<worn as a badge> a masterly crafted obsidian badge (illuminating) [79%]
<worn on head> a shimmering wooden tiara [88%]
<worn on eyes> a set of gnomish monocles of spell-reading
<worn in ear> a glowing jade earring (glowing)
<worn in ear> an anti-matter earring
<worn on face> veil of darkness (glowing)
<worn around neck> a necklace of ice [superior]
<worn around neck> the collar of firestones
<worn on body> the robe of Lost Souls[175h 49m 9s]
<worn about body> the robes of the maelstrom
<worn on back> a large leather backpack
<worn about waist> a belt of mining
<worn on belt buckle>lucky alchemist sack [88%]
<attached to belt> a mysterious tome
<attached to belt> the lost book of Magic
<worn on arms> some sleeves of stretched drow-skin [poor]
<held as shield> a well-polished mithril body shield [superior] [89%]
<worn around wrist> some ivory bracers (glowing)
<worn around wrist> a bracelet of astrology
<worn on hands> some ancient Tukluk spellshield gloves [88%]
<worn on finger> a ring pure nature
<worn on finger> the ring of celestial wonders (glowing)
<held> a warped crystal orb [superior]
<worn on legs> some tattered leggings [superior]
<worn on feet> some spurred blood crystal boots
You quickly scan the area.
You see nothing.
< 366h/366H 248v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 366h/366H 248v/255V Pos: standing >
Circle of Stars
Obvious exits: -E -W
*A powerful cosmic templar performs his daily prayers at the circle.(Gold Aura)
A robed Rakshasa chants while walking the circle.
A robed Rakshasa chants while walking the circle.
An air elemental enters from the west.
Noz enters from the west.
< 366h/366H 246v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 366h/366H 246v/255V Pos: standing >
Circle of Stars
Obvious exits: -W -SE
An air elemental enters from the west.
Noz enters from the west.
< 366h/366H 244v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 244v/255V Pos: standing >
Circle of Stars
Obvious exits: -NW -SW
A robed Rakshasa chants while walking the circle.
An air elemental enters from the northwest.
Noz enters from the northwest.
< 366h/366H 242v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 366h/366H 242v/255V Pos: standing >
You see nothing special...
< 366h/366H 243v/255V Pos: standing >
Circle of Stars
Obvious exits: -S -NW -NE
An air elemental enters from the northeast.
Noz enters from the northeast.
< 366h/366H 240v/255V Pos: standing >
Looks like an exit.
You extend your sights southward.
Edge of the Circle of Stars
Obvious exits: -N -D
< 366h/366H 241v/255V Pos: standing >
Edge of the Circle of Stars
Obvious exits: -N -D
An air elemental enters from the north.
Noz enters from the north.
< 366h/366H 239v/255V Pos: standing >
Comet's Course
Obvious exits: -E -U
An air elemental enters from above.
Noz floats in from above.
< 366h/366H 239v/255V Pos: standing >
You quickly scan the area.
A visitor who is close by to your east.
A cougar who is not far off to your east.
A rock lizard who is not far off to your east.
A rock lizard who is not far off to your east.
A mountain goat who is not far off to your east.
A travelling scholar who is not far off to your east.
A harpy ethermancer who is not far off to your east.
< 366h/366H 239v/255V Pos: standing >
You quickly scan the area.
A visitor who is close by to your east.
A cougar who is not far off to your east.
A rock lizard who is not far off to your east.
A rock lizard who is not far off to your east.
A mountain goat who is not far off to your east.
A travelling scholar who is not far off to your east.
A harpy ethermancer who is not far off to your east.
< 366h/366H 240v/255V Pos: standing >
Comet's Course
Obvious exits: -N -E -W
A visitor to the city stands here in awe of the splendor.
An air elemental enters from the west.
Noz enters from the west.
< 366h/366H 239v/255V Pos: standing >
You quickly scan the area.
A windwalker who is close by to your north.
A local resident who is close by to your north.
A local resident who is close by to your north.
A cougar who is close by to your east.
A rock lizard who is close by to your east.
A rock lizard who is close by to your east.
A mountain goat who is close by to your east.
A travelling scholar who is close by to your east.
