<worn on head> a crude bone hood from BogenTok
<worn around neck> a light obsidian medallion from BogenTok
<worn around neck> an ashen granite torque
<worn on body> a misshaped emerald breastplate from BogenTok
<worn on back> a large leather backpack
<primary weapon> a steel short sword
<secondary weapon> a thin steel dagger
A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[2] An amber-colored metallic rod lies here.
A grub crawls about looking for carrion.
< 53h/238H 113v/115V Pos: standing >
< 53h/238H 113v/115V Pos: standing >
The Intersection of the High Road and the Street of Guilds
This intersection is where people come and gather when there is trouble. A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing. The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets. To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth. The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn. A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
Fresh blood covers everything in the area.
A concrete fountain dedicated to Moreg stands here.
A baby goblin sits here bawling its eyes out.
A baby goblin sits here bawling its eyes out.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.
< 53h/238H 112v/115V Pos: standing >
You quickly scan the area.
A scarab beetle who is close by to your north.
A baby goblin who is not far off to your north.
A baby goblin who is not far off to your north.
A goblin noble who is a brief walk away to your north.
An elite goblin guard who is close by to your south.
An elite goblin guard who is close by to your south.
A huge warg who is close by to your south.
A huge warg who is close by to your south.
An elite goblin guard who is close by to your south.
A grub who is close by to your west.
A goblin noble who is not far off to your west.
< 53h/238H 114v/115V Pos: standing >
Along the High Road
The High Road runs the length of the town, its where most of the fine
businesses and shops are. The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road. To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:
Smog's Fine Goods.
Obvious exits: -North -East -South -West #
Puddles of fresh blood cover the ground.
A scarab beetle is here searching for food.
< 54h/238H 114v/115V Pos: standing >
< 54h/238H 114v/115V Pos: standing >
Along the High Road
Here along the High Road are the shops and businesses used by the nobles
in town. It isn't uncommon to see nobles out for walks or out shopping. Few
if any commoners come into this part of town, mostly just servants running
errands for their masters. To the east is a Roge's Armory, well know for there
fine armor. To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A baby goblin sits here bawling its eyes out.
A baby goblin sits here bawling its eyes out.
< 54h/238H 113v/115V Pos: standing >
At the End of the High Road
The High Road comes to a end here, appropriately enough it ends right in
front of the bank. All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash. This is the part of town where most of the town's nobles reside, along
the Street of Nobles. Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
A few drops of fresh blood are scattered around the area.
A wealthy noble walks about town while shopping.
< 54h/238H 112v/115V Pos: standing >
Bank of Moregeeth
The bank of Moregeeth holds the gold deposited by everyone in town, from
the mayor, to its many business, and the regular town folks. In this
dangerous town its the only safe place to store valuables, if you can afford
it. The finest magical protections have been place around the vault rendering
it impenetrable.
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
A large wooden counter is here, with a sign posted on it.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.
< 54h/238H 112v/115V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Thaln
An unnatural silence fills this area.
Obvious exits: -North#
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 173 items, this cost you 5 gold, and 2 silver'
< 55h/238H 115v/115V Pos: standing >
You get a large bass from a large wooden chest.
< 55h/238H 115v/115V Pos: standing >
You eat the large bass.
< 55h/238H 115v/115V Pos: standing >
A large leather backpack contains:
Nothing.
< 56h/239H 115v/115V Pos: standing >
You get a large leather backpack.
< 56h/239H 115v/115V Pos: standing >
You are not using it.
< 56h/239H 115v/115V Pos: standing >
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You can't carry any more.
< 56h/239H 115v/115V Pos: standing >
You are not using it.
< 56h/239H 115v/115V Pos: standing >
You put 10 items into a large leather backpack.
< 56h/239H 115v/115V Pos: standing >
You strap a large leather backpack on your back.
< 56h/239H 115v/115V Pos: standing >
You stop using a large leather backpack.
