The death of [37 Ruiner] Grimdor *-* Bloodlust *-* (Drow Elf)

in a Well Traveled Path

from the perspective of [37 Ruiner] Grimdor *-* Bloodlust *-* (Drow Elf)

<worn around neck>   a collar of elven bones [superior]

[Damage:  6 ] The skeleton of a wandering adventurer's fine punch strikes a village commoner.
[Damage:  5 ] The skeleton of a wandering adventurer's fine punch strikes a village commoner.

< 349h/356H 160v/162V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a young villager is lying here.
The skeleton of a wandering adventurer stands here, fighting a village commoner. (minion) (Red Aura)
The zombie of a wandering merchant stands here, fighting a village commoner. (minion) (Red Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A village commoner crouches here, fighting the skeleton of a wandering adventurer.(Gold Aura)

< 349h/356H 160v/162V Pos: standing >
A young villager leaves north.

< 350h/356H 160v/162V Pos: standing >
[Damage:  5 ] The skeleton of a wandering adventurer's punch strikes a village commoner.
[Damage:  6 ] The skeleton of a wandering adventurer's fine punch strikes a village commoner.
The skeleton of a wandering adventurer misses a village commoner.

< 351h/356H 160v/162V Pos: standing >
[Damage:  6 ] The zombie of a wandering merchant's punch strikes a village commoner.
The zombie of a wandering merchant groans loudly.

< 351h/356H 160v/162V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 352h/356H 160v/162V Pos: standing >
The skeleton of a wandering adventurer misses a village commoner.
[Damage:  4 ] The skeleton of a wandering adventurer's decent punch strikes a village commoner.
A village commoner rises to his feet.
The skeleton of a wandering adventurer groans loudly.

< 353h/356H 160v/162V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 354h/356H 160v/162V Pos: standing >
A village commoner misses the skeleton of a wandering adventurer.
The skeleton of a wandering adventurer dodges a village commoner's attack.
[Damage:  4 ] The skeleton of a wandering adventurer's decent punch strikes a village commoner.
[Damage:  3 ] The skeleton of a wandering adventurer's decent punch strikes a village commoner.
A village commoner dodges the skeleton of a wandering adventurer's attack.
The skeleton of a wandering adventurer throws back its head and cackles with insane glee!

< 354h/356H 160v/162V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East 
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a young villager is lying here.
The skeleton of a wandering adventurer stands here, fighting a village commoner. (minion) (Red Aura)
The zombie of a wandering merchant stands here, fighting a village commoner. (minion) (Red Aura)
A village commoner stands here, fighting the skeleton of a wandering adventurer.(Gold Aura)

< 355h/356H 160v/162V Pos: standing >
[Damage:  5 ] The zombie of a wandering merchant's fine punch strikes a village commoner.

< 355h/356H 160v/162V Pos: standing >
You draw a 2nd circle of energy from your surroundings.

< 356h/356H 160v/162V Pos: standing >
The skeleton of a wandering adventurer dodges a village commoner's attack.
The skeleton of a wandering adventurer sneers at a village commoner while sidestepping his kick.
[Damage:  4 ] The skeleton of a wandering adventurer's decent punch strikes a village commoner.
[Damage:  4 ] The skeleton of a wandering adventurer's decent punch strikes a village commoner.
[Damage:  4 ] The skeleton of a wandering adventurer's decent punch strikes a village commoner.
The skeleton of a wandering adventurer groans loudly.

< 356h/356H 160v/162V Pos: standing >
The skeleton of a wandering adventurer dodges a village commoner's attack.
A village commoner dodges the skeleton of a wandering adventurer's attack.
[Damage:  5 ] The skeleton of a wandering adventurer's fine punch strikes a village commoner hard.
[Damage:  5 ] The skeleton of a wandering adventurer's fine punch strikes a village commoner hard.
Two eerie points of red light flare in the skeleton of a wandering adventurer's hollow eye sockets.

< 356h/356H 160v/162V Pos: standing >
You draw a 1st circle of energy from your surroundings.

< 356h/356H 160v/162V Pos: standing >
The skeleton of a wandering adventurer dodges a village commoner's attack.
The skeleton of a wandering adventurer sneers at a village commoner while sidestepping his kick.
[Damage:  4 ] The skeleton of a wandering adventurer's punch strikes a village commoner hard.
A village commoner dodges the skeleton of a wandering adventurer's attack.
[Damage:  5 ] The skeleton of a wandering adventurer's fine punch strikes a village commoner very hard.
The skeleton of a wandering adventurer groans loudly.

