<worn on back> a large leather backpack
<held as shield> a dwarven-made stone shield
<worn around wrist> a well-crafted limestone wristguard
<worn on hands> some crude cured leather talons
<worn on finger> a masterly-crafted stone signet
<worn on finger> an icy brass ring from Ant Forest
<primary weapon> a thin steel dagger
<worn on legs> some angelic leather leg plates
***.^
**@**
*****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
A huge, furry ram trots across the frozen plains.
< 259h/260H 114v/114V Pos: standing >
**M**
**@**
.^^**
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 259h/260H 114v/114V Pos: standing >
^****.^^^
^.******^.^
^..*****^.^
^^^.^@***^^
MM^^^..***^
MMMM^...***
MM^^^^^
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 259h/260H 114v/114V Pos: standing >
.******^.
^..*****^.^
^^^.^^***^^
MM^^^@.***^
MMMM^...***
MM^^^^^*
MMM^^.
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 259h/260H 114v/114V Pos: standing >
..*****^.
^^^.^^***^^
MM^^^..***^
MMMM^@..***
MM^^^^^*
MMM^^.*
MMM^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
.*****^.^
^^.^^***^^.
M^^^..***^.
MMM^.@.***.
MM^^^^^**
MMM^^.**
MMM^^^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
*****^.^.
^.^^***^^.^
^^^..***^.^
MM^..@***.^
MM^^^^^**.
MMM^^.***
MMM^^^*
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
.***^
..@**
^^^^*
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
***^.
.*@*.
^^^**
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
^***^^.^M
^..***^.^^M
^...***.^^M
M^^^^@**.^^
MMM^^.***.^
MMM^^^**.^
MMM.^***
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
..***^.^^
^...***.^^M
M^^^^^**.^^
MMM^^@***.^
MMM^^^**.^
MMM.^****
MMM.^^*
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
...***.^^
M^^^^^**.^^
MMM^^.***.^
MMM^@^**.^
MMM.^****
MMM.^^**
MM^^.^
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
..***.^^M
^^^^^**.^^M
MM^^.***.^M
MMM^^@**.^M
MMM.^****^
MMM.^^**^
MM^^.^*
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
.***.
^^@*.
.^***
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
***.^
^*@.^
^****
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
^**.^
^*@**
.^^**
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
^.***.^MM
M^^^**.^MM^
MM.^****^M^
MMM.^@**^^^
MM^^.^***^
MM+...**^
^M^++^**
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
****^
^^@*^
^.^**
A Cold and Windy Forest
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
^^**.^MM^
M.^****^M^^
MM.^^**^^^^
MM^^.@***^^
MM+...**^^
^M^++^***.
MMM.+..*.
Foothills of a Lush Mountain Valley
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
.^****^M^
MM.^^**^^^^
MM^^.^***^^
MM+.@.**^^
^M^++^***.
MMM.+..*..
MMM++++^
Lush Plains of Shrubs and Small Bushes
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
M.^^**^^^
MM^^.^***^^
MM+...**^^
^M^+@^***.
MMM.+..*..
MMM++++^.
MMMMM.+^
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
MM.^^**^^
MM^^.^***^
MM+...**^
^M^@+^***
MMM.+..*.
MMM++++^
MMMMM.+
Along a Gravel Highway
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
You see nothing.
< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -W
< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -E -D
A very large and imposing sign stands in the room.
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A young doe who is close by below you.
< 260h/260H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 260h/260H 114v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -W -U
A massive oak tree reaches towards the sky.
A young doe stands here, grazing on a patch of grass.
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A red fox who is close by to your west.
< 260h/260H 114v/114V Pos: standing >
Along a Gravel Highway
Obvious exits: -N -E -S -W
A red fox scurries about the ground, looking for a meal.
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A massive elite guard who is close by to your north.
A graceful bluejay who is close by to your north.
An ugly vulture who is close by to your north.
A beautiful hummingbird who is not far off to your north.
A happy chipmunk who is a brief walk away to your north.
A young doe who is a brief walk away to your north.
A red fox who is a brief walk away to your north.
An agile swallow who is rather far off to your north.
A small rabbit who is rather far off to your north.
A majestic eagle who is in the distance to your north.
A small rabbit who is in the distance to your north.
A young doe who is close by to your east.
A royal buck who is close by to your south.
A young doe who is not far off to your south.
A beautiful hummingbird who is not far off to your south.
A majestic eagle who is a brief walk away to your south.
A red fox who is a brief walk away to your south.
An ugly vulture who is a brief walk away to your south.
< 260h/260H 114v/114V Pos: standing >
Outside the Eastern Gates of Winterhaven
Obvious exits: -N -E -S -W#
< 260h/260H 114v/114V Pos: standing >
The gate seems to be closed.
