The death of [41 Bounty Hunter] Slusk *-* Bloodlust *-* (Troll)

in A Steep Shaft Leading Down

from the perspective of [46 Enslaver] Nz The Resistance (Githzerai)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       a birdfeather headdress (magic) (humming)
<worn on eyes>       a blood-red eyepiece (magic)
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a Tukluk spirit mask
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   a string of duergar dwarf ears
<worn on body>       a darksteel chainmail shirt (magic) (glowing)
<worn about body>    the robes of the maelstrom
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [77%]
<worn about waist>   a sturdy firbolg climbing belt
<worn on belt buckle>a leafy mask of Silvanos (magic)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [86%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [83%]
<worn around wrist>  an adamantite bracelet (magic)
<worn around wrist>  a gnomish lifegiving wristband
<worn on hands>      shining metallic gauntlets dyed yellow
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a ring of flames (magic)
<primary weapon>     a mindwhip (glowing)
<worn on legs>       a black and red kilt [89%]
<worn on feet>       some spurred blood crystal boots (magic)

  *.*^M^^****   
   .*^^^^***    

< 569h/569H 275v/311V Pos: standing >
Laz leaves west.
Kileek leaves west.
You follow Laz.

 ^^*^^  
 **@P*  
 ..^M*  
A Thick Forest of Tanglewood
Obvious exits: -N -E -W
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Xs enters from the east.
Orthyn sneaks in from the east.
Chak enters from the east.

< 569h/569H 273v/311V Pos: standing >

< 569h/569H 274v/311V Pos: standing >
You quickly scan the area.
A devious orc thief who is in the distance to your west.

< 569h/569H 274v/311V Pos: standing >
Laz leaves west.
Kileek leaves west.
You follow Laz.

 .^^*^  
 ^*@P^  
 ...^M  
A Thick Forest of Tanglewood
Obvious exits: -N -E -S -W
[2] The corpse of an experienced orc raider is lying here.
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Xs enters from the east.
Chak enters from the east.

< 569h/569H 274v/311V Pos: standing >

< 569h/569H 275v/311V Pos: standing >
You quickly scan the area.
A devious orc thief who is rather far off to your west.

< 569h/569H 275v/311V Pos: standing >
Laz leaves south.
Kileek leaves south.
You follow Laz.

   MMM^^^***    
  MM^M^******   
 ^^^^.^^*^^***  
 ^^M^^***^****  
 .^^*..@^M****  
 ..**.*^MM^***  
 ****.*^M^^***  
  ....*^^^^**   
   *****^^**    
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Xs enters from the north.
Orthyn sneaks in from the north.
Chak enters from the north.
   MMM^^^***    
  MM^M^******   
 ^^^^.^^*^^***  
 ^^M^^***^****  
 .^^*..@^M****  
 ..**.*^MM^***  
 ****.*^M^^***  
  ....*^^^^**   
   *****^^**    
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Xs (Barbarian)(large) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 569h/569H 277v/311V Pos: standing >

< 569h/569H 277v/311V Pos: standing >
   MMM^^^***    
  MM^^^******   
 ^^^^M^^*^^***  
 ^^M^^***^****  
 .^^*..@^M****  
 ..**.*^MM^***  
 ****.*^M^^***  
  ....*^^^^**   
   *****^^**    
You quickly scan the area.
You see nothing.

< 569h/569H 278v/311V Pos: standing >
Laz leaves east.
Kileek leaves east.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: A Thin Trail Winding Up the Mountain
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Thin Trail Winding Up the Mountain
</map>
A Thin Trail Winding Up the Mountain
Obvious exits: -N -W
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Xs enters from the west.
Chak enters from the west.
You quickly scan the area.
You see nothing.

< 569h/569H 278v/311V Pos: standing >

< 569h/569H 279v/311V Pos: standing >
You quickly scan the area.
You see nothing.

< 569h/569H 279v/311V Pos: standing >
You lose control of your molecules.
You quickly scan the area.
You see nothing.

< 569h/569H 280v/311V Pos: standing >
Chak's skin seems to turn to stone.
You quickly scan the area.
You see nothing.

< 569h/569H 281v/311V Pos: standing >
You quickly scan the area.
You see nothing.

