The death of [40 Controller] Illeus The Resistance (Githzerai)

in Garbleyarble's Shop of This and That

from the perspective of [45 Elementalist] Om *-* Bloodlust *-* (Troll)

<worn as a badge>    a masterly-crafted cloth badge from Kobold Settlement [64%]
<worn on head>       the helm of light of wisdom [76%]
<worn on eyes>       a fine hardwood eyepatch from Kobold Settlement [86%]
<worn in ear>        a pulsating gemstone earring
<worn in ear>        a hoop of twisting obsidian (magic) (humming)
<worn on face>       a mask of hades of constitution (magic) (glowing) [85%]
<worn around neck>   a mithril-chain clerical amulet
<worn around neck>   a glowing rubber choker from Kobold Settlement [66%]
<worn on body>       a fur lined suit of mail [superior] (magic) [73%]
<worn about body>    a sacrimental religious cloak (glowing) [88%]
<worn as quiver>     a humming leather quiver from Kobold Settlement [87%]
<worn about waist>   a mysterious blue belt (glowing)
<worn on belt buckle>a delicate flower (humming)
<worn on arms>       some ghastly hardwood vambraces from Kobold Settlement
<held as shield>     a well-polished mithril body shield of regeneration
<worn around wrist>  a githyanki skin bracer
<worn around wrist>  a bracelet of astrology [superior]
<worn on hands>      some brutal leather gloves from Kobold Settlement
<worn on finger>     a jeweled gemstone ring [superior]
<worn on finger>     a ring called 'Soulcatcher' of endurance
<held>               the three-pronged totem of the Naga Queen (magic)[239h 59m 0s]
<worn on legs>       some shimmering brass pants from The Desert City of Venan'Trut
<worn on feet>       a pair of mailed yeti hide boots of wisdom

Azar gets a soldiers wrist guard from the corpse of Drun.
Azar gets a belt of iron bands from the corpse of Drun.
Azar gets a griffon feather cloak [poor] from the corpse of Drun.
Azar gets a bunch of stuff from the corpse of Drun.
It appears to be the corpse of Drun.
a diabolical bronze veil from Du'Maathe Castle
an icy ivory buckler
the inquitous gloves of submission
some boots of the black winged dragon (magic) (glowing)
some bright blue leg plates
a sun halo (magic) (glowing)
a fine suit of spiked ringmail [superior] (magic)
a pouch of fairy dust on a string
a thick bone ring [superior] (magic) (glowing)
a small pile of coins

< 860h/860H 289v/289V Pos: standing >
Kiria gets a small pile of coins from the corpse of Drun.
Saving Om.

< 860h/860H 289v/289V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
Shattered bits of ice are scattered about the area.
Kiria (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)

< 860h/860H 289v/289V Pos: standing >
You quickly scan the area.
A servant who is rather far off to your north.
An elven ranger who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 860h/860H 289v/289V Pos: standing >
Azar puts a bunch of stuff into a bottomless bag of the shield dwarves.

< 860h/860H 289v/289V Pos: standing >
Kiria puts a pile of coins into a bottomless bag of the illithids.
Azar gets a diabolical bronze veil from Du'Maathe Castle from the corpse of Drun.
Azar gets an icy ivory buckler from the corpse of Drun.
Azar gets the inquitous gloves of submission from the corpse of Drun.
Azar gets some boots of the black winged dragon from the corpse of Drun.
Azar gets some bright blue leg plates from the corpse of Drun.
Azar gets a sun halo from the corpse of Drun.
Azar gets a fine suit of spiked ringmail [superior] from the corpse of Drun.
Azar gets a pouch of fairy dust on a string from the corpse of Drun.
Azar gets a thick bone ring [superior] from the corpse of Drun.
Azar gets a bunch of stuff from the corpse of Drun.
Before a Large Courtyard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
Shattered bits of ice are scattered about the area.
Kiria (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)

< 860h/860H 289v/289V Pos: standing >

< 860h/860H 289v/289V Pos: standing >
You quickly scan the area.
A servant who is a brief walk away to your north.
An elven ranger who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 860h/860H 289v/289V Pos: standing >
You sit down and relax.

