<worn as a badge> the insignia of swirling feathers and flowing water [86%]
<worn on head> a golden crown set with diamonds (magic)
<worn on eyes> a jeweled eyepatch of Boyard (magic)
<worn in ear> a sparkling golden hoop earring (magic)
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a shark-skin mask [superior]
<worn around neck> a dangling spider necklace (humming)
<worn around neck> a patched granite choker
<worn on body> a dark magenta robe of regeneration (magic) (glowing)
<worn about body> opalescent robes of the archmagi (glowing)
<worn on tail> a hammered silver tail ring
<worn about waist> a silken belt with a stylized iron buckle
<worn on belt buckle>a glowing quill (glowing)
<attached to belt> a thick book labled 'A Woman's Pleasure'
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some mantis sleeves
<held as shield> a shield bearing the Tharnadian crest [superior]
<worn around wrist> a silver band with blue stones
<worn around wrist> a wristband made of cameleon skin
<worn on hands> a harpy claw (magic)
<worn on finger> a diorite ring set with an opal [poor] (magic) (glowing)
<worn on finger> the ring of celestial wonders (glowing)
<held> a swirling wand of light
<worn on legs> the leggings of insanity (magic)
<worn on feet> boots of brain golem skin (magic)
.. **
. ***
*****M
The Greater Kilfray River
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
^M M
..M M
.M
.. @
. **
***
*****M
A Small Patch of Grassland
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
M M
.M M
M
. .@
**
***
*****M
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
M
M M
. @
**
***
*****M
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
M
M
. @
**
*** *
****M *
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
M
M
. @
** ^
*** *+
***M **
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
M
M
. @ *
* ^*
** *+*
**M **+
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
M
*
@ **
^**
* *+**
*M **+*
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
..
M
@ *
**
^**
*+*
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
.*.
..
M
@
*
**
^*
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
**.
.*.
..
M @
*
*
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
**.
.*.
..
M @
**
**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
**.
.*. *
.. .
M @
**
***
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
*. *
.*. *.
.. ..
@ .
**
****
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
. *.
*. *..
. ...
@ ..
.
** .
****
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
. **.
*. *..
*. *..
. @ ...
..
.
**
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
**.
*. **..
*. *..
*. @ *..
. ...
..
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
**..
. **..
*. **..
*. @ *..
*. *..
. ...
.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
**..
. **...
. **..
*. @ **..
*. *..
*. *..
..
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
*^..
**...
. **...
. @ **..
*. **..
*. *..
. *.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
**..
*^...
**...
. @**...
. **..
*. **..
. *.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
***..
**...
*^...
@**...
. **...
. **..
. **.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
***..
***...
**...
@*^...
**...
. **...
**.
Tranquil Waters of Lake Kilfray
Obvious exits: -North -East -South -West
< 414h/414H 181v/181V Pos: standing >
You dismount a whitetiger.
< 414h/414H 181v/181V Pos: standing >
**.
M@^.
**.
The Forest of Mistywood
Obvious exits: -North -East -South -West
< 414h/414H 179v/181V Pos: standing >
***....
***.....
**.....
M*@.....
**.....
**...^.
**...
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 414h/414H 177v/181V Pos: standing >
You quickly scan the area.
Luncke who is close by to your east.
Dromis who is close by to your east.
A crazed zebra who is a brief walk away to your east.
A loggerhead shrike who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A large zebra who is rather far off to your east.
A cheetah who is almost out of sight to your east.
A whitetiger who is not far off to your west.
< 414h/414H 177v/181V Pos: standing >
A Wide Swath of Plain
The plains extend lazily east-to-west here, bounded to the north and south
by extremely dense jungle. The corridor is quite wide, perhaps five hundred
paces. To the east, the grasses take on an unusual blond tint, and the shapes
of distant animals can be seen roaming the veldt.
There seems to be a strange pattern in the grass here, a change in
coloration that is too regular to be the product of chance.
Obvious exits: -East -West
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 414h/414H 177v/181V Pos: standing >
You quickly scan the area.
A crazed zebra who is not far off to your east.
A loggerhead shrike who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A large zebra who is a brief walk away to your east.
A whitetiger who is a brief walk away to your west.
< 414h/414H 178v/181V Pos: standing >
Entrance to The Savannah of Broken Trusts
The sparse plains grasses give way to a luxuriant veldt, with tall stalks
that are as white as they are yellow. The ground underfoot is very dry. The
savannah extends out of sight to the east and south, while the line of the
jungle can be seen heading north and southwest. Considering the dry climate,
a surprisingly large number of wild animals can be seen roaming the area.
Obvious exits: -North -East -South -West
< 414h/414H 176v/181V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A proud lion who is close by to your north.
A crazed zebra who is close by to your east.
A loggerhead shrike who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A proud lion who is rather far off to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.
A whitetiger who is rather far off to your west.
< 414h/414H 176v/181V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 414h/414H 175v/181V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A thorn-root tree who is not far off to your north.
A loggerhead shrike who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A cheetah who is rather far off to your east.
A giraffe who is close by to your south.
A loggerhead shrike who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A cheetah who is rather far off to your south.
A thorn-root tree who is rather far off to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.
A whitetiger who is in the distance to your west.
< 414h/414H 175v/181V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
A tiny bird skims just above the grasses here.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A large zebra looks around for predators.
< 414h/414H 173v/181V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
An apprentice to the Tukluk shaman who is rather far off to your north.
An apprentice to the Tukluk shaman who is rather far off to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A cheetah who is a brief walk away to your east.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A crazed zebra who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.
< 414h/414H 174v/181V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East -South -West
< 414h/414H 172v/181V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your east.
