<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn on hands> a pair of thick hydra-hide gloves
<primary weapon> the barbed javelin (glowing)
<secondary weapon> a silver myrabolan shortsword [poor] (glowing)
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 141v/299V Pos: standing >
Morrigu leaves east.
Vol leaves east.
Raza leaves east.
Mussa leaves east.
You follow Morrigu.
Skyway through the Commons District Home Trees
Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge. Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time. The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -East -West
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A member of the Aravne commons guards patrols here.
< 386h/386H 141v/299V Pos: standing >
Morrigu leaves east.
Vol leaves east.
Raza leaves east.
Mussa leaves east.
You follow Morrigu.
A Home Tree in the Commons District.
This is one of the wider Aravne trees, and serves as the home for many
families. Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families. Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -West -Up
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 140v/299V Pos: standing >
Morrigu leaves east.
Vol leaves east.
Raza leaves east.
Mussa leaves east.
You follow Morrigu.
Skyway through the Commons District Home Trees.
Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge. Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time. The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -East -West
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 139v/299V Pos: standing >
Morrigu leaves west.
Vol leaves west.
Raza leaves west.
Mussa leaves west.
You follow Morrigu.
A Home Tree in the Commons District.
This is one of the wider Aravne trees, and serves as the home for many
families. Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families. Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -West -Up
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 139v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
Skyway through the Commons District Home Trees
Not as sturdy as the main skyways, this one is fashioned of hundreds of
strong wooden planks roped together to form a bridge. Swinging slightly, it
still is heavy enough that it renders the bridge immune to any slight breezes
which might arise in the evening time. The view to the ground below is
dizzying, as even at the lowest level of Aravne, the forest floor
is still hundreds of feet below.
Obvious exits: -North -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 138v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
A Home Tree in the Commons District
This is one of the wider Aravne trees, and serves as the home for many
families. Although this level houses the families of the Commons District,
farther up the tree dwell many of the Commerce District families. Grooves
have been carved into the bark here, forming a makeshift stepladder to the
trapdoor which forms the entrance into the actual house just above.
Obvious exits: -North -East -South -Up
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A ruthless looking bounty hunter stalks his prey.
A healer walks the district proving her skill. (casting)
< 386h/386H 137v/299V Pos: standing >
A healer completes her spell...
A healer utters the words 'protection from cold'
< 386h/386H 137v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
Skyway Connecting the Home Trees and Grand Walk
This skyway, unlike their swinging rope supported cousins connecting the
home trees to the south, is wide and sturdy. Thick wooden planks are
supported by steel aerial cables and giant aravne wood beams. To the north it
connects with the largest walkway in the Commons District, the Grand Way.
Obvious exits: -North -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A visiting trader is here looking to make deals.
< 386h/386H 137v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
West end of the Grand Way
This is the western end of the Grand Way. Here travelers entering the
Commons Distict must choose the northern skyway toward the Free Tavern and
the rest of the marketplace, or the southern skyway toward the Home Trees.
To the east, the Grand Way continues toward the Great Stairway.
Obvious exits: -North -East -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A member of the Aravne commons guards patrols here.
< 386h/386H 136v/299V Pos: standing >
Morrigu leaves east.
Vol leaves east.
Raza leaves east.
Mussa leaves east.
You follow Morrigu.
On the Grand Way
This is the large platform street which marks the entrance into the
Commons District from the Great Stairway which lies to the east. The
Grand Way is filled with tourists and visitors to the Commons District,
as well as street hustlers who eagerly greet them.
Obvious exits: -East -West
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A visiting trader is here looking to make deals.
A member of the Aravne commons guards patrols here.
A skillful youth juggles several wooden globes.
< 386h/386H 135v/299V Pos: standing >
Morrigu leaves east.
Vol leaves east.
Raza leaves east.
Mussa leaves east.
You follow Morrigu.
Guard Post on the Grand Way
This is the eastern end of the Grand Way, where it meets the foot of
the Great Stairway. Here the roadlike platform passes beneath a guard
post, which serves to regulate access between the Commons District, and
the Main Sprawl of Aravne.
Obvious exits: -East -West
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
< 386h/386H 135v/299V Pos: standing >
Morrigu leaves east.
Vol leaves east.
Raza leaves east.
Mussa leaves east.
You follow Morrigu.
Foot of the Great Stairway
Here the Great Stairway begins its long spiral up to the middle
branches of the Aravne Forest, where the bulk of the city is built.
To the west is the commons district, from where smells both good and bad
waft through the skyways. A guard post can be seen directly west, regulating
the traffic to and from the main sprawl.
Obvious exits: -West -Up
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 134v/299V Pos: standing >
Morrigu floats up.
Vol floats up.
Raza floats up.
Mussa floats up.
You follow Morrigu.
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 133v/299V Pos: standing >
Morrigu floats up.
Vol floats up.
Raza floats up.
Mussa floats up.
You follow Morrigu.
