The death of [44 Shadowmage] Matak *-* Bloodlust *-* (Kobold)

in The House of Ikitik

from the perspective of [44 Shadowmage] Matak *-* Bloodlust *-* (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water [86%]
<worn on head>       a golden crown set with diamonds
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a sparkling golden hoop earring (illuminating)
<worn on face>       a shark-skin mask [superior]
<worn around neck>   a set of copper wire coils [88%]
<worn around neck>   the glittering cloak of the sprite queen, Faelarae (glowing)[168h 38m 6s]
<worn on body>       a silky black dress of the sirens [84%]
<worn about body>    opalescent robes of the archmagi (glowing)
<worn on tail>       a hammered silver tail ring
<worn about waist>   a silken belt with a stylized iron buckle
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<attached to belt>   a thick book labled 'A Woman's Pleasure'
<worn on arms>       some mantis sleeves
<held as shield>     a shield bearing the Tharnadian crest [superior]
<worn around wrist>  a wristband made of cameleon skin
<worn around wrist>  a silver band with blue stones
<worn on hands>      a harpy claw
<worn on finger>     a tiny ruby ring
<worn on finger>     a glowing ruby ring
<held>               a swirling wand of light
<worn on legs>       the leggings of insanity
<worn on feet>       boots of brain golem skin

You quickly scan the area.
A forest Tor who is not far off to your south.
A forest Tor who is not far off to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A hook flier who is close by to your west.
A hopper who is not far off to your west.
A treant who is not far off to your west.

< 390h/390H 98v/211V Pos: standing >
Azar sneaks east.
You follow Azar.

Detour in the Main Path
  Here the main path to Aravne has taken a slight detour around a huge
boulder to the west.  To the north, it continues its winding treck toward
the tree city, disappearing into the mammoth wood.  Many of the ancient
trees here are covered in moss, and their first branches are nearly out of
sight they are so high up.
Obvious exits: -North -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the west.

< 390h/390H 98v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

Main Path Approaching Aravne
  Here the main path begins to approach the largest of the giant trees,
which hold the tree city of Aravne itself.  Even from a distance,
the magnificence of these leviathans is breathtaking.  Still the very same
trees which began this forest, they are now unimaginably old and incredibly
large.  The first of these primordial giants is directly north along the trail,
and blocks most of the rest of the forest ahead behind its massive width.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A treejumper searches the area for food.
Furi enters from the south.

< 390h/390H 96v/211V Pos: standing >
You follow Azar.

Before the Entry Tree of Aravne
  Here the path comes to an end before one of the primordial trees upon
which the tree city of Aravne begins.  The base of this old tree is
so wide, that it would take several minutes to walk around to the side of it
and catch a glimpse in the northernly direction.  An worn but sturdy wooden
staircase begins here, and winds its way up and around the trunk to the lowest
level of the city.
Obvious exits: -East  -South -West  -Up   
A wooden sign is attached to the tree here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
Furi enters from the south.

< 390h/390H 95v/211V Pos: standing >
You quickly scan the area.
A caravan worker who is not far off to your east.
A caravan worker who is not far off to your east.
A rotund merchant who is not far off to your east.
A caravan guard who is not far off to your east.
A tourist who is not far off above you.
An Aravne commons guard who is not far off above you.

< 390h/390H 96v/211V Pos: standing >
Azar sneaks west.
You follow Azar.

Path to the Forest Undercity
   Here the path leads west around the massive city entry tree, and
curves with the trunk slowly northward.  Strange patches of rot and disease
can be seen on the side of this massive tree, extremely unusual for something
which has lived for so long healthily.  Perhaps there is a reason this part of
the forest the path leads to is now restricted.
Obvious exits: -East  -Northwest
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the east.

< 390h/390H 95v/211V Pos: standing >
Azar sneaks northwest.
You follow Azar.

Entry to the Forest Undercity
   Here the path path around the giant tree completes its curve and heads
northward into the forest undercity.  Before you lie more of the incredibly
massive treetrunks, with a few narrow paths winding between them out of sight
to the north.  Very high above you, where the lowest branches of the trees
begin, wooden structures can be seen stretching out beyond any line of sight.
More patches of rot can be seen on the other trees to the north, and
this part of Aravne Forest does not seem nearly as peaceful or inviting as
the rest.
Obvious exits: -North -Southeast
A warning sign has recently been posted here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
Furi enters from the southeast.

< 390h/390H 94v/211V Pos: standing >
You quickly scan the area.
You see nothing.
You follow Azar.