< 56h/239H 115v/115V Pos: standing >
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You can't carry any more.
< 56h/239H 115v/115V Pos: standing >
You are not using it.
< 56h/239H 115v/115V Pos: standing >
You put 10 items into a large leather backpack.
< 56h/239H 115v/115V Pos: standing >
You strap a large leather backpack on your back.
< 56h/239H 115v/115V Pos: standing >
You stop using a large leather backpack.
< 56h/239H 115v/115V Pos: standing >
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You get a large bass from a large wooden chest.
You can't carry any more.
< 56h/239H 115v/115V Pos: standing >
You are not using it.
< 56h/239H 115v/115V Pos: standing >
You put 10 items into a large leather backpack.
< 56h/239H 115v/115V Pos: standing >
You strap a large leather backpack on your back.
< 56h/239H 115v/115V Pos: standing >
You stop using a large leather backpack.
< 56h/239H 115v/115V Pos: standing >
A large leather backpack contains:
[30] a large bass
< 56h/239H 115v/115V Pos: standing >
You are carrying: (1/11)
a large leather backpack
< 56h/239H 115v/115V Pos: standing >
A large wooden chest contains:
a magical essence of Wisdom
a legendary hide long sword
a spiked crystal switchblade
a magical brass lance
a frozen limestone leister
a white stone scythe (glowing)
a steel long sword
a thin steel dagger
a chunk of hard wood
[2] an ancient chunk of dwarven mithril
a large piece of obsidian
a fine piece of hard wood
a small piece of gold
a tightly rolled vellum recipe for a leather horse harness
some tanned hides
a small wooden raft
[83] a large bass
[4] some ragged clothes
a large piece of bone
a magical essence of Intelligence
a magical essence of Charisma
some tempered iron
a flawless diamond
some long, thick feathers
some ancient bark of the EarthMother (glowing)
some enchanted metallic glass (glowing)
a HUGE ruby
some hemp
a large gold fragment
a strange green stone
a suit of black leather armor [superior]
a suit of black leather armor [poor]
[2] a suit of black leather armor [superior]
a burnt limestone coif
a glowing bone mantle
a dented gold bracer
a brutal cured leather coif
a misshaped marble ringmail
a hardened hemp hood
a flaming leather tiara
a light obsidian medallion from BogenTok
a glowing leather chainmail
a glittering leather collar
an icy copper gorget
a knight's leather heater shield
a misshaped emerald breastplate from BogenTok
a drow-made limestone chestplate
an ashen granite torque
a drow-made steel cap
a misshaped emerald torque
a twisted rubber horn
a cracked brass gorget
an exquisite granite tower shield
a crude bone hood from BogenTok
A large wooden chest contains:
a magical essence of Wisdom
a legendary hide long sword
a spiked crystal switchblade
a magical brass lance
a frozen limestone leister
a white stone scythe (glowing)
a steel long sword
a thin steel dagger
a chunk of hard wood
[2] an ancient chunk of dwarven mithril
a large piece of obsidian
a fine piece of hard wood
a small piece of gold
a tightly rolled vellum recipe for a leather horse harness
some tanned hides
a small wooden raft
[83] a large bass
[4] some ragged clothes
a large piece of bone
a magical essence of Intelligence
a magical essence of Charisma
some tempered iron
a flawless diamond
some long, thick feathers
some ancient bark of the EarthMother (glowing)
some enchanted metallic glass (glowing)
a HUGE ruby
some hemp
a large gold fragment
a strange green stone
a suit of black leather armor [superior]
a suit of black leather armor [poor]
[2] a suit of black leather armor [superior]
a burnt limestone coif
a glowing bone mantle
a dented gold bracer
a brutal cured leather coif
a misshaped marble ringmail
a hardened hemp hood
a flaming leather tiara
a light obsidian medallion from BogenTok
a glowing leather chainmail
a glittering leather collar
an icy copper gorget
a knight's leather heater shield
a misshaped emerald breastplate from BogenTok
a drow-made limestone chestplate
an ashen granite torque
a drow-made steel cap
a misshaped emerald torque
a twisted rubber horn
a cracked brass gorget
an exquisite granite tower shield
a crude bone hood from BogenTok
< 56h/239H 115v/115V Pos: standing >
You get a light obsidian medallion from BogenTok from a large wooden chest.
