The death of [40 Shadowmage] Dzy *-* Bloodlust *-* (Kobold)

in The Study of Auld

from the perspective of [35 Thief] Cerif The Resistance (Halfling)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a glittering limestone skull from Charing
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a green feather (magic) [87%]
<worn on face>       the mask of bloodlust of regeneration (glowing)
<worn around neck>   a sparkling glass choker from Charing
<worn around neck>   an unique silver collar from The Kingdom of Torg
<worn on body>       a sinister hide chestplate from Charing
<worn about body>    the masters cloak (glowing)
<worn about waist>   a misshaped hardwood belt from Charing
<worn on belt buckle>a jagged titanium boomerang
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       some misshaped limestone sleeves from Charing
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a githyanki skin bracer [72%]
<worn on hands>      some skin-wrapped bamboo talons from Charing [79%]
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     a red earthstone ring
<primary weapon>     an ashen crystal dirk from The Motte and Bailey of Duke Delwyn (magic)
<secondary weapon>   the humming sword named 'Blaze' (magic) (humming)
<worn on legs>       some bright blue leg plates

 ^^**.+.......*****M  
 .****+*........****  
  *^^*+*^^.^.......   
   *^*+^^*..^.....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 483h/483H 143v/153V Pos: standing >
  .***M   
 ..^****  
 ...@***  
 M...M**  
  .....   
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 483h/483H 142v/153V Pos: standing >
  ^**MM   
 ..***MM  
 ..^@***  
 ...****  
  ...M*   
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 483h/483H 141v/153V Pos: standing >
  *^MMM   
 ^^**MMM  
 ..*@*MM  
 ..^****  
  ..***   
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 483h/483H 140v/153V Pos: standing >
  ^*^MM   
 ^^^**MM  
 +..@**M  
 +..^***  
  ...**   
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W

< 483h/483H 139v/153V Pos: standing >
    MMM^^^MMM         
  MMMM^^*^MMMM        
 MMM*******MMMS       
 M*****^^^*^MMMM      
 ****M*^^^^**MMMM     
 ***^.^^+.@***MMMMM   
 **.^...+..^****MMMM  
 *......+...******MM  
 ....^..+M...******M  
  ..^*..+......****   
   ^^**.+.......**    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 483h/483H 138v/153V Pos: standing >
     MMM^^^MMM        
   MMMM^^*^MMMM       
 MMMM*******MMMS      
 MM*****^^^*^MMMM     
 M****M*^^^^**MMMM    
 ****^.^^+@.***MMMMM  
 ***.^...+..^****MMM  
 **......+...******M  
 .....^..+M...******  
  ...^*..+......***   
   .^^**.+.......*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 483h/483H 137v/153V Pos: standing >
     MMM^^^MMM        
   MMMM^^*^MMMM       
 MMMM*******MMMS      
 MM*****^^^*^MMMM     
 M****M*^^^^**MMMM    
 ****^.^^+@.***MMMMM  
 ***.^...+..^****MMM  
 **......+...******M  
 .....^..+M...******  
  ...^*..+......***   
   .^^**.+.......*    

< 483h/483H 138v/153V Pos: standing >
      MMM^^^MMM       
    MMMM^^*^MMMM      
  MMMM*******MMMS     
 MMM*****^^^*^MMMM    
 MM****M*^^^^**MMMM   
 M****^.^^@..***MMMM  
 ****.^...+..^****MM  
 ***......+...******  
 *.....^..+M...*****  
  ....^*..+......**   
   ..^^**.+.......    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 483h/483H 137v/153V Pos: standing >
       MMM^^^MMM      
     MMMM^^*^MMMM     
   MMMM*******MMMS    
  MMM*****^^^*^MMMM   
 MMM****M*^^^^**MMMM  
 MM****^.^@+..***MMM  
 M****.^...+..^****M  
 ****......+...*****  
 **.....^..+M...****  
  .....^*..+......*   
   ...^^**.+......    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 483h/483H 137v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 138v/153V Pos: standing >
You quickly scan the area.
A little chipmunk who is almost out of sight to your south.
A timber wolf who is almost out of sight to your south.

< 483h/483H 139v/153V Pos: standing >
You quickly scan the area.
A large grizzly bear who is almost out of sight to your south.
An unworried hill giant who is almost out of sight to your south.

< 483h/483H 140v/153V Pos: standing >
      MMM^^^MMM       
    MMMM^^*^MMMM      
  MMMM*******MMMS     
 MMM*****^^^*^MMMM    
 MM****M*^^^^**MMMM   
 M****^.^^@..***MMMM  
 ****.^...+..^****MM  
 ***......+...******  
 *.....^..+M...*****  
  ....^*..+......**   
   ..^^**.+.......    
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 483h/483H 145v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 146v/153V Pos: standing >
You quickly scan the area.
You see nothing.