A harpy ethermancer who is close by to your east.
< 366h/366H 240v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 241v/255V Pos: standing >
A Dwelling in the Mountains
Obvious exits: -S
*(Q)A windwalker drifts by here, unseen.
A resident of the city rests here in her dwelling.
A resident of the city rests in his home after a long day.
An air elemental enters from the south.
Noz enters from the south.
< 366h/366H 241v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 366h/366H 241v/255V Pos: standing >
Comet's Course
Obvious exits: -N -E -W
A visitor to the city stands here in awe of the splendor.
An air elemental enters from the north.
Noz enters from the north.
< 366h/366H 240v/255V Pos: standing >
Comet's Course
Obvious exits: -E -W
A cougar stands here.
A rock lizard stands here.
A rock lizard stands here.
A mountain goat stands here.
A scholar from a distant land travels the city here.
*A Harpy ethermancer travels the city in search of knowledge.
An air elemental enters from the west.
Noz enters from the west.
< 366h/366H 239v/255V Pos: standing >
Comet's Course
Obvious exits: -N -S -W
An air elemental enters from the west.
Noz enters from the west.
< 366h/366H 238v/255V Pos: standing >
You quickly scan the area.
A flind monk who is close by to your north.
A flind monk who is close by to your north.
A robed flind who is close by to your north.
A moonstone knight who is not far off to your north.
A cougar who is close by to your west.
A rock lizard who is close by to your west.
A rock lizard who is close by to your west.
A mountain goat who is close by to your west.
A travelling scholar who is close by to your west.
A harpy ethermancer who is close by to your west.
A visitor who is not far off to your west.
< 366h/366H 239v/255V Pos: standing >
A Side Trail
Obvious exits: -N -U
An air elemental enters from the north.
Noz enters from the north.
< 366h/366H 239v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 366h/366H 240v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 240v/255V Pos: standing >
A Mountain Plateau
Obvious exits: -E -D
An air elemental enters from below.
Noz floats in from below.
< 366h/366H 236v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 366h/366H 237v/255V Pos: standing >
A Moonstone Guardhouse
Obvious exits: -E -W -U
*A vigilant moonstone knight stands watch in the guardhouse.
*A vigilant moonstone knight stands watch in the guardhouse.
An air elemental enters from the west.
Noz enters from the west.
< 366h/366H 235v/255V Pos: standing >
A Griffon Avairy
Obvious exits: -E -S -W
An air elemental enters from the west.
Noz enters from the west.
< 366h/366H 235v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 366h/366H 235v/255V Pos: standing >
A Griffon Avairy
Obvious exits: -N -E
A tame and saddled griffon waits for his rider.(Gold Aura)
A tame and saddled griffon waits for his rider.(Gold Aura)
An air elemental enters from the north.
Noz enters from the north.
< 366h/366H 233v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 234v/255V Pos: standing >
A Griffon Avairy
Obvious exits: -E -S -W
An air elemental enters from the south.
Noz enters from the south.
< 366h/366H 231v/255V Pos: standing >
A Moonstone Guardhouse
Obvious exits: -E -W -U
*A vigilant moonstone knight stands watch in the guardhouse.
*A vigilant moonstone knight stands watch in the guardhouse.
An air elemental enters from the east.
Noz enters from the east.
< 366h/366H 229v/255V Pos: standing >
A Mountain Plateau
Obvious exits: -E -D
An air elemental enters from the east.
Noz enters from the east.
< 366h/366H 229v/255V Pos: standing >
A Side Trail
Obvious exits: -N -U
An air elemental enters from above.
Noz floats in from above.
< 366h/366H 228v/255V Pos: standing >
You quickly scan the area.
You see nothing.
< 366h/366H 228v/255V Pos: standing >
Comet's Course
Obvious exits: -N -S -W
An air elemental enters from the south.
Noz enters from the south.
< 366h/366H 226v/255V Pos: standing >
You quickly scan the area.
A moonstone knight who is close by to your north.
A flind monk who is close by to your north.
A flind monk who is close by to your north.
A robed flind who is close by to your north.
A chimaera who is a brief walk away to your north.
