The death of [35 Zealot] Hroth *-* Bloodlust *-* (Duergar)

in A Huge Behemoth Cage

from the perspective of [49 Controller] Flej The Resistance (Grey Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water [81%]
<worn on head>       a knight's marble skullcap from The Cimmerian Nomad Encampment
<worn on eyes>       some gold-rimmed ruby goggles (magic) (illuminating)
<worn in ear>        a glowing jade earring (glowing) [80%]
<worn in ear>        a glowing jade earring of strength (glowing) [86%]
<worn on face>       a mask of the lazy [superior] (magic)
<worn around neck>   a string of duergar dwarf ears
<worn around neck>   an amulet of fire dragon's blood (magic)
<worn on body>       a beautiful blue silk robe (magic) (glowing)
<worn about body>    a cloak of eternal fire of regeneration (invis) [81%]
<worn on back>       a buckskin pack [86%]
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   a darkmail belt (magic)
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing) [84%]
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       the vambraces of the vampire lords (magic) (humming)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic)
<worn around wrist>  some polished endurium bracers (magic) [83%]
<worn on hands>      a pair of delicate spider silk gloves (magic) [69%]
<worn on finger>     a golden ring of beauty [superior] (magic) (glowing)
<worn on finger>     a ring of twisted gray mist
<primary weapon>     a black staff headed with a goat skull of intelligence (glowing)
<worn on legs>       some bright blue leg plates
<worn on feet>       some gnomish rocket boots (magic) (humming)

The church bishop stops following you.
the church bishop is no longer in your group.
The church bishop suddenly attacks YOU!
The church bishop misses you.
Aq stops invoking abruptly!

< 640h/640H 200v/200V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number		          Mob Name		
   400003                a lesser conjured being       
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   7621                  Sir Gracian                         
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   87844                 a minotaur church scholar 
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   28103                 a cleric from Tharnadia             
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   28105                 a halfling thief                    
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   28104                 a travelling gnomish shaman         
----------------------------------------------------------------------------
   20976                 a dark vampire noble          
----------------------------------------------------------------------------
   45085                 Morlyntra                           
----------------------------------------------------------------------------
   45019                 Morlander                           
----------------------------------------------------------------------------
   34409                 a Bloodied Knight                
----------------------------------------------------------------------------
   87828                 a wealthy church patron   
----------------------------------------------------------------------------
   87860                 the church bishop              
----------------------------------------------------------------------------
   76019                 a gnomish engineer            
----------------------------------------------------------------------------
   99556                 a dwarven cleric                    
----------------------------------------------------------------------------
   28153                 Vespus, head sorceress of Verspin   
----------------------------------------------------------------------------
   6217                  a dark-robed conjurer               
----------------------------------------------------------------------------
   87821                 the church cardinal            
----------------------------------------------------------------------------
   83299                 a dwarven baritonist        
----------------------------------------------------------------------------
   120014                a holyman                        
----------------------------------------------------------------------------
   83316                 a wealthy halfling
----------------------------------------------------------------------------

< 640h/640H 200v/200V Pos: standing >
You may not summon an additional being of such great power.

< 640h/640H 200v/200V Pos: standing >

< 640h/640H 200v/200V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot.  Alternately, you can "forget all" to free all your spell slots.

< 640h/640H 200v/200V Pos: standing >
A rakshasa tribesman's skin seems to turn to stone.

< 640h/640H 200v/200V Pos: standing >
Aq starts casting a spell.

< 640h/640H 200v/200V Pos: standing >

< 640h/640H 200v/200V Pos: standing >

< 640h/640H 200v/200V Pos: standing >
Aq completes his spell...
Aq utters the words 'qraiz yafw'
 The image of Aq disappears, and is replaced by a dwarven baritonist!


< 640h/640H 200v/200V Pos: standing >

< 640h/640H 200v/200V Pos: standing >
A dwarven baritonist sits down in a comfortable spot.

< 640h/640H 200v/200V Pos: standing >
A dwarven baritonist opens a cosmic tome and begins studying it intently.

< 640h/640H 200v/200V Pos: standing >
A dwarven baritonist closes his book and smiles broadly.

< 640h/640H 200v/200V Pos: standing >
A dwarven baritonist clambers to his feet.

< 640h/640H 200v/200V Pos: standing >
A dwarven baritonist now follows a rakshasa tribesman.

< 640h/640H 200v/200V Pos: standing >
Your charisma radiates as you call forth your minion!
You utter a quick incantation, calling forth a Bloodied Knight who softly says 'Your wish is my command, master!'
A Bloodied Knight starts following you.