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 133v/299V Pos: standing >
Morrigu floats up.
Vol floats up.
Raza floats up.
Mussa floats up.
You follow Morrigu.
Upper landing on the Great Stairway
This upper landing marks the top end of the Great Stairway. To
the north begin the plethora of platforms, skyways, and structures that make
up the main sprawl of Aravne. Although it narrows considerably
above, a small portion of the stairway does continue further up the tree.
Obvious exits: -North -Up -Down
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 132v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
Main Sprawl Customs Gate
This guard post sets the tone for all those passing through into the main
sprawl of Aravne. Several large Human and Forest Elf guards watch
carefully over the crowd passing by, while several lawbreakers are visibly
detained at the back of the post. To the north begins Trunk Way, the main
walk through the main sprawl.
Obvious exits: -North -East -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A dark cloaked knight walks the streets with purpose.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
< 386h/386H 132v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
The Grand Skyway
The widest skyway in all of aravne, this is the main route through the
center of Aravne. Due to its size and the weight it must support, it takes
a rather windy route northward through the wide central branches of the great
Aravne trees. Just to the north it takes an eastward detour around one
of the gigantic tree trunks before following one of the wide branches that
stretches out northwards.
Obvious exits: -East -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 131v/299V Pos: standing >
Morrigu leaves east.
Vol leaves east.
Raza leaves east.
Mussa leaves east.
You follow Morrigu.
The Grand Skyway
Here the Grand Skyway takes a slight eastward detour as it curves
around the trunk of a giant Aravne tree. The wooden floor actually has a
slight hump to it here, as it passes over one of the massive branches leading
away from the trunk in an eastward direction. Once over the hump the skyway
again leads off to the north, following the course of another of the huge
branches which support this amazing structure.
Obvious exits: -North -West
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 130v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
The Grand Skyway
Here the skyway follows a northerly branch as it makes its way deeper
into the city. Just ahead lies the southern intersection of Merchants
Way, which branches off into an amazingly dense section of Aravne trees.
Beyond that, not much can be made out due to the thickness of branches which
wind their way in every possible direction and are every possible thickness.
Obvious exits: -North -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 130v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
Intersection of Merchants Way and The Grand Skyway
Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west. While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 129v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
The Grand Skyway
As the branch supporting this massive skyway begins to curve downward
here, either on its own initiative or as a result of the weight of the giant
skyway and a few hundred years, the skyway does not follow it. Instead, a
mass of wooden structural beams have been built one on top of the other, on
top of which the skyway continues to the north at a more level pace, where
just ahead it intersects another massive branch which heads northwest.
Obvious exits: -North -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 128v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
Intersection of The Grand Skyway and Home Avenue
Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it. An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East -South -Northwest
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 127v/299V Pos: standing >
Morrigu leaves northwest.
Vol leaves northwest.
Raza leaves northwest.
Mussa leaves northwest.
You follow Morrigu.
The Grand Skyway
Here the skyway leads deeper into the city as it follows a giant branch
which has slowly cut a swath through the tangle of 'smaller' branches. Just
out of sight to the northwest the branch appears to end abruptly as it reaches
an intersection of foliage. To the southeast the walkway over the branch
seems to come to another intersection marked by some sort of construction.
Obvious exits: -Northwest -Southeast
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 127v/299V Pos: standing >
Morrigu leaves northwest.
Vol leaves northwest.
Raza leaves northwest.
Mussa leaves northwest.
You follow Morrigu.
North Intersection of The Grand Skyway and Merchants Way
The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over. The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction. Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 126v/299V Pos: standing >
Morrigu's cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
< 386h/386H 140v/299V Pos: standing >
The sun hangs low on the southern sky.
< 386h/386H 141v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 141v/299V Pos: standing >
Morrigu leaves west.
Vol leaves west.
Raza leaves west.
Mussa leaves west.
You follow Morrigu.
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 142v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
An Aravne city guard patrols the area.
< 386h/386H 141v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A street performer dances acrobatically here.
< 386h/386H 141v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A street performer dances acrobatically here.
< 386h/386H 140v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
Dragonfall Pit on The Grand Skyway
Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region. A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago. It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit. Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps. A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight. Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
Obvious exits: -North -South -West #
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 139v/299V Pos: standing >
Morrigu leaves north.
Vol leaves north.
Raza leaves north.
Mussa leaves north.
You follow Morrigu.
The Grand Skyway
Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east. The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East -South
An official looking notice is posted here.
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 139v/299V Pos: standing >
Morrigu leaves south.
Vol leaves south.
Raza leaves south.
Mussa leaves south.
You follow Morrigu.
Dragonfall Pit on The Grand Skyway
Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region. A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago. It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit. Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps. A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight. Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
Obvious exits: -North -South -West #
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
< 386h/386H 138v/299V Pos: standing >
Morrigu opens the gates.
< 386h/386H 139v/299V Pos: standing >
Morrigu leaves west.