< 483h/483H 147v/153V Pos: standing >
You quickly scan the area.
You see nothing.

< 483h/483H 148v/153V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S

< 483h/483H 150v/153V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S

< 483h/483H 149v/153V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#

< 483h/483H 149v/153V Pos: standing >
Alas, you cannot go that way. . . .

< 483h/483H 150v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 151v/153V Pos: standing >
You quickly scan the area.
You see nothing.

< 483h/483H 152v/153V Pos: standing >
Ok.

< 483h/483H 153v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 153v/153V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A small collar collects among the rubble on the ground.
[10] A small bandage rests upon the ground here.
Crawling about, this baby orc is crying loudly.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 483h/483H 153v/153V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A small collar collects among the rubble on the ground.
[10] A small bandage rests upon the ground here.
Crawling about, this baby orc is crying loudly.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 483h/483H 152v/153V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
An orcish shaman is here practicing a new spell.

< 483h/483H 151v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 151v/153V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
A female orc who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish shaman who is in the distance to your north.
An orcish merchant who is close by to your east.
An orcish assassin who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A baby orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
An orcish assassin who is close by to your west.
A female orc who is close by to your west.

< 483h/483H 151v/153V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
A female orc who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish shaman who is in the distance to your north.
An orcish merchant who is close by to your east.
An orcish assassin who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A baby orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
An orcish assassin who is close by to your west.
A female orc who is close by to your west.

< 483h/483H 152v/153V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
Obvious exits: -W
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
A small collar collects among the rubble on the ground.
A large wooden counter is here, with a sign posted on it.
An orcish merchant is standing here completing his next transaction.
An orcish assassin prowls the area hunting his new prey.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 483h/483H 153v/153V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
An orcish shaman is here practicing a new spell.

< 483h/483H 153v/153V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
A female orc who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
An orcish merchant who is close by to your east.
An orcish assassin who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A baby orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
An orcish assassin who is close by to your west.
A female orc who is close by to your west.

< 483h/483H 153v/153V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
A female orc who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish merchant who is close by to your east.
An orcish assassin who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A baby orc who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
An orcish assassin who is close by to your west.
A female orc who is close by to your west.

< 483h/483H 153v/153V Pos: standing >

< 483h/483H 153v/153V Pos: standing >
You appear to be Duergar and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is glowing with holiness!
He's encased in a shimmering globe!
He has little gills in his neck!

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a glittering limestone skull from Charing
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn in ear>        a green feather (magic) [87%]
<worn on face>       the mask of bloodlust of regeneration (glowing)
<worn around neck>   a sparkling glass choker from Charing
<worn around neck>   an unique silver collar from The Kingdom of Torg
<worn on body>       a sinister hide chestplate from Charing
<worn about body>    the masters cloak (glowing)
<worn about waist>   a misshaped hardwood belt from Charing
<worn on belt buckle>a jagged titanium boomerang
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       some misshaped limestone sleeves from Charing
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a githyanki skin bracer [72%]
<worn on hands>      some skin-wrapped bamboo talons from Charing [79%]
<worn on finger>     a tarnished bronze ring (glowing)
<worn on finger>     a red earthstone ring
<primary weapon>     an ashen crystal dirk from The Motte and Bailey of Duke Delwyn (magic)
<secondary weapon>   the humming sword named 'Blaze' (magic) (humming)
<worn on legs>       some bright blue leg plates

< 483h/483H 153v/153V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
Obvious exits: -W
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
An amber-colored metallic rod lies here.
A spellbook has been tossed aside here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger has been tossed aside here.
A small collar collects among the rubble on the ground.
A large wooden counter is here, with a sign posted on it.
An orcish merchant is standing here completing his next transaction.
An orcish assassin prowls the area hunting his new prey.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 483h/483H 153v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 153v/153V Pos: standing >
An orcish shaman leaves west.

< 483h/483H 153v/153V Pos: standing >
A tower is west from here.
You extend your sights westward.
The Base of A Small Tower
Obvious exits: -E -U
A few drops of fresh blood are scattered around the area.
An orcish shaman is here practicing a new spell.
An orcish assassin prowls the area hunting his new prey.
Running about town, this female orc is restocking her low supplies.

< 483h/483H 153v/153V Pos: standing >

< 483h/483H 153v/153V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Base of A Small Tower
</map>

<map>
Zone: Shady Grove.
Room: The Base of A Small Tower
</map>
The Base of A Small Tower
Obvious exits: -E -U
A few drops of fresh blood are scattered around the area.
An orcish shaman is here practicing a new spell.
An orcish assassin prowls the area hunting his new prey.
Running about town, this female orc is restocking her low supplies.

