The death of [40 Shadowmage] Dzy *-* Bloodlust *-* (Kobold)

in The Brawling Foot Inn

from the perspective of [42 Dark Dreamer] Aq The Resistance (Grey Elf)

<worn as a badge>    a badge of purity (glowing)
<worn on eyes>       a pair of sparkling eyeglasses
<worn in ear>        an earring of angels
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a necklace of chipped rock
<worn around neck>   a necklace of chipped rock
<worn on body>       the ultrathin robes of probability (glowing)
<worn on back>       a large leather backpack
<worn about waist>   a spiked granite girth from The Savannah of Broken Trusts
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<worn on arms>       the sleeves of sorcery (glowing)
<worn around wrist>  a silver band with blue stones
<worn around wrist>  a sparkling stone wristguard from Enclave of the Opal Phoenix
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a twined reptile scale ring from Lost Temple of Tikitzopl
<held>               a branch from the prime tree (glowing)
<held>               a dark magenta orb
<worn on legs>       some pantaloons covered in runes
<worn on feet>       some mysterious boots

 ^^^***@P*****  
 M^^^^********  
 MMMM...******  
  ^..^.^^....   
   ^.^..^***    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.

< 365h/365H 115v/128V Pos: standing >
 
   ...******    
  ^^.********   
 ..^^*********  
 ^******M*****  
 ^^****@******  
 ^^^***P******  
 M^^^^********  
  MMM...*****   
   ..^.^^...    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.

< 365h/365H 114v/128V Pos: standing >
 
   ....*****    
  ^^^.*******   
 ^..^^********  
 ^^******M****  
 ^^^***@P*****  
 M^^^*********  
 MM^^^^*******  
  MMMM...****   
   ^..^.^^..    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.

< 365h/365H 112v/128V Pos: standing >
 
   ....*****    
  .....******   
 ^^^^.********  
 ^..^^********  
 ^^****@*M****  
 ^^^***P******  
 M^^^*********  
  M^^^^******   
   MMM...***    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.

< 365h/365H 111v/128V Pos: standing >
 
   .....****    
  ^.....*****   
 ^^^^^.*******  
 M^..^^*******  
 M^^***@P*M***  
 M^^^*********  
 MM^^^********  
  MM^^^^*****   
   MMMM...**    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.

< 365h/365H 109v/128V Pos: standing >
 
   ^.....***    
  ^^.....****   
 M^^^^^.******  
 MM^..^^******  
 MM^^**@P**M**  
 MM^^^********  
 MMM^^^*******  
  MMM^^^^****   
   ^MMMM...*    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.

< 365h/365H 108v/128V Pos: standing >
 
   .....****    
  ^.....*****   
 ^^^^^.*******  
 M^..^^*******  
 M^^**P@**M***  
 M^^^*********  
 MM^^^********  
  MM^^^^*****   
   MMMM...**    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the west.

< 365h/365H 108v/128V Pos: standing >

< 365h/365H 109v/128V Pos: standing >
 
   .....****    
  ^.....*****   
 ^^.....******  
 ^^^^^.*******  
 M^..^^@******  
 M^^***P**M***  
 M^^^*********  
  M^^^*******   
   M^^^^****    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.

< 365h/365H 108v/128V Pos: standing >

< 365h/365H 108v/128V Pos: standing >
 
   ^..^.****    
  ^.....*****   
 ^^.....******  
 ^^.....******  
 ^^^^^.@******  
 M^..^^P******  
 M^^******M***  
  ^^^********   
   ^^^******    
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.

< 365h/365H 107v/128V Pos: standing >
 
   ^^..^.***    
  M^.....****   
 M^^.....*****  
 M^^.....*****  
 M^^^^^@******  
 MM^..^^******  
 MM^^*********  
  M^^^*******   
   M^^^*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the east.

< 365h/365H 106v/128V Pos: standing >
 
   M^^..^.**    
  MM^.....***   
 MM^^.....****  
 MM^^.....****  
 MM^^^^@P*****  
 MMM^..^^*****  
 MMM^^********  
  MM^^^******   
   MM^^^****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Nz enters from the east.

< 365h/365H 105v/128V Pos: standing >
 
   MM^^..^.*    
  MMM^.....**   
 MMM^^.....***  
 MMM^^.....***  
 ^MM^^^@P.****  
 ^MMM^..^^****  
 MMMM^^*******  
  ^MM^^^*****   
   MMM^^^***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Nz enters from the east.

