<worn as a badge> a badge of purity (glowing)
<worn on eyes> a pair of sparkling eyeglasses
<worn in ear> an earring of angels
<worn in ear> a pair of silver earrings with red rubies
<worn around neck> a necklace of chipped rock
<worn around neck> a necklace of chipped rock
<worn on body> the ultrathin robes of probability (glowing)
<worn on back> a large leather backpack
<worn about waist> a spiked granite girth from The Savannah of Broken Trusts
<worn on belt buckle>a mysterious tome
<attached to belt> a mysterious tome
<worn on arms> the sleeves of sorcery (glowing)
<worn around wrist> a silver band with blue stones
<worn around wrist> a sparkling stone wristguard from Enclave of the Opal Phoenix
<worn on hands> a pair of crystalized gloves (glowing) (humming)
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a twined reptile scale ring from Lost Temple of Tikitzopl
<held> a branch from the prime tree (glowing)
<held> a dark magenta orb
<worn on legs> some pantaloons covered in runes
<worn on feet> some mysterious boots
^^^***@P*****
M^^^^********
MMMM...******
^..^.^^....
^.^..^***
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.
< 365h/365H 115v/128V Pos: standing >
...******
^^.********
..^^*********
^******M*****
^^****@******
^^^***P******
M^^^^********
MMM...*****
..^.^^...
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.
< 365h/365H 114v/128V Pos: standing >
....*****
^^^.*******
^..^^********
^^******M****
^^^***@P*****
M^^^*********
MM^^^^*******
MMMM...****
^..^.^^..
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.
< 365h/365H 112v/128V Pos: standing >
....*****
.....******
^^^^.********
^..^^********
^^****@*M****
^^^***P******
M^^^*********
M^^^^******
MMM...***
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.
< 365h/365H 111v/128V Pos: standing >
.....****
^.....*****
^^^^^.*******
M^..^^*******
M^^***@P*M***
M^^^*********
MM^^^********
MM^^^^*****
MMMM...**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.
< 365h/365H 109v/128V Pos: standing >
^.....***
^^.....****
M^^^^^.******
MM^..^^******
MM^^**@P**M**
MM^^^********
MMM^^^*******
MMM^^^^****
^MMMM...*
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.
< 365h/365H 108v/128V Pos: standing >
.....****
^.....*****
^^^^^.*******
M^..^^*******
M^^**P@**M***
M^^^*********
MM^^^********
MM^^^^*****
MMMM...**
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the west.
< 365h/365H 108v/128V Pos: standing >
< 365h/365H 109v/128V Pos: standing >
.....****
^.....*****
^^.....******
^^^^^.*******
M^..^^@******
M^^***P**M***
M^^^*********
M^^^*******
M^^^^****
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.
< 365h/365H 108v/128V Pos: standing >
< 365h/365H 108v/128V Pos: standing >
^..^.****
^.....*****
^^.....******
^^.....******
^^^^^.@******
M^..^^P******
M^^******M***
^^^********
^^^******
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.
< 365h/365H 107v/128V Pos: standing >
^^..^.***
M^.....****
M^^.....*****
M^^.....*****
M^^^^^@******
MM^..^^******
MM^^*********
M^^^*******
M^^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.
< 365h/365H 106v/128V Pos: standing >
M^^..^.**
MM^.....***
MM^^.....****
MM^^.....****
MM^^^^@P*****
MMM^..^^*****
MMM^^********
MM^^^******
MM^^^****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Nz enters from the east.
< 365h/365H 105v/128V Pos: standing >
MM^^..^.*
MMM^.....**
MMM^^.....***
MMM^^.....***
^MM^^^@P.****
^MMM^..^^****
MMMM^^*******
^MM^^^*****
MMM^^^***
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Nz enters from the east.
< 365h/365H 104v/128V Pos: standing >
MMM^^..^.
^MMM^.....*
^MMM^^.....**
^MMM^^.....**
^^MM^^@P^.***
^^MMM^..^^***
^MMMM^^******
^^MM^^^****
^MMM^^^**
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Nz enters from the east.
< 365h/365H 102v/128V Pos: standing >
MMMM^^.^.