< 860h/860H 289v/289V Pos: sitting >
Azar puts a bunch of stuff into a bottomless bag of the shield dwarves.
You have memorized the following spells:
( 9th circle)  3 - arieks shattering iceball
( 8th circle)  3 - scathing wind
               1 - corrosive blast
               1 - spirit jump
( 7th circle)  5 - greater soul disturbance
               1 - elemental affinity
( 6th circle)  1 - wellness
               5 - greater mending
( 5th circle)  7 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               6 - mending
( 3rd circle)  3 - scalding blast
               1 - snailspeed
               3 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 10 - flameburst
( 1st circle)  9 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 860h/860H 289v/289V Pos: sitting >
You start meditating...

< 860h/860H 289v/289V Pos: sitting >
Kiria leaves east.

< 860h/860H 289v/289V Pos: sitting >

< 860h/860H 289v/289V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.

< 860h/860H 289v/289V Pos: sitting >
You clamber to your feet.

< 860h/860H 289v/289V Pos: standing >
You quickly scan the area.
A servant who is a brief walk away to your north.
An elven ranger who is rather far off to your north.
A dwarven warrior who is rather far off to your north.
An armed guard who is rather far off to your north.
An armed guard who is rather far off to your north.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A warrior who is not far off to your east.
A warrior who is not far off to your east.
A wandering bard who is close by to your west.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 860h/860H 289v/289V Pos: standing >
You failed.

< 860h/860H 289v/289V Pos: standing >
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 860h/860H 288v/289V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 860h/860H 288v/289V Pos: standing >
A Walled Sparring Field
Obvious exits: -W
A highly trained warrior practices a parry.
A highly trained warrior practices a parry.

< 860h/860H 287v/289V Pos: standing >
You quickly scan the area.
A noble lord who is close by to your west.
A former soldier who is close by to your west.
A wandering bard who is a brief walk away to your west.
A swordsman who is rather far off to your west.
A swordsman who is rather far off to your west.

< 860h/860H 287v/289V Pos: standing >
A Circular Fountain in a Lush Courtyard
Obvious exits: -N# -E -W
A circular fountain erupts with water.
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.

< 860h/860H 288v/289V Pos: standing >
You quickly scan the area.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 860h/860H 288v/289V Pos: standing >

< 860h/860H 288v/289V Pos: standing >
Ok.

< 860h/860H 288v/289V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S -W

< 860h/860H 287v/289V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A servant who is close by to your north.
The weaponsmaster who is close by to your east.
A noble lord who is close by to your south.
A former soldier who is close by to your south.

< 860h/860H 287v/289V Pos: standing >
Ok.

< 860h/860H 289v/289V Pos: standing >
A Room lined with Items of War
Obvious exits: -N -W
The weaponsmaster polishes a scimitar.

< 860h/860H 288v/289V Pos: standing >
You quickly scan the area.
A dining guest who is close by to your north.
A dining guest who is close by to your north.

< 860h/860H 288v/289V Pos: standing >
A Rectangular Dining Area
Obvious exits: -S -W
A dining guest eats the food served.
A dining guest eats the food served.

< 860h/860H 287v/289V Pos: standing >
A Kitchen in the Oakencrest Mansion
Obvious exits: -E -S
A dark electrum leister lies here on the ground.
A servant scurries along on an errand.
A servant scurries along on an errand.

< 860h/860H 286v/289V Pos: standing >
The Entrance to the Oakencrest Mansion
Obvious exits: -N -E -S# -W

< 860h/860H 285v/289V Pos: standing >
Kiria enters from the west.

< 860h/860H 288v/289V Pos: standing >
Ok.

