<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a glittering limestone skull from Charing
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a gnomish ear amplifier (magic)
<worn in ear> a green feather (magic) [87%]
<worn on face> the mask of bloodlust of regeneration (glowing)
<worn around neck> a sparkling glass choker from Charing
<worn around neck> an unique silver collar from The Kingdom of Torg
<worn on body> a sinister hide chestplate from Charing
<worn about body> the masters cloak (glowing)
<worn as quiver> an elven quiver [superior]
<worn about waist> a misshaped hardwood belt from Charing
<worn on belt buckle>a jagged titanium boomerang
<worn on arms> some misshaped limestone sleeves from Charing
<worn around wrist> some lily pads (illuminating)
<worn around wrist> a githyanki skin bracer [72%]
<worn on hands> some skin-wrapped bamboo talons from Charing [79%]
<worn on finger> a tarnished bronze ring (glowing)
<worn on finger> a red earthstone ring
<primary weapon> an ashen crystal dirk from The Motte and Bailey of Duke Delwyn (magic)
<secondary weapon> the humming sword named 'Blaze' (magic) (humming)
<worn on legs> some bright blue leg plates
.MMM.M.............
MMM^...@.^^ .. .
M^ MMM...MM.^ ^. .
... MM ^..MM ^..
.M. MM ^. M .
.MMMM ^ P^M^ .
MMM^^ ^MM^ .
< 490h/490H 95v/169V Pos: standing >
< 490h/490H 98v/169V Pos: standing >
< 490h/490H 99v/169V Pos: standing >
< 490h/490H 100v/169V Pos: standing >
...^....^^.....
.........^...^.^
MM....^.^...M...^
MMM............. .
.MMM.M.............
MMM^...@.^^ .. .
M^ MMM...MM.^ ^. .
... MM ^..MM ^..
.M. MM ^. M .
.MMMM ^ ^M^ .
MMM^^ ^MM^ .
< 490h/490H 101v/169V Pos: standing >
...^....^^.....
.........^...^.^
MM....^.^...M...^
MMM............. .
.MMM.M.............
MMM^...@.^^ .. .
M^ MMM...MM.^ ^. .
... MM ^..MM ^..
.M. MM ^. M .
.MMMM ^ ^M^ .
MMM^^ ^MM^ .
P...^....^^....
M.........^...^.^
MMM....^.^...M...^
.MMM.............
..MMM.M............
. MMM^..@..^^ ..
.M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
..MMMM ^ ^M^ .
MMM^^ ^MM^ .
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 490h/490H 100v/169V Pos: standing >
P...^....^^....
M.........^...^.^
MMM....^.^...M...^
.MMM.............
..MMM.M............
. MMM^..@..^^ ..
.M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
..MMMM ^ ^M^ .
MMM^^ ^MM^ .
.........^...^.
MM....^.^...M...^
.MMM.............
..MMM.M............
. MMM^.....^^ ..
.M^ MMM..@MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
...MMMM ^ ^M^ .
MMM^^ ^MM^ .
MMM^ M ....
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 490h/490H 99v/169V Pos: standing >
.........^...^.
MM....^.^...M...^
.MMM.............
..MMM.M............
. MMM^.....^^ ..
.M^ MMM..@MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
...MMMM ^ ^M^ .
MMM^^ ^MM^ .
MMM^ M ....
M....^.^...M...
MMM.............
..MMM.M............
. MMM^.....^^ ..
.M^ MMM...MM.^ ^.
.... MM ^@.MM ^..
..M. MM ^. M .
...MMMM ^ ^M^ .
. MMM^^ ^MM^ .
^ MMM^ M ....
.. MM ...M^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 490h/490H 98v/169V Pos: standing >
MM.............
.MMM.M...........
. MMM^.....^^ ..
.M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^@ M .
...MMMM ^ ^M^ .
. MMM^^ ^MM^ .
.^ MMM^ M ....
... MM ...M^
.. .MM^^ ^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 490h/490H 97v/169V Pos: standing >
MM.............
.MMM.M...........
. MMM^.....^^ ..
.M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^@ M .
...MMMM ^ ^M^ .
. MMM^^ ^MM^ .
.^ MMM^ M ....
... MM ...M^
.. .MM^^ ^
< 490h/490H 98v/169V Pos: standing >
MM.............
.MMM.M...........
. MMM^.....^^ ..
.M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^@ M .
...MMMM ^ ^M^ .
. MMM^^ ^MM^ .
.^ MMM^ M ....