< 356h/356H 160v/162V Pos: standing >
You draw a 1st circle of energy from your surroundings.

< 356h/356H 160v/162V Pos: standing >
The skeleton of a wandering adventurer dodges a village commoner's attack.
A village commoner dodges the skeleton of a wandering adventurer's attack.
[Damage:  4 ] The skeleton of a wandering adventurer's punch strikes a village commoner very hard.
The skeleton of a wandering adventurer starts moaning.
A village commoner's critical hit dislodged one of the skeleton of a wandering adventurer's bones, sending it tearing into a village commoner's flesh.
[Damage:  4 ] 
< 356h/356H 160v/162V Pos: standing >

		Score information for Grimdor

Level: 37   Race: Drow Elf   Class: Blighter / Ruiner Sex: Male
Hit points: 356(356)  Moves: 160(162)
Coins carried:    4 platinum    34 gold    13 silver    21 copper
Coins in bank: 1461 platinum   379 gold  1800 silver     0 copper
Playing time: 3 days / 21 hours/ 2 minutes
Received data: 0.3294 MB this session.
Send data:     0.0086 MB this session.
Compression ratio: 82%
Title: Spawn  *-* Bloodlust *-*
Followers:
   the zombie of a wandering merchant
   the skeleton of a wandering adventurer
Status:  Standing.
Epic points(total): 14(14)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -2.35   Deaths:   18
Detecting:       Invisible Evil Good Magic Life
Enchantments:    Ultravision Armor
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  130 

Active Spells:
--------------
fortitude (5 minutes)
vampiric touch (4 minutes)
detect magic (26 minutes)
thornskin (3 minutes)
shadow vision (24 minutes)
faluzures vitality (5 minutes)
well-rested bonus (92 minutes)


< 356h/356H 160v/162V Pos: standing >
You draw a 1st circle of energy from your surroundings.

< 356h/356H 160v/162V Pos: standing >
The skeleton of a wandering adventurer dodges a village commoner's attack.
The skeleton of a wandering adventurer sneers at a village commoner while sidestepping his kick.
[Damage:  4 ] The skeleton of a wandering adventurer's punch strikes a village commoner very hard.
[Damage:  4 ] The skeleton of a wandering adventurer's punch seriously wounds a village commoner.
A village commoner dodges the skeleton of a wandering adventurer's attack.
The skeleton of a wandering adventurer starts moaning.
A village commoner's critical hit dislodged one of the skeleton of a wandering adventurer's bones, sending it tearing into a village commoner's flesh.
[Damage:  4 ] 
< 356h/356H 160v/162V Pos: standing >
You start chanting...

< 356h/356H 160v/162V Pos: standing >
Casting: faluzures vitality *
[Damage:  5 ] The zombie of a wandering merchant's fine punch enshrouds a village commoner in a mist of blood.
A village commoner is stunned!

< 356h/356H 160v/162V Pos: standing >
Casting: faluzures vitality 

< 356h/356H 160v/162V Pos: standing >
You complete your spell...
The God graces you.

< 356h/356H 160v/162V Pos: standing >
[Damage:  4 ] The skeleton of a wandering adventurer's decent punch enshrouds a village commoner in a mist of blood.
A village commoner is incapacitated and will slowly die, if not aided.
A village commoner slumps to the ground.

< 356h/356H 160v/162V Pos: standing >
You draw a 7th circle of energy from your surroundings.

< 356h/356H 160v/162V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East 
The corpse of a traveling merchant is lying here.
The corpse of a young villager is lying here.
The skeleton of a wandering adventurer stands here. (minion) (Red Aura)
The zombie of a wandering merchant stands here. (minion) (Red Aura)
A village commoner is lying here, incapacitated.(Gold Aura)

< 356h/356H 160v/162V Pos: standing >
[Damage:  7 ] Your kick shatters a village commoner's skull.
A village commoner is dead! R.I.P.
You receive your share of experience.
The last gasps of a village commoner cause a sickening chill to run up your spine.

< 357h/356H 160v/162V Pos: standing >
You draw a 1st circle of energy from your surroundings.

< 357h/356H 160v/162V Pos: standing >
The skeleton of a wandering adventurer stops following you.
the skeleton of a wandering adventurer is no longer in your group.

< 357h/356H 160v/162V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 357h/356H 160v/162V Pos: standing >
You get a small pile of coins from the corpse of a village commoner.
There were: 5 gold coins, 10 silver coins, 15 copper coins. 

