<held as shield> a buckler
<primary weapon> a death sickle (glowing)
< 349h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP: small wounds >
A small villager enters from the east.
< 349h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP: small wounds >
Casting: firelance
< 349h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP: small wounds >
You complete your spell...
[Damage: 57 ] As you complete your spell, you launch a massive firelance at a traveling merchant, scorching her skin!
-=[A traveling merchant's fine punch strikes you.]=-
-=[A traveling merchant's fine punch strikes you.]=-
A traveling merchant turns to focus her attack on the skeleton of an Orc raider!
You miss a wandering merchant.
You miss a wandering merchant.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: small wounds >
The skeleton of an Orc raider says in drow 'Prepare to fight me, too!'
The skeleton of an Orc raider suddenly attacks a wandering merchant!
[Damage: 4 ] The skeleton of an Orc raider's decent punch wounds a wandering merchant.
You dodge a wandering merchant's vicious attack.
A wandering merchant misses you.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: small wounds >
A wandering merchant dodges the skeleton of an Orc raider's attack.
The skeleton of an Orc raider misses a wandering merchant.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: small wounds >
You start chanting...
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: small wounds >
Casting: firelance
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: small wounds >
You complete your spell...
[Damage: 55 ] As you complete your spell, you launch a massive firelance at a wandering merchant, scorching his skin!
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: few wounds >
[Damage: 6 ] -=[Your fine slash strikes a wandering merchant.]=-
[Damage: 4 ] -=[Your decent slash wounds a wandering merchant.]=-
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: few wounds >
A traveling merchant's fine punch strikes the skeleton of an Orc raider hard.
The skeleton of an Orc raider dodges a traveling merchant's attack.
The skeleton of an Orc raider sneers at a traveling merchant while sidestepping her kick.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: few wounds >
A wandering merchant dodges the skeleton of an Orc raider's attack.
A wandering merchant dodges the skeleton of an Orc raider's attack.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: few wounds >
You dodge a wandering merchant's vicious attack.
You dodge a wandering merchant's vicious attack.
The skeleton of an Orc raider is knocked to the ground by a wandering merchant's mighty bash!
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: few wounds >
A wandering merchant dodges the skeleton of an Orc raider's attack.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: few wounds >
You start chanting...
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: few wounds >
Casting: firelance
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: few wounds >
You complete your spell...
[Damage: 59 ] As you complete your spell, you launch a massive firelance at a wandering merchant, scorching his skin!
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
You miss a wandering merchant.
[Damage: 4 ] -=[Your slash strikes a wandering merchant.]=-
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A traveling merchant's impressive punch strikes the skeleton of an Orc raider very hard.
A traveling merchant's punch strikes the skeleton of an Orc raider very hard.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
A small villager leaves west.
A wandering merchant dodges the skeleton of an Orc raider's attack.
The skeleton of an Orc raider misses a wandering merchant.
The skeleton of an Orc raider groans loudly.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
You dodge a wandering merchant's vicious attack.
A wandering merchant misses you.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
The skeleton of an Orc raider misses a wandering merchant.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
You start chanting...
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
Casting: firelance
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: nasty wounds >
You complete your spell...
[Damage: 82 ] As you complete your spell, you launch a massive firelance at a wandering merchant, scorching his skin!
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: awful >
[Damage: 6 ] -=[Your slash seriously wounds a wandering merchant.]=-
[Damage: 8 ] -=[Your slash enshrouds a wandering merchant in a mist of blood.]=-
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: awful >
A traveling merchant's impressive punch seriously wounds the skeleton of an Orc raider.
The skeleton of an Orc raider clambers to its feet.
The skeleton of an Orc raider dodges a traveling merchant's attack.
A traveling merchant kicks the skeleton of an Orc raider causing parts of the skeleton of an Orc raider to cave in!
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: awful >
The skeleton of an Orc raider misses a wandering merchant.
The skeleton of an Orc raider misses a wandering merchant.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: awful >
You dodge a wandering merchant's vicious attack.