Path Through the Forest Undercity
   The forest is even darker here underneath the city of Aravne and the
gigantic trees it is built upon.  Occasionally a structure can be glimpsed
through the branches far above, branches which are larger than most trees
themselves.  Small patches of rot can be glimpsed on some of the treetrunks,
and there is a definite sense of foreboding here.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 93v/211V Pos: standing >
You follow Azar.

Inside the Forest Undercity
   Here the path leading north nears the limits of the Aravne Forest Guards
longbow range, evident by the large amount of spent arrows sticking in the
forest floor here.  Splashes of a dark, sticky dried gook stain many of the
fallen leaves which cover the ground here.  A few bones, gnawed and picked
clean by scavengers lie scattered about here.  To the north, the trunk of one
of the giant trees blocks any view of deeper into the forest.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 92v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

Forest Undercity South of Battle Tree
   Here the path through the forest undercity splits at the base of an
aptly named Aravne tree that has been scarred by a recent skirmish which
must have been fought here.  The ground is covered with gnawed bones, both
humanoid and beast.  Several broken weapons, dented suits of armor, and
shredded leather garmets also litter the forest floor here.  The large amount
of blood spilled on this spot seems to have permanently discolored the
forest floor here, and the tree seems to have taken on a slightly more twisted,
wicked appearance.  Perhaps blood in the soil is not the preferred diet of
this giant tree.
Obvious exits: -South -Northwest -Northeast
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 91v/211V Pos: standing >
You quickly scan the area.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.

< 390h/390H 91v/211V Pos: standing >
You quickly scan the area.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
A forest guard who is a brief walk away to your south.
Azar sneaks northwest.
You follow Azar.

Western Path Around Battle Tree
   Here the path up around Battle Tree curves slowly to the north
as it followes the massive arc of the aravne tree.  High above in the branches
marking the under canopy, glimpses of wooden structures can be seen.  Just
ahead to the north this path comes to an intersection.
Obvious exits: -North -Southeast
A severed insect leg lies here leaking ooze.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the southeast.

< 390h/390H 90v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

Path Intersection South of the Dump Landing
   Here the path leading north from Battle Tree intersects with a second
path leading in from the east.  Continuing north, the main path seems to end
just ahead where two of the aravne trees grow only a wagons width apart from
each other.  The stench of rot and garbage wafts in from that direction,
evidence that the dump landing probably lies just beyond.
Obvious exits: -North -East  -South
An old, weathered sign marks the intersection here.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 89v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

Twin Tree Gateway to the Dump Landing
   Here the path leads between two towering aravne trees, leaving barely
enough room for a wagon to pass between.  A makeshift wooden gate spans the
slight distance between the trunks, making this passage an easily defensible
position.  Beyond the gate to the north lies one of the most massive garbage
dumping site in all the realms, and a heaven for the thri-kreen tribe
which has claimed it as their property and home.
Obvious exits: -North# -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 88v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 390h/390H 89v/211V Pos: standing >
Azar opens the gate.

< 390h/390H 90v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

Southern Entry of the Dump Landing
   Just north of the southern gate and the twin trees which frame it, the
dump spans the entire northern arc of view.  Busy looking thri-kreen sift
through the garbage for usefull or possibly valueable items, garbage which
is replenished weekly when it is dumped from the city of Aravne above.  It
appears that, while most of the trash is allowed to pile up, the main pathways
through the dump are kept clear to aid travel.  It seems as though one
persons trash really is another persons treasure.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
Furi enters from the south.

< 390h/390H 88v/211V Pos: standing >
You quickly scan the area.
A volunteer guard who is in the distance to your north.
A poor human who is not far off to your west.
A trader who is not far off to your west.
Arckk who is not far off to your west.
Azar sneaks north.
You follow Azar.

Cental Path Through the Dump
   This is the central path through the dump landing, leading to all areas
which are open to the public.  Large heaps of garbage block any passage
east or west, while the southern intersection lies to the north.  The giant
twin trees can be seen to the south, marking the southern gate of the dump.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the volunteer guards watches the area.
Furi enters from the south.

< 390h/390H 87v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

The Southern Intersection
   This crossing of paths, known as the southern intersection, is busy with
passing thri-kreen.  To the west leads Commerce Way, while east
of here runs Tired Trader Way.  Both side paths are kept remarkably clean of
trash, although the stench of the surroundings cannot be overcome.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 86v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

Central Path Through the Dump
   Here the path connects the center of the dump to the north with the
southern intersection to the south.  It is lined to both the east and west
with piles of junk the size of small hills, on which can be spotted the
occasional forager.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the volunteer guards watches the area.
Furi enters from the south.