< 569h/569H 282v/311V Pos: standing >
A Thin Trail Winding Up the Mountain
Obvious exits: -N -W
*Chak (Dwarf)(medium) stands in mid-air here.(Gold Aura)
*Orthyn (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Xs (Barbarian)(large) stands in mid-air here.(Gold Aura)
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)

< 569h/569H 283v/311V Pos: standing >

		Score information for Nz

Level: 46   Race: Githzerai   Class: Psionicist / Enslaver Sex: Male
Hit points: 569(569)   Mana: 873(873)   Moves: 285(311)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 22042 platinum     0 gold     0 silver     0 copper
Playing time: 13 days / 7 hours/ 7 minutes
Received data: 0.6357 MB this session.
Send data:     0.0200 MB this session.
Compression ratio: 87%
Title:  The Resistance
Group Leader: Orthyn
Followers:
   Xs
   Orthyn
   Chak
Status:  Standing.
Epic points(total): 279(4499)
Epic Bonus: Movement Regen Bonus (0.51%)
Frags:   +13.29   Deaths:   32
Consenting: Orthyn
Detecting:       Invisible Evil Good Magic Life
Protected from:  Good Fire
Enchantments:    Inertial-Barrier Ultravision Farsee Fly Armor Haste Ectoplasmic form Levitation Waterbreathing Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 2301 

Active Spells:
--------------
ectoplasmic form (20 minutes)
pantherspeed (41 minutes)
adrenaline control (37 minutes)
combat mind (30 minutes)
fly (40 minutes)
cannibalize (11 minutes)
aura sight (13 minutes)
intellect fortress (20 minutes)
tower of iron will (19 minutes)
energy containment (26 minutes)
inertial barrier (15 minutes)
flesh armor (21 minutes)
rested bonus (56 minutes)
enhance strength (8 minutes)
enhance dexterity (8 minutes)
enhance agility (8 minutes)
enhance constitution (8 minutes)


< 569h/569H 285v/311V Pos: standing >

< 569h/569H 286v/311V Pos: standing >

< 569h/569H 286v/311V Pos: standing >

< 569h/569H 287v/311V Pos: standing >
Laz leaves north.
Kileek leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: A Thin Trail Winding To The West
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Thin Trail Winding To The West
</map>
A Thin Trail Winding To The West
Obvious exits: -S -W
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Xs enters from the south.
Chak enters from the south.

< 569h/569H 285v/311V Pos: standing >

< 569h/569H 286v/311V Pos: standing >
Laz leaves west.
Kileek leaves west.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: Winding Further Around the Mountain
</map>

<map>
Zone: The Kingdom of Torg.
Room: Winding Further Around the Mountain
</map>
Winding Further Around the Mountain
Obvious exits: -N -E
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Xs enters from the east.
Chak enters from the east.

< 569h/569H 286v/311V Pos: standing >

< 569h/569H 286v/311V Pos: standing >
Laz leaves north.
Kileek leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: The Trail Straightens
</map>

<map>
Zone: The Kingdom of Torg.
Room: The Trail Straightens
</map>
The Trail Straightens
Obvious exits: -N -S
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
A deer stands here looking skittish at every sound.
Xs enters from the south.
Orthyn sneaks in from the south.
Chak enters from the south.

< 569h/569H 286v/311V Pos: standing >
You quickly scan the area.
A deer who is close by to your north.
A deer who is not far off to your north.
A deer who is a brief walk away to your north.
A deer who is a brief walk away to your north.

< 569h/569H 286v/311V Pos: standing >
Laz leaves north.
Kileek leaves north.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: A Split In The Trail
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Split In The Trail
</map>
A Split In The Trail
Obvious exits: -N -E -S
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
Xs enters from the south.
Orthyn sneaks in from the south.
Chak enters from the south.

< 569h/569H 286v/311V Pos: standing >
Laz leaves east.
Kileek leaves east.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: The Path Comes To A Halt AT Pile Of Rocks
</map>

<map>
Zone: The Kingdom of Torg.
Room: The Path Comes To A Halt AT Pile Of Rocks
</map>
The Path Comes To A Halt AT Pile Of Rocks
Obvious exits: -W -D#
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
Xs enters from the west.
Chak enters from the west.

< 569h/569H 285v/311V Pos: standing >

< 569h/569H 285v/311V Pos: standing >
Laz opens the trap.