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A happy chipmunk who is close by to your north.
A spotted wildcat who is not far off to your north.
A small hedgehog who is not far off to your north.
A red fox who is a brief walk away to your north.
A white-tailed deer who is a brief walk away to your north.
A graceful bluejay who is a brief walk away to your north.
A young doe who is a brief walk away to your north.
A happy chipmunk who is a brief walk away to your north.
A forest dryad who is rather far off to your north.
A red fox who is close by to your east.
A massive elite guard who is close by to your south.
A graceful bluejay who is close by to your south.
A treant who is close by to your south.
A hyper squirrel who is close by to your south.
A white-tailed deer who is not far off to your south.
A graceful bluejay who is not far off to your south.
A small rabbit who is not far off to your south.
A small hedgehog who is a brief walk away to your south.
A small hedgehog who is a brief walk away to your south.
A graceful bluejay who is rather far off to your south.
< 260h/260H 114v/114V Pos: standing >
Ok.
< 260h/260H 114v/114V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -E -W
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)
< 260h/260H 114v/114V Pos: standing >
Ok.
< 260h/260H 114v/114V Pos: standing >
A Large Intersection at Merchant's Way
Obvious exits: -N -E -S -W
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A city noble who is not far off to your north.
A member of the city patrol who is not far off to your north.
An Ambassador from the Citadel who is a brief walk away to your north.
An Ambassador from the Hall of Knighthood who is rather far off to your north.
A city mason who is rather far off to your north.
A city guard who is in the distance to your north.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A massive elite guard who is close by to your east.
A mighty wizard who is close by to your east.
An Ambassador from the Obsidian Citadel who is close by to your south.
A city guard who is in the distance to your south.
A filthy beggar who is rather far off to your west.
A street sweeper who is in the distance to your west.
< 260h/260H 114v/114V Pos: standing >
< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a small sign hangs above an entrance to the North.
a pleasant sign hangs on the wall to the South.
(Q)An Ambassador from the Keep of Evil wanders the streets in search of assistance.
< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North.
a small sign hangs on the wall to the South.
A filthy beggar stands infront of you, asking for spare coins.
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
An ambassador from the Temple of Skrentherlog who is close by to your north.
A city guard who is close by to your north.
Xola who is close by to your north.
A magics merchant who is close by to your north.
An Ambassador from the Keep of Evil who is close by to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A city guard who is close by to your south.
A street sweeper who is close by to your south.
A black crow who is close by to your south.
Thorl who is close by to your south.
A street sweeper who is close by to your west.
An Ambassador from Labyrinth of No Return who is a brief walk away to your west.
A small yellow cat who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
A poor commoner who is in the distance to your west.
A street sweeper who is in the distance to your west.
A wealthy merchant who is in the distance to your west.
< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North.
a glass sign hangs on the wall to the South.
A street sweeper stands here, cleaning the road.
< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North.
a weathered sign hangs on the wall to the South.
< 260h/260H 114v/114V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
(Q)An Ambassador from the Labyrinth of No Return looks really worried.
< 260h/260H 114v/114V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A small yellow cat sits here, wiggling her large ears.
A white-clad monk is busy chanting in unison with his group.
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A small yellow cat who is not far off to your north.
A filthy beggar who is a brief walk away to your north.
A male commoner who is rather far off to your north.
An Ambassador from Labyrinth of No Return who is close by to your east.
A street sweeper who is a brief walk away to your east.
An Ambassador from the Keep of Evil who is in the distance to your east.
A street sweeper who is rather far off to your south.
A poor commoner who is close by to your west.
A street sweeper who is close by to your west.
A wealthy merchant who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
Muredach who is a brief walk away to your west.
A member of the city patrol who is rather far off to your west.
A wealthy merchant who is rather far off to your west.
< 260h/260H 114v/114V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A poor commoner walks the streets with empty pockets.
A street sweeper stands here, cleaning up other people's crap.
A wealthy merchant from another city stands here.
< 260h/260H 114v/114V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 260h/260H 114v/114V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
A Dwarf (medium) The Resistance stands in mid-air here.
Muredach the Executioner sits on a chair by the guilotine.
< 260h/260H 114v/114V Pos: standing >
'If you don't pay attention to our laws, your head will be on the chopping block.'
Muredach says to you and laughs out loud.
The Celestial Bazaar
Obvious exits: -N -E -S -W#
A massive guard is patrolling the city of Winterhaven.
A wealthy merchant from another city stands here.
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
Mendsen who is not far off to your north.
A Dwarf who is close by to your east.
The High Priest of Winterhaven who is not far off to your east.
A poor commoner who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A small yellow cat who is rather far off to your east.