< 390h/390H 84v/211V Pos: standing >
You quickly scan the area.
A volunteer guard who is not far off to your north.
A volunteer guard who is not far off to your north.
An experienced battlereaver who is in the distance to your north.
An experienced battlereaver who is in the distance to your north.
A customs guard who is a brief walk away to your south.
A customs guard who is a brief walk away to your south.
You follow Azar.

The Dump Center Point
   Here the main path comes to the center of the dump, marked in a very
uncerimonious manner with a dirty looking pool of water.  It is used by the
dump villagers as a drinking well, although the green looking water
looks very unhealty.  The occasional thri-kreen completely immerses itself
in the pool, then leaps out and shakes itself dry picking off the stray leech
off its body.
Obvious exits: -North -South
A murky pool of deep green water marks the center of town.
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 83v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

Central Path Through the Dump
   This section of the central path connects the village center to the south
with the northern intersection.  The piles of trash are slightly smaller
here than in the business district to the south.  Perhaps this is why the main
concentration of thri-kreen homes are located on the north side of the dump.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A member of the volunteer guards watches the area.
A member of the volunteer guards watches the area.
Furi enters from the south.

< 390h/390H 82v/211V Pos: standing >
You follow Azar.

The Northern Intersection
   Here the central path intersects Cozy Way, which many of the village
homes are situated on.  Farther down the path to the north, Forktree marks
the northern gate of the dump.  The trash piles in this section of town are
significantly smaller than those on the southern side of the dump, but
still rise well overhead.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 80v/211V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is not far off to your north.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is not far off to your east.
A volunteer guard who is close by to your south.
A volunteer guard who is close by to your south.
A volunteer guard who is a brief walk away to your south.
A volunteer guard who is in the distance to your south.
A wealthy noble who is a brief walk away to your west.
Azar sneaks north.
You follow Azar.

Central Path Through the Dump
   Here the path approaches forktree, the strangely shaped aravne tree
which acts as a natural northern gate to the dump.  Small piles of junk
line the east and west sides of the path here, looking like they have been
sifted through countless times by foragers.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 79v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

Before the Forktree
   Here the forktree rises skyward, beginning as two separate trunks which
merge together at a height of about thirty feet.  This natural but unusual
phenomena has produced a perfect gateway for the north side of the dump.  It
seems that the thri-kreen have recently had to defend this gate, as there are
signs of battle on the northern side of the forktree.  The defense must have
been successful, as the dump village still remains unscathed.  Judging by
the increased security here, hovever, it does not appear as though the threat
was completely eliminated.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
An experienced battlereaver prepares to meet any threat
An experienced battlereaver prepares to meet any threat
Furi enters from the south.

< 390h/390H 77v/211V Pos: standing >
You quickly scan the area.
A volunteer guard who is a brief walk away to your south.
A volunteer guard who is in the distance to your south.
Azar sneaks south.
You follow Azar.

Central Path Through the Dump
   Here the path approaches forktree, the strangely shaped aravne tree
which acts as a natural northern gate to the dump.  Small piles of junk
line the east and west sides of the path here, looking like they have been
sifted through countless times by foragers.
Obvious exits: -North -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the north.

< 390h/390H 77v/211V Pos: standing >
You follow Azar.

The Northern Intersection
   Here the central path intersects Cozy Way, which many of the village
homes are situated on.  Farther down the path to the north, Forktree marks
the northern gate of the dump.  The trash piles in this section of town are
significantly smaller than those on the southern side of the dump, but
still rise well overhead.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the north.

< 390h/390H 75v/211V Pos: standing >
You quickly scan the area.
An experienced battlereaver who is not far off to your north.
A volunteer guard who is a brief walk away to your south.
A volunteer guard who is in the distance to your south.
A wealthy noble who is a brief walk away to your west.
Azar sneaks west.
You follow Azar.

West Cozy Way
   This side of Cozy Way seems slightly nicer then the east side.  There is
less trash, and the structures here are built with more choice pieces of junk.
The surface of the street here is also devoid of the litter which plagues the
eastern half of Cozy Way.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the east.

< 390h/390H 74v/211V Pos: standing >
You follow Azar.

End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the east.

< 390h/390H 73v/211V Pos: standing >
Azar sneaks west.
You follow Azar.