< 569h/569H 287v/311V Pos: standing >

< 569h/569H 288v/311V Pos: standing >
Laz leaves down.
Kileek leaves down.
You follow Laz.


<map>
Zone: The Kingdom of Torg.
Room: A Steep Shaft Leading Down
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Steep Shaft Leading Down
</map>
A Steep Shaft Leading Down
Obvious exits: -U -D
Kileek (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*Laz (Barbarian)(medium) stands in mid-air here.(Gold Aura)
*A Troll (large) FiLtHy BaStArD *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*The wraith of a small faerie stands here. (minion) (Red Aura)
A Troll (large) MuRdErEr  *-* Bloodlust *-* stands, floating here.(Red Aura)
*The wraith of a drow guard stands here. (minion) (Red Aura)
*The wraith of a drow guard stands here. (minion) (Red Aura)
*A Kobold (small) ThE FuRY  *-* Bloodlust *-* sits resting.(Red Aura)
*A Drider (large) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drider's head.
Xs floats in from above.
Orthyn floats in from above.
Chak floats in from above.
Kileek says 'protect me'
The mystic axe of the dragonkind hums as the aura of dragonkind embraces Kileek.
Kileek is suddenly surrounded by a green mist!
Kileek begins to shimmer.

< 569h/569H 287v/311V Pos: standing >

< 569h/569H 288v/311V Pos: standing >
Laz closes the door.

< 569h/569H 289v/311V Pos: standing >
A Kobold clambers to his feet.
Chak snaps into visibility.
A Troll snaps into visibility.
A Troll is knocked to the ground by Chak's skillful bash!

< 569h/569H 289v/311V Pos: standing >

< 569h/569H 290v/311V Pos: standing >
Laz snaps into visibility.
Laz fills with BLooDLuST and makes a ferocious leap at a Troll!
Laz knocks a Troll down with a mighty blow!
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (very evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (good)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (good)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
  *Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 569h/569H 291v/311V Pos: standing >
You begin to focus your will...

< 569h/569H 292v/311V Pos: standing >
Kileek suddenly attacks a Kobold!
A Kobold snaps into visibility.
Kileek's weak slash wounds a Kobold.

< 569h/569H 293v/311V Pos: standing >
You snap into visibility.
Casting: psychic crush *

< 569h/569H 295v/311V Pos: standing >
Your mental manipulations become a reality...
A Troll suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 98 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
Laz's feeble bludgeon grazes a Troll.
Laz's feeble bludgeon grazes a Troll.
Laz's feeble bludgeon grazes a Troll.
Laz's feeble bludgeon grazes a Troll.
Orthyn starts casting a spell.

< 569h/569H 297v/311V Pos: standing >

< 569h/569H 299v/311V Pos: standing >
Chak's feeble crush grazes a Troll.
Chak's fine crush wounds a Troll.
Chak's weak crush grazes a Troll.
Chak's feeble crush grazes a Troll.
You begin to focus your will...

< 569h/569H 299v/311V Pos: standing >
A Troll misses Chak.
Chak parries a Troll's lunge at him.

< 569h/569H 299v/311V Pos: standing >
Kileek parries a Kobold's lunge at him.
Kileek blocks a Kobold's lunge at him.
A Drider gives an order to his followers.
The wraith of a small faerie starts casting an offensive spell.
A Drider snaps into visibility.
The wraith of a small faerie snaps into visibility.
The wraith of a drow guard starts casting an offensive spell.
The wraith of a drow guard snaps into visibility.
The wraith of a drow guard starts casting an offensive spell.
The wraith of a drow guard snaps into visibility.

< 569h/569H 300v/311V Pos: standing >
Casting: psychic crush *
A Troll rises to his feet.

< 569h/569H 301v/311V Pos: standing >
A Troll attempts to flee.
A Troll floats down.

< 569h/569H 302v/311V Pos: standing >
A Kobold snaps into visibility.
Kileek's slash grazes a Kobold.
Kileek's feeble whip grazes a Kobold.
A Kobold dodges Kileek's attack.
A Kobold dodges Kileek's attack.
Kileek's weak whip wounds a Kobold.
Kileek's weak slash grazes a Kobold.
Kileek's mystic axe of the dragonkind summons forth a visage of a DRAGON
The dragon visage of the axe lashes out with its mighty tail!
Kileek's whip grazes a Kobold.
Kileek's slash wounds a Kobold.
A Kobold dodges Kileek's attack.
Kileek misses a Kobold.
Kileek's weak slash wounds a Kobold.
A Troll floats in from below.