^MMM^^..^.*
^^MMM^.....**
^MMM^^.....**
^MMM^^@....**
^^MM^^P^^.***
^^MMM^..^^***
MMMM^^*****
^MM^^^***
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.
< 365h/365H 101v/128V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
Nz enters from the east.
< 365h/365H 99v/128V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
Nz enters from the east.
< 365h/365H 98v/128V Pos: standing >
You quickly scan the area.
You see nothing.
< 365h/365H 99v/128V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/365H 100v/128V Pos: standing >
A Dense Forest
Obvious exits: -N -W
Nz enters from the north.
< 365h/365H 100v/128V Pos: standing >
Nearing a River
Obvious exits: -E -W
Nz enters from the east.
< 365h/365H 99v/128V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Nz enters from the east.
< 365h/365H 99v/128V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Nz enters from the east.
< 365h/365H 98v/128V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
Nz enters from the east.
< 365h/365H 98v/128V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
Nz enters from the east.
< 365h/365H 98v/128V Pos: standing >
An Old Trail
Obvious exits: -E -W
Nz enters from the east.
< 365h/365H 97v/128V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.
Nz enters from the east.
< 365h/365H 97v/128V Pos: standing >
In the Muck
Obvious exits: -N -S -W
Nz enters from the north.
< 365h/365H 97v/128V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
Nz enters from the east.
< 365h/365H 97v/128V Pos: standing >
You quickly scan the area.
An agitated minotaur who is a brief walk away to your west.
< 365h/365H 97v/128V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
Nz enters from the east.
< 365h/365H 97v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Nz enters from the east.
< 365h/365H 97v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
An agitated commoner walks the road.
Nz enters from the east.
< 365h/365H 96v/128V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/365H 97v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
Nz enters from the south.
< 365h/365H 96v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
Nz enters from the south.
< 365h/365H 96v/128V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/365H 96v/128V Pos: standing >
Alas, you cannot go that way. . . .
< 365h/365H 97v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Nz enters from the east.
< 365h/365H 96v/128V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
An commoner walks the road, intent on his destination.
Nz enters from the east.
< 365h/365H 95v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.
Nz enters from the east.
< 365h/365H 95v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
Nz enters from the east.
< 365h/365H 95v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Nz enters from the east.
< 365h/365H 95v/128V Pos: standing >
A Turning
Obvious exits: -N -E -W#
Nz enters from the east.
< 365h/365H 96v/128V Pos: standing >
You purge 'dream travel' from your thoughts.
< 365h/365H 99v/128V Pos: standing >
You sit down and relax.
< 365h/365H 100v/128V Pos: sitting >
You are memorizing asphyxiate, which will take about 7 seconds.
< 365h/365H 100v/128V Pos: sitting >
You start meditating...
< 365h/365H 102v/128V Pos: sitting >
You have finished memorizing vanish.
< 365h/365H 116v/128V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.
< 365h/365H 128v/128V Pos: sitting >
You clamber to your feet.
< 365h/365H 128v/128V Pos: standing >
You quickly scan the area.
A young ape who is rather far off to your north.
An commoner who is rather far off to your east.
An commoner who is rather far off to your east.
< 365h/365H 128v/128V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
Nz enters from the south.
< 365h/365H 127v/128V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
Nz enters from the south.
< 365h/365H 126v/128V Pos: standing >
< 365h/365H 126v/128V Pos: standing >
You quickly scan the area.
A young ape who is not far off to your north.
A Kobold who is rather far off to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.
< 365h/365H 126v/128V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
Nz enters from the south.
< 365h/365H 126v/128V Pos: standing >
< 365h/365H 126v/128V Pos: standing >
You quickly scan the area.
A young ape who is close by to your north.
A Kobold who is a brief walk away to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.
< 365h/365H 127v/128V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A young ape swings through the jungle and leaps across the rocks.
Nz enters from the south.
< 365h/365H 127v/128V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is rather far off to your east.
< 365h/365H 127v/128V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
Nz enters from the west.
< 365h/365H 126v/128V Pos: standing >
You quickly scan the area.
An commoner who is a brief walk away to your east.
A young ape who is close by to your west.
< 365h/365H 126v/128V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A young ape swings through the jungle and leaps across the rocks.