A cougar who is close by to your west.
A rock lizard who is close by to your west.
A rock lizard who is close by to your west.
A mountain goat who is close by to your west.
A travelling scholar who is close by to your west.
A harpy ethermancer who is close by to your west.
A visitor who is not far off to your west.
< 366h/366H 227v/255V Pos: standing >
Comet's Course
Obvious exits: -N -S
*A stern moonstone knight patrols the city streets here.
A Flind monk follows his leader here.
A Flind monk follows his leader here.
A white-robed Flind leads his followers here.
An air elemental enters from the south.
Noz enters from the south.
< 366h/366H 227v/255V Pos: standing >
You quickly scan the area.
A chimaera who is close by to your north.
< 366h/366H 227v/255V Pos: standing >
A flind monk starts to chant in a deep voice.
< 366h/366H 228v/255V Pos: standing >
< 366h/366H 229v/255V Pos: standing >
Comet's Course
Obvious exits: -N -S -W
An air elemental enters from the north.
Noz enters from the north.
< 366h/366H 228v/255V Pos: standing >
< 366h/366H 230v/255V Pos: standing >
Comet's Course
Obvious exits: -N -S
*A stern moonstone knight patrols the city streets here.
A Flind monk follows his leader here.
A Flind monk follows his leader here.
A white-robed Flind leads his followers here.
An air elemental enters from the south.
Noz enters from the south.
< 366h/366H 229v/255V Pos: standing >
Ok.
An air elemental leaves north.
< 366h/366H 230v/255V Pos: standing >
Comet's Course
Obvious exits: -N -S
*An air elemental is here looking like a small living tornado. (minion)
Noz enters from the south.
< 366h/366H 230v/255V Pos: standing >
Comet's Course
Obvious exits: -N -E -S
A local astronomer walks through town briskly while watching the sky.
A mighty chimaera has been locked up here.(Gold Aura)
An air elemental enters from the south.
A chimaera sneers in contempt.
A chimaera ROARS, filling your heart with sheer terror!
A chimaera lashes out with his mighty tail!
Noz enters from the south.
< 366h/366H 230v/255V Pos: standing >
Comet's Course
Obvious exits: -N -S
An air elemental enters from the south.
Noz enters from the south.
< 366h/366H 230v/255V Pos: standing >
Comet's Course
Obvious exits: -N -S
An air elemental enters from the south.
Noz enters from the south.
< 366h/366H 229v/255V Pos: standing >
< 366h/366H 231v/255V Pos: standing >
Comet's Course
Obvious exits: -S -D
An air elemental enters from the south.
Noz enters from the south.
< 366h/366H 231v/255V Pos: standing >
Ok.
An air elemental leaves south.
< 366h/366H 233v/255V Pos: standing >
< 366h/366H 234v/255V Pos: standing >
Comet's Course
Obvious exits: -S -D
Noz The Resistance (Firbolg)(huge) stands in mid-air here.
< 366h/366H 234v/255V Pos: standing >
Score information for Jov
Level: 48 Race: Grey Elf Class: Conjurer / Air Magus Sex: Male
Hit points: 366(366) Moves: 236(255)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 12170 platinum 0 gold 0 silver 0 copper
Playing time: 7 days / 12 hours/ 48 minutes
Received data: 5.1475 MB this session.
Send data: 0.0185 MB this session.
Compression ratio: none
Title: The Resistance
Followers:
an air elemental
an air elemental
Noz
Status: Standing.
Epic points(total): 1440(1440)
Epic Bonus: Epic Points Bonus (1.31%)
Frags: +4.38 Deaths: 8
Detecting: Invisible Evil Good Life Heat
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly Haste Waterbreathing
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 0.80
Leaderboard Points: 1480
Active Spells:
--------------
air form (3 minutes)
strength (41 minutes)
agility (41 minutes)
globe of invulnerability (8 minutes)
detect invisibility (41 minutes)
< 366h/366H 236v/255V Pos: standing >
< 366h/366H 236v/255V Pos: standing >
You start chanting...
< 366h/366H 238v/255V Pos: standing >
Casting: conjure elemental *
< 366h/366H 239v/255V Pos: standing >
A chimaera lumbers in from the south.