A loggerhead shrike who is close by to your south.
A small brown bear who is not far off to your south.
A cheetah who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A large gazelle who is not far off to your south.
A giraffe who is a brief walk away to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A loggerhead shrike who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A crazed zebra who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.
< 414h/414H 172v/181V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 414h/414H 171v/181V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A cheetah who is close by to your east.
A giraffe who is close by to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A large gazelle who is not far off to your south.
A thorn-root tree who is not far off to your south.
A cheetah who is in the distance to your south.
A proud lion who is in the distance to your south.
A loggerhead shrike who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
A crazed zebra who is a brief walk away to your west.
Luncke who is in the distance to your west.
Ange de Morte who is in the distance to your west.
Kylian Brightstar who is in the distance to your west.
Dromis who is in the distance to your west.
< 414h/414H 171v/181V Pos: standing >
The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins.
Obvious exits: -South -West
A sinewy cheetah slinks through the grasses, waiting to strike.
< 414h/414H 169v/181V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is rather far off to your south.
A loggerhead shrike who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A zebra who is a brief walk away to your west.
A large zebra who is a brief walk away to your west.
A crazed zebra who is rather far off to your west.
< 414h/414H 169v/181V Pos: standing >
Edge of The Savannah of Broken Trusts
The savannah here gives way to an incredibly dense jungle. It is as if a
powerful mage had summoned a wall of brambles; in a nearly straight line
stretching out of sight in both directions, the veldt grasses are cut off and
a jumble of tightly packed roots, vines and branches begins. Travel even ten
feet into the jungle would be impossible without a razor-sharp machete and
about three weeks.
Obvious exits: -North -South -West
< 414h/414H 168v/181V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A loggerhead shrike who is a brief walk away to your south.
A loggerhead shrike who is close by to your west.
A giraffe who is close by to your west.
A giraffe who is rather far off to your west.
< 414h/414H 168v/181V Pos: standing >
The Savannah of Broken Trusts
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East -South -West
< 414h/414H 166v/181V Pos: standing >
You quickly scan the area.
A cheetah who is not far off to your north.
A loggerhead shrike who is not far off to your south.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
A thorn-root tree who is close by to your west.
A small brown bear who is not far off to your west.
A cheetah who is not far off to your west.
< 414h/414H 167v/181V Pos: standing >
A Gigantic Termite Mound
The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East -South -West -Down
< 414h/414H 165v/181V Pos: standing >
You quickly scan the area.
A cheetah who is a brief walk away to your north.
A proud lion who is close by to your east.
A goshawk who is not far off to your east.
A loggerhead shrike who is close by to your south.
A giraffe who is not far off to your west.
A loggerhead shrike who is rather far off to your west.
A Githzerai who is close by below you.
< 414h/414H 165v/181V Pos: standing >
The Savannah of Broken Trusts Before a Huge Baobab
The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. To the south lies an enormous baobab tree.
Obvious exits: -North -East -West -Up
A tiny bird skims just above the grasses here.
< 414h/414H 164v/181V Pos: standing >
You quickly scan the area.
A cheetah who is rather far off to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A large zebra who is close by to your east.
A giraffe who is not far off to your east.
A proud lion who is not far off to your west.
A giraffe who is rather far off to your west.
A thorn-root tree who is rather far off to your west.
A cheetah who is in the distance to your west.
A proud lion who is in the distance to your west.
< 414h/414H 164v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 414h/414H 164v/181V Pos: standing >
You quickly scan the area.
A cheetah who is rather far off to your north.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A zebra who is close by to your east.
A giraffe who is not far off to your east.
A thorn-root tree who is not far off to your east.
A proud lion who is not far off to your west.
A giraffe who is rather far off to your west.
A thorn-root tree who is rather far off to your west.
A cheetah who is in the distance to your west.
A proud lion who is in the distance to your west.
< 414h/414H 164v/181V Pos: standing >
A Gigantic Termite Mound
The veldt grasses encircle a clearing perhaps eighty feet on a side. In
the center of the clearing, jutting up from the dry, packed earth, is a
monstrously huge termite mound. It easily reaches sixty feet into the air,
and its base has a similar diameter. The pockmarks that represent the tunnels
the termites use to travel through their home are two to three feet wide.
Whatever lives here is a force to be reckoned with.
Obvious exits: -North -East -South -West -Down
< 414h/414H 163v/181V Pos: standing >
You quickly scan the area.
A cheetah who is a brief walk away to your north.
A goshawk who is not far off to your east.
A loggerhead shrike who is close by to your south.
A giraffe who is not far off to your west.
A loggerhead shrike who is rather far off to your west.
A Githzerai who is close by below you.
< 414h/414H 163v/181V Pos: standing >
A Termite Tunnel
This cramped tunnel is supported by the excretions of the giant termites,
laid down to provide an almost complete covering of the hard-packed Savannah
earth. It is perhaps five feet in diameter, and circular, moving in a gentle
curve deeper into the ground. A slightly smaller tunnel branches off to the
east. The chittering of insects can be heard in all directions.
Obvious exits: -North -East -South -Up
A tiny spring bubbles here from the ground.
Fresh blood covers everything in the area.
The corpse of a giant worker termite is lying here.
A Githzerai (medium) stands here. (Non-Fraggable)
< 414h/414H 176v/181V Pos: standing >
You start chanting...
You snap into visibility.
< 414h/414H 176v/181V Pos: standing >
You complete your spell...
[Damage: 187 ] Your fist crushes a Githzerai, leaving nothing but a smear of blood on the ground.
A Githzerai is dead! R.I.P.
You receive your share of experience.