< 860h/860H 289v/289V Pos: standing >
You follow Azar.

A Circular Fountain in a Lush Courtyard
Obvious exits: -N -E -W
A circular fountain erupts with water.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A noble lord listens to a retired soldier.
A former soldier relaxes in a chair and talks about old times.
Kiria enters from the north.

< 860h/860H 288v/289V Pos: standing >
You feel like a potion could do you good once again.
You quickly scan the area.
A servant who is not far off to your north.
A servant who is not far off to your north.
A warrior who is close by to your east.
A warrior who is close by to your east.
A wandering bard who is not far off to your west.
A swordsman who is a brief walk away to your west.
A swordsman who is a brief walk away to your west.

< 860h/860H 288v/289V Pos: standing >
Your group consists of ( 3/20):
( Head)   556/556   hit,  226/226  move Azar
(Front)   670/670   hit,  210/210  move Kiria
(Front)   860/860   hit,  289/289  move Om

< 860h/860H 289v/289V Pos: standing >
You follow Azar.

Before a Large Courtyard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
Shattered bits of ice are scattered about the area.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria enters from the east.

< 860h/860H 288v/289V Pos: standing >
You are carrying: (5/11)
a slab of beef
a vial of vampiric rage (magic)
a boreal hide hood from Ixarkon
a vial of the depths (magic)
a bottomless bag of the illithids (magic)

< 860h/860H 288v/289V Pos: standing >
Before a Large Courtyard
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
The corpse of a Gnome is lying here.
Shattered bits of ice are scattered about the area.
Kiria (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)

< 860h/860H 288v/289V Pos: standing >
You follow Azar.

A Blue-Hued Brick Road
Obvious exits: -N -S -W
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria enters from the south.

< 860h/860H 287v/289V Pos: standing >
You follow Azar.

Before a Small Moat
Obvious exits: -N -S
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria enters from the south.

< 860h/860H 286v/289V Pos: standing >
You eat the slab of beef.

< 860h/860H 288v/289V Pos: standing >
You follow Azar.

A Blue-Hued Brick Road
Obvious exits: -N -S -W
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria enters from the north.

< 860h/860H 288v/289V Pos: standing >
Saving Om.

< 860h/860H 288v/289V Pos: standing >
You quickly scan the area.
A servant who is not far off to your north.
An elven ranger who is a brief walk away to your north.
A dwarven warrior who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
A powerful barbarian shaman who is close by to your west.
A mercenary who is close by to your west.
A lively drunkard who is close by to your west.
A lively drunkard who is close by to your west.

< 860h/860H 288v/289V Pos: standing >
A Blue-Hued Brick Road
Obvious exits: -N -S -W
Kiria (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)

< 860h/860H 288v/289V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Azar.

< 860h/860H 289v/289V Pos: standing >
Azar closes the door.
You quickly scan the area.
A servant who is not far off to your north.
An elven ranger who is a brief walk away to your north.
A dwarven warrior who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.
An armed guard who is a brief walk away to your north.

< 860h/860H 289v/289V Pos: standing >
Azar's skin seems to turn to stone.

< 860h/860H 289v/289V Pos: standing >
Kiria gets a cup of soft ice cream from her bottomless bag of the illithids.
You follow Azar.

Before a Small Moat
Obvious exits: -N -S
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Kiria enters from the south.
You quickly scan the area.
A servant who is close by to your north.
An elven ranger who is not far off to your north.
A dwarven warrior who is not far off to your north.
An armed guard who is not far off to your north.
An armed guard who is not far off to your north.

< 860h/860H 288v/289V Pos: standing >
Your group consists of ( 3/20):
( Head)   556/556   hit,  226/226  move Azar
(Front)   670/670   hit,  209/210  move Kiria
(Front)   860/860   hit,  288/289  move Om

< 860h/860H 288v/289V Pos: standing >
Before a Small Moat
Obvious exits: -N -S
Kiria (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)

< 860h/860H 288v/289V Pos: standing >
You appear to be Troll and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by a putrid aura!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 860h/860H 288v/289V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
An elven ranger who is not far off to your north.
A dwarven warrior who is not far off to your north.
An armed guard who is not far off to your north.
An armed guard who is not far off to your north.