Casting: conjure elemental
< 366h/366H 240v/255V Pos: standing >
A chimaera lashes out with his mighty tail!
A chimaera breathes lightning!
Noz is hit by a chimaera's lightning breath.
You resist the effects of a chimaera's spell!
< 366h/366H 241v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: mighty sta EP: excellent >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 366h/366H 241v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: mighty sta EP: excellent >
Noz attempts to flee.
Noz floats down.
< 366h/366H 241v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: mighty sta EP: excellent >
Noz floats in from below.
< 366h/366H 241v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: mighty sta EP: excellent >
An air elemental is now a member of your group.
An air elemental already grouped by you.
An air elemental already grouped by you.
Noz already grouped by you.
< 366h/366H 241v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: mighty sta EP: excellent >
Easy.
< 366h/366H 241v/255V Pos: standing >
< T: Jov TP: sta TC:excellent E: mighty sta EP: excellent >
-=[You attack a chimaera.]=- [0 hits]
You attempt to flee...
An Alley Between the Towers
Obvious exits: -N -U
A large mountain cat scampers through the city, looking for scraps.
An air elemental enters from above.
Noz floats in from above.
You flee downward!
< 366h/366H 211v/255V Pos: standing >
Saving Jov.
< 366h/366H 211v/255V Pos: standing >
Noz floats up.
Scholar's Road
Obvious exits: -E -S -W
An elegant moonstone lightpost softly illuminates the road. (illuminating)
An air elemental enters from the south.
< 366h/366H 211v/255V Pos: standing >
Starwatcher Plaza
Obvious exits: -N -E -S# -W
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
A Drow Elf (medium) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
(Q)Deathium, master ethermancer of the city, walks the streets here.
A local minstrel is here, singing softly and playing her instruments.
An air elemental enters from the east.
< 366h/366H 210v/255V Pos: standing >
Inside the Scholar's Tower
Obvious exits: -E -U
An air elemental enters from the east.
< 366h/366H 210v/255V Pos: standing >
< 366h/366H 210v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 210v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 211v/255V Pos: standing >
Starwatcher Plaza
Obvious exits: -N -E -S# -W
A park bench has been placed here.
An enormous working display of the planets sits in the plaza center.
A Drow Elf (medium) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
(Q)Deathium, master ethermancer of the city, walks the streets here.
A local minstrel is here, singing softly and playing her instruments.
An air elemental enters from the west.
< 366h/366H 211v/255V Pos: standing >
Saturn's Way
Obvious exits: -N -S -W#
A decorative sunstone lightpost softly illuminates the road. (illuminating)
An air elemental enters from the south.
< 366h/366H 210v/255V Pos: standing >
Saturn's Way
Obvious exits: -N -S -W#
A local astronomer walks through town briskly while watching the sky.
An air elemental enters from the south.
< 366h/366H 210v/255V Pos: standing >
Saturn's Way and Apollo's Trail
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
*A stern moonstone knight patrols the city streets here.
*An air elemental is here looking like a small living tornado. (minion)
An air elemental enters from the south.
< 366h/366H 209v/255V Pos: standing >
< 366h/366H 209v/255V Pos: standing >
Saturn's Way
Obvious exits: -N -S -W#
An air elemental enters from the south.
An air elemental enters from the south.
< 366h/366H 209v/255V Pos: standing >
Saturn's Way
Obvious exits: -N -E -S
A decorative sunstone lightpost softly illuminates the road. (illuminating)
A stern moonstone knight patrols the city streets here.
An air elemental enters from the south.
An air elemental enters from the south.
< 366h/366H 208v/255V Pos: standing >
< 366h/366H 208v/255V Pos: standing >
< 366h/366H 209v/255V Pos: standing >
Heavens Plaza
Obvious exits: -E -S -W
A sparkling fountain has been built here.
A sailor from one of the moored ships lounges in the plaza.
An air elemental enters from the south.
An air elemental enters from the south.
< 366h/366H 208v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 209v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 209v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 209v/255V Pos: standing >
Moonchaser's Trail
Obvious exits: -S# -W -U
An air elemental enters from the west.