You get a misshaped emerald breastplate from BogenTok from a large wooden chest.
You get a crude bone hood from BogenTok from a large wooden chest.
< 56h/239H 115v/115V Pos: standing >
You shrug into a misshaped emerald breastplate from BogenTok.
You don a crude bone hood from BogenTok on your head.
You duck your head and place a light obsidian medallion from BogenTok around your neck.
You strap a large leather backpack on your back.
< 56h/239H 115v/115V Pos: standing >
You feel invigorated as the spirits of BogenTok bless you.
< 56h/239H 115v/115V Pos: standing >
You are using:
<worn on head> a crude bone hood from BogenTok
<worn around neck> a light obsidian medallion from BogenTok
<worn on body> a misshaped emerald breastplate from BogenTok
<worn on back> a large leather backpack
<primary weapon> a steel short sword
<secondary weapon> a thin steel dagger
< 61h/244H 115v/115V Pos: standing >
You get an ashen granite torque from a large wooden chest.
< 61h/244H 115v/115V Pos: standing >
You duck your head and place an ashen granite torque around your neck.
< 61h/244H 115v/115V Pos: standing >
A large wooden chest contains:
a magical essence of Wisdom
a legendary hide long sword
a spiked crystal switchblade
a magical brass lance
a frozen limestone leister
a white stone scythe (glowing)
a steel long sword
a thin steel dagger
a chunk of hard wood
[2] an ancient chunk of dwarven mithril
a large piece of obsidian
a fine piece of hard wood
a small piece of gold
a tightly rolled vellum recipe for a leather horse harness
some tanned hides
a small wooden raft
[83] a large bass
[4] some ragged clothes
a large piece of bone
a magical essence of Intelligence
a magical essence of Charisma
some tempered iron
a flawless diamond
some long, thick feathers
some ancient bark of the EarthMother (glowing)
some enchanted metallic glass (glowing)
a HUGE ruby
some hemp
a large gold fragment
a strange green stone
a suit of black leather armor [superior]
a suit of black leather armor [poor]
[2] a suit of black leather armor [superior]
a burnt limestone coif
a glowing bone mantle
a dented gold bracer
a brutal cured leather coif
a misshaped marble ringmail
a hardened hemp hood
a flaming leather tiara
a glowing leather chainmail
a glittering leather collar
an icy copper gorget
a knight's leather heater shield
a drow-made limestone chestplate
a drow-made steel cap
a misshaped emerald torque
a twisted rubber horn
a cracked brass gorget
an exquisite granite tower shield
A large wooden chest contains:
a magical essence of Wisdom
a legendary hide long sword
a spiked crystal switchblade
a magical brass lance
a frozen limestone leister
a white stone scythe (glowing)
a steel long sword
a thin steel dagger
a chunk of hard wood
[2] an ancient chunk of dwarven mithril
a large piece of obsidian
a fine piece of hard wood
a small piece of gold
a tightly rolled vellum recipe for a leather horse harness
some tanned hides
a small wooden raft
[83] a large bass
[4] some ragged clothes
a large piece of bone
a magical essence of Intelligence
a magical essence of Charisma
some tempered iron
a flawless diamond
some long, thick feathers
some ancient bark of the EarthMother (glowing)
some enchanted metallic glass (glowing)
a HUGE ruby
some hemp
a large gold fragment
a strange green stone
a suit of black leather armor [superior]
a suit of black leather armor [poor]
[2] a suit of black leather armor [superior]
a burnt limestone coif
a glowing bone mantle
a dented gold bracer
a brutal cured leather coif
a misshaped marble ringmail
a hardened hemp hood
a flaming leather tiara
a glowing leather chainmail
a glittering leather collar
an icy copper gorget
a knight's leather heater shield
a drow-made limestone chestplate
a drow-made steel cap
a misshaped emerald torque
a twisted rubber horn
a cracked brass gorget
an exquisite granite tower shield
< 61h/244H 115v/115V Pos: standing >
The Storage Locker for Thaln
Obvious exits: -North#
An ornate chest bearing items that are unsorted.