< 860h/860H 288v/289V Pos: standing >
You follow Azar.

Over a Drawbridge
Obvious exits: -N -S
The corpse of a Grey Elf is lying here.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A servant sets out on an errand.
Kiria enters from the south.
Over a Drawbridge
Obvious exits: -N -S
The corpse of a Grey Elf is lying here.
Kiria (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A servant sets out on an errand.

< 860h/860H 287v/289V Pos: standing >
Kiria puts a cup of soft ice cream into a bottomless bag of the illithids.

< 860h/860H 287v/289V Pos: standing >

< 860h/860H 289v/289V Pos: standing >

< 860h/860H 289v/289V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Lazz is made of flesh and appears to be of average quality.
The corpse of Lazz has an item value of 1.
It appears to be the corpse of Lazz.
Nothing.

< 860h/860H 289v/289V Pos: standing >
You quickly scan the area.
An elven ranger who is close by to your north.
A dwarven warrior who is close by to your north.
An armed guard who is close by to your north.
An armed guard who is close by to your north.

< 860h/860H 289v/289V Pos: standing >
Kiria giggles.

< 860h/860H 289v/289V Pos: standing >
You follow Azar.

Outside the Massive Castle Gates
Obvious exits: -N# -S -W
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
An elven ranger stands watch at the gates.
A dwarven warrior grumbles something about a foul smell.
An armed guard protects the royal castle gates.
An armed guard protects the royal castle gates.
Kiria enters from the south.
An elven ranger suddenly attacks Kiria!
As an elven ranger attempts to attack Kiria, Kiria intercepts the attack with her hands and twist an elven ranger's arm!
An armed guard suddenly attacks Kiria!

< 860h/860H 288v/289V Pos: standing >
You follow Azar.

Along the Highest Wall
Obvious exits: -N -E -S -W#
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)

< 860h/860H 287v/289V Pos: standing >
You follow Azar.

A Large Courtyard
Obvious exits: -N -S#
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
A huge, furry ram trots across the frozen plains.
An onyx griffon lurches for the sky.
An onyx griffon lurches for the sky.

< 860h/860H 286v/289V Pos: standing >
You follow Azar.

Along the Highest Wall
Obvious exits: -N -E -S -W#
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Along the Highest Wall
Obvious exits: -N -E -S -W#
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)

< 860h/860H 288v/289V Pos: standing >
Saving Om.

< 860h/860H 288v/289V Pos: standing >
You appear to be Troll and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by a putrid aura!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 860h/860H 288v/289V Pos: standing >
You quickly scan the area.
Kiria who is close by to your east.
An elven ranger who is close by to your east.
A dwarven warrior who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
A huge furry ram who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.

< 860h/860H 288v/289V Pos: standing >

< 860h/860H 289v/289V Pos: standing >

< 860h/860H 289v/289V Pos: standing >
You appear to be Troll and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He is surrounded by a putrid aura!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!


< 860h/860H 289v/289V Pos: standing >
You quickly scan the area.
An elven ranger who is close by to your east.
A dwarven warrior who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
A huge furry ram who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.

< 860h/860H 289v/289V Pos: standing >
Along the Highest Wall
Obvious exits: -N -E -S -W#
[2] A golden signet ring lies in the dust.
A merchant caravan is setup here.
Azar (Kobold)(small) stands in mid-air here.(Red Aura)

< 860h/860H 289v/289V Pos: standing >

< 860h/860H 289v/289V Pos: standing >
You quickly scan the area.
A dwarven warrior who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
A huge furry ram who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.

< 860h/860H 289v/289V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Azar.