A wandering merchant misses you.
< 320h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: awful >
The skeleton of an Orc raider misses a wandering merchant.
[Damage: 4 ] The skeleton of an Orc raider's decent punch enshrouds a wandering merchant in a mist of blood.
[Damage: 4 ] The skeleton of an Orc raider's decent punch causes a wandering merchant to grimace in pain.
A wandering merchant is mortally wounded, and will die soon, if not aided.
< 320h/349H 156v/156V Pos: standing >
<The skeleton of an Orc raider says in drow 'Today is a good day to die!'
The skeleton of an Orc raider suddenly attacks a wandering merchant!
[Damage: 5 ] The skeleton of an Orc raider punches a wandering merchant in the throat, he chokes, gasps and dies.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.
< 320h/349H 156v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 320h/349H 156v/156V Pos: standing >
You get some padded leather armor from the corpse of a wandering merchant.
You get a handful of coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 8 gold coins.
< 320h/349H 156v/156V Pos: standing >
A traveling merchant's fine punch seriously wounds the skeleton of an Orc raider.
A traveling merchant's punch seriously wounds the skeleton of an Orc raider.
< 320h/349H 156v/156V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your east.
A wandering merchant who is close by to your east.
A small villager who is close by to your west.
A village commoner who is close by to your west.
< 320h/349H 156v/156V Pos: standing >
A small villager leaves east.
< 320h/349H 156v/156V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
A traveling merchant stands here, fighting the skeleton of an Orc raider.(Gold Aura)
The skeleton of an Orc raider stands here. (minion) (Red Aura)
The skeleton of an Orc raider stands here, fighting a traveling merchant. (minion) (Red Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
< 320h/349H 156v/156V Pos: standing >
A traveling merchant dodges the skeleton of an Orc raider's attack.
A traveling merchant dodges the skeleton of an Orc raider's attack.
The skeleton of an Orc raider dodges a traveling merchant's attack.
The skeleton of an Orc raider dodges a traveling merchant's attack.
The skeleton of an Orc raider avoids being bashed by a traveling merchant, who loses her balance and falls.
< 321h/349H 156v/156V Pos: standing >
A village commoner leaves west.
< 322h/349H 156v/156V Pos: standing >
[Damage: 4 ] The skeleton of an Orc raider's decent punch wounds a traveling merchant.
The skeleton of an Orc raider misses a traveling merchant.
Two eerie points of red light flare in the skeleton of an Orc raider's hollow eye sockets.
You start chanting...
< 322h/349H 156v/156V Pos: standing >
Casting: firelance
< 322h/349H 156v/156V Pos: standing >
You complete your spell...
[Damage: 53 ] As you complete your spell, you launch a massive firelance at a traveling merchant, scorching her skin!
< 322h/349H 156v/156V Pos: standing >
You start chanting...
< 322h/349H 156v/156V Pos: standing >
[Damage: 10 ] The skeleton of an Orc raider's punch strikes a traveling merchant.
A traveling merchant rises to her feet.
[Damage: 4 ] The skeleton of an Orc raider's decent punch wounds a traveling merchant.
A traveling merchant's fine punch enshrouds the skeleton of an Orc raider in a mist of blood.
A traveling merchant kicks the skeleton of an Orc raider causing parts of the skeleton of an Orc raider to cave in!
< 322h/349H 156v/156V Pos: standing >
Casting: firelance
< 323h/349H 156v/156V Pos: standing >
You complete your spell...
[Damage: 56 ] As you complete your spell, you launch a massive firelance at a traveling merchant, scorching her skin!
< 323h/349H 156v/156V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 323h/349H 156v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 323h/349H 156v/156V Pos: standing >
A traveling merchant dodges the skeleton of an Orc raider's attack.
[Damage: 4 ] The skeleton of an Orc raider's decent punch strikes a traveling merchant.
The skeleton of an Orc raider starts moaning.