Nz enters from the east.
< 365h/365H 126v/128V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
Nz enters from the south.
< 365h/365H 125v/128V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
A young ape who is close by to your south.
Gonx who is close by to your west.
< 365h/365H 126v/128V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
Nz enters from the south.
< 365h/365H 126v/128V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A young ape who is not far off to your south.
Brukish who is close by to your west.
< 365h/365H 127v/128V Pos: standing >
< 365h/365H 127v/128V Pos: standing >
< 365h/365H 127v/128V Pos: standing >
< 365h/365H 128v/128V Pos: standing >
< 365h/365H 128v/128V Pos: standing >
Ok.
< 365h/365H 128v/128V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
Nz enters from the west.
< 365h/365H 127v/128V Pos: standing >
Ok.
< 365h/365H 127v/128V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
< 365h/365H 127v/128V Pos: standing >
< 365h/365H 127v/128V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your east.
An agitated minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Grym who is close by above you.
< 365h/365H 127v/128V Pos: standing >
It's already closed!
< 365h/365H 127v/128V Pos: standing >
It's already closed!
< 365h/365H 127v/128V Pos: standing >
It's already closed!
< 365h/365H 127v/128V Pos: standing >
It's already closed!
< 365h/365H 127v/128V Pos: standing >
< 365h/365H 127v/128V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
Nz enters from the west.
< 365h/365H 126v/128V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A Kobold (small) Spawn *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An agitated commoner walks the road.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
Nz enters from the west.
< 365h/365H 125v/128V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 15 platinum, 8 gold, and 4 silver and I'll take care of your task!'
< 365h/365H 126v/128V Pos: standing >
You failed.
< 365h/365H 127v/128V Pos: standing >
A Kobold leaves west.
< 365h/365H 128v/128V Pos: standing >
Nz's face flushes white for a moment.
< 365h/365H 128v/128V Pos: standing >
You failed.
< 365h/365H 128v/128V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
A Kobold (small) Spawn *-* Bloodlust *-* stands in mid-air here.(Red Aura)
< 365h/365H 127v/128V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U
< 365h/365H 126v/128V Pos: standing >
You don't know that spell!
Nz enters from the east.
< 365h/365H 126v/128V Pos: standing >
You don't know that spell!
< 365h/365H 126v/128V Pos: standing >
A Kobold enters from the east.
You don't know that spell!
< 365h/365H 127v/128V Pos: standing >
You don't know that spell!
< 365h/365H 127v/128V Pos: standing >
Nz suddenly attacks a Kobold!
Nz snaps into visibility.
< 365h/365H 128v/128V Pos: standing >
It's already closed!
< 365h/365H 128v/128V Pos: standing >
It's already closed!
< 365h/365H 128v/128V Pos: standing >
It's already closed!
< 365h/365H 128v/128V Pos: standing >
It's already closed!
< 365h/365H 128v/128V Pos: standing >
A Kobold starts casting an offensive spell.
It's already closed!
< 365h/365H 128v/128V Pos: standing >
It's already closed!
< 365h/365H 128v/128V Pos: standing >
It's already closed!
< 365h/365H 128v/128V Pos: standing >
It's already closed!
< 365h/365H 128v/128V Pos: standing >
It's already closed!
< 365h/365H 128v/128V Pos: standing >
It's already closed!
< 365h/365H 128v/128V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
A Kobold's mighty magic fist slams into you!
OUCH! That really did HURT!
It's already closed!
< 264h/365H 128v/128V Pos: standing >
A Kobold attacks Nz. [0 hits]
You start chanting...
< 264h/365H 128v/128V Pos: standing >
A Kobold starts casting an offensive spell called 'bigbys clenched fist'.
< 264h/365H 128v/128V Pos: standing >
Casting: asphyxiate
< 264h/365H 128v/128V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 264h/365H 128v/128V Pos: standing >
[Damage: 56 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 264h/365H 128v/128V Pos: standing >
[Damage: 59 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 264h/365H 128v/128V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Kobold's spell!
< 264h/365H 128v/128V Pos: standing >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Kobold's ears as his mind is torn to pieces.
A Kobold's living matrix shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!