< 569h/569H 302v/311V Pos: standing >
Your mental manipulations become a reality...
[Damage: 191 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Troll falls to their knees, grasping your head and screaming in pain!!
A Troll bursts into tears.

< 569h/569H 303v/311V Pos: standing >
The wraith of a drow guard completes its spell...
The wraith of a drow guard utters the word 'grzzs'
A Troll floats down.

< 569h/569H 304v/311V Pos: standing >
Orthyn completes his spell...
Orthyn utters the words 'xarr ay ghaiz'

< 569h/569H 304v/311V Pos: standing >
Xs starts casting a spell.
Xs snaps into visibility.

< 569h/569H 305v/311V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

< 569h/569H 305v/311V Pos: standing >
You begin to focus your will...

< 569h/569H 306v/311V Pos: standing >
The wraith of a small faerie completes its spell...
The wraith of a small faerie utters the word 'grzzs'
The wraith of a drow guard completes its spell...
The wraith of a drow guard utters the word 'grzzs'
Kileek parries a Kobold's lunge at him.
Kileek parries a Kobold's lunge at him.
A Kobold snaps into visibility.
Laz leaves down.

< 569h/569H 307v/311V Pos: standing >
Casting: psychic crush *

< 569h/569H 308v/311V Pos: standing >
Chak's weak crush grazes a Troll.
Chak's impressive crush wounds a Troll.
Chak's fine crush wounds a Troll.
Chak's crush wounds a Troll.
The runes running down Chak's gleaming hammer begin to glow a frosty blue.
And with a mighty crush of their hammer, they explode with freezing cold.
turning a Troll an icy hue.
A Troll screams in agony as Chak's biting cold freezes his soul!
A Drider opens the door.

< 569h/569H 309v/311V Pos: standing >
Xs completes her spell...
Xs utters the words 'qaffaguzz bragh'
Xs points at a Troll.
A Troll screams in utter agony as Xs's corrosive blast slams into his body!
Xs's blast of corrosive matter begins to eat through a Troll's armor!
A Kobold starts casting a spell.
A Drider leaves up.
The wraith of a drow guard leaves up.
The wraith of a drow guard leaves up.
The wraith of a small faerie leaves up.

< 569h/569H 309v/311V Pos: standing >
A Troll misses Chak.

< 569h/569H 310v/311V Pos: standing >
Your mental manipulations become a reality...
[Damage: 183 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Troll rises to his feet.

< 569h/569H 310v/311V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'bruit'
A Kobold suddenly ceases to be only to materialize nearby.
Without warning a Kobold simply ceases to be. Doh! Where did he go?

< 569h/569H 311v/311V Pos: standing >
A Troll is knocked to the ground by Chak's skillful bash!

< 569h/569H 311v/311V Pos: standing >
Laz enters from below.
Orthyn starts casting a spell.

< 569h/569H 311v/311V Pos: standing >
You begin to focus your will...

< 569h/569H 311v/311V Pos: standing >
A Kobold starts casting a spell.

< 569h/569H 311v/311V Pos: standing >
Xs starts casting a spell.

< 569h/569H 311v/311V Pos: standing >
A Kobold snaps into visibility.
Laz fills with BLooDLuST and makes a ferocious leap at a Kobold!
Laz knocks a Kobold down with a mighty blow!
A Kobold snaps into visibility.

< 569h/569H 311v/311V Pos: standing >
Casting: psychic crush *
A Kobold continues preparing his spell from the ground...
A Kobold completes his spell...
A Kobold utters the word 'hzrzsafh'
A Kobold slowly fades out of existence.

< 569h/569H 311v/311V Pos: standing >
Xs stops invoking abruptly!

< 569h/569H 311v/311V Pos: standing >
Your mental manipulations become a reality...
[Damage: 205 ] A Troll's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 569h/569H 311v/311V Pos: standing >
Chak's impressive crush causes a Troll to grimace in pain.
Chak crushes a Troll's skull.  a Troll instantly collapses, lifeless.
A Troll's some exquisite bone talons from Vella's Bordello was completely destroyed by the massive blow!
A Troll's glowing faerie ring was completely destroyed by the massive blow!
A Troll's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!