A traveling merchant's critical hit dislodged one of the skeleton of an Orc raider's bones, sending it tearing into a traveling merchant's flesh.
[Damage: 4 ] A traveling merchant's fine punch grievously wounds the skeleton of an Orc raider.
A traveling merchant punches the skeleton of an Orc raider in the throat, it chokes, gasps and dies.
The skeleton of an Orc raider is dead! R.I.P.
The last gasps of the skeleton of an Orc raider cause a sickening chill to run up your spine.
The skeleton of an Orc raider falls to the ground, leaving a pile of inanimate bones.
The skeleton of an Orc raider stops following you.
the skeleton of an Orc raider is no longer in your group.
< 323h/349H 156v/156V Pos: standing >
You dodge a bash from a traveling merchant, who loses her balance and falls.
You're too busy fighting to be pulling things out of bags!
< 324h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP: pretty hurt >
a Well Traveled Path
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a wandering merchant is lying here.
A traveling merchant crouches here, fighting YOU!(Gold Aura)
The skeleton of an Orc raider stands here. (minion) (Red Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
< 324h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP: pretty hurt >
You score a CRITICAL HIT!!!!!
[Damage: 12 ] -=[Your impressive slash seriously wounds a traveling merchant.]=-
[Damage: 5 ] -=[Your slash strikes a traveling merchant hard.]=-
< 324h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP: pretty hurt >
The skeleton of an Orc raider says in drow 'For glory!'
The skeleton of an Orc raider suddenly attacks a traveling merchant!
[Damage: 5 ] The skeleton of an Orc raider's fine punch strikes a traveling merchant hard.
< 324h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP: awful >
A young villager leaves east.
< 324h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP: awful >
[Damage: 6 ] -=[Your fine slash strikes a traveling merchant very hard.]=-
[Damage: 5 ] -=[Your decent slash strikes a traveling merchant very hard.]=-
< 324h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP: awful >
The skeleton of an Orc raider misses a traveling merchant.
The skeleton of an Orc raider misses a traveling merchant.
[Damage: 4 ] The skeleton of an Orc raider's decent punch strikes a traveling merchant very hard.
< 324h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP: awful >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 324h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant kne EP: awful >
[Damage: 9 ] -=[Your slash enshrouds a traveling merchant in a mist of blood.]=-
A traveling merchant rises to her feet.
[Damage: 6 ] -=[Your fine slash enshrouds a traveling merchant in a mist of blood.]=-
< 324h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: awful >
[Damage: 9 ] The skeleton of an Orc raider's punch grievously wounds a traveling merchant.
A traveling merchant is incapacitated and will slowly die, if not aided.
A traveling merchant is stunned!
A traveling merchant slumps to the ground.
You point at a traveling merchant.
A traveling merchant is surrounded by the dancing outline of purplish flames!
< 324h/349H 156v/156V Pos: standing >
<[Damage: 7 ] Your final slash sends a traveling merchant's head bouncing along the ground.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling merchant's death cry reverberates in your head as she falls to the ground.
< 324h/349H 156v/156V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 9 gold coins.
You get a small piece of platinum from the corpse of a traveling merchant.
< 324h/349H 156v/156V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The skeleton of an Orc raider stands here. (minion) (Red Aura)
< 324h/349H 156v/156V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
The skeleton of an Orc raider enters from the west.
< 324h/349H 154v/156V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The skeleton of an Orc raider enters from the east.
< 325h/349H 152v/156V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
The skeleton of an Orc raider enters from the east.
< 325h/349H 150v/156V Pos: standing >
A small villager leaves east.
< 325h/349H 151v/156V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling adventurer is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
The skeleton of an Orc raider enters from the south.
< 325h/349H 150v/156V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The skeleton of an Orc raider enters from the north.
< 325h/349H 150v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 325h/349H 150v/156V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
The skeleton of an Orc raider enters from the west.
< 325h/349H 149v/156V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
The skeleton of an Orc raider enters from the west.
< 325h/349H 149v/156V Pos: standing >
A wandering merchant leaves north.
