<worn on head> a fanged bone skull
<worn on face> a leather-coated face guard
<worn around neck> an iron neck guard
<worn about waist> a leather belt lined with iron loops
<held as shield> a little round wooden shield
<worn around wrist> a simple steel wrist guard
<worn around wrist> a simple steel wrist guard
<worn on lower wrist>a simple steel wrist guard
<worn on lower wrist>a simple steel wrist guard
<worn on hands> a pair of large claws
<worn on lower hands>a pair of large claws
<primary weapon> a blue-steel longsword
<secondary weapon> a hard oak warhammer
<third weapon> a blue-steel longsword
<worn on legs> some sparkling rubber leggings
***....**
M**^.******
MM***..******
M^.*^..******
MM^.^.@******
MM^.^..*****
MM^^^^..****
MM^^^*..**
MM^****..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 139h/229H 45v/163V Pos: standing >
******..*
.***....***
^M**^.*******
MM***..******
M^.*^.@******
MM^.^..******
MM^.^..*****
MM^^^^..***
MM^^^*..*
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 139h/229H 44v/163V Pos: standing >
.******..
..***....**
^^M**^.******
MMM***..*****
M^.*^@.*****
MM^.^..*****
MM^.^..****
MM^^^^..**
MM^^^*..
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 139h/229H 42v/163V Pos: standing >
.******..
..***....**
^M**^.*****
MM***@.****
M^.*^..****
MM^.^..****
MM^.^..**
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 139h/229H 40v/163V Pos: standing >
..******.
..******..*
..***....**
^M**^@*****
MM***..****
M^.*^..****
M^.^..***
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 139h/229H 39v/163V Pos: standing >
..*******
...******..
..******..*
..***@...**
^M**^.*****
MM***..****
^.*^..***
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 140h/229H 37v/163V Pos: standing >
*****
**@..
**^.*
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 140h/229H 36v/163V Pos: standing >
.****
**@**
***..
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 140h/229H 34v/163V Pos: standing >
..***
.*@**
.***.
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 140h/229H 32v/163V Pos: standing >
...**
..@**
..***
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 140h/229H 31v/163V Pos: standing >
M^^
M..^^**
S...*****
M....@*****
M....******
M^...***...
M^^M**^.*
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
< 140h/229H 27v/163V Pos: standing >
M^
M M..^^*
M S...****
MM...@.****
MM....*****
M^...***..
MM^^M**^.
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
< 140h/229H 23v/163V Pos: standing >
M
M M^^
M M..^^*
M S.@.****
MM.....****
MM....*****
M^...***.
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
< 140h/229H 18v/163V Pos: standing >
MM
M M^^
M @..^^*
M S...****
MM.....****
M....****
A Wooden Dock
Obvious exits: -North -East -South -West
A strange gnomish contraption stands here, dispensing ferry tickets.
A stable horse is here.
< 140h/229H 14v/163V Pos: standing >
You get a small pile of coins from your large snakeskin bag.
There were: 12 platinum coins, 22 gold coins, 39 silver coins, 35 copper coins.
< 141h/229H 18v/163V Pos: standing >
You don't have enough money to buy a ticket!
< 142h/229H 20v/163V Pos: standing >
The SeaStalker sails from here to the following destinations:
The City of Torrhan
Storm Port
This ferry is due to arrive in approximately 17 hours.
Tickets for this ferry cost 15 platinum. Type 'buy ticket' to
buy a ticket, and please keep your ticket for the duration of your journey.
< 142h/229H 25v/163V Pos: standing >
Ok.
You put 12 platinum, 22 gold, 39 silver, and 35 copper coins into a large snakeskin bag.
< 144h/229H 33v/163V Pos: standing >
Score information for Bodog
Level: 20 Race: Thri-Kreen Class: Warrior Sex: Male
Hit points: 144(229) Moves: 35(163)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 3 hours/ 0 minutes
Received data: 0.5284 MB this session.
Send data: 0.0188 MB this session.
Compression ratio: 80%
80%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Bartender Quests Remaining: 8
Combat Pulse: 19 Spell Pulse: 1.00
Leaderboard Points: 200
Active Spells:
--------------
well-rested bonus (7 minutes)
< 144h/229H 35v/163V Pos: standing >
M
MM^
M^^^
M@.^^**
S...*****
M.....*****
....*****
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
< 145h/229H 31v/163V Pos: standing >
MM
MM^.