< 61h/244H 115v/115V Pos: standing >
The door seems to be closed.
< 61h/244H 115v/115V Pos: standing >
< 61h/244H 115v/115V Pos: standing >
Ok.
< 61h/244H 115v/115V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Bank of Moregeeth
The bank of Moregeeth holds the gold deposited by everyone in town, from
the mayor, to its many business, and the regular town folks. In this
dangerous town its the only safe place to store valuables, if you can afford
it. The finest magical protections have been place around the vault rendering
it impenetrable.
Obvious exits: -West
Puddles of fresh blood cover the ground.
A large wooden counter is here, with a sign posted on it.
A wealthy noble walks about town while shopping.(Red Aura)
Glab, the towns banker stands here ready to take your money.(Red Aura)
< 61h/244H 114v/115V Pos: standing >
< 61h/244H 114v/115V Pos: standing >
A duergar brigand sneaks in from the west.
< 61h/244H 114v/115V Pos: standing >
You can't find it!
< 61h/244H 114v/115V Pos: standing >
Out of nowhere, a duergar brigand stabs you in the back.
OUCH! That really did HURT!
< 36h/244H 114v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: excellent >
A duergar brigand parries your futile lunge at him.
You miss a duergar brigand.
A duergar brigand dodges your futile attack.
< 36h/244H 114v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: excellent >
You see nothing special about him.
A duergar brigand appears to be Duergar and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is glowing with holiness!
He's encased in a shimmering globe!
He has little gills in his neck!
<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a glittering limestone skull from Charing
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a gnomish ear amplifier
<worn in ear> a green feather [87%]
<worn on face> the mask of bloodlust of regeneration (glowing)
<worn around neck> a sparkling glass choker from Charing
<worn around neck> an unique silver collar from The Kingdom of Torg
<worn on body> a sinister hide chestplate from Charing
<worn about body> the masters cloak (glowing)
<worn about waist> a misshaped hardwood belt from Charing
<worn on belt buckle>a jagged titanium boomerang
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> some misshaped limestone sleeves from Charing
<worn around wrist> some lily pads (illuminating)
<worn around wrist> a githyanki skin bracer [72%]
<worn on hands> some skin-wrapped bamboo talons from Charing [79%]
<worn on finger> a tarnished bronze ring (glowing)
<worn on finger> a red earthstone ring
<primary weapon> an ashen crystal dirk from The Motte and Bailey of Duke Delwyn
<secondary weapon> the humming sword named 'Blaze' (humming)
<worn on legs> some bright blue leg plates
< 36h/244H 114v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: excellent >
A duergar brigand's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
You dodge a duergar brigand's vicious attack.
You dodge a duergar brigand's vicious attack.
You dodge a duergar brigand's vicious attack.
A duergar brigand's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 19h/244H 114v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: excellent >
A grub enters from the west.
You attempt to flee...
At the End of the High Road
The High Road comes to a end here, appropriately enough it ends right in
front of the bank. All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash. This is the part of town where most of the town's nobles reside, along
the Street of Nobles. Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
Puddles of fresh blood cover the ground.
A wealthy noble walks about town while shopping.(Red Aura)
You flee westward!
< 19h/244H 85v/115V Pos: standing >
Bank of Moregeeth
The bank of Moregeeth holds the gold deposited by everyone in town, from
the mayor, to its many business, and the regular town folks. In this
dangerous town its the only safe place to store valuables, if you can afford
it. The finest magical protections have been place around the vault rendering
it impenetrable.