... MM ...M^
.. .MM^^ ^
MMM.M..........
MMM^.....^^ ..
.M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
...MMMM ^@ ^M^ .
. MMM^^ ^MM^ .
.^ MMM^ M ....
.... MM ...M^
... .MM^^ ^
^ ^..M ^^.
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
< 490h/490H 97v/169V Pos: standing >
MMM.M..........
MMM^.....^^ ..
.M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
...MMMM ^@ ^M^ .
. MMM^^ ^MM^ .
.^ MMM^ M ....
.... MM ...M^
... .MM^^ ^
^ ^..M ^^.
< 490h/490H 98v/169V Pos: standing >
MMM.M..........
MMM^.....^^ ..
.M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
...MMMM ^@ ^M^ .
. MMM^^ ^MM^ .
.^ MMM^ M ....
.... MM ...M^
... .MM^^ ^
^ ^..M ^^.
< 490h/490H 99v/169V Pos: standing >
MMM.M..........
MMM^.....^^ ..
.M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
...MMMM ^@ ^M^ .
. MMM^^ ^MM^ .
.^ MMM^ M ....
.... MM ...M^
... .MM^^ ^
^ ^..M ^^.
MMM^.....^^ .
M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
...MMMM ^ ^M^ .
. MMM^^@^MM^ .
.^ MMM^ M ....
.... MM ...M^
.... .MM^^ ^
^^ ^..M ^^.
^^ M M
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
< 490h/490H 98v/169V Pos: standing >
MMM^.....^^ .
M^ MMM...MM.^ ^.
.... MM ^..MM ^..
..M. MM ^. M .
...MMMM ^ ^M^ .
. MMM^^@^MM^ .
.^ MMM^ M ....
.... MM ...M^
.... .MM^^ ^
^^ ^..M ^^.
^^ M M
MMM^.....^^ ..
^ MMM...MM.^ ^.
... MM ^..MM ^..
.M. MM ^. M .
..MMMM ^ ^M^ .
MMM^^ @MM^ .
^ MMM^ M ....
... MM ...M^
... .MM^^ ^
^ ^..M ^^.
^^ M M
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 490h/490H 97v/169V Pos: standing >
MMM^.....^^ ..
^ MMM...MM.^ ^.
... MM ^..MM ^..
.M. MM ^. M .
..MMMM ^ ^M^ .
MMM^^ @MM^ .
^ MMM^ M ....
... MM ...M^
... .MM^^ ^
^ ^..M ^^.
^^ M M
MM.M...........
MMM^.....^^ ..
M^ MMM...MM.^ ^. .
... MM ^..MM ^..
.M. MM ^. M .
..MMMM ^ @^M^ .
MMM^^ ^MM^ .
^ MMM^ M ....
... MM ...M^
.. .MM^^ ^
^..M ^^.
The Great Lava Fields of the Damned
Obvious exits: -N -E -S -W
< 490h/490H 96v/169V Pos: standing >
MM.M...........
MMM^.....^^ ..
M^ MMM...MM.^ ^. .
... MM ^..MM ^..
.M. MM ^. M .
..MMMM ^ @^M^ .
MMM^^ ^MM^ .
^ MMM^ M ....
... MM ...M^
.. .MM^^ ^
^..M ^^.
<map>
Zone: The Forgotten Mansion.
Room: A Gate Before a Large Mansion
</map>
<map>
Zone: The Forgotten Mansion.
Room: A Gate Before a Large Mansion
</map>
A Gate Before a Large Mansion
Obvious exits: -N -W
(Q)An aging half-elf tends to the garden.
< 490h/490H 95v/169V Pos: standing >
< 490h/490H 96v/169V Pos: standing >
You quickly scan the area.
You see nothing.
< 490h/490H 98v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Along a Cobblestone Path
</map>
Along a Cobblestone Path
Obvious exits: -N -E -S -W
< 490h/490H 99v/169V Pos: standing >
< 490h/490H 100v/169V Pos: standing >
You quickly scan the area.
An elderly gardener who is close by to your south.
< 490h/490H 101v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Amidst a Beautiful Garden
</map>
Amidst a Beautiful Garden
Obvious exits: -N -W
< 490h/490H 101v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Amidst a Beautiful Garden
</map>
Amidst a Beautiful Garden
Obvious exits: -S -W -D#
< 490h/490H 100v/169V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 101v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Along a Cobblestone Path
</map>
Along a Cobblestone Path
Obvious exits: -N -E -S -W
< 490h/490H 100v/169V Pos: standing >
< 490h/490H 101v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Beside a Marble Statue in the Garden
</map>
Beside a Marble Statue in the Garden
Obvious exits: -E -S
< 490h/490H 101v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Amidst a Beautiful Garden
</map>
Amidst a Beautiful Garden
Obvious exits: -N -E
< 490h/490H 100v/169V Pos: standing >
Autosaving...