M^^^*
M.@^^***
S...******
.....******
...******
A Tropical Sandy Beach
Obvious exits: -North -East -South -West
< 145h/229H 28v/163V Pos: standing >
MM^
MM^.*
M^^^**
M..@^****
S...*******
....******.
..******.
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
< 145h/229H 24v/163V Pos: standing >
..^^*
.*@**
.****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 145h/229H 22v/163V Pos: standing >
.^^**
**@**
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 145h/229H 21v/163V Pos: standing >
^^***
**@**
*****
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 145h/229H 19v/163V Pos: standing >
^****
**@**
****.
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 145h/229H 17v/163V Pos: standing >
*****
**@*.
***..
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 145h/229H 16v/163V Pos: standing >
*****
**@..
**..*
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 145h/229H 14v/163V Pos: standing >
You sit down and relax.
< 145h/229H 16v/163V Pos: sitting >
You stop sitting around and lay down.
< 146h/229H 16v/163V Pos: on your ass >
Autosaving...
< 152h/229H 100v/163V Pos: on your ass >
Out of nowhere, a Troll stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a Troll stabs you in the back.
OUCH! That really did HURT!
< 99h/229H 163v/163V Pos: on your ass >
< T: Bodog TP: ass TC: nasty wounds E: A Troll sta EP: excellent >
You clamber to your feet.
< 99h/229H 163v/163V Pos: standing >
< T: Bodog TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
You leap into the air, avoiding a Troll's attack.
You leap into the air, avoiding a Troll's attack.
A Troll attacks you. [0 hits]
< 99h/229H 163v/163V Pos: standing >
< T: Bodog TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
You attack a Troll. [0 hits]
< 99h/229H 163v/163V Pos: standing >
< T: Bodog TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
You sigh loudly.
< 99h/229H 163v/163V Pos: standing >
< T: Bodog TP: sta TC: nasty wounds E: A Troll sta EP: excellent >
[Damage: 4 ] You hit a Troll in the thigh with a hefty sweep.
< 99h/229H 163v/163V Pos: standing >
< T: Bodog TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
You feel your skill in shield block improving.
A Troll attacks you. [1 hits]
< 92h/229H 163v/163V Pos: standing >
< T: Bodog TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
You attack a Troll. [0 hits]
< 92h/229H 163v/163V Pos: standing >
< T: Bodog TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll attempts to flee.
A Troll leaves south.
< 92h/229H 163v/163V Pos: standing >
Consider killing who?
< 92h/229H 163v/163V Pos: standing >
A Troll enters from the west.
< 92h/229H 163v/163V Pos: standing >
M^.*****.
^^^*****..*
^******..**
*****@..***
****..*****
***..******
...******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 161v/163V Pos: standing >
**M**
**@*.
*P...
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 159v/163V Pos: standing >
*M**.
**@..
P...*
The Tropical Forests of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 157v/163V Pos: standing >
^.^***.**
^.*****.***
^*****..***
*****@.****
***...*****
**..*******
..*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 155v/163V Pos: standing >
.^***.***
.*****.****
*****..****
****.@*****
**P..******
*..********
.********
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 154v/163V Pos: standing >
^.*^*..**
^.^***.****
.*****.****
*****@.****
****..*****
**P..******
..*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 152v/163V Pos: standing >
.*^*..***
.^***.*****
*****.*****
****.@*****
***..******
*P..*******
.********
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 150v/163V Pos: standing >
^.^^+++++
^.*^*..****
.^***.*****
*****@*****
****..*****
***..******
P..******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 148v/163V Pos: standing >
M.**^^***
M^.^^++++++
^.*^*..****
.^***@*****
*****.*****
****..*****
**..*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 147v/163V Pos: standing >
M^^..^^^*
MM.**^^****
M^.^^++++++
^.*^*@.****
.^***.*****
*****.*****
***..****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 93h/229H 145v/163V Pos: standing >
MM^^.^^.*
MM^^..^^^**
MM.**^^****
M^.^^@+++++
^.*^*..****
.^***.*****
****.****
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
< 93h/229H 145v/163V Pos: standing >
A Large Ravine
This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
A large cabin looks abandoned.
< 93h/229H 144v/163V Pos: standing >
Deep Within a Ravine
The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down #
< 94h/229H 144v/163V Pos: standing >
The boulder seems to be closed.