< 483h/483H 152v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 152v/153V Pos: standing >
You quickly scan the area.
An orcish merchant who is not far off to your east.
An orcish assassin who is not far off to your east.
An orcish elite bank guard who is not far off to your east.
An orcish elite bank guard who is not far off to your east.
A female orc who is close by above you.

< 483h/483H 152v/153V Pos: standing >
You quickly scan the area.
An orcish merchant who is not far off to your east.
An orcish assassin who is not far off to your east.
An orcish elite bank guard who is not far off to your east.
An orcish elite bank guard who is not far off to your east.
A female orc who is close by above you.

< 483h/483H 152v/153V Pos: standing >
  He is dressed in apprentice leather garments of his trade.  This orcish
shaman carries a prayer book as he practices the skils taught to him by
his master. He glances back at you and continues his job.  He stands under
6 feet and has a slender build.
An orcish shaman appears to be Orc and is in excellent condition.
He's medium in size.
He's surrounded by a diffuse globe of light!


You attempt to peek at the inventory:
You can't see anything.

< 483h/483H 152v/153V Pos: standing >
A study of some sorts lies above.
You extend your sights upward.
A Small Study
Obvious exits: -U -D
Fresh blood covers everything in the area.
A pair of unwanted leggings collects in the rubble here.
Running about town, this female orc is restocking her low supplies.

< 483h/483H 152v/153V Pos: standing >

< 483h/483H 152v/153V Pos: standing >
A female orc leaves east.

< 483h/483H 152v/153V Pos: standing >

< 483h/483H 152v/153V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Study
</map>

<map>
Zone: Shady Grove.
Room: A Small Study
</map>
A Small Study
Obvious exits: -U -D
Fresh blood covers everything in the area.
A pair of unwanted leggings collects in the rubble here.
Running about town, this female orc is restocking her low supplies.

< 483h/483H 151v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 151v/153V Pos: standing >
A staircase rises up.
You extend your sights upward.
A Marble Staircase
Obvious exits: -E# -U# -D
A few drops of fresh blood are scattered around the area.

< 483h/483H 153v/153V Pos: standing >

< 483h/483H 153v/153V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Marble Staircase
</map>
A Marble Staircase
Obvious exits: -E# -U# -D
A few drops of fresh blood are scattered around the area.

< 483h/483H 152v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 152v/153V Pos: standing >
Ok.

< 483h/483H 152v/153V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 483h/483H 152v/153V Pos: standing >
The trapdoor is open.
The study of Auld lies just beyond the trapdoor.
You extend your sights upward.
The Study of Auld
Obvious exits: -E# -D
The corpse of auld, the old orcish sorcerer is lying here.
A Kobold (small) Spawn  *-* Bloodlust *-* sits resting.
Auld, the old orcish sorcerer, is reading a tome here.

< 483h/483H 152v/153V Pos: standing >

< 483h/483H 152v/153V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Study of Auld
</map>

<map>
Zone: Shady Grove.
Room: The Study of Auld
</map>
The Study of Auld
Obvious exits: -E# -D
The corpse of auld, the old orcish sorcerer is lying here.
A Kobold (small) Spawn  *-* Bloodlust *-* sits resting.
Auld, the old orcish sorcerer, is reading a tome here.

< 483h/483H 151v/153V Pos: standing >
[Damage: 26 ] A Kobold makes a strange sound as you place an ashen crystal dirk from the Motte and Bailey of Duke Delwyn in his back.

< 483h/483H 151v/153V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 You parry a Kobold's lunge at you.

< 483h/483H 151v/153V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 [Damage: 10 ] -=[Your impressive pierce seriously wounds a Kobold.]=-
You miss a Kobold.
[Damage: 12 ] -=[Your impressive pierce enshrouds a Kobold in a mist of blood.]=-
[Damage: 11 ] -=[Your impressive pierce enshrouds a Kobold in a mist of blood.]=-

< 483h/483H 151v/153V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Kobold sit EP:  awful >
 You parry a Kobold's lunge at you.

< 483h/483H 151v/153V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Kobold sit EP:  awful >
 A Kobold is already on the ground!
But hey you try anyways and you fall on yer ass!

< 483h/483H 151v/153V Pos: sitting >
< T: Cerif TP: sit TC:excellent E: A Kobold sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your impressive pierce grievously wounds a Kobold.]=-
A Kobold is incapacitated and will slowly die, if not aided.
[Damage:  6 ] Your final slash sends a Kobold's head bouncing along the ground.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!