< 357h/356H 162v/162V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A small villager who is close by to your east.
A young villager who is close by to your east.
A traveling merchant who is close by to your east.
A muscular villager who is not far off to your east.

< 357h/356H 162v/162V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A buckler is on the ground here gathering dust and dirt.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
The zombie of a wandering merchant enters from the west.

< 357h/356H 160v/162V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your east.
A wandering merchant who is close by to your east.

< 357h/356H 160v/162V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a young villager is lying here.
The skeleton of a wandering adventurer stands here.(Red Aura)
The zombie of a wandering merchant enters from the east.

< 357h/356H 158v/162V Pos: standing >
The skeleton of a wandering adventurer suddenly attacks the zombie of a wandering merchant!
The skeleton of a wandering adventurer's fine punch strikes the zombie of a wandering merchant.
[Damage:  1 ] As the skeleton of a wandering adventurer strikes the zombie of a wandering merchant, it smiles as the skeleton of a wandering adventurer tears its flesh!

< 357h/356H 158v/162V Pos: standing >
You draw a 1st circle of energy from your surroundings.

< 357h/356H 162v/162V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A buckler is on the ground here gathering dust and dirt.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 357h/356H 160v/162V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
The zombie of a wandering merchant who is close by to your west.
The skeleton of a wandering adventurer who is close by to your west.

< 357h/356H 160v/162V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a young villager is lying here.
The zombie of a wandering merchant stands here, fighting the skeleton of a wandering adventurer. (minion) (Red Aura)
The skeleton of a wandering adventurer stands here, fighting the zombie of a wandering merchant.(Red Aura)

< 357h/356H 158v/162V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 357h/356H 158v/162V Pos: standing >
The skeleton of a wandering adventurer misses the zombie of a wandering merchant.
The skeleton of a wandering adventurer misses the zombie of a wandering merchant.
The skeleton of a wandering adventurer starts moaning.
The zombie of a wandering merchant's critical hit dislodged one of the skeleton of a wandering adventurer's bones, sending it tearing into the zombie of a wandering merchant's flesh.

< 357h/356H 162v/162V Pos: standing >
The zombie of a wandering merchant dodges the skeleton of a wandering adventurer's attack.
The skeleton of a wandering adventurer misses the zombie of a wandering merchant.
The skeleton of a wandering adventurer starts moaning.
The zombie of a wandering merchant's critical hit dislodged one of the skeleton of a wandering adventurer's bones, sending it tearing into the zombie of a wandering merchant's flesh.
The zombie of a wandering merchant sneers at the skeleton of a wandering adventurer while sidestepping its kick.

< 357h/356H 162v/162V Pos: standing >
You start chanting...

< 357h/356H 162v/162V Pos: standing >
Casting: animate dead *

< 357h/356H 162v/162V Pos: standing >
The skeleton of a wandering adventurer misses the zombie of a wandering merchant.
The skeleton of a wandering adventurer misses the zombie of a wandering merchant.

< 357h/356H 162v/162V Pos: standing >
Casting: animate dead 

< 357h/356H 162v/162V Pos: standing >
You complete your spell...
You breathe life into the corpse of a traveling merchant with the awesome power of your art.
The skeleton of a traveling merchant starts following you.

< 357h/356H 162v/162V Pos: standing >
The skeleton of a traveling merchant is now a member of your group.

< 357h/356H 162v/162V Pos: standing >
The skeleton of a wandering adventurer's impressive punch strikes the zombie of a wandering merchant very hard.
[Damage:  1 ] As the skeleton of a wandering adventurer strikes the zombie of a wandering merchant, it smiles as the skeleton of a wandering adventurer tears its flesh!
The zombie of a wandering merchant dodges the skeleton of a wandering adventurer's attack.
The zombie of a wandering merchant dodges the skeleton of a wandering adventurer's attack.
The skeleton of a wandering adventurer groans loudly.
The zombie of a wandering merchant sneers at the skeleton of a wandering adventurer while sidestepping its kick.

< 357h/356H 162v/162V Pos: standing >
The zombie of a wandering merchant dodges the skeleton of a wandering adventurer's attack.
The skeleton of a wandering adventurer misses the zombie of a wandering merchant.

< 357h/356H 162v/162V Pos: standing >
You draw a 5th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 357h/356H 162v/162V Pos: standing >
The skeleton of a wandering adventurer dodges the zombie of a wandering merchant's attack.

< 357h/356H 162v/162V Pos: standing >
You start chanting...