< 490h/490H 101v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Along a Cobblestone Path
</map>
Along a Cobblestone Path
Obvious exits: -N -E -S -W
< 490h/490H 102v/169V Pos: standing >
A black rift in space opens next to you, and Nil steps out of it grinning.
<map>
Zone: The Forgotten Mansion.
Room: Amidst a Beautiful Garden
</map>
Amidst a Beautiful Garden
Obvious exits: -N -W
< 490h/490H 101v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Amidst a Beautiful Garden
</map>
Amidst a Beautiful Garden
Obvious exits: -S -W -D#
< 490h/490H 100v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Along a Cobblestone Path
</map>
Along a Cobblestone Path
Obvious exits: -N -E -S -W
< 490h/490H 99v/169V Pos: standing >
< 490h/490H 100v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Before the Abandoned Mansion
</map>
Before the Abandoned Mansion
Obvious exits: -N# -S
< 490h/490H 99v/169V Pos: standing >
< 490h/490H 100v/169V Pos: standing >
It seems to be locked.
< 490h/490H 103v/169V Pos: standing >
The door seems to be closed.
< 490h/490H 104v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Along a Cobblestone Path
</map>
Along a Cobblestone Path
Obvious exits: -N -E -S -W
< 490h/490H 104v/169V Pos: standing >
< 490h/490H 105v/169V Pos: standing >
<map>
Zone: The Forgotten Mansion.
Room: Amidst a Beautiful Garden
</map>
Amidst a Beautiful Garden
Obvious exits: -S -W -D#
< 490h/490H 104v/169V Pos: standing >
Ok.
< 490h/490H 105v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 106v/169V Pos: standing >
Nil enters from the south.
< 490h/490H 111v/169V Pos: standing >
< 490h/490H 112v/169V Pos: standing >
Nil stops following Rex.
Nil starts following you.
< 490h/490H 113v/169V Pos: standing >
Ok.
< 490h/490H 119v/169V Pos: standing >
Ok.
< 490h/490H 120v/169V Pos: standing >
< 490h/490H 121v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 122v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 123v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 124v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 126v/169V Pos: standing >
You say in halfling 'op d'
< 490h/490H 128v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 132v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 133v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 134v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 135v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 136v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 137v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 138v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 139v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 140v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 141v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 142v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 143v/169V Pos: standing >
The trapdoor seems to be closed.
< 490h/490H 144v/169V Pos: standing >
Nil opens the trapdoor.
<map>
Zone: The Forgotten Mansion.
Room: a Dusty Basement
</map>
<map>
Zone: The Forgotten Mansion.
Room: a Dusty Basement
</map>
a Dusty Basement
Obvious exits: -U
A sturdy wooden desk rests against the wall here.
A small wooden chest sits near the desk.
*A Thri-Kreen (medium) DreadLord *-* Bloodlust *-* stands in mid-air here. (camping)
Nil enters from above.
< 490h/490H 143v/169V Pos: standing >
A Thri-Kreen closes the trapdoor.
Alas, you cannot go that way. . . .
< 490h/490H 144v/169V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 145v/169V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 146v/169V Pos: standing >
An odd looking shadow silently arrives and slowly forms into Aq.
Alas, you cannot go that way. . . .
< 490h/490H 147v/169V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 148v/169V Pos: standing >
Alas, you cannot go that way. . . .
< 490h/490H 149v/169V Pos: standing >
A Thri-Kreen snaps into visibility.
[Damage: 23 ] A Thri-Kreen makes a strange sound as you place an ashen crystal dirk from the Motte and Bailey of Duke Delwyn in his back.
< 490h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
Nil starts casting an offensive spell.
< 490h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
Aq starts casting an offensive spell.
Aq snaps into visibility.
< 490h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
a Dusty Basement
Obvious exits: -U#
A sturdy wooden desk rests against the wall here.
A small wooden chest sits near the desk.