< 326h/349H 149v/156V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A young villager who is close by to your north.
A wandering adventurer who is close by to your north.
A pudgy commoner who is not far off to your north.
A muscular villager who is not far off to your north.
A peasant commoner who is not far off to your north.
A traveling merchant who is not far off to your north.
A young villager who is not far off to your north.
A traveling adventurer who is not far off to your north.
A small sparrow who is in the distance to your north.
A majestic bluejay who is in the distance to your north.
A rather buff looking deer who is in the distance to your north.
A dew faerie who is in the distance to your north.
A small villager who is close by to your west.
< 326h/349H 151v/156V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
The skeleton of an Orc raider enters from the east.
< 326h/349H 152v/156V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The skeleton of an Orc raider enters from the east.
< 326h/349H 154v/156V Pos: standing >
You should level anytime now!
< 327h/349H 154v/156V Pos: standing >
Alas, you cannot go that way. . . .
< 327h/349H 154v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 327h/349H 154v/156V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 1 of 7 ( 52 seconds)
5th circle: 6 of 6
6th circle: 3 of 6 ( 32 seconds)
7th circle: 4 of 4
8th circle: 1 of 1
< 327h/349H 154v/156V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The skeleton of an Orc raider stands here. (minion) (Red Aura)
< 328h/349H 154v/156V Pos: standing >
A small villager enters from the east.
< 328h/349H 154v/156V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling adventurer is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
The skeleton of an Orc raider enters from the south.
< 328h/349H 152v/156V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
The skeleton of an Orc raider enters from the north.
< 329h/349H 153v/156V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path has been traveled quite often. Songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up
The corpse of a traveling adventurer is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
The skeleton of an Orc raider enters from the south.
< 329h/349H 154v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 329h/349H 154v/156V Pos: standing >
You start chanting...
< 330h/349H 154v/156V Pos: standing >
It stops snowing.
< 330h/349H 154v/156V Pos: standing >
Casting: animate dead *
< 330h/349H 154v/156V Pos: standing >
Casting: animate dead
< 330h/349H 154v/156V Pos: standing >
You complete your spell...
You breathe life into the corpse of a traveling adventurer with the awesome power of your art.
The zombie of a traveling adventurer starts following you.
< 330h/349H 154v/156V Pos: standing >
A small villager enters from the south.
< 331h/349H 154v/156V Pos: standing >
The zombie of a traveling adventurer is now a member of your group.
< 331h/349H 154v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 331h/349H 154v/156V Pos: standing >
You start chanting...
< 332h/349H 154v/156V Pos: standing >
The sun hangs low on the southern sky.
< 332h/349H 154v/156V Pos: standing >
You complete your spell...
The zombie of a traveling adventurer's skin gains the toughness of dead plant life, thorns and brambles grow from its skin!
< 332h/349H 154v/156V Pos: standing >
< 332h/349H 155v/156V Pos: standing >
A small villager leaves south.
< 332h/349H 156v/156V Pos: standing >
A village commoner leaves south.
< 334h/349H 156v/156V Pos: standing >
You draw a 6th circle of energy from your surroundings.
< 334h/349H 156v/156V Pos: standing >
You draw a 5th circle of energy from your surroundings.
< 335h/349H 156v/156V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
The zombie of a traveling adventurer enters from the north.
The skeleton of an Orc raider enters from the north.
< 335h/349H 154v/156V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
The zombie of a traveling adventurer enters from the west.
The skeleton of an Orc raider enters from the west.
< 335h/349H 152v/156V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
The zombie of a traveling adventurer enters from the west.
The skeleton of an Orc raider enters from the west.
< 335h/349H 152v/156V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
The zombie of a traveling adventurer enters from the east.
The skeleton of an Orc raider enters from the east.
< 335h/349H 152v/156V Pos: standing >
You draw a 4th circle of energy from your surroundings.
< 336h/349H 155v/156V Pos: standing >
A small villager leaves east.