< 357h/356H 162v/162V Pos: standing >
You complete your spell...
The skeleton of a traveling merchant's skin gains the toughness of dead plant life, thorns and brambles grow from its skin!

< 357h/356H 162v/162V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
The corpse of a young villager is lying here.
The skeleton of a traveling merchant stands here. (minion) (Red Aura)
The zombie of a wandering merchant stands here, fighting the skeleton of a wandering adventurer. (minion) (Red Aura)
The skeleton of a wandering adventurer stands here, fighting the zombie of a wandering merchant.(Red Aura)

< 357h/356H 162v/162V Pos: standing >
The skeleton of a wandering adventurer misses the zombie of a wandering merchant.
The skeleton of a wandering adventurer misses the zombie of a wandering merchant.
The skeleton of a wandering adventurer starts moaning.
The zombie of a wandering merchant's critical hit dislodged one of the skeleton of a wandering adventurer's bones, sending it tearing into the zombie of a wandering merchant's flesh.
The skeleton of a wandering adventurer kicks the zombie of a wandering merchant causing parts of the zombie of a wandering merchant to cave in!
[Damage:  1 ] As the skeleton of a wandering adventurer strikes the zombie of a wandering merchant, it smiles as the skeleton of a wandering adventurer tears its flesh!

< 357h/356H 162v/162V Pos: standing >
A young villager enters from the north.
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A buckler is on the ground here gathering dust and dirt.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a peasant commoner is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
The skeleton of a traveling merchant enters from the west.

< 357h/356H 160v/162V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 357h/356H 160v/162V Pos: standing >
A wandering merchant enters from the east.

< 357h/356H 160v/162V Pos: standing >
A wandering adventurer leaves east.

< 357h/356H 160v/162V Pos: standing >
A traveling adventurer enters from the east.

< 357h/356H 160v/162V Pos: standing >
A muscular villager enters from the east.

< 357h/356H 160v/162V Pos: standing >
A young villager enters from the west.

< 357h/356H 160v/162V Pos: standing >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  4 of  4
  8th circle:  2 of  2

< 357h/356H 160v/162V Pos: standing >
You start chanting...

< 357h/356H 160v/162V Pos: standing >
Casting: acid stream *

< 357h/356H 160v/162V Pos: standing >
Casting: acid stream 

< 357h/356H 160v/162V Pos: standing >
You complete your spell...
[Damage: 69 ] You direct a stream of acid into a traveling adventurer; he cries out as flesh that was once his is now lost to the elements.
A traveling adventurer begins to sllooowwww down.
-=[A traveling adventurer's powerful slash strikes you.]=-
[Damage:  1 ] As a traveling adventurer strikes you, you smile as he tears his flesh!
A traveling adventurer's kick crashes into your chest.
[Damage:  1 ] As a traveling adventurer strikes you, you smile as he tears his flesh!

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 The zombie of a wandering merchant stops following you.
the zombie of a wandering merchant is no longer in your group.

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 You start chanting...

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 Casting: acid stream *

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 Casting: acid stream 

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  small wounds >
 You complete your spell...
[Damage: 77 ] You direct a stream of acid into a traveling adventurer; he cries out as flesh that was once his is now lost to the elements.
Just between you and me, a traveling adventurer looks pretty slow already.
A traveling adventurer misses you.

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 The skeleton of a traveling merchant fails miserably in its attempt to rescue you.

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 
< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 A traveling adventurer parries your futile lunge at him.
[Damage:  6 ] -=[Your fine slash wounds a traveling adventurer.]=-

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 A young villager leaves east.

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 You dodge a traveling adventurer's vicious attack.
You duck under a traveling adventurer's lame kick.

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 You start chanting...

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 Casting: firelance 

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 The skeleton of a traveling merchant says in drow 'Prepare to fight me, too!'
A traveling adventurer avoids being bashed by the skeleton of a traveling merchant, who loses its balance and falls.
You complete your spell...
[Damage: 59 ] As you complete your spell, you launch a massive firelance at a traveling adventurer, scorching his skin!
A traveling adventurer dodges the skeleton of a traveling merchant's attack.

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  few wounds >
 [Damage:  6 ] -=[Your fine slash wounds a traveling adventurer.]=-
[Damage:  6 ] -=[Your fine slash wounds a traveling adventurer.]=-

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 You start chanting...

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 A traveling adventurer misses you.

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 A traveling merchant enters from the east.

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 Casting: firelance 

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 89 ] As you complete your spell, you launch a massive firelance at a traveling adventurer, scorching his skin!