An air elemental enters from the west.
< 366h/366H 209v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 209v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 209v/255V Pos: standing >
Alas, you cannot go that way. . . .
< 366h/366H 209v/255V Pos: standing >
Heavens Plaza
Obvious exits: -E -S -W
A sparkling fountain has been built here.
*A Drow Elf (medium) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*A Troll (large) FiLtHy BaStArD *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*A Duergar (medium) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*The wraith of a bandit swashbuckler stands here. (minion) (Red Aura)
*The wraith of a bandit swashbuckler stands here. (minion) (Red Aura)
*The wraith of a bandit swashbuckler stands here. (minion) (Red Aura)
*The wraith of a bandit swashbuckler stands here. (minion) (Red Aura)
*A Kobold (small) Spawn *-* Bloodlust *-* stands in mid-air here.(Red Aura)
*A Kobold (small) ThE FuRY *-* Bloodlust *-* stands in mid-air here.(Red Aura)
A sailor from one of the moored ships lounges in the plaza.
An air elemental enters from the east.
An air elemental enters from the east.
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 366h/366H 209v/255V Pos: sitting >
-=[a Troll attacks you.]=- [1 hits]
< 355h/366H 209v/255V Pos: sitting >
< T: Jov TP: sit TC:few scratches E: A Troll sta EP: excellent >
A Kobold leaves east.
A Kobold leaves east.
The wraith of a bandit swashbuckler leaves east.
The wraith of a bandit swashbuckler leaves east.
The wraith of a bandit swashbuckler leaves east.
The wraith of a bandit swashbuckler leaves east.
A Duergar leaves east.
A Drow Elf sneaks east.
< 355h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC:few scratches E: A Troll sta EP: excellent >
A Kobold enters from the east.
A Duergar enters from the east.
< 355h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC:few scratches E: A Troll sta EP: excellent >
An air elemental suddenly attacks a Troll!
An air elemental snaps into visibility.
[Damage: 1 ] A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 355h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC:few scratches E: A Troll sta EP: few scratches >
A Kobold enters from the east.
The wraith of a bandit swashbuckler enters from the east.
The wraith of a bandit swashbuckler enters from the east.
The wraith of a bandit swashbuckler enters from the east.
The wraith of a bandit swashbuckler enters from the east.
< 355h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC:few scratches E: A Troll sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH! That really did HURT!
< 246h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC: few wounds E: A Troll sta EP: excellent >
< 246h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC: few wounds E: A Troll sta EP: excellent >
A Kobold gives an order to his followers.
The wraith of a bandit swashbuckler starts casting an offensive spell.
A Kobold snaps into visibility.
The wraith of a bandit swashbuckler snaps into visibility.
The wraith of a bandit swashbuckler starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a bandit swashbuckler snaps into visibility.
The wraith of a bandit swashbuckler starts casting an offensive spell.
The wraith of a bandit swashbuckler snaps into visibility.
The wraith of a bandit swashbuckler starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a bandit swashbuckler snaps into visibility.
< 246h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC: few wounds E: A Troll sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
A Kobold grasps his totem tightly, and begins communing with the spirits.
A Kobold starts casting an offensive spell called 'greater soul disturbance'.
A Duergar starts casting an offensive spell called 'dispel magic'.
A Duergar snaps into visibility.
< 121h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC: nasty wounds E: A Troll sta EP: excellent >
A Drow Elf plays a song to lift his spirit off the ground.
The wraith of a bandit swashbuckler stops invoking abruptly!
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 13h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC: awful E: A Troll sta EP: excellent >
-=[You attack a Troll.]=- [0 hits]
< 13h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC: awful E: A Troll sta EP: excellent >
The wraith of a bandit swashbuckler completes its spell...
The wraith of a bandit swashbuckler utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the wraith of a bandit swashbuckler's spell!
< 13h/366H 210v/255V Pos: sitting >
< T: Jov TP: sit TC: awful E: A Troll sta EP: excellent >
An air elemental suddenly attacks a Troll!
An air elemental snaps into visibility.
[Damage: 1 ] YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Troll's stab causes massive blood-loss and you fall to the ground, lifeless.