Obvious exits: -West
Fresh blood covers everything in the area.
A large wooden counter is here, with a sign posted on it.
A grub stands here, fighting a duergar brigand.
A duergar brigand is standing here, busy with his own matters.
A wealthy noble walks about town while shopping.(Red Aura)
Glab, the towns banker stands here ready to take your money.(Red Aura)
< 19h/244H 84v/115V Pos: standing >
Sorry, but you cannot do that here!
< 19h/244H 85v/115V Pos: standing >
At the End of the High Road
The High Road comes to a end here, appropriately enough it ends right in
front of the bank. All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash. This is the part of town where most of the town's nobles reside, along
the Street of Nobles. Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
A few drops of fresh blood are scattered around the area.
A wealthy noble walks about town while shopping.(Red Aura)
< 20h/244H 86v/115V Pos: standing >
< 20h/244H 87v/115V Pos: standing >
Along the High Road
Here along the High Road are the shops and businesses used by the nobles
in town. It isn't uncommon to see nobles out for walks or out shopping. Few
if any commoners come into this part of town, mostly just servants running
errands for their masters. To the east is a Roge's Armory, well know for there
fine armor. To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A baby goblin sits here bawling its eyes out.
A baby goblin sits here bawling its eyes out.
< 20h/244H 87v/115V Pos: standing >
< 21h/244H 87v/115V Pos: standing >
Along the High Road
The High Road runs the length of the town, its where most of the fine
businesses and shops are. The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road. To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:
Smog's Fine Goods.
Obvious exits: -North -East -South -West #
Puddles of fresh blood cover the ground.
A scarab beetle is here searching for food.
< 21h/244H 87v/115V Pos: standing >
The Intersection of the High Road and the Street of Guilds
This intersection is where people come and gather when there is trouble. A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing. The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets. To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth. The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn. A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
Fresh blood splatters cover the area.
A concrete fountain dedicated to Moreg stands here.
The Moregeeth Quartermaster stands here.(Red Aura)
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.(Red Aura)
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.(Red Aura)
A wealthy noble walks about town while shopping.(Red Aura)
< 21h/244H 86v/115V Pos: standing >
Before the Gates of Moregeeth
The tunnel narrows some here allowing for only four people to stand
abreast, four guards stand here. The only way in and out of the city is
through the guards, some may come through for free but many more must provide
some incentive for the guards to part. Being barely paid if at all, bribes
provide the guards with most of their wages. Large iron gates are held open
with ropes that can be cut in times of trouble providing barriers to invaders.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
An elite goblin guard stands here looking bored.(Red Aura)
An elite goblin guard stands here looking bored.(Red Aura)
A huge warg stands here snarling and growling.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.(Red Aura)
< 21h/244H 86v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/244H 86v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 22h/244H 87v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 22h/244H 88v/115V Pos: standing >
Before a Large Hole
The trail ends here at the mouth of a large tunnel. Sturdy beams have been
erected along the tunnels side and roof to give the tunnel strength. The
sounds of many feet and the many conversations can be heard ahead, some hushed
whispers and others triumphant shouts. Four figures stand across the tunnel
further to the north, and remain there unmoving. This perch on the hill
provide an excellent view of the underdark below and the many paths that
crisscross their way up the slope. As if anticipating attack ballistas have
been erected here and many rocks and bolts stacked beside them.
Obvious exits: -North -Down
< 22h/244H 88v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/244H 89v/115V Pos: standing >
< 23h/244H 89v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/244H 90v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 23h/244H 90v/115V Pos: standing >
At a Turn in the Path
The narrow trail turns here and starts climbing up the slope. The curve of
slope prevents seeing where exactly this path goes. Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
< 24h/244H 90v/115V Pos: standing >
At a Turn in the Path
Each step up the path causes torrents of lose rock and dirt tumbing down
the trail. Finally the path levels out and starts heading east, leaving time
for tired muscle to rest. The path provides an excellent vantage point, a
good part of the underdark can be seen stretching into the distance.