< 860h/860H 289v/289V Pos: standing >
You quickly scan the area.
Kiria who is close by to your east.
A dwarven warrior who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
A huge furry ram who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.

< 860h/860H 289v/289V Pos: standing >
Azar opens the door.

< 860h/860H 289v/289V Pos: standing >
The door is open.
You extend your sights northward.
Bren's Weapon Shop
Obvious exits: -S
An ashen granite bodycloak lies here on the ground.

< 860h/860H 289v/289V Pos: standing >
Your group consists of ( 3/20):
( Head)   556/556   hit,  225/226  move Azar
(Front)                                Kiria
(Front)   860/860   hit,  289/289  move Om

< 860h/860H 289v/289V Pos: standing >
Kiria enters from the east.
You quickly scan the area.
A powerful barbarian shaman who is close by to your east.
A dwarven warrior who is close by to your east.
An armed guard who is close by to your east.
An armed guard who is close by to your east.
A huge furry ram who is close by to your south.
An onyx griffon who is close by to your south.
An onyx griffon who is close by to your south.
Morlyntra who is close by to your west.
A wandering bard who is close by to your west.
A Githzerai who is close by to your west.
Garbleyarble who is close by to your west.

< 860h/860H 289v/289V Pos: standing >
You follow Azar.

Garbleyarble's Shop of This and That
Obvious exits: -E
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Morlyntra, the great sorceress of Charing, is here ready to train you. (minion) 
A wandering bard walks toward the castle. (minion) 
A Githzerai (medium)  The Resistance stands in mid-air here.
A torch floats near a Githzerai's head. (illuminating)
Garbleyarble works on a gadget in his hands.
Kiria enters from the east.

< 860h/860H 288v/289V Pos: standing >
Garbleyarble's Shop of This and That
Obvious exits: -E
Kiria (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Azar (Kobold)(small) stands in mid-air here.(Red Aura)
Morlyntra, the great sorceress of Charing, is here ready to train you. (minion) 
A wandering bard walks toward the castle. (minion) 
A Githzerai (medium)  The Resistance stands in mid-air here.
A torch floats near a Githzerai's head. (illuminating)
Garbleyarble works on a gadget in his hands.

< 860h/860H 288v/289V Pos: standing >
Azar grasps his totem tightly, and begins communing with the spirits.
Azar starts casting an offensive spell.

< 860h/860H 288v/289V Pos: standing >
Azar completes his spell...
Azar utters the words 'ofzahzf gajr eughjfbaiqz'
Azar points at a Githzerai.
A Githzerai's entire body spasms uncontrollably as his soul is viciously attacked by Azar.
Kiria tackles a Githzerai square in the chest knocking the wind out of him!

< 860h/860H 288v/289V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 860h/860H 288v/289V Pos: standing >
A powerful barbarian shaman enters from the east.

< 860h/860H 288v/289V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Azar.
An elven ranger enters from the east.

< 860h/860H 288v/289V Pos: standing >
A powerful barbarian shaman suddenly attacks a Githzerai!
A powerful barbarian shaman is burned severely as it hits a Githzerai!
An elven ranger suddenly attacks YOU!
Azar closes the door.

< 858h/860H 288v/289V Pos: standing >
< T: Om TP: sta TC:few scratches E: elven sta EP: excellent >
 Garbleyarble starts casting a spell.
Garbleyarble completes his spell...
Garbleyarble utters the words 'oculoinfra uizuguburuhl'
Casting: arieks shattering iceball 

< 860h/860H 288v/289V Pos: standing >
< T: Om TP: sta TC:excellent E: elven sta EP: excellent >
 A wandering bard suddenly attacks Kiria!
You complete your spell...
You point at a Githzerai.
[Damage: 201 ] Your iceball shatters any hopes a Githzerai had of living a long and happy life.
Morlyntra stops following a Githzerai.
A wandering bard stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!