Aq The Resistance (Grey Elf)(medium) stands in mid-air here. (casting) (Gold Aura)
Nil The Resistance (Minotaur)(huge) stands in mid-air here. (casting) (Gold Aura)
*A Thri-Kreen (medium) DreadLord *-* Bloodlust *-* stands in mid-air here, fighting YOU! (camping)
< 490h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
A Thri-Kreen leaps into the air, avoiding your attack.
You miss a Thri-Kreen.
You miss a Thri-Kreen.
A Thri-Kreen dodges your futile attack.
A Thri-Kreen snaps into visibility.
< 490h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Thri-Kreen sta EP: few scratches >
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's slash grazes you.]=-
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You feel your skin soften and return to normal.
-=[A Thri-Kreen's weak slash grazes you.]=-
-=[A Thri-Kreen's whip wounds you.]=-
[Damage: 4 ] A Thri-Kreen suffers from contact with the aura about you.
You parry a Thri-Kreen's lunge at you.
-=[A Thri-Kreen's impressive slash wounds you.]=-
[Damage: 4 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's impressive whip wounds you.]=-
[Damage: 4 ] A Thri-Kreen suffers from contact with the aura about you.
A Thri-Kreen swiftly follows up his devastating slash with a surprise attack!
-=[A Thri-Kreen's impressive slash wounds you.]=-
[Damage: 4 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's powerful slash strikes you.]=-
[Damage: 9 ] A Thri-Kreen suffers from contact with the aura about you.
< 411h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC: small wounds E: A Thri-Kreen sta EP: small wounds >
Aq completes his spell...
Aq utters the word 'agsplnuahz'
Ghostly hands appear before a Thri-Kreen, close around his neck and begin to squeeze!
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
< 411h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC: small wounds E: A Thri-Kreen sta EP: small wounds >
Nil completes his spell...
Nil utters the words 'buoblg qrunsoqpze yugh'
A Thri-Kreen snaps into visibility.
Nil's fist beats the life out of a Thri-Kreen, blood pours from his body!
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
You do a fancy maneuver, tripping a Thri-Kreen.
< 411h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC: small wounds E: A Thri-Kreen sit EP: nasty wounds >
A Thri-Kreen gasps for air as a pair of ghostly hands tighten around his throat!
< 411h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC: small wounds E: A Thri-Kreen sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
A Thri-Kreen snaps into visibility.
[Damage: 10 ] -=[Your pierce strikes a Thri-Kreen.]=-
[Damage: 5 ] -=[Your pierce wounds a Thri-Kreen.]=-
You miss a Thri-Kreen.
[Damage: 10 ] -=[Your impressive pierce strikes a Thri-Kreen.]=-
< 411h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC: small wounds E: A Thri-Kreen sit EP: pretty hurt >
Nil starts casting an offensive spell.
Aq starts casting an offensive spell.
< 411h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC: small wounds E: A Thri-Kreen sit EP: pretty hurt >
Aq completes his spell...
Aq utters the word 'pawwzf'
A Thri-Kreen snaps into visibility.
Aq creates a hammer out of thin air that smashes into a Thri-Kreen, bits of flesh and bone fly everywhere!
A Thri-Kreen snaps into visibility.
-=[A Thri-Kreen's impressive whip wounds you.]=-
[Damage: 3 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's slash wounds you.]=-
[Damage: 4 ] A Thri-Kreen suffers from contact with the aura about you.
A Thri-Kreen's mithril battle axe with a strange black stone murmurs some strange incantations...
A Thri-Kreen's concussion blast rips into you, shattering your soul!
OUCH! That really did HURT!
A Thri-Kreen misses you.
-=[A Thri-Kreen's impressive slash strikes you.]=-
[Damage: 3 ] A Thri-Kreen suffers from contact with the aura about you.
-=[A Thri-Kreen's impressive whip strikes you.]=-
[Damage: 4 ] A Thri-Kreen suffers from contact with the aura about you.
You parry a Thri-Kreen's lunge at you.
< 271h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC: few wounds E: A Thri-Kreen sit EP: awful >
You feel your skin harden to stone.
The spirits of Charing grant you their protection.
< 271h/490H 150v/169V Pos: standing >
< T: Cerif TP: sta TC: few wounds E: A Thri-Kreen sit EP: awful >
Nil completes his spell...
Nil utters the words 'buoblg qrunsoqpze yugh'
A Thri-Kreen snaps into visibility.
Nil's magic fist punches a Thri-Kreen into so much pulp!
A Thri-Kreen's black leather belt with a crimson coral buckle of endurance was completely destroyed by the massive blow!
A Thri-Kreen's masters quiver was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!