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 The skeleton of a traveling merchant misses a traveling adventurer.
A traveling adventurer parries your futile lunge at him.
[Damage:  6 ] -=[Your slash strikes a traveling adventurer.]=-

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 You start chanting...

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 Casting: firelance 

< 332h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 You dodge a traveling adventurer's vicious attack.
A traveling adventurer's kick hits you in your side.
[Damage:  1 ] As a traveling adventurer strikes you, you smile as he tears his flesh!

< 323h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP: pretty hurt >
 You complete your spell...
[Damage: 59 ] As you complete your spell, you launch a massive firelance at a traveling adventurer, scorching his skin!

< 323h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  awful >
 Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 323h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  awful >
 [Damage:  6 ] -=[Your fine slash strikes a traveling adventurer hard.]=-
A traveling adventurer parries your futile lunge at him.

< 323h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  awful >
 A traveling adventurer dodges the skeleton of a traveling merchant's attack.

< 323h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  awful >
 You start chanting...

< 323h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  awful >
 A traveling merchant leaves east.

< 323h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  awful >
 Casting: firelance 

< 323h/356H 160v/162V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: dorf sta EP:  awful >
 You complete your spell...
[Damage: 66 ] As you complete your spell, you launch a massive firelance at a traveling adventurer, scorching his skin!
A traveling adventurer is mortally wounded, and will die soon, if not aided.

< 323h/356H 160v/162V Pos: standing >
<[Damage:  1 ] You beautifully slash a traveling adventurer into two parts - both dead.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling adventurer dies in agony.

< 323h/356H 160v/162V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your east.
A young villager who is close by to your east.
A wandering adventurer who is close by to your east.

< 323h/356H 162v/162V Pos: standing >
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
Fresh blood splatters cover the area.
The corpse of a village commoner is lying here.
The corpse of a young villager is lying here.
The skeleton of a traveling merchant enters from the east.

< 324h/356H 160v/162V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
Puddles of fresh blood cover the ground.
A buckler is on the ground here gathering dust and dirt.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a peasant commoner is lying here.
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
The skeleton of a traveling merchant enters from the west.

< 326h/356H 158v/162V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 327h/356H 162v/162V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
The skeleton of a traveling merchant enters from the west.

< 327h/356H 160v/162V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A village commoner who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A pudgy commoner who is close by to your north.
A small villager who is not far off to your north.
A peasant commoner who is not far off to your north.
A mistgrave hare who is rather far off to your north.
A mother deer who is rather far off to your north.
A swift who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A wandering adventurer who is close by to your west.
A young villager who is close by to your west.
A muscular villager who is close by to your west.
A wandering merchant who is close by to your west.
A small villager who is close by to your west.

< 328h/356H 160v/162V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 328h/356H 160v/162V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH!  That really did HURT!

< 238h/356H 160v/162V Pos: standing >
<A Grey Elf starts casting an offensive spell.

< 238h/356H 160v/162V Pos: standing >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
OUCH!  That really did HURT!

< 150h/356H 160v/162V Pos: standing >
<A Grey Elf snaps into visibility.
A Grey Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 150h/356H 160v/162V Pos: sitting >
<A Grey Elf starts casting an offensive spell.

< 150h/356H 160v/162V Pos: sitting >
<A Grey Elf completes his spell...
A Grey Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Grey Elf points at you.
Your soul is engulfed by unbearable pain as a Grey Elf finishes incanting his spell.
YIKES!  Another hit like that, and you've had it!!

< 59h/356H 160v/162V Pos: sitting >
<You miss a Grey Elf.

< 59h/356H 160v/162V Pos: sitting >
< T: Grimdor TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.

< 59h/356H 160v/162V Pos: sitting >
< T: Grimdor TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf avoids being bashed by the skeleton of a traveling merchant, who loses its balance and falls.

< 59h/356H 160v/162V Pos: sitting >
< T: Grimdor TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf starts casting a spell.

< 59h/356H 160v/162V Pos: sitting >
< T: Grimdor TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash seriously wounds you.]=-
[Damage:  1 ] As a Grey Elf strikes you, you smile as he tears his flesh!
A Grey Elf misses you.
A Grey Elf misses you.
-=[A Grey Elf's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As a Grey Elf strikes you, you smile as he tears his flesh!

< 33h/356H 160v/162V Pos: sitting >
< T: Grimdor TP: sit TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf points the totem of Mox at you!
A Grey Elf points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your death sickle was destroyed by the blast!
Your buckler was destroyed by the blast!