< 336h/349H 156v/156V Pos: standing >
You start chanting...
< 337h/349H 156v/156V Pos: standing >
Casting: firelance
< 337h/349H 156v/156V Pos: standing >
You complete your spell...
[Damage: 56 ] As you complete your spell, you launch a massive firelance at a wandering merchant, scorching his skin!
A wandering merchant misses you.
You dodge a wandering merchant's vicious attack.
A wandering merchant's kick hits you directly in the face.
The energy ceases to flow.
< 329h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: small wounds >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 329h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: small wounds >
You start chanting...
< 329h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: small wounds >
Casting: firelance
< 329h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: small wounds >
You complete your spell...
[Damage: 59 ] As you complete your spell, you launch a massive firelance at a wandering merchant, scorching his skin!
< 329h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC:few scratches E: merchant sta EP: few wounds >
[Damage: 8 ] -=[Your fine slash strikes a wandering merchant.]=-
[Damage: 5 ] -=[Your slash wounds a wandering merchant.]=-
-=[A Halfling's powerful slash strikes you very hard.]=-
OUCH! That really did HURT!
< 291h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC: small wounds E: merchant sta EP: few wounds >
-=[A wandering merchant's fine punch strikes you.]=-
< 278h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC: small wounds E: merchant sta EP: few wounds >
The zombie of a traveling adventurer suddenly attacks a Halfling!
The zombie of a traveling adventurer misses a Halfling.
< 278h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC: small wounds E: merchant sta EP: few wounds >
The skeleton of an Orc raider suddenly attacks a Halfling!
The skeleton of an Orc raider misses a Halfling.
< 278h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC: small wounds E: merchant sta EP: few wounds >
You start chanting...
< 278h/349H 156v/156V Pos: standing >
< T: Grimdor TP: sta TC: small wounds E: merchant sta EP: few wounds >
A Halfling dances an amazing maneuver in battle, tripping you.
< 278h/349H 156v/156V Pos: on your ass >
< T: Grimdor TP: ass TC: small wounds E: merchant sta EP: few wounds >
Standing would be a good first step.
You abort your prayer before it's done!
< 278h/349H 156v/156V Pos: on your ass >
< T: Grimdor TP: ass TC: small wounds E: merchant sta EP: few wounds >
-=[A Halfling's powerful slash strikes you hard.]=-
-=[A Halfling's powerful pierce strikes you hard.]=-
-=[A Halfling's powerful pierce strikes you hard.]=-
-=[A Halfling's slash strikes you very hard.]=-
-=[A Halfling's powerful slash seriously wounds you.]=-
< 142h/349H 156v/156V Pos: on your ass >
< T: Grimdor TP: ass TC: nasty wounds E: merchant sta EP: few wounds >
[Damage: 6 ] -=[Your fine slash strikes a wandering merchant.]=-
< 142h/349H 156v/156V Pos: on your ass >
< T: Grimdor TP: ass TC: nasty wounds E: merchant sta EP: few wounds >
-=[A wandering merchant's punch strikes you very hard.]=-
-=[A wandering merchant's punch strikes you very hard.]=-
A wandering merchant's sweep catches you in the side and you almost stumble.
< 94h/349H 156v/156V Pos: on your ass >
< T: Grimdor TP: ass TC:pretty hurt E: merchant sta EP: few wounds >
A Halfling dodges the skeleton of an Orc raider's attack.
A Halfling dodges the skeleton of an Orc raider's attack.
A Halfling dodges the skeleton of an Orc raider's attack.
A Halfling dodges the zombie of a traveling adventurer's attack.
The zombie of a traveling adventurer groans loudly.
< 94h/349H 156v/156V Pos: on your ass >
< T: Grimdor TP: ass TC:pretty hurt E: merchant sta EP: few wounds >
-=[A Halfling's powerful slash enshrouds you in a mist of blood.]=-
-=[A Halfling's pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Halfling's powerful pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your upper body is disconnected from your legs as a Halfling slashes you.