< 640h/640H 200v/200V Pos: standing >

< 640h/640H 200v/200V Pos: standing >
Kileek stops following Ace.
Kileek now follows a rakshasa tribesman.

< 640h/640H 200v/200V Pos: standing >
A Bloodied Knight is now a member of your group.
A dwarven baritonist already grouped by you.

< 640h/640H 200v/200V Pos: standing >
A rakshasa tribesman looks at a Bloodied Knight.

< 640h/640H 200v/200V Pos: standing >
A rakshasa tribesman sizes up a Bloodied Knight with a quick glance.

< 640h/640H 200v/200V Pos: standing >
You start chanting...

< 640h/640H 200v/200V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.

< 640h/640H 200v/200V Pos: standing >
Ok.
A Bloodied Knight gets a small round wooden shield.

< 640h/640H 200v/200V Pos: standing >
Ok.
A Bloodied Knight straps a small round wooden shield to his arm.

< 640h/640H 200v/200V Pos: standing >
Kileek leaves south.
You follow Kileek.

An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the north.
A dwarven baritonist enters from the north.
A dwarven baritonist enters from the north.

< 640h/640H 198v/200V Pos: standing >
A rakshasa tribesman sneaks north.
Kileek leaves north.
You follow Kileek.

An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -South -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the south.
A dwarven baritonist enters from the south.
A dwarven baritonist enters from the south.

< 640h/640H 196v/200V Pos: standing >
A rakshasa tribesman sneaks south.
Kileek leaves south.
You follow Kileek.

An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the north.
A dwarven baritonist enters from the north.
A dwarven baritonist enters from the north.

< 640h/640H 197v/200V Pos: standing >
A rakshasa tribesman sneaks east.
Kileek leaves east.
You follow Kileek.

A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -South -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the west.
A dwarven baritonist enters from the west.
A dwarven baritonist enters from the west.

< 640h/640H 196v/200V Pos: standing >
A rakshasa tribesman sneaks south.
Kileek leaves south.
You follow Kileek.

A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the north.
A dwarven baritonist enters from the north.
A dwarven baritonist enters from the north.

< 640h/640H 196v/200V Pos: standing >
Kileek leaves south.
You follow Kileek.

Tunnel Splits North and South
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the north.
A dwarven baritonist enters from the north.
A dwarven baritonist enters from the north.

< 640h/640H 194v/200V Pos: standing >
Kileek leaves east.
You follow Kileek.

Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West  -Up    -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the west.
A dwarven baritonist enters from the west.
A dwarven baritonist enters from the west.

< 640h/640H 195v/200V Pos: standing >

< 640h/640H 200v/200V Pos: standing >

< 640h/640H 200v/200V Pos: standing >

< 640h/640H 200v/200V Pos: standing >

< 640h/640H 200v/200V Pos: standing >
A rakshasa tribesman sneaks northeast.
Kileek leaves northeast.
You follow Kileek.

Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East  -Southwest
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the southwest.
A dwarven baritonist enters from the southwest.
A dwarven baritonist enters from the southwest.

< 640h/640H 199v/200V Pos: standing >

< 640h/640H 199v/200V Pos: standing >

< 640h/640H 199v/200V Pos: standing >

< 640h/640H 199v/200V Pos: standing >
You start chanting...

< 640h/640H 199v/200V Pos: standing >
Casting: wall of ice **

< 640h/640H 199v/200V Pos: standing >
Casting: wall of ice *

< 640h/640H 199v/200V Pos: standing >
Casting: wall of ice 

< 640h/640H 199v/200V Pos: standing >
You complete your spell...

< 640h/640H 199v/200V Pos: standing >
A rakshasa tribesman shouts out loudly.. MOVING!!!!

< 640h/640H 199v/200V Pos: standing >
You are already standing.

< 640h/640H 199v/200V Pos: standing >
A rakshasa tribesman sneaks east.
Kileek leaves east.
You follow Kileek.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A behemoth rider watcher sits atop an undead behemoth.(Red Aura)
A Bloodied Knight enters from the west.
A dwarven baritonist enters from the west.
A dwarven baritonist enters from the west.

< 640h/640H 197v/200V Pos: standing >
Kileek leaves east.
You follow Kileek.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the west.
A dwarven baritonist enters from the west.
A dwarven baritonist enters from the west.

< 640h/640H 198v/200V Pos: standing >
A rakshasa tribesman sneaks north.
Kileek leaves north.
You follow Kileek.

A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
This area seems to be exceptionally narrow!
Obvious exits: -South
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the south.
A dwarven baritonist enters from the south.
A dwarven baritonist enters from the south.