A white-clad Monk who is rather far off to your east.
An Ambassador from Labyrinth of No Return who is in the distance to your east.
A city mason who is close by to your south.
An ambassador from the Tribal Oasis who is not far off to your south.
A city guard who is not far off to your south.
A member of the city patrol who is not far off to your south.
A supply merchant who is not far off to your south.
Ohnagra who is not far off to your south.
< 260h/260H 114v/114V Pos: standing >
The door seems to be closed.
< 260h/260H 114v/114V Pos: standing >
Ok.
< 260h/260H 114v/114V Pos: standing >
The Bronze Griffon Inn and Tavern
Obvious exits: -E -W
An attractive receptionist stands here waiting to help you.
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A member of the city patrol who is close by to your east.
A wealthy merchant who is close by to your east.
The High Priest of Winterhaven who is a brief walk away to your east.
A poor commoner who is rather far off to your east.
A street sweeper who is rather far off to your east.
A wealthy merchant who is rather far off to your east.
A small yellow cat who is in the distance to your east.
A large-chinned barkeep who is close by to your west.
A cute barmaid who is close by to your west.
A drunk patron who is close by to your west.
A drunk patron who is close by to your west.
< 260h/260H 114v/114V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W
A massive guard is patrolling the city of Winterhaven.
A wealthy merchant from another city stands here.
< 260h/260H 114v/114V Pos: standing >
The Executioners Stage of the Celestial Bazaar
Obvious exits: -N -E -S -W
A very large guillotine sits at the center of this room.
Muredach the Executioner sits on a chair by the guilotine.
< 260h/260H 114v/114V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -N -E -S -W
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 260h/260H 114v/114V Pos: standing >
You quickly scan the area.
A city guard who is close by to your north.
Svivel who is not far off to your north.
A street sweeper who is close by to your east.
A wealthy merchant who is close by to your east.
A small yellow cat who is not far off to your east.
A white-clad Monk who is not far off to your east.
A black crow who is rather far off to your east.
A poor commoner who is rather far off to your east.
Speek who is not far off to your south.
A member of the city patrol who is not far off to your west.
A wealthy merchant who is not far off to your west.
A receptionist who is a brief walk away to your west.
A cute barmaid who is rather far off to your west.
A drunk patron who is rather far off to your west.
< 260h/260H 114v/114V Pos: standing >
The Celestial Bazaar
Obvious exits: -N -E -S -W -U
A poor commoner walks the streets with empty pockets.
A street sweeper stands here, cleaning up other people's crap.
A wealthy merchant from another city stands here.
< 260h/260H 114v/114V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
You sense a lifeform nearby.
A Githzerai (medium) The Resistance stands in mid-air here.
(Q)One of the construction engineers looks over some blueprints here. (minion)
A Grey Elf (medium) The Resistance stands in mid-air here.
A Dwarf (medium) The Resistance stands in mid-air here.
A Thri-Kreen (medium) The Resistance stands in mid-air here.
A small yellow cat sits here, wiggling her large ears.
A white-clad monk is busy chanting in unison with his group.
I'm afraid you aren't quite up to mounted combat.
You stop riding a snarling warg.
You are knocked to the ground by a Dwarf's skillful bash!
< 253h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
A Grey Elf gives an order to his followers.
A gnomish engineer starts casting an offensive spell.
A Thri-Kreen suddenly attacks YOU!
-=[A Thri-Kreen's impressive slash strikes you hard.]=-
< 230h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A small yellow cat starts licking herself.
< 230h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
-=[A Dwarf's fine slash strikes you.]=-
-=[A Dwarf's impressive slash strikes you.]=-
-=[A Dwarf's powerful slash seriously wounds you.]=-
OUCH! That really did HURT!
-=[A Dwarf's slash seriously wounds you.]=-
OUCH! That really did HURT!
< 128h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A Dwarf dodges your futile attack.
< 128h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A gnomish engineer completes his spell...
A gnomish engineer utters the words 'buoblg qrunsoqpze yugh'
A gnomish engineer's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 3h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: awful E: A Dwarf sta EP: excellent >
A gnomish engineer plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
A snarling warg flies through the air, free as a bird!
A small yellow cat flies through the air, free as a bird!
< 3h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: awful E: A Dwarf sta EP: excellent >
A snarling warg suddenly attacks a Thri-Kreen!
A snarling warg misses a Thri-Kreen.
< 3h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: awful E: A Dwarf sta EP: excellent >
A Grey Elf starts casting an offensive spell.
< 3h/260H 114v/114V Pos: sitting >
< T: Krz TP: sit TC: awful E: A Dwarf sta EP: excellent >
Your vision spins into darkness as your head falls towards the ground.