This area seems to be exceptionally narrow!
Obvious exits: -East -Down
< 24h/244H 90v/115V Pos: standing >
< 24h/244H 90v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 24h/244H 91v/115V Pos: standing >
At a Turn in the Path
The narrow trail turns here and starts climbing up the slope. The curve of
slope prevents seeing where exactly this path goes. Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.
< 25h/244H 90v/115V Pos: standing >
< 25h/244H 90v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 26h/244H 92v/115V Pos: standing >
A duergar brigand floats in from above.
< 26h/244H 93v/115V Pos: standing >
Oof! a duergar brigand bumps into you.
< 26h/244H 93v/115V Pos: standing >
At a Turn in the Path
Each step up the path causes torrents of lose rock and dirt tumbing down
the trail. Finally the path levels out and starts heading east, leaving time
for tired muscle to rest. The path provides an excellent vantage point, a
good part of the underdark can be seen stretching into the distance.
This area seems to be exceptionally narrow!
Obvious exits: -East -Down
A few drops of fresh blood are scattered around the area.
< 27h/244H 93v/115V Pos: standing >
At a Turn in the Path
The narrow trail turns here and starts climbing up the slope. The curve of
slope prevents seeing where exactly this path goes. Loose rocks tumble down
the slope to the underdark floor far below, how long this path has been here
and how long it will last is uncertain.
This area seems to be exceptionally narrow!
Obvious exits: -West -Up
Fresh blood splatters cover the area.
A duergar brigand is standing here, busy with his own matters.
A duergar brigand suddenly attacks YOU!
A duergar brigand's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
< 21h/244H 93v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 22h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: excellent >
You attempt to flee...
Oof! It seems that a duergar brigand is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 22h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: excellent >
A duergar brigand dodges your futile attack.
A duergar brigand parries your futile lunge at him.
You miss a duergar brigand.
[Damage: 22 ] You leave a huge, red swollen lump on a duergar brigand's temple.
Your spirit suffers from contact with a duergar brigand's aura!
You wish that your wounds would stop BLEEDING so much!
< 21h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
A duergar brigand's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A duergar brigand misses you.
You parry a duergar brigand's lunge at you.
A duergar brigand's fine pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You parry a duergar brigand's lunge at you.
< 7h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
A duergar brigand parries your futile lunge at him.
A duergar brigand parries your futile lunge at him.
You miss a duergar brigand.
< 7h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
You dodge a duergar brigand's vicious attack.
A duergar brigand misses you.
You dodge a duergar brigand's vicious attack.
A duergar brigand's fine pierce enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
A duergar brigand reaches for the ground, quickly tossing a clump of dirt at your face!
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
You attempt to flee...
Oof! It seems that a duergar brigand is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
A duergar brigand parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 1 ] Your weak pierce grazes a duergar brigand.
A duergar brigand parries your futile lunge at him.
You're still spinning in circles from your last headbutt.
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
You dodge a duergar brigand's vicious attack.
A duergar brigand misses you.
You dodge a duergar brigand's vicious attack.
You dodge a duergar brigand's vicious attack.
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
You're still spinning in circles from your last headbutt.
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
You attempt to flee...
Oof! It seems that a duergar brigand is in your way.
You can't leave that way.
PANIC! You couldn't escape!
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
You're still spinning in circles from your last headbutt.
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
You miss a duergar brigand.
A duergar brigand dodges your futile attack.
A duergar brigand dodges your futile attack.
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
You are already standing.
< 2h/244H 94v/115V Pos: standing >
< T: Thaln TP: sta TC: awful E: a duergar brigand sta EP: few scratches >
You parry a duergar brigand's lunge at you.
A duergar brigand's slash grievously wounds you.
You feel your pulse begin to slow and you realize you are mortally wounded...