< 640h/640H 199v/200V Pos: standing >
A rakshasa tribesman sneaks south.
Kileek leaves south.
You follow Kileek.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the north.
A dwarven baritonist enters from the north.
A dwarven baritonist enters from the north.

< 640h/640H 198v/200V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Kileek.
A rakshasa tribesman sneaks east.
Kileek leaves east.
You follow Kileek.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East  -South -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A bone golem stands protectively in the corner.(Red Aura)
A Bloodied Knight enters from the west.
A dwarven baritonist enters from the west.
A dwarven baritonist enters from the west.

< 640h/640H 199v/200V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 640h/640H 199v/200V Pos: standing >
A rakshasa tribesman sneaks north.
Kileek leaves north.
You follow Kileek.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
A flaming glassteel pendant lies here on the ground.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the south.
A dwarven baritonist enters from the south.
A dwarven baritonist enters from the south.

< 640h/640H 198v/200V Pos: standing >
A rakshasa tribesman sneaks south.
Kileek leaves south.
You follow Kileek.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
Obvious exits: -North -East  -South -West 
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A bone golem stands protectively in the corner.(Red Aura)
A Bloodied Knight enters from the north.
A dwarven baritonist enters from the north.
A dwarven baritonist enters from the north.

< 640h/640H 198v/200V Pos: standing >
A Minotaur enters from the north.

< 640h/640H 200v/200V Pos: standing >
A Minotaur leaves west.

< 640h/640H 200v/200V Pos: standing >
Kileek leaves north.
You follow Kileek.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South -West 
A flaming glassteel pendant lies here on the ground.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
A Bloodied Knight enters from the south.
A dwarven baritonist enters from the south.
A dwarven baritonist enters from the south.

< 640h/640H 199v/200V Pos: standing >
A rakshasa tribesman sneaks west.
Kileek leaves west.
You follow Kileek.

A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
This area seems to be exceptionally narrow!
Obvious exits: -East 
A flaming gem amulet lies here on the ground.
Kileek  The Resistance (Thri-Kreen)(medium) stands in mid-air here.(Gold Aura)
*a rakshasa tribesman is standing here, busy with his own matters.(Gold Aura)
An Orc (medium) Spawn  *-* Bloodlust *-* stands in mid-air here. (Non-Fraggable)(Red Aura)
A Drider (large) Spawn  *-* Bloodlust *-* stands here. (Non-Fraggable)(Red Aura)
A Duergar (medium) Spawn  *-* Bloodlust *-* sits resting. (Non-Fraggable)(Red Aura)
*The wraith of a boa constrictor stands here. (minion) (Red Aura)
*The wraith of a large grey cave wyrm stands here. (minion) (Red Aura)
*The wraith of a boa constrictor stands here. (minion) (Red Aura)
*The wraith of a vampire bat stands here. (minion) (Red Aura)
A Kobold (small) Spawn  *-* Bloodlust *-* stands here.(Red Aura)
A Bloodied Knight enters from the east.
A dwarven baritonist enters from the east.
A dwarven baritonist enters from the east.

< 640h/640H 198v/200V Pos: standing >
A rakshasa tribesman snaps into visibility.
A Duergar is disrupted from meditation.
A Duergar, looking very frustrated, packs up his holy symbol.
A rakshasa tribesman places a darksteel rapier in the back of a Duergar, resulting in some strange noises and some blood.
Kileek suddenly attacks a Kobold!
Kileek's impressive slash strikes a Kobold.
Kileek pulses with the power of dragons...
Kileek ROARS, filling your heart with sheer terror!
An Orc attempts to flee.
An Orc leaves east.
Looking panicked, a Duergar scrambles madly to his feet!
The wraith of a large grey cave wyrm attempts to flee.
The wraith of a large grey cave wyrm leaves east.
A Kobold attempts to flee.
A Kobold leaves east.
The wraith of a vampire bat leaves east.
The wraith of a boa constrictor leaves east.
The wraith of a boa constrictor leaves east.

< 640h/640H 198v/200V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Kileek.

< 640h/640H 199v/200V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman dances an amazing maneuver in battle, and trips up a Duergar!

< 640h/640H 200v/200V Pos: standing >
A Drider leaves east.

< 640h/640H 200v/200V Pos: standing >
You start chanting...

< 640h/640H 200v/200V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's slash strikes a Duergar.
A rakshasa tribesman's powerful pierce strikes a Duergar.
A rakshasa tribesman's powerful pierce strikes a Duergar.
A rakshasa tribesman's powerful slash strikes a Duergar.
A rakshasa tribesman's powerful slash strikes a Duergar.