< 365h/365H 104v/128V Pos: standing >
 
   MMM^^..^.    
  ^MMM^.....*   
 ^MMM^^.....**  
 ^MMM^^.....**  
 ^^MM^^@P^.***  
 ^^MMM^..^^***  
 ^MMMM^^******  
  ^^MM^^^****   
   ^MMM^^^**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W
Nz enters from the east.

< 365h/365H 102v/128V Pos: standing >
 
   MMMM^^.^.    
  ^MMM^^..^.*   
 ^^MMM^.....**  
 ^MMM^^.....**  
 ^MMM^^@....**  
 ^^MM^^P^^.***  
 ^^MMM^..^^***  
  MMMM^^*****   
   ^MM^^^***    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
Nz enters from the south.

< 365h/365H 101v/128V Pos: standing >
Along a Game Trail
Obvious exits: -E -W
Nz enters from the east.

< 365h/365H 99v/128V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S
Nz enters from the east.

< 365h/365H 98v/128V Pos: standing >
You quickly scan the area.
You see nothing.

< 365h/365H 99v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 100v/128V Pos: standing >
A Dense Forest
Obvious exits: -N -W
Nz enters from the north.

< 365h/365H 100v/128V Pos: standing >
Nearing a River
Obvious exits: -E -W
Nz enters from the east.

< 365h/365H 99v/128V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
Nz enters from the east.

< 365h/365H 99v/128V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D
Nz enters from the east.

< 365h/365H 98v/128V Pos: standing >
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.
Nz enters from the east.

< 365h/365H 98v/128V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
Nz enters from the east.

< 365h/365H 98v/128V Pos: standing >
An Old Trail
Obvious exits: -E -W
Nz enters from the east.

< 365h/365H 97v/128V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
A small snake swims in the swamp.
Nz enters from the east.

< 365h/365H 97v/128V Pos: standing >
In the Muck
Obvious exits: -N -S -W
Nz enters from the north.

< 365h/365H 97v/128V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
Nz enters from the east.

< 365h/365H 97v/128V Pos: standing >
You quickly scan the area.
An agitated minotaur who is a brief walk away to your west.

< 365h/365H 97v/128V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
Nz enters from the east.

< 365h/365H 97v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Nz enters from the east.

< 365h/365H 97v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
An agitated commoner walks the road.
Nz enters from the east.

< 365h/365H 96v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 97v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
Nz enters from the south.

< 365h/365H 96v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
Nz enters from the south.

< 365h/365H 96v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 96v/128V Pos: standing >
Alas, you cannot go that way. . . .

< 365h/365H 97v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Nz enters from the east.

< 365h/365H 96v/128V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
An commoner walks the road, intent on his destination.
Nz enters from the east.

< 365h/365H 95v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
An commoner walks the road, intent on his destination.
Nz enters from the east.

< 365h/365H 95v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
Nz enters from the east.

< 365h/365H 95v/128V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
Nz enters from the east.

< 365h/365H 95v/128V Pos: standing >
A Turning
Obvious exits: -N -E -W#
Nz enters from the east.

< 365h/365H 96v/128V Pos: standing >
You purge 'dream travel' from your thoughts.

< 365h/365H 99v/128V Pos: standing >
You sit down and relax.

< 365h/365H 100v/128V Pos: sitting >
You are memorizing asphyxiate, which will take about 7 seconds.

< 365h/365H 100v/128V Pos: sitting >
You start meditating...

< 365h/365H 102v/128V Pos: sitting >
You have finished memorizing vanish.

< 365h/365H 116v/128V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.

< 365h/365H 128v/128V Pos: sitting >
You clamber to your feet.

< 365h/365H 128v/128V Pos: standing >
You quickly scan the area.
A young ape who is rather far off to your north.
An commoner who is rather far off to your east.
An commoner who is rather far off to your east.

< 365h/365H 128v/128V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
Nz enters from the south.

< 365h/365H 127v/128V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
Nz enters from the south.

< 365h/365H 126v/128V Pos: standing >

< 365h/365H 126v/128V Pos: standing >
You quickly scan the area.
A young ape who is not far off to your north.
A Kobold who is rather far off to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.

< 365h/365H 126v/128V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
Nz enters from the south.

< 365h/365H 126v/128V Pos: standing >

< 365h/365H 126v/128V Pos: standing >
You quickly scan the area.
A young ape who is close by to your north.
A Kobold who is a brief walk away to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.

< 365h/365H 127v/128V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A young ape swings through the jungle and leaps across the rocks.
Nz enters from the south.

< 365h/365H 127v/128V Pos: standing >
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is rather far off to your east.

< 365h/365H 127v/128V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
Nz enters from the west.

< 365h/365H 126v/128V Pos: standing >
You quickly scan the area.
An commoner who is a brief walk away to your east.
A young ape who is close by to your west.