A Comfortable Home
   This is obviously the residence of one of the more wealthy inhabitants of
the dump.  Some of the items which are displayed on the walls here look
like they may actually have some small amount of worth, and the walls
themselves are made of actual wood instead of garbage.
Obvious exits: -East 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A wealthy noble thri-kreen ponders more ways to gain status.
Furi enters from the east.

< 390h/390H 71v/211V Pos: standing >
You quickly scan the area.
You see nothing.

< 390h/390H 73v/211V Pos: standing >
Azar sneaks east.
You follow Azar.

End of West Cozy Way
   Here the street comes to an end, bracketed by homes to both the south and
west.  Nobleman Court merges with Cozy Way here, and leads off to the north.
Here the street has been kept clean, and the structures are the owned by the
more wealthy thri-kreen.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the west.

< 390h/390H 72v/211V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your north.
A Grey Elf who is not far off to your north.
A Grey Elf who is not far off to your north.
A volunteer guard who is not far off to your north.
A wealthy noble who is close by to your south.

< 390h/390H 73v/211V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off to your north.
A Grey Elf who is not far off to your north.
A volunteer guard who is not far off to your north.
A marooned xixchil who is not far off to your north.
A wealthy noble who is close by to your south.
A wealthy noble who is close by to your west.

< 390h/390H 75v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

Noblemans Court
   This small circle is where the real leadership behind the dump village
can be found.  It is extremely clean, and the ground here is actually paved
by hardened wood particles.  There are houses made of beatifully stained wood
on both the east and west sides of the court, while a magnificant home
carved from the stump of a baby aravne tree lies north.
Obvious exits: -North -East  -South -West 
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
Furi enters from the south.

< 390h/390H 73v/211V Pos: standing >
Azar sneaks north.
You follow Azar.

The House of Ikitik
   Carved entirely from the stump of a baby aravne tree, this home is
incredible.  Artwork of incredible quality has been carved into the very
walls, making the entire structure a detailed work of art.  Strange artifacts
are displayed on protruding shelves, the likes of which have not been seen by
many mortal eyes.  One particular carving is intriguing, as it depicts
strange colored globes hanging in space, with a golden ball in the
center.
A bright light fills this area.
Obvious exits: -South
*Azar ZerkerLord  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium)  The Resistance stands in mid-air here.
*A Grey Elf (medium)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A member of the volunteer guards watches the area.
(Q)A marooned xixchil peer into his globe intently.
Furi enters from the south.

< 390h/390H 72v/211V Pos: standing >
You quickly scan the area.
A wealthy noble who is a brief walk away to your south.
A Grey Elf starts casting a spell.

< 390h/390H 73v/211V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the word 'abrazak'

< 390h/390H 76v/211V Pos: standing >
Furi snaps into visibility.
A Grey Elf is knocked to the ground by Furi's skillful bash!
A Grey Elf looks at you.

< 390h/390H 77v/211V Pos: standing >
A Grey Elf sizes you up with a quick glance.

< 390h/390H 78v/211V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 390h/390H 78v/211V Pos: standing >
Furi parries a Grey Elf's lunge at him.
Furi snaps into visibility.
A Grey Elf leaves south.
A Grey Elf leaves south.

< 390h/390H 79v/211V Pos: standing >
You start chanting...
You snap into visibility.

< 390h/390H 80v/211V Pos: standing >
A Grey Elf enters from the south.
A Grey Elf enters from the south.

< 390h/390H 82v/211V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'pawwzf'
A Grey Elf creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
Azar starts casting an offensive spell called 'greater soul disturbance'.
Azar snaps into visibility.

< 325h/390H 83v/211V Pos: standing >
You complete your spell...
[Damage: 88 ] Your giant fist of force causes a Grey Elf to stagger in agony!
A Grey Elf misses you.

< 325h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.

< 325h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as her soul is viciously attacked by Azar.
A Grey Elf's glistening bracelet [superior] is corrupted by spiritual anger!

< 325h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Furi snaps into visibility.
Furi's feeble slash grazes a Grey Elf.
Furi's weak slash grazes a Grey Elf.
Furi's feeble slash grazes a Grey Elf.
You start chanting...

< 325h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Azar starts casting an offensive spell.
A Grey Elf starts casting an offensive spell.

< 325h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Casting: bigbys clenched fist *
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as her soul is viciously attacked by Azar.
A Grey Elf starts casting a spell.