< 640h/640H 200v/200V Pos: standing >
A Drider skitters in from the east.
An Orc enters from the east.
A Kobold enters from the east.
The wraith of a vampire bat enters from the east.
The wraith of a boa constrictor enters from the east.
The wraith of a large grey cave wyrm enters from the east.
The wraith of a boa constrictor enters from the east.

< 640h/640H 200v/200V Pos: standing >
Casting: wall of ice **

< 640h/640H 200v/200V Pos: standing >
Casting: wall of ice *
Kileek suddenly attacks a Duergar!
Kileek's powerful slash strikes a Duergar.

< 640h/640H 200v/200V Pos: standing >
A Duergar gasps suddenly as their body is enhanced by some other-worldly power!
A Duergar says 'Fiml me woth yoyr ttringvh!'
A rakshasa tribesman parries a Duergar's lunge at him.
A rakshasa tribesman snaps into visibility.

< 640h/640H 200v/200V Pos: standing >
Casting: wall of ice 

< 640h/640H 200v/200V Pos: standing >
You complete your spell...
You see no exit in that direction!

< 640h/640H 200v/200V Pos: standing >
A Kobold gives an order to his followers.
The wraith of a boa constrictor starts casting an offensive spell.
The wraith of a boa constrictor snaps into visibility.
The wraith of a large grey cave wyrm starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a large grey cave wyrm snaps into visibility.
The wraith of a boa constrictor starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a boa constrictor snaps into visibility.
The wraith of a vampire bat starts casting an offensive spell.
The wraith of a vampire bat snaps into visibility.

< 640h/640H 200v/200V Pos: standing >
A Minotaur enters from the east.

< 640h/640H 200v/200V Pos: standing >
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's slash strikes a Duergar.
A rakshasa tribesman's pierce strikes a Duergar.
A rakshasa tribesman's powerful pierce strikes a Duergar.
A Duergar blocks a rakshasa tribesman's lunge at him.
A rakshasa tribesman's powerful slash strikes a Duergar.
A rakshasa tribesman's powerful slash strikes a Duergar.

< 640h/640H 200v/200V Pos: standing >
The wraith of a boa constrictor completes its spell...
The wraith of a boa constrictor utters the words 'buoblg qrunsoqpze yugh'
The wraith of a boa constrictor's mighty magic fist slams into you!
The wraith of a large grey cave wyrm completes its spell...
The wraith of a large grey cave wyrm utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the wraith of a large grey cave wyrm's spell!

< 594h/640H 200v/200V Pos: standing >
A Duergar clambers to his feet.

< 594h/640H 200v/200V Pos: standing >
A Duergar starts casting a spell.

< 594h/640H 200v/200V Pos: standing >
The wraith of a boa constrictor completes its spell...
The wraith of a boa constrictor utters the words 'buoblg qrunsoqpze yugh'
The wraith of a boa constrictor's mighty magic fist slams into you!
The wraith of a vampire bat completes its spell...
The wraith of a vampire bat utters the words 'buoblg qrunsoqpze yugh'
You resist the effects of the wraith of a vampire bat's spell!
A dwarven baritonist starts casting a spell.

< 549h/640H 200v/200V Pos: standing >
Ok.
A dark shroud encases a Bloodied Knight as he charges into battle.
[Damage:  2 ] A Kobold is knocked to the ground by a Bloodied Knight's mighty bash!
The wraith of a large grey cave wyrm suddenly attacks a Bloodied Knight!
The wraith of a large grey cave wyrm's fine punch wounds a Bloodied Knight.

< 549h/640H 200v/200V Pos: standing >
[Damage: 21 ] A Bloodied Knight's fine punch strikes a Kobold.

< 549h/640H 200v/200V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'yjrr pzar'
A torrent of divine energy flows from a Duergar into a Duergar's body, and his wounds begin to heal!
Kileek's slash wounds a Duergar.
Kileek's impressive whip strikes a Duergar.
Kileek's impressive slash strikes a Duergar.
Kileek's impressive slash strikes a Duergar.
A Duergar blocks Kileek's lunge at him.
Kileek's slash strikes a Duergar.
Kileek's mystic axe of the dragonkind summons forth a visage of a DRAGON
The dragon visage of the axe lashes out with its mighty tail!
Kileek's impressive whip strikes a Duergar.
Kileek's impressive slash strikes a Duergar.
Kileek's impressive slash strikes a Duergar.
Kileek's impressive whip strikes a Duergar.
A Duergar's mithril belt encrusted with aquamarines [poor] was damaged from the massive blow!

< 549h/640H 200v/200V Pos: standing >
A dwarven baritonist completes his spell...
A dwarven baritonist utters the word 'candusyrzqhuai'
Kileek sssppllliiitttsss into many images!