< 365h/365H 126v/128V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
A young ape swings through the jungle and leaps across the rocks.
Nz enters from the east.

< 365h/365H 126v/128V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
Nz enters from the south.

< 365h/365H 125v/128V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
A young ape who is close by to your south.
Gonx who is close by to your west.

< 365h/365H 126v/128V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
Nz enters from the south.

< 365h/365H 126v/128V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
A young ape who is not far off to your south.
Brukish who is close by to your west.

< 365h/365H 127v/128V Pos: standing >

< 365h/365H 127v/128V Pos: standing >

< 365h/365H 127v/128V Pos: standing >

< 365h/365H 128v/128V Pos: standing >

< 365h/365H 128v/128V Pos: standing >
Ok.

< 365h/365H 128v/128V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
Nz enters from the west.

< 365h/365H 127v/128V Pos: standing >
Ok.

< 365h/365H 127v/128V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 365h/365H 127v/128V Pos: standing >

< 365h/365H 127v/128V Pos: standing >
You quickly scan the area.
A Kobold who is not far off to your east.
An agitated minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Grym who is close by above you.

< 365h/365H 127v/128V Pos: standing >
It's already closed!

< 365h/365H 127v/128V Pos: standing >
It's already closed!

< 365h/365H 127v/128V Pos: standing >
It's already closed!

< 365h/365H 127v/128V Pos: standing >
It's already closed!

< 365h/365H 127v/128V Pos: standing >

< 365h/365H 127v/128V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
Nz enters from the west.

< 365h/365H 126v/128V Pos: standing >
The Brawling Foot Tavern
Obvious exits: -W
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An agitated commoner walks the road.
A drunken minotaur gulps his brew.
A drunken minotaur gulps his brew.
(Q)Syrm, the bartender, surveys his patrons.
Nz enters from the west.

< 365h/365H 125v/128V Pos: standing >
Syrm says 'OH NO, you've cost me alot of time and money, but toss me 15 platinum, 8 gold, and 4 silver and I'll take care of your task!'

< 365h/365H 126v/128V Pos: standing >
You failed.

< 365h/365H 127v/128V Pos: standing >
A Kobold leaves west.

< 365h/365H 128v/128V Pos: standing >
Nz's face flushes white for a moment.

< 365h/365H 128v/128V Pos: standing >
You failed.

< 365h/365H 128v/128V Pos: standing >
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
A Kobold (small) Spawn  *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 365h/365H 127v/128V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W# -U

< 365h/365H 126v/128V Pos: standing >
You don't know that spell!
Nz enters from the east.

< 365h/365H 126v/128V Pos: standing >
You don't know that spell!

< 365h/365H 126v/128V Pos: standing >
A Kobold enters from the east.
You don't know that spell!

< 365h/365H 127v/128V Pos: standing >
You don't know that spell!

< 365h/365H 127v/128V Pos: standing >
Nz suddenly attacks a Kobold!
Nz snaps into visibility.

< 365h/365H 128v/128V Pos: standing >
It's already closed!

< 365h/365H 128v/128V Pos: standing >
It's already closed!

< 365h/365H 128v/128V Pos: standing >
It's already closed!

< 365h/365H 128v/128V Pos: standing >
It's already closed!

< 365h/365H 128v/128V Pos: standing >
A Kobold starts casting an offensive spell.
It's already closed!

< 365h/365H 128v/128V Pos: standing >
It's already closed!

< 365h/365H 128v/128V Pos: standing >
It's already closed!

< 365h/365H 128v/128V Pos: standing >
It's already closed!

< 365h/365H 128v/128V Pos: standing >
It's already closed!

< 365h/365H 128v/128V Pos: standing >
It's already closed!

< 365h/365H 128v/128V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
A Kobold's mighty magic fist slams into you!
OUCH!  That really did HURT!
It's already closed!

< 264h/365H 128v/128V Pos: standing >
A Kobold attacks Nz. [0 hits]
You start chanting...

< 264h/365H 128v/128V Pos: standing >
A Kobold starts casting an offensive spell called 'bigbys clenched fist'.

< 264h/365H 128v/128V Pos: standing >
Casting: asphyxiate 

< 264h/365H 128v/128V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 264h/365H 128v/128V Pos: standing >
[Damage: 56 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 264h/365H 128v/128V Pos: standing >
[Damage: 59 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!

< 264h/365H 128v/128V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of a Kobold's spell!

< 264h/365H 128v/128V Pos: standing >
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from a Kobold's ears as his mind is torn to pieces.
A Kobold's living matrix shattered in bits as the tortured body spasms and quivers!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!