< 325h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 
< 325h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 Furi parries a Grey Elf's lunge at him.
Furi snaps into visibility.

< 325h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: small wounds E: A Grey Elf sta EP:  small wounds >
 You complete your spell...
A Grey Elf snaps into visibility.
[Damage: 84 ] Your giant fist of force causes a Grey Elf to stagger in agony!
A Grey Elf completes his spell...
A Grey Elf utters the word 'pawwzf'
A Grey Elf creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
Azar starts casting an offensive spell called 'greater soul disturbance'.

< 263h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: few wounds E: A Grey Elf sta EP:  small wounds >
 You dodge a Grey Elf's vicious attack.
A Grey Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 263h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: few wounds E: A Grey Elf sta EP:  small wounds >
 Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as her soul is viciously attacked by Azar.
A Grey Elf completes her spell...
A Grey Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!
A Grey Elf dodges your futile attack.

< 263h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: few wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
-=[A Grey Elf's impressive slash strikes you.]=-
As a katana called 'Retribution' slices through the air towards you, a green glow infuses the blade!
A Grey Elf points at you.
You scream out in anguish as your spirit is viciously attacked by a Grey Elf.
OUCH!  That really did HURT!
A Grey Elf misses you.

< 181h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.
A Grey Elf starts casting an offensive spell.

< 181h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as her soul is viciously attacked by Azar.

< 181h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Furi snaps into visibility.
Furi's slash grazes a Grey Elf.
Furi's slash grazes a Grey Elf.
Furi's weak slash grazes a Grey Elf.

< 181h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Azar starts casting an offensive spell called 'greater soul disturbance'.

< 181h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Grey Elf.
Azar's spell flows around a Grey Elf, leaving her unharmed!
Furi blocks a Grey Elf's lunge at him.
Furi snaps into visibility.

< 181h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf dodges your futile attack.
A Grey Elf clambers to his feet.

< 181h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 Azar looks at a Grey Elf.
A Grey Elf starts casting a spell.

< 181h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A marooned xixchil watches the battle in amusement.
A Grey Elf completes his spell...
A Grey Elf utters the word 'pawwzf'
A Grey Elf creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!
Azar starts casting an offensive spell called 'arieks shattering iceball'.
A Grey Elf starts casting an offensive spell.

< 113h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive slash strikes you hard.]=-
-=[A Grey Elf's impressive slash strikes you hard.]=-
-=[A Grey Elf's impressive slash strikes you very hard.]=-
A Grey Elf misses you.

< 78h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Furi snaps into visibility.
A Grey Elf is knocked to the ground by Furi's skillful bash!

< 78h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Grey Elf.
Azar's spell flows around a Grey Elf, leaving her unharmed!

< 78h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Grey Elf stops invoking abruptly!
A Grey Elf starts casting an offensive spell.

< 78h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Grey Elf completes her spell...
A Grey Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and her wounds begin to heal!

< 78h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Azar starts casting an offensive spell.

< 78h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Grey Elf.
Azar's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's set of shimmering green leggings of endurance is weakened from the intense cold!

< 78h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the word 'pawwzf'
A Grey Elf creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You miss a Grey Elf.
Furi snaps into visibility.
Furi's weak slash grazes a Grey Elf.
Furi's feeble slash grazes a Grey Elf.
Furi's feeble slash grazes a Grey Elf.

< 13h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: awful E: A Grey Elf sta EP: few scratches >
 Furi parries a Grey Elf's lunge at him.
Furi snaps into visibility.

< 13h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: awful E: A Grey Elf sta EP: few scratches >
 You can't do this sitting!
Azar starts casting an offensive spell.
A Grey Elf attempted to headbutt you.

< 13h/390H 84v/211V Pos: sitting >
< T: Matak TP: sit TC: awful E: A Grey Elf sta EP: few scratches >
 You clamber to your feet.

< 13h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 You start chanting...

< 13h/390H 84v/211V Pos: standing >
< T: Matak TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
 Azar completes his spell...
Azar utters the words 'abrauztg gpahhzfuio uqzbarr'
Azar points at a Grey Elf.
Azar's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf snaps into visibility.
-=[A Grey Elf's slash enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's slash causes you to grimace in pain.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -3h/390H 84v/211V Pos: standing >
You are too busy bleeding to death at the moment.
Standing would be a good first step.
You abort your spell before it's done!

< -3h/390H 84v/211V Pos: on your ass >
You are in pretty bad shape, unable to do anything!

< -3h/390H 84v/211V Pos: on your ass >