Vol leaves west.
Raza leaves west.
Mussa leaves west.
You follow Morrigu.
Entrance to the Sun Temple
This is a courtyard between two sets of gates. The eastern gates are made
of electrum inlayed with gold, and lead back out into the city. The gates
to the west are made of solid gold, and are carved with thousands of tiny
suns. The letters Solos have been inscribed in the center of each sun, in
letters so tiny they can only be read close up. Beyond the gates a very wide
courtyard can be seen, filled with worshipers in sun colored robes.
Obvious exits: -East -West
The corpse of a sun lightholder is lying here.
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A sun lightholder crouches here, fighting a Gnome.
A Gnome (small) The Resistance stands in mid-air here, fighting a sun lightholder.
A Thri-Kreen (medium) The Resistance stands in mid-air here, fighting a sun lightholder.
< 386h/386H 138v/299V Pos: standing >
Morrigu closes the gates.
< 386h/386H 139v/299V Pos: standing >
A Gnome is knocked to the ground by Raza's mighty bash!
< 386h/386H 139v/299V Pos: standing >
A Thri-Kreen's impressive pierce grievously wounds a sun lightholder.
A sun lightholder is incapacitated and will slowly die, if not aided.
A sun lightholder is slashed into two by a master stroke performed by a Thri-Kreen.
A sun lightholder is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a sun lightholder.
Mussa starts casting an offensive spell.
< 386h/386H 139v/299V Pos: standing >
< 386h/386H 140v/299V Pos: standing >
Raza snaps into visibility.
Raza's decent whip grazes a Gnome.
Raza's fine slash wounds a Gnome.
Raza's crude crush grazes a Gnome.
Raza's crude whip grazes a Gnome.
Raza's slash grazes a Gnome.
Raza grins slightly as his whip drops a Gnome's defenses!
Raza's whip strikes a Gnome.
Raza's powerful slash strikes a Gnome.
Raza's impressive crush strikes a Gnome.
Raza's powerful whip strikes a Gnome.
Raza's powerful slash strikes a Gnome.
Raza's whip strikes a Gnome.
< 386h/386H 140v/299V Pos: standing >
Mussa completes his spell...
Mussa utters the words 'molten spray'
Mussa points at a Gnome.
A blast of molten spray sent by Mussa coats a Gnome with searing agony.
< 386h/386H 140v/299V Pos: standing >
Raza blocks a Gnome's lunge at him.
Raza blocks a Gnome's lunge at him.
Raza snaps into visibility.
< 386h/386H 141v/299V Pos: standing >
Entrance to the Sun Temple
Obvious exits: -East # -West
Puddles of fresh blood cover the ground.
[2] The corpse of a sun lightholder is lying here.
Mussa Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
*Raza Spawn *-* Bloodlust *-* (Thri-Kreen)(medium) stands in mid-air here, fighting a Gnome.
Vol Spawn *-* Bloodlust *-* (Githyanki)(medium) stands in mid-air here.
Morrigu Spawn *-* Bloodlust *-* (Orc)(medium) stands in mid-air here.
A Gnome (small) The Resistance sits in mid-air here, fighting Raza.
A Thri-Kreen (medium) The Resistance stands in mid-air here.
< 386h/386H 141v/299V Pos: standing >
Mussa starts casting an offensive spell called 'molten spray'.
< 386h/386H 141v/299V Pos: standing >
Mussa completes his spell...
Mussa utters the words 'warhunso gsfal'
Mussa points at a Gnome.
A blast of molten spray sent by Mussa coats a Gnome with searing agony.
< 386h/386H 142v/299V Pos: standing >
Morrigu suddenly attacks a Gnome!
Morrigu misses a Gnome.
< 386h/386H 142v/299V Pos: standing >
Tiny explosions wrack a Gnome's body with pain!
< 386h/386H 143v/299V Pos: standing >
Mussa starts casting an offensive spell.
< 386h/386H 143v/299V Pos: standing >
Raza dodges a Gnome's attack.
Raza blocks a Gnome's lunge at him.
Raza snaps into visibility.
Raza snaps into visibility.
Raza's powerful whip strikes a Gnome hard.
Raza's slash strikes a Gnome hard.
Raza's impressive crush strikes a Gnome hard.
Raza's powerful whip strikes a Gnome very hard.
Raza's slash strikes a Gnome very hard.
Raza's whip strikes a Gnome very hard.
Raza's slash seriously wounds a Gnome.
A Gnome's body quivers as Raza's hit strikes deep!
Raza's mighty crush causes a Gnome to grimace in pain.
Raza's impressive whip enshrouds a Gnome in a mist of blood.
Raza's powerful slash critically injures a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
With a final stunning whip, Raza ends a Gnome's life.
A Gnome's sleeves of sorcery was completely destroyed by the massive blow!
A Gnome's some pantaloons covered in runes was completely destroyed by the massive blow!
A Gnome's glowing jade earring was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!