< 94h/229H 145v/163V Pos: standing >
The boulder seems to be closed.
< 94h/229H 145v/163V Pos: standing >
Ok.
< 94h/229H 147v/163V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
< 94h/229H 147v/163V Pos: standing >
A Troll floats in from above.
< 94h/229H 147v/163V Pos: standing >
A Troll floats down.
< 94h/229H 148v/163V Pos: standing >
You throw back your head and cackle with insane glee!
< 95h/229H 148v/163V Pos: standing >
You do not see that here.
< 95h/229H 148v/163V Pos: standing >
Ok.
< 95h/229H 151v/163V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
< 95h/229H 151v/163V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
A Troll (large) Spawn *-* Bloodlust *-* stands in mid-air here.
< 95h/229H 150v/163V Pos: standing >
Out of nowhere, a Troll stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a Troll stabs you in the back.
OUCH! That really did HURT!
< 33h/229H 151v/163V Pos: standing >
< T: Bodog TP: sta TC: awful E: A Troll sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 33h/229H 151v/163V Pos: standing >
< T: Bodog TP: sta TC: awful E: A Troll sta EP: excellent >
Grrrrrrrrrr...
< 33h/229H 151v/163V Pos: standing >
< T: Bodog TP: sta TC: awful E: A Troll sta EP: excellent >
You feel your skill in dual wield improving.
You attack a Troll. [0 hits]
< 33h/229H 151v/163V Pos: standing >
< T: Bodog TP: sta TC: awful E: A Troll sta EP: excellent >
A Troll attacks you. [0 hits]
< 33h/229H 151v/163V Pos: standing >
< T: Bodog TP: sta TC: awful E: A Troll sta EP: excellent >
You attack a Troll. [0 hits]
< 33h/229H 151v/163V Pos: standing >
< T: Bodog TP: sta TC: awful E: A Troll sta EP: excellent >
You chitter in thrikreen 'pussy'
< 33h/229H 151v/163V Pos: standing >
< T: Bodog TP: sta TC: awful E: A Troll sta EP: excellent >
You feel your skill in parry improving.
You wish that your wounds would stop BLEEDING so much!
A Troll attacks you. [1 hits]
< 27h/229H 151v/163V Pos: standing >
< T: Bodog TP: sta TC: awful E: A Troll sta EP: excellent >
You attempt to flee...
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
You flee southward!
< 27h/229H 130v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East -South
Fresh blood covers everything in the area.
A thri-kreen worker burrows through the earth.
< 27h/229H 130v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/229H 131v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
< 27h/229H 130v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/229H 131v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
A large cave worm burrows through the earth.
< 27h/229H 131v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
< 27h/229H 130v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 27h/229H 131v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A large cave worm burrows through the earth.
< 28h/229H 130v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -East -West
< 28h/229H 129v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East -South
Puddles of fresh blood cover the ground.
A large cave worm burrows through the earth.
< 28h/229H 129v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
Fresh blood covers everything in the area.
< 28h/229H 128v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 28h/229H 129v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -East -South
Fresh blood splatters cover the area.
A thri-kreen worker burrows through the earth.
< 28h/229H 128v/163V Pos: standing >
Twisting Tunnels of the Wild Underdark
The twisting tunnels of the Underdark are known for both their treachery and
unchanging features. The underground passages are very similar, the small
gray rock, with its rough surface, making up most of them. It is quite easy
to become lost in the drab corridors, with very few landmarks to guide the
way. The tons of rocks pressing in all sides gives the traveler an impression
of entrapment, which can overwhelm the senses of someone not native to the this
realm, and its never-ending features and curvatures.
Obvious exits: -North -South
Fresh blood covers everything in the area.
< 28h/229H 127v/163V Pos: standing >
A Long Narrow Shaft
This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
Fresh blood splatters cover the area.
A Troll (large) Spawn *-* Bloodlust *-* stands in mid-air here.
< 28h/229H 127v/163V Pos: standing >
Out of nowhere, a Troll stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Out of nowhere, a Troll stabs you in the back, RIP...
Your thin batwing cloak was completely destroyed by the massive blow!
Your iron neck guard was completely destroyed by the massive blow!
Your some spiked leather sleeves [superior] was completely destroyed by the massive blow!
Your pair of vicious looking armguards was completely destroyed by the massive blow!