< 549h/640H 200v/200V Pos: standing >
A Duergar says 'The non-believer must be punished!
A Duergar says 'Whet unci wes mosv, os pow foynd upun your tkuml!'
A rakshasa tribesman parries a Duergar's lunge at him.
A rakshasa tribesman dodges a Duergar's attack.
A rakshasa tribesman dodges a Duergar's attack.
A rakshasa tribesman snaps into visibility.
A Duergar's weak bludgeon grazes a rakshasa tribesman.
A Duergar dodges a rakshasa tribesman's attack.
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's impressive slash strikes a Duergar.
A Duergar dodges a rakshasa tribesman's attack.
A rakshasa tribesman's impressive pierce strikes a Duergar.
A Minotaur suddenly attacks a rakshasa tribesman!
A Minotaur's feeble crush grazes a rakshasa tribesman.

< 549h/640H 200v/200V Pos: standing >
A Drider starts casting an offensive spell.

< 549h/640H 200v/200V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'yfagh barh'
The globe around your body flares as it bears the brunt of a Drider's assault!
A rakshasa tribesman snaps into visibility.
A rakshasa tribesman dances an amazing maneuver in battle, and trips up a Duergar!

< 550h/640H 200v/200V Pos: standing >
<The wraith of a boa constrictor fades from your mortal viewing...
The wraith of a vampire bat fades from your mortal viewing...

< 550h/640H 200v/200V Pos: standing >
<The wraith of a boa constrictor suddenly attacks a Bloodied Knight!
The wraith of a boa constrictor snaps into visibility.
The wraith of a boa constrictor misses a Bloodied Knight.
The wraith of a vampire bat suddenly attacks a Bloodied Knight!
The wraith of a vampire bat snaps into visibility.
The wraith of a vampire bat misses a Bloodied Knight.

< 550h/640H 200v/200V Pos: standing >
<The wraith of a boa constrictor fades from your mortal viewing...

< 550h/640H 200v/200V Pos: standing >
<A Bloodied Knight dodges the wraith of a large grey cave wyrm's attack.
A Bloodied Knight dodges the wraith of a large grey cave wyrm's attack.
A Drider starts casting an offensive spell.

< 550h/640H 200v/200V Pos: standing >
<A Bloodied Knight dodges a Kobold's attack.

< 550h/640H 200v/200V Pos: standing >
<A dwarven baritonist starts casting an offensive spell.

< 550h/640H 200v/200V Pos: standing >
<Impossible! You can't concentrate enough!

< 550h/640H 200v/200V Pos: standing >
<A rakshasa tribesman snaps into visibility.
A rakshasa tribesman's powerful slash strikes a Duergar hard.
A rakshasa tribesman's powerful slash strikes a Duergar hard.
A Duergar blocks a rakshasa tribesman's lunge at him.
A rakshasa tribesman's powerful slash strikes a Duergar hard.
A rakshasa tribesman's powerful pierce strikes a Duergar hard.

< 550h/640H 200v/200V Pos: standing >
<A Drider completes his spell...
A Drider utters the words 'yfagh barh'
The globe around your body flares as it bears the brunt of a Drider's assault!
[Damage: 23 ] A Bloodied Knight's punch strikes a Kobold.
[Damage: 20 ] A Bloodied Knight's fine punch strikes a Kobold.

< 550h/640H 200v/200V Pos: standing >
<Kileek's slash strikes a Duergar very hard.
Kileek's powerful whip strikes a Duergar very hard.
A Duergar blocks Kileek's lunge at him.
Kileek's slash strikes a Duergar very hard.
Kileek's impressive whip strikes a Duergar very hard.
Kileek's powerful slash seriously wounds a Duergar.
Kileek's impressive whip seriously wounds a Duergar.
Kileek's slash enshrouds a Duergar in a mist of blood.
Kileek's impressive whip enshrouds a Duergar in a mist of blood.
Kileek's impressive slash grievously wounds a Duergar.
A Duergar is stunned!
Impossible! You can't concentrate enough!

< 550h/640H 200v/200V Pos: standing >
<The globe around your body flares as it bears the brunt of a Drider's assault!
A dwarven baritonist completes his spell...
A dwarven baritonist utters the word 'agsplnuahz'
Ghostly hands appear before a Duergar, close around his neck and begin to squeeze!
A Duergar gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Duergar's spiked sunstone collar was completely destroyed by the massive blow!
A Duergar's tiny ruby ring was completely destroyed by the massive blow!
A Duergar's pair of gold linked leggings was completely destroyed by the massive blow!
A Duergar's mithril belt encrusted with aquamarines [poor] was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.