frost giant (1 left) in Ice Tower!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
You hand over the money.
a duergar bartender gave you the following quest:
Go ask the wandering centaur hunter in The Forgotten Forest about the Month of FirstMelting.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 222h/222H 116v/116V Pos: standing >
< 222h/222H 116v/116V Pos: standing >
A half-orc commoner leaves south.
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
You hand over the money.
a duergar bartender gave you the following quest:
Go kill 8 a harpy (8 left) in The Halfcut Hills!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 222h/222H 116v/116V Pos: standing >
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
You hand over the money.
a duergar bartender gave you the following quest:
Go ask Palon in The Shadow Forest about the Month of FirstMelting.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 222h/222H 116v/116V Pos: standing >
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 10 platinum, 6 gold, and 1 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 222h/222H 116v/116V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 7 gold.'
You hand over the money.
a duergar bartender gave you the following quest:
Go kill 7 a giant termite (7 left) in The Savannah of Broken Trusts!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 222h/222H 116v/116V Pos: standing >
< 222h/222H 116v/116V Pos: standing >
Ok.
You put 350 platinum, 6 gold, 1 silver, and 7 copper coins into a big big bag for a little person.
< 222h/222H 116v/116V Pos: standing >
The Incarnate of Mischief leaves south.
< 222h/222H 116v/116V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A pigeon, trained by animal empathists, flutters about.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 222h/222H 116v/116V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is close by to your south.
A half-orc commoner who is close by to your south.
A kitty who is close by above you.
< 222h/222H 116v/116V Pos: standing >
Market Road West
Obvious exits: -N -E -W
Something really naughty and mischievious is running around here.
A Half-Orc, born and raised in the city, loiters here.
< 222h/222H 115v/116V Pos: standing >
You quickly scan the area.
A pigeon who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A half-orc commoner who is a brief walk away to your east.
A pretty woman who is a brief walk away to your east.
A pigeon who is a brief walk away to your east.
A half-orc commoner who is a brief walk away to your east.
A minotaur townsperson who is rather far off to your east.
A pretty woman who is rather far off to your east.
A myrabolan hunter guard who is in the distance to your east.
A whitetiger who is in the distance to your east.
A black panther who is in the distance to your east.
A myrabolan hunter guard who is in the distance to your east.
A pretty woman who is close by to your west.
A minotaur townsperson who is a brief walk away to your west.
< 222h/222H 115v/116V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A pigeon, trained by animal empathists, flutters about.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 222h/222H 114v/116V Pos: standing >
< 222h/222H 114v/116V Pos: standing >
Market Road West
Obvious exits: -N -E -W
Something really naughty and mischievious is running around here.
A Half-Orc, born and raised in the city, loiters here.
< 222h/222H 114v/116V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
< 222h/222H 113v/116V Pos: standing >
Market Road East
Obvious exits: -E -W
< 222h/222H 112v/116V Pos: standing >
Market Road East
Obvious exits: -N -E -W
A Minotaur, raised in the city, wanders about.
A woman shopper travels the city.
A pigeon, trained by animal empathists, flutters about.
A Half-Orc, born and raised in the city, loiters here.
< 222h/222H 112v/116V Pos: standing >
Market Road East
Obvious exits: -N -E -S -W
A woman shopper travels the city.
< 222h/222H 111v/116V Pos: standing >
Andryn's Armory
Obvious exits: -N
A Half-Orc, born and raised in the city, loiters here.
A large pile of rocks moves around the room.
A Grey Elf from Charing, wanders the city.
(Q)Andryn, the city's blacksmith, is busy teaching his pupils.
A Half-Orc, from a neighboring city, studies his mentors techniques.
A Half-Orc, from a neighboring city, studies his mentors techniques.
A Half-Orc, from a neighboring city, studies his mentors techniques.
< 222h/222H 112v/116V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your north.
Random who is not far off to your north.
< 222h/222H 113v/116V Pos: standing >
Pardon?
< 222h/222H 115v/116V Pos: standing >
You start chanting...
< 222h/222H 116v/116V Pos: standing >
You complete your spell...
Near a Wreckage
Obvious exits: -N
Myle, the merchant stands here, crying over his wreck.
< 222h/222H 116v/116V Pos: standing >
You start chanting...
< 222h/222H 116v/116V Pos: standing >
You complete your spell...
Beautifully Furnished Living Quarters
Obvious exits: -N
A Halfling (small) The Resistance stands in mid-air here.
A quiet elven woman paints a beautiful picture.
An elven man rests quietly in his rocking chair.
< 222h/222H 116v/116V Pos: standing >
You start chanting...
< 222h/222H 116v/116V Pos: standing >
Casting: hammer
< 222h/222H 116v/116V Pos: standing >
You complete your spell...
[Damage: 49 ] Your massive hammer causes a Halfling to double over in pain!
< 222h/222H 116v/116V Pos: standing >
A Halfling leaves north.
< 222h/222H 116v/116V Pos: standing >
You failed.
< 222h/222H 116v/116V Pos: standing >
The Foyer of the Oak Tree Inn
Obvious exits: -N -E# -S -U
A Halfling (small) The Resistance stands in mid-air here.
< 222h/222H 115v/116V Pos: standing >
A Halfling leaves south.
< 222h/222H 115v/116V Pos: standing >
You failed.
< 222h/222H 115v/116V Pos: standing >
Beautifully Furnished Living Quarters
Obvious exits: -N
A Halfling (small) The Resistance stands in mid-air here.
A quiet elven woman paints a beautiful picture.
An elven man rests quietly in his rocking chair.
< 222h/222H 114v/116V Pos: standing >
A Halfling starts casting an offensive spell.
< 222h/222H 114v/116V Pos: standing >
You start chanting...
< 222h/222H 114v/116V Pos: standing >
Casting: hammer
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
YIKES! Another hit like that, and you've had it!!
< 104h/222H 116v/116V Pos: standing >
<You complete your spell...
[Damage: 51 ] Your massive hammer causes someone to double over in pain!
< 104h/222H 116v/116V Pos: standing >
<Someone dodges your futile attack.
< 104h/222H 116v/116V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 104h/222H 116v/116V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 104h/222H 116v/116V Pos: standing >
<You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!
< 104h/222H 95v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 104h/222H 94v/116V Pos: standing >
You bump into stuff... Where the heck is everyone?
< 104h/222H 95v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 104h/222H 95v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 104h/222H 94v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 104h/222H 94v/116V Pos: standing >
< 104h/222H 94v/116V Pos: standing >
< 104h/222H 94v/116V Pos: standing >
Pardon?
< 104h/222H 95v/116V Pos: standing >
The doors seems to be closed.
< 104h/222H 95v/116V Pos: standing >
Someone completes his spell...
Someone utters the words 'zabrahpunso wkadar'
Someone causes the EARTH to rise up in the shape of a fist!
YIKES! Another hit like that, and you've had it!!
Pardon?
< 28h/222H 96v/116V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 28h/222H 96v/116V Pos: standing >
<You can't see a thing let alone a door or whatever.
< 28h/222H 96v/116V Pos: standing >
<You attempt to flee...
You can't see a damn thing, you're blinded!
You flee northward!
< 28h/222H 70v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 28h/222H 70v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 28h/222H 69v/116V Pos: standing >
Someone completes his spell...
Someone utters the words 'wuiaf orabz ay uizjrizfaburuhl'
Someone wants to snuggle.
< 28h/222H 70v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 28h/222H 69v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 28h/222H 69v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 29h/222H 70v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 29h/222H 70v/116V Pos: standing >
You can't see a damn thing, you're blinded!
< 29h/222H 70v/116V Pos: standing >
Someone completes his spell...
Someone utters the words 'zabrahpunso wkadar'
The earthen fist drives the last remnants of life from you!
Your